mirror of
https://github.com/smartcmd/MinecraftConsoles.git
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* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
101 lines
2.5 KiB
YAML
101 lines
2.5 KiB
YAML
name: Nightly Release
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on:
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workflow_dispatch:
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push:
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branches:
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- 'main'
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paths-ignore:
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- '.gitignore'
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- '*.md'
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- '.github/**'
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- '!.github/workflows/nightly.yml'
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permissions:
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contents: write
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jobs:
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build:
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runs-on: windows-latest
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strategy:
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matrix:
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platform: [Windows64]
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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- name: Set platform lowercase
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run: echo "PLATFORM=$('${{ matrix.platform }}'.ToLower())" >> $env:GITHUB_ENV
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- name: Setup MSVC
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uses: ilammy/msvc-dev-cmd@v1
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- name: Setup CMake
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uses: lukka/get-cmake@latest
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- name: Run CMake
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uses: lukka/run-cmake@v10
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env:
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VCPKG_ROOT: "" # Disable vcpkg for CI builds
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with:
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configurePreset: ${{ env.PLATFORM }}
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buildPreset: ${{ env.PLATFORM }}-release
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buildPresetAdditionalArgs: "['--target', 'Minecraft.Client']"
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- name: Zip Build
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run: 7z a -r LCE${{ matrix.platform }}.zip ./build/${{ env.PLATFORM }}/Minecraft.Client/Release/* -x!*.ipdb -x!*.iobj
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- name: Stage artifacts
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run: |
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New-Item -ItemType Directory -Force -Path staging
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Copy-Item LCE${{ matrix.platform }}.zip staging/
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- name: Stage exe and pdb
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if: matrix.platform == 'Windows64'
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run: |
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Copy-Item ./build/${{ env.PLATFORM }}/Minecraft.Client/Release/Minecraft.Client.exe staging/
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- name: Upload artifacts
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uses: actions/upload-artifact@v6
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with:
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name: build-${{ matrix.platform }}
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path: staging/*
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release:
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needs: build
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runs-on: ubuntu-latest
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steps:
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- name: Download all artifacts
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uses: actions/download-artifact@v7
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with:
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path: artifacts
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merge-multiple: true
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- name: Update release
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uses: andelf/nightly-release@main
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: nightly
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name: Nightly Client Release
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body: |
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Requires at least Windows 7 and DirectX 11 compatible GPU to run.
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# 🚨 First time here? 🚨
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If you've never downloaded the game before, you need to download `LCEWindows64.zip` and extract it to the folder where you'd like to keep the game. The other files are included in this `.zip` file!
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files: |
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artifacts/*
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cleanup:
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needs: [build, release]
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if: always()
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runs-on: ubuntu-latest
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steps:
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- name: Cleanup artifacts
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uses: geekyeggo/delete-artifact@v5
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with:
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name: build-*
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