4 Commits

Author SHA1 Message Date
Ayush Thoren
ed9cbae3f7 Fix initial cursor position for in-game UI elements (#1120)
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-23 21:06:20 -05:00
Sylvessa
daed75b8a1 make handleParticleEvent actually parse the particle type instead of hardcoding hearts (#1399) 2026-03-23 20:11:37 -05:00
rtm516
9e715cb3bc Fix render order of F3 debug screen (#1239) 2026-03-23 18:01:40 -05:00
Sylvessa
127465b0eb add advanced tooltips, F3+H combo, and handle settings (#1389) 2026-03-23 17:54:46 -05:00
12 changed files with 159 additions and 97 deletions

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@@ -4036,6 +4036,8 @@ void ClientConnection::handleSetPlayerTeamPacket(shared_ptr<SetPlayerTeamPacket>
void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> packet) void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> packet)
{ {
ePARTICLE_TYPE particleId = (ePARTICLE_TYPE)Integer::parseInt(packet->getName());
for (int i = 0; i < packet->getCount(); i++) for (int i = 0; i < packet->getCount(); i++)
{ {
double xVarience = random->nextGaussian() * packet->getXDist(); double xVarience = random->nextGaussian() * packet->getXDist();
@@ -4045,10 +4047,6 @@ void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> pack
double ya = random->nextGaussian() * packet->getMaxSpeed(); double ya = random->nextGaussian() * packet->getMaxSpeed();
double za = random->nextGaussian() * packet->getMaxSpeed(); double za = random->nextGaussian() * packet->getMaxSpeed();
// TODO: determine particle ID from name
assert(0);
ePARTICLE_TYPE particleId = eParticleType_heart;
level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za); level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za);
} }
} }

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@@ -9,6 +9,7 @@
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "..\..\MultiplayerLocalPlayer.h" #include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\Minecraft.h" #include "..\..\Minecraft.h"
#include "..\..\Options.h"
#ifdef __ORBIS__ #ifdef __ORBIS__
#include <pad.h> #include <pad.h>
@@ -16,8 +17,6 @@
#ifdef _WINDOWS64 #ifdef _WINDOWS64
#include "..\..\Windows64\KeyboardMouseInput.h" #include "..\..\Windows64\KeyboardMouseInput.h"
SavedInventoryCursorPos g_savedInventoryCursorPos = { 0.0f, 0.0f, false };
#endif #endif
IUIScene_AbstractContainerMenu::IUIScene_AbstractContainerMenu() IUIScene_AbstractContainerMenu::IUIScene_AbstractContainerMenu()
@@ -1677,7 +1676,13 @@ vector<HtmlString> *IUIScene_AbstractContainerMenu::GetItemDescription(Slot *slo
{ {
if(slot == nullptr) return nullptr; if(slot == nullptr) return nullptr;
vector<HtmlString> *lines = slot->getItem()->getHoverText(nullptr, false); bool advanced = false;
if (const Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options)
advanced = pMinecraft->options->advancedTooltips;
}
vector<HtmlString> *lines = slot->getItem()->getHoverText(nullptr, advanced);
// Add rarity to first line // Add rarity to first line
if (lines->size() > 0) if (lines->size() > 0)

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@@ -1,15 +1,5 @@
#pragma once #pragma once
#ifdef _WINDOWS64
struct SavedInventoryCursorPos
{
float x;
float y;
bool hasSavedPos;
};
extern SavedInventoryCursorPos g_savedInventoryCursorPos;
#endif
// Uncomment to enable tap input detection to jump 1 slot. Doesn't work particularly well yet, and I feel the system does not need it. // Uncomment to enable tap input detection to jump 1 slot. Doesn't work particularly well yet, and I feel the system does not need it.
// Would probably be required if we decide to slow down the pointer movement. // Would probably be required if we decide to slow down the pointer movement.
// 4J Stu - There was a request to be able to navigate the scenes with the dpad, so I have used much of the TAP_DETECTION // 4J Stu - There was a request to be able to navigate the scenes with the dpad, so I have used much of the TAP_DETECTION

