mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-25 14:21:55 +02:00
@@ -74,7 +74,7 @@ bool Boat::isPushable()
|
|||||||
Boat::Boat(Level *level, double x, double y, double z) : Entity( level )
|
Boat::Boat(Level *level, double x, double y, double z) : Entity( level )
|
||||||
{
|
{
|
||||||
_init();
|
_init();
|
||||||
setPos(x, y + heightOffset, z);
|
setPos(x, y + heightOffset + 0.1, z);
|
||||||
|
|
||||||
xd = 0;
|
xd = 0;
|
||||||
yd = 0;
|
yd = 0;
|
||||||
@@ -209,30 +209,9 @@ void Boat::tick()
|
|||||||
}
|
}
|
||||||
|
|
||||||
double lastSpeed = sqrt(xd * xd + zd * zd);
|
double lastSpeed = sqrt(xd * xd + zd * zd);
|
||||||
if (lastSpeed > MAX_COLLISION_SPEED)
|
if (lastSpeed > MAX_COLLISION_SPEED && waterPercentage > 1)
|
||||||
{
|
{
|
||||||
double xa = cos(yRot * PI / 180);
|
createSplash(lastSpeed);
|
||||||
double za = sin(yRot * PI / 180);
|
|
||||||
|
|
||||||
for (int i = 0; i < 1 + lastSpeed * 60; i++)
|
|
||||||
{
|
|
||||||
|
|
||||||
double side = (random->nextFloat() * 2 - 1);
|
|
||||||
|
|
||||||
double side2 = (random->nextInt(2) * 2 - 1) * 0.7;
|
|
||||||
if (random->nextBoolean())
|
|
||||||
{
|
|
||||||
double xx = x - xa * side * 0.8 + za * side2;
|
|
||||||
double zz = z - za * side * 0.8 - xa * side2;
|
|
||||||
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz, +xd, yd, +zd);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
double xx = x + xa + za * side * 0.7;
|
|
||||||
double zz = z + za - xa * side * 0.7;
|
|
||||||
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz, +xd, yd, +zd);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (level->isClientSide && doLerp)
|
if (level->isClientSide && doLerp)
|
||||||
@@ -254,7 +233,6 @@ void Boat::tick()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#if 1
|
|
||||||
// Original
|
// Original
|
||||||
//double xt = x + xd;
|
//double xt = x + xd;
|
||||||
//double yt = y + yd;
|
//double yt = y + yd;
|
||||||
@@ -273,51 +251,23 @@ void Boat::tick()
|
|||||||
xd *= 0.99f;
|
xd *= 0.99f;
|
||||||
yd *= 0.95f;
|
yd *= 0.95f;
|
||||||
zd *= 0.99f;
|
zd *= 0.99f;
|
||||||
#else
|
|
||||||
// 4J Stu - Fix for #8280 - Gameplay : Boats behave erratically when exited next to land.
|
|
||||||
// The client shouldn't change the position of the boat
|
|
||||||
double xt = x;// + xd;
|
|
||||||
double yt = y + yd;
|
|
||||||
double zt = z;// + zd;
|
|
||||||
this->setPos(xt, yt, zt);
|
|
||||||
|
|
||||||
// 4J Stu - Fix for #9579 - GAMEPLAY: Boats with a player in them slowly sink under the water over time, and with no player in them they float into the sky.
|
|
||||||
// Just make the boats bob up and down rather than any other client-side movement when not receiving packets from server
|
|
||||||
if (waterPercentage > 0)
|
|
||||||
{
|
|
||||||
double bob = waterPercentage * 2 - 1;
|
|
||||||
yd += 0.04f * bob;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (yd < 0) yd /= 2;
|
|
||||||
yd += 0.007f;
|
|
||||||
}
|
|
||||||
//if (onGround)
|
|
||||||
//{
|
|
||||||
xd *= 0.5f;
|
|
||||||
yd *= 0.5f;
|
|
||||||
zd *= 0.5f;
|
|
||||||
//}
|
|
||||||
//xd *= 0.99f;
|
|
||||||
//yd *= 0.95f;
|
|
||||||
//zd *= 0.99f;
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Bob on water
|
||||||
if (waterPercentage > 0)
|
if (waterPercentage > 0)
|
||||||
{
|
{
|
||||||
double bob = waterPercentage * 2 - 1;
|
double bob = waterPercentage * 2 - 1;
|
||||||
yd += 0.04f * bob;
|
yd += 0.04f * bob;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
// Reimplement "gravity"
|
||||||
yd = 0;
|
if (level->getTile(x, Mth::floor(y - 0.15), z) == 0 && !onGround) {
|
||||||
|
yd += 0.04f * -1.0; // -1.0 is what bob should return in this situation, just hardcoded.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Rider Controls
|
||||||
if ( rider.lock() != NULL && rider.lock()->instanceof(eTYPE_LIVINGENTITY) )
|
if ( rider.lock() != NULL && rider.lock()->instanceof(eTYPE_LIVINGENTITY) )
