FIX: Bonus Chests spawn again when loading back in. #982 (#992)

* Fixed bug where Bonus Chests would spawn again when loading back into it.

Fixes #982

Added a check for if the world is new.

Meaning no more additional chests if the world is loaded up again.

* Replace NULL with nullptr for chest check
This commit is contained in:
eh-K
2026-03-09 22:07:38 -05:00
committed by GitHub
parent 91ae76f132
commit c998346312

View File

@@ -23,6 +23,9 @@ bool BonusChestFeature::place(Level *level, Random *random, int x, int y, int z)
// any surrounding torches where appropriate.
bool BonusChestFeature::place(Level *level, Random *random, int x, int y, int z, bool force)
{
//Will only spawn a bonus chest if the world is new and has never been saved.
if (level->isNew)
{
if( !force )
{
@@ -85,4 +88,6 @@ bool BonusChestFeature::place(Level *level, Random *random, int x, int y, int z,
}
return false;
}
}