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@@ -4,6 +4,7 @@
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h" #include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
#include "..\..\Minecraft.h" #include "..\..\Minecraft.h"
#include "..\..\Options.h"
#include "..\..\MultiPlayerLocalPlayer.h" #include "..\..\MultiPlayerLocalPlayer.h"
#include "..\..\ClientConnection.h" #include "..\..\ClientConnection.h"
#include "IUIScene_TradingMenu.h" #include "IUIScene_TradingMenu.h"
@@ -368,7 +369,13 @@ void IUIScene_TradingMenu::setTradeItem(int index, shared_ptr<ItemInstance> item
vector<HtmlString> *IUIScene_TradingMenu::GetItemDescription(shared_ptr<ItemInstance> item) vector<HtmlString> *IUIScene_TradingMenu::GetItemDescription(shared_ptr<ItemInstance> item)
{ {
vector<HtmlString> *lines = item->getHoverText(nullptr, false); bool advanced = false;
if (const Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options)
advanced = pMinecraft->options->advancedTooltips;
}
vector<HtmlString> *lines = item->getHoverText(nullptr, advanced);
// Add rarity to first line // Add rarity to first line
if (lines->size() > 0) if (lines->size() > 0)

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@@ -41,10 +41,6 @@ void UIScene_AbstractContainerMenu::handleDestroy()
app.DebugPrintf("UIScene_AbstractContainerMenu::handleDestroy\n"); app.DebugPrintf("UIScene_AbstractContainerMenu::handleDestroy\n");
#ifdef _WINDOWS64 #ifdef _WINDOWS64
g_savedInventoryCursorPos.x = m_pointerPos.x;
g_savedInventoryCursorPos.y = m_pointerPos.y;
g_savedInventoryCursorPos.hasSavedPos = true;
g_KBMInput.SetScreenCursorHidden(false); g_KBMInput.SetScreenCursorHidden(false);
g_KBMInput.SetCursorHiddenForUI(false); g_KBMInput.SetCursorHiddenForUI(false);
#endif #endif
@@ -173,16 +169,16 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
m_pointerPos = vPointerPos; m_pointerPos = vPointerPos;
#ifdef _WINDOWS64 #ifdef _WINDOWS64
if (g_savedInventoryCursorPos.hasSavedPos) if ((iPad == 0) && g_KBMInput.IsKBMActive())
{ {
m_pointerPos.x = g_savedInventoryCursorPos.x; m_pointerPos.x = ((m_fPanelMinX + m_fPanelMaxX) * 0.5f) - m_fPointerImageOffsetX;
m_pointerPos.y = g_savedInventoryCursorPos.y; m_pointerPos.y = ((m_fPanelMinY + m_fPanelMaxY) * 0.5f) - m_fPointerImageOffsetY;
if (m_pointerPos.x < m_fPointerMinX) m_pointerPos.x = m_fPointerMinX;
if (m_pointerPos.x > m_fPointerMaxX) m_pointerPos.x = m_fPointerMaxX;
if (m_pointerPos.y < m_fPointerMinY) m_pointerPos.y = m_fPointerMinY;
if (m_pointerPos.y > m_fPointerMaxY) m_pointerPos.y = m_fPointerMaxY;
} }
if (m_pointerPos.x < m_fPointerMinX) m_pointerPos.x = m_fPointerMinX;
if (m_pointerPos.x > m_fPointerMaxX) m_pointerPos.x = m_fPointerMaxX;
if (m_pointerPos.y < m_fPointerMinY) m_pointerPos.y = m_fPointerMinY;
if (m_pointerPos.y > m_fPointerMaxY) m_pointerPos.y = m_fPointerMaxY;
#endif #endif
IggyEvent mouseEvent; IggyEvent mouseEvent;