|
||||||
{
|
{
|
||||||
shared_ptr<LivingEntity> livingRider = dynamic_pointer_cast<LivingEntity>(rider.lock());
|
shared_ptr<LivingEntity> livingRider = dynamic_pointer_cast<LivingEntity>(rider.lock());
|
||||||
@@ -334,6 +284,7 @@ void Boat::tick()
|
|||||||
|
|
||||||
double curSpeed = sqrt(xd * xd + zd * zd);
|
double curSpeed = sqrt(xd * xd + zd * zd);
|
||||||
|
|
||||||
|
// Speed Clamp
|
||||||
if (curSpeed > MAX_SPEED)
|
if (curSpeed > MAX_SPEED)
|
||||||
{
|
{
|
||||||
double ratio = MAX_SPEED / curSpeed;
|
double ratio = MAX_SPEED / curSpeed;
|
||||||
@@ -354,14 +305,15 @@ void Boat::tick()
|
|||||||
if (acceleration < MIN_ACCELERATION) acceleration = MIN_ACCELERATION;
|
if (acceleration < MIN_ACCELERATION) acceleration = MIN_ACCELERATION;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Slow speed on ground
|
||||||
if (onGround)
|
if (onGround)
|
||||||
{
|
{
|
||||||
xd *= 0.5f;
|
xd *= 0.5f;
|
||||||
yd *= 0.5f;
|
|
||||||
zd *= 0.5f;
|
zd *= 0.5f;
|
||||||
}
|
}
|
||||||
move(xd, yd, zd);
|
move(xd, yd, zd);
|
||||||
|
|
||||||
|
// Break boat
|
||||||
if ((horizontalCollision && lastSpeed > 0.20))
|
if ((horizontalCollision && lastSpeed > 0.20))
|
||||||
{
|
{
|
||||||
if (!level->isClientSide && !removed)
|
if (!level->isClientSide && !removed)
|
||||||
@@ -401,6 +353,7 @@ void Boat::tick()
|
|||||||
yRot += (float) rotDiff;
|
yRot += (float) rotDiff;
|
||||||
setRot(yRot, xRot);
|
setRot(yRot, xRot);
|
||||||
|
|
||||||
|
// Server only code below
|
||||||
if(level->isClientSide) return;
|
if(level->isClientSide) return;
|
||||||
|
|
||||||
vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), bb->grow(0.2f, 0, 0.2f));
|
vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), bb->grow(0.2f, 0, 0.2f));
|
||||||
@@ -444,13 +397,37 @@ void Boat::tick()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Boat::createSplash(double particleStrengh) {
|
||||||
|
double xa = cos(yRot * PI / 180);
|
||||||
|
double za = sin(yRot * PI / 180);
|
||||||
|
|
||||||
|
for (int i = 0; i < 1 + particleStrengh * 60; i++)
|
||||||
|
{
|
||||||
|
double side = (random->nextFloat() * 2 - 1);
|
||||||
|
|
||||||
|
double side2 = (random->nextInt(2) * 2 - 1) * 0.7;
|
||||||
|
if (random->nextBoolean())
|
||||||
|
{
|
||||||
|
double xx = x - xa * side * 0.8 + za * side2;
|
||||||
|
double zz = z - za * side * 0.8 - xa * side2;
|
||||||
|
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz, +xd, yd, +zd);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double xx = x + xa + za * side * 0.7;
|
||||||
|
double zz = z + za - xa * side * 0.7;
|
||||||
|
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz, +xd, yd, +zd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Boat::positionRider()
|
void Boat::positionRider()
|
||||||
{
|
{
|
||||||
if (rider.lock() == NULL) return;
|
if (rider.lock() == NULL) return;
|
||||||
|
|
||||||
double xa = cos(yRot * PI / 180) * 0.4;
|
double xa = cos(yRot * PI / 180) * 0.4;
|
||||||
double za = sin(yRot * PI / 180) * 0.4;
|
double za = sin(yRot * PI / 180) * 0.4;
|
||||||
rider.lock()->setPos(x + xa, y + getRideHeight() + rider.lock()->getRidingHeight(), z + za);
|
rider.lock()->setPos(x + xa, y + getRideHeight() + rider.lock()->getRidingHeight()-0.5, z + za);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -60,6 +60,7 @@ public:
|
|||||||
virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
|
virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
|
||||||
virtual void lerpMotion(double xd, double yd, double zd);
|
virtual void lerpMotion(double xd, double yd, double zd);
|
||||||
virtual void tick();
|
virtual void tick();
|
||||||
|
void createSplash(double particleStrengh);
|
||||||
virtual void positionRider();
|
virtual void positionRider();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|||||||
Reference in New Issue
Block a user