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@@ -1070,111 +1070,146 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
lines.push_back(ClientConstants::VERSION_STRING); lines.push_back(ClientConstants::VERSION_STRING);
lines.push_back(ClientConstants::BRANCH_STRING); lines.push_back(ClientConstants::BRANCH_STRING);
} }
if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr) if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
{ {
lines.push_back(minecraft->fpsString); lines.push_back(minecraft->fpsString);
lines.push_back(L"E: " + std::to_wstring(minecraft->level->getAllEntities().size())); lines.push_back(L"E: " + std::to_wstring(minecraft->level->getAllEntities().size()));
int renderDistance = app.GetGameSettings(iPad, eGameSetting_RenderDistance); int renderDistance = app.GetGameSettings(iPad, eGameSetting_RenderDistance);
// Calculate the chunk sections using 16 * (2n + 1)^2
lines.push_back(L"C: " + std::to_wstring(16 * (2 * renderDistance + 1) * (2 * renderDistance + 1)) + L" D: " + std::to_wstring(renderDistance)); lines.push_back(L"C: " + std::to_wstring(16 * (2 * renderDistance + 1) * (2 * renderDistance + 1)) + L" D: " + std::to_wstring(renderDistance));
lines.push_back(minecraft->gatherStats4()); lines.push_back(minecraft->gatherStats4());
// Dimension
wstring dimension = L"unknown"; wstring dimension = L"unknown";
switch (minecraft->player->dimension) switch (minecraft->player->dimension)
{ {
case -1: dimension = L"minecraft:the_nether"; break; case -1:
case 0: dimension = L"minecraft:overworld"; break; dimension = L"minecraft:the_nether";
case 1: dimension = L"minecraft:the_end"; break; break;
case 0:
dimension = L"minecraft:overworld";
break;
case 1:
dimension = L"minecraft:the_end";
break;
} }
lines.push_back(dimension); lines.push_back(dimension);
lines.push_back(L"");
lines.push_back(L""); // Spacer
// Players block pos
int xBlockPos = Mth::floor(minecraft->player->x); int xBlockPos = Mth::floor(minecraft->player->x);
int yBlockPos = Mth::floor(minecraft->player->y); int yBlockPos = Mth::floor(minecraft->player->y);
int zBlockPos = Mth::floor(minecraft->player->z); int zBlockPos = Mth::floor(minecraft->player->z);
// Chunk player is in
int xChunkPos = xBlockPos >> 4; int xChunkPos = xBlockPos >> 4;
int yChunkPos = yBlockPos >> 4; int yChunkPos = yBlockPos >> 4;
int zChunkPos = zBlockPos >> 4; int zChunkPos = zBlockPos >> 4;
// Players offset within the chunk
int xChunkOffset = xBlockPos & 15; int xChunkOffset = xBlockPos & 15;
int yChunkOffset = yBlockPos & 15; int yChunkOffset = yBlockPos & 15;
int zChunkOffset = zBlockPos & 15; int zChunkOffset = zBlockPos & 15;
WCHAR posString[44]; // Format the position like java with limited decumal places
WCHAR posString[44]; // Allows upto 7 digit positions (+-9_999_999)
swprintf(posString, 44, L"%.3f / %.5f / %.3f", minecraft->player->x, minecraft->player->y, minecraft->player->z); swprintf(posString, 44, L"%.3f / %.5f / %.3f", minecraft->player->x, minecraft->player->y, minecraft->player->z);
lines.push_back(L"XYZ: " + std::wstring(posString)); lines.push_back(L"XYZ: " + std::wstring(posString));
lines.push_back(L"Block: " + std::to_wstring(xBlockPos) + L" " + std::to_wstring(yBlockPos) + L" " + std::to_wstring(zBlockPos)); lines.push_back(L"Block: " + std::to_wstring(xBlockPos) + L" " + std::to_wstring(yBlockPos) + L" " + std::to_wstring(zBlockPos));
lines.push_back(L"Chunk: " + std::to_wstring(xChunkOffset) + L" " + std::to_wstring(yChunkOffset) + L" " + std::to_wstring(zChunkOffset) + L" in " + std::to_wstring(xChunkPos) + L" " + std::to_wstring(yChunkPos) + L" " + std::to_wstring(zChunkPos)); lines.push_back(L"Chunk: " + std::to_wstring(xChunkOffset) + L" " + std::to_wstring(yChunkOffset) + L" " + std::to_wstring(zChunkOffset) + L" in " + std::to_wstring(xChunkPos) + L" " + std::to_wstring(yChunkPos) + L" " + std::to_wstring(zChunkPos));
// Wrap the yRot to 360 then adjust to (-180 to 180) range to match java
float yRotDisplay = fmod(minecraft->player->yRot, 360.0f); float yRotDisplay = fmod(minecraft->player->yRot, 360.0f);
if (yRotDisplay > 180.0f) yRotDisplay -= 360.0f; if (yRotDisplay > 180.0f) yRotDisplay -= 360.0f;
if (yRotDisplay < -180.0f) yRotDisplay += 360.0f; if (yRotDisplay < -180.0f) yRotDisplay += 360.0f;
// Generate the angle string in the format "yRot / xRot" with one decimal place, similar to java edition
WCHAR angleString[16]; WCHAR angleString[16];
swprintf(angleString, 16, L"%.1f / %.1f", yRotDisplay, minecraft->player->xRot); swprintf(angleString, 16, L"%.1f / %.1f", yRotDisplay, minecraft->player->xRot);
// Work out the named direction
int direction = Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3; int direction = Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3;
const wchar_t* cardinals[] = { L"south", L"west", L"north", L"east" }; const wchar_t* cardinals[] = { L"south", L"west", L"north", L"east" };
lines.push_back(L"Facing: " + std::wstring(cardinals[direction]) + L" (" + angleString + L")"); lines.push_back(L"Facing: " + std::wstring(cardinals[direction]) + L" (" + angleString + L")");
// We have to limit y to 256 as we don't get any information past that
if (minecraft->level != NULL && minecraft->level->hasChunkAt(xBlockPos, fmod(yBlockPos, 256), zBlockPos)) if (minecraft->level != NULL && minecraft->level->hasChunkAt(xBlockPos, fmod(yBlockPos, 256), zBlockPos))
{ {
LevelChunk *chunkAt = minecraft->level->getChunkAt(xBlockPos, zBlockPos); LevelChunk *chunkAt = minecraft->level->getChunkAt(xBlockPos, zBlockPos);
if (chunkAt != NULL) if (chunkAt != NULL)
{ {
int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset); int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset);
int blockLight = chunkAt->getBrightness(LightLayer::Block, xChunkOffset, yChunkOffset, zChunkOffset); int blockLight = chunkAt->getBrightness(LightLayer::Block, xChunkOffset, yChunkOffset, zChunkOffset);
int maxLight = fmax(skyLight, blockLight); int maxLight = fmax(skyLight, blockLight);
lines.push_back(L"Light: " + std::to_wstring(maxLight) + L" (" + std::to_wstring(skyLight) + L" sky, " + std::to_wstring(blockLight) + L" block)"); lines.push_back(L"Light: " + std::to_wstring(maxLight) + L" (" + std::to_wstring(skyLight) + L" sky, " + std::to_wstring(blockLight) + L" block)");
lines.push_back(L"CH S: " + std::to_wstring(chunkAt->getHeightmap(xChunkOffset, zChunkOffset))); lines.push_back(L"CH S: " + std::to_wstring(chunkAt->getHeightmap(xChunkOffset, zChunkOffset)));
Biome *biome = chunkAt->getBiome(xChunkOffset, zChunkOffset, minecraft->level->getBiomeSource()); Biome *biome = chunkAt->getBiome(xChunkOffset, zChunkOffset, minecraft->level->getBiomeSource());
lines.push_back(L"Biome: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")"); lines.push_back(L"Biome: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")");
lines.push_back(L"Difficulty: " + std::to_wstring(minecraft->level->difficulty) + L" (Day " + std::to_wstring(minecraft->level->getGameTime() / Level::TICKS_PER_DAY) + L")"); lines.push_back(L"Difficulty: " + std::to_wstring(minecraft->level->difficulty) + L" (Day " + std::to_wstring(minecraft->level->getGameTime() / Level::TICKS_PER_DAY) + L")");
} }
} }
lines.push_back(L""); // This is all LCE only stuff, it was never on java
lines.push_back(L""); // Spacer
lines.push_back(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed())); lines.push_back(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed()));
lines.push_back(minecraft->gatherStats1()); lines.push_back(minecraft->gatherStats1()); // Time to autosave
lines.push_back(minecraft->gatherStats2()); lines.push_back(minecraft->gatherStats2()); // Empty currently - CPlatformNetworkManagerStub::GatherStats()
lines.push_back(minecraft->gatherStats3()); lines.push_back(minecraft->gatherStats3()); // RTT
}
#ifdef _DEBUG #ifdef _DEBUG // Only show terrain features in debug builds not release
if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr && minecraft->level->dimension->id == 0)
{ // No point trying to render this when not in the overworld
wstring wfeature[eTerrainFeature_Count]; if (minecraft->level->dimension->id == 0)
wfeature[eTerrainFeature_Stronghold] = L"Stronghold: ";
wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: ";
wfeature[eTerrainFeature_Village] = L"Village: ";
wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
// maxW in font units: physical width divided by font scale
float maxW = (static_cast<float>(g_rScreenWidth) - debugLeft - 8) / fontScale;
float maxWForContent = maxW - static_cast<float>(font->width(L"..."));
bool truncated[eTerrainFeature_Count] = {};
for (size_t i = 0; i < app.m_vTerrainFeatures.size(); i++)
{ {
FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i]; wstring wfeature[eTerrainFeature_Count];
int type = pFeatureData->eTerrainFeature; wfeature[eTerrainFeature_Stronghold] = L"Stronghold: ";
if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine) continue; wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: ";
if (truncated[type]) continue; wfeature[eTerrainFeature_Village] = L"Village: ";
wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] "; wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
if (font->width(wfeature[type] + itemInfo) <= maxWForContent)
wfeature[type] += itemInfo; // maxW in font units: physical width divided by font scale
else float maxW = (static_cast<float>(g_rScreenWidth) - debugLeft - 8) / fontScale;
float maxWForContent = maxW - static_cast<float>(font->width(L"..."));
bool truncated[eTerrainFeature_Count] = {};
for (size_t i = 0; i < app.m_vTerrainFeatures.size(); i++)
{ {
wfeature[type] += L"..."; FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i];
truncated[type] = true; int type = pFeatureData->eTerrainFeature;
if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine) continue;
if (truncated[type]) continue;
wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] ";
if (font->width(wfeature[type] + itemInfo) <= maxWForContent)
{
wfeature[type] += itemInfo;
}
else
{
wfeature[type] += L"...";
truncated[type] = true;
}
} }
lines.push_back(L""); // Spacer
for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++)
{
lines.push_back(wfeature[i]);
}
lines.push_back(L""); // Spacer
} }
lines.push_back(L"");
for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++)
lines.push_back(wfeature[i]);
lines.push_back(L"");
}
#endif #endif
}
// Disable the depth test so the text shows on top of the paperdoll
glDisable(GL_DEPTH_TEST);
// Loop through the lines and draw them all on screen
int yPos = debugTop; int yPos = debugTop;
for (const auto &line : lines) for (const auto &line : lines)
{ {
@@ -1182,6 +1217,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
yPos += 10; yPos += 10;
} }
// Restore the depth test
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glPopMatrix(); glPopMatrix();
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);

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@@ -170,6 +170,7 @@ void Options::init()
particles = 0; particles = 0;
fov = 0; fov = 0;
gamma = 0; gamma = 0;
advancedTooltips = false;
} }
Options::Options(Minecraft *minecraft, File workingDirectory) Options::Options(Minecraft *minecraft, File workingDirectory)
@@ -451,8 +452,9 @@ void Options::load()
if (cmds[0] == L"fancyGraphics") fancyGraphics = cmds[1]==L"true"; if (cmds[0] == L"fancyGraphics") fancyGraphics = cmds[1]==L"true";
if (cmds[0] == L"ao") ambientOcclusion = cmds[1]==L"true"; if (cmds[0] == L"ao") ambientOcclusion = cmds[1]==L"true";
if (cmds[0] == L"clouds") renderClouds = cmds[1]==L"true"; if (cmds[0] == L"clouds") renderClouds = cmds[1]==L"true";
if (cmds[0] == L"skin") skin = cmds[1]; if (cmds[0] == L"advancedTooltips") advancedTooltips = cmds[1]==L"false";
if (cmds[0] == L"lastServer") lastMpIp = cmds[1]; if (cmds[0] == L"skin") skin = cmds[1];
if (cmds[0] == L"lastServer") lastMpIp = cmds[1];
for (int i = 0; i < keyMappings_length; i++) for (int i = 0; i < keyMappings_length; i++)
{ {
@@ -508,7 +510,8 @@ void Options::save()
dos.writeChars(L"fancyGraphics:" + wstring(fancyGraphics ? L"true" : L"false")); dos.writeChars(L"fancyGraphics:" + wstring(fancyGraphics ? L"true" : L"false"));
dos.writeChars(ambientOcclusion ? L"ao:true" : L"ao:false"); dos.writeChars(ambientOcclusion ? L"ao:true" : L"ao:false");
dos.writeChars(renderClouds ? L"clouds:true" : L"clouds:false"); dos.writeChars(renderClouds ? L"clouds:true" : L"clouds:false");
dos.writeChars(L"skin:" + skin); dos.writeChars(advancedTooltips ? L"advancedTooltips:true" : L"advancedTooltips:false");
dos.writeChars(L"skin:" + skin);
dos.writeChars(L"lastServer:" + lastMpIp); dos.writeChars(L"lastServer:" + lastMpIp);
for (int i = 0; i < keyMappings_length; i++) for (int i = 0; i < keyMappings_length; i++)

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@@ -110,6 +110,7 @@ public:
int particles; // 0 is all, 1 is decreased and 2 is minimal int particles; // 0 is all, 1 is decreased and 2 is minimal
float fov; float fov;
float gamma; float gamma;
bool advancedTooltips;
void init(); // 4J added void init(); // 4J added
Options(Minecraft *minecraft, File workingDirectory); Options(Minecraft *minecraft, File workingDirectory);

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@@ -234,6 +234,13 @@ bool KeyboardMouseInput::IsKeyReleased(int vkCode) const
return false; return false;
} }
int KeyboardMouseInput::GetPressedKey() const
{
for (int i = 0; i < MAX_KEYS; ++i)
if (m_keyPressed[i]) return i;
return 0;
}
bool KeyboardMouseInput::IsMouseButtonDown(int button) const bool KeyboardMouseInput::IsMouseButtonDown(int button) const
{ {
if (button >= 0 && button < MAX_MOUSE_BUTTONS) if (button >= 0 && button < MAX_MOUSE_BUTTONS)

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@@ -56,6 +56,8 @@ public:
bool IsKeyPressed(int vkCode) const; bool IsKeyPressed(int vkCode) const;
bool IsKeyReleased(int vkCode) const; bool IsKeyReleased(int vkCode) const;
int GetPressedKey() const;
bool IsMouseButtonDown(int button) const; bool IsMouseButtonDown(int button) const;
bool IsMouseButtonPressed(int button) const; bool IsMouseButtonPressed(int button) const;
bool IsMouseButtonReleased(int button) const; bool IsMouseButtonReleased(int button) const;

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@@ -36,6 +36,7 @@
//#include "NetworkManager.h" //#include "NetworkManager.h"
#include "..\..\Minecraft.Client\Tesselator.h" #include "..\..\Minecraft.Client\Tesselator.h"
#include "..\..\Minecraft.Client\Options.h" #include "..\..\Minecraft.Client\Options.h"
#include "..\Gui.h"
#include "Sentient\SentientManager.h" #include "Sentient\SentientManager.h"
#include "..\..\Minecraft.World\IntCache.h" #include "..\..\Minecraft.World\IntCache.h"
#include "..\Textures.h" #include "..\Textures.h"
@@ -107,6 +108,7 @@ int g_iScreenHeight = 1080;
// always matches the current window, even after a resize. // always matches the current window, even after a resize.
int g_rScreenWidth = 1920; int g_rScreenWidth = 1920;
int g_rScreenHeight = 1080; int g_rScreenHeight = 1080;
static bool f3ComboUsed = false;
float g_iAspectRatio = static_cast<float>(g_iScreenWidth) / g_iScreenHeight; float g_iAspectRatio = static_cast<float>(g_iScreenWidth) / g_iScreenHeight;
static bool g_bResizeReady = false; static bool g_bResizeReady = false;
@@ -1774,17 +1776,37 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
} }
// F3 toggles onscreen debug info // F3 toggles onscreen debug info
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_INFO)) if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_INFO)) f3ComboUsed = false;
// f3 combo
if (g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_DEBUG_INFO))
{ {
if (const Minecraft* pMinecraft = Minecraft::GetInstance()) switch (g_KBMInput.GetPressedKey())
{ {
if (pMinecraft->options) // advanced tooltips
{ case 'H':
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug; if (pMinecraft->options && app.GetGameStarted())
} {
pMinecraft->options->advancedTooltips = !pMinecraft->options->advancedTooltips;
pMinecraft->options->save();
const wstring msg = wstring(L"Advanced tooltips: ") + (pMinecraft->options->advancedTooltips ? L"shown" : L"hidden");
const int primaryPad = ProfileManager.GetPrimaryPad();
if (pMinecraft->gui) pMinecraft->gui->addMessage(msg, primaryPad);
f3ComboUsed = true;
}
break;
} }
} }
// no combo
if (g_KBMInput.IsKeyReleased(KeyboardMouseInput::KEY_DEBUG_INFO) && !f3ComboUsed)
if (pMinecraft->options)
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
#ifdef _DEBUG_MENUS_ENABLED #ifdef _DEBUG_MENUS_ENABLED
// F6 Open debug console // F6 Open debug console
if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_CONSOLE)) if (g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_CONSOLE))

View File

@@ -562,34 +562,27 @@ vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool a
title.italics = true; title.italics = true;
} }
// 4J: This is for showing aux values, not useful in console version
/*
if (advanced) if (advanced)
{ {
wstring suffix = L""; wstring suffix = L"";
if (title.length() > 0) if (title.text.length() > 0)
{ {
title += L" ("; title.text += L" (";
suffix = L")"; suffix = L")";
} }
wchar_t buf[64];
if (isStackedByData()) if (isStackedByData())
{ swprintf_s(buf, 64, L"#%04d/%d%s", id, auxValue, suffix.c_str());
title += String.format("#%04d/%d%s", id, auxValue, suffix);
}
else else
{ swprintf_s(buf, 64, L"#%04d%s", id, suffix.c_str());
title += String.format("#%04d%s", id, suffix); title.text += buf;
}
} }
else if (!hasCustomHoverName() && id == Item::map_Id) else if (!hasCustomHoverName() && id == Item::map_Id)
*/
/*if (!hasCustomHoverName() && id == Item::map_Id)
{ {
title.text += L" #" + std::to_wstring(auxValue); title.text += L" #" + std::to_wstring(auxValue);
}*/ }
lines->push_back(title); lines->push_back(title);
@@ -673,7 +666,7 @@ vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool a
{ {
if (isDamaged()) if (isDamaged())
{ {
wstring damageStr = L"Durability: LOCALISE " + std::to_wstring((getMaxDamage()) - getDamageValue()) + L" / " + std::to_wstring(getMaxDamage()); wstring damageStr = L"Durability: " + std::to_wstring((getMaxDamage()) - getDamageValue()) + L" / " + std::to_wstring(getMaxDamage());
lines->push_back(HtmlString(damageStr)); lines->push_back(HtmlString(damageStr));
} }
} }