From 05506488495579d384fe46fc82fcd33f8221f420 Mon Sep 17 00:00:00 2001 From: Splatink <103926418+Splatink@users.noreply.github.com> Date: Tue, 20 May 2025 21:39:04 +0300 Subject: [PATCH] Simple drag n drop of old project No further commits, archival only. --- include/README | 39 +++++ lib/README | 46 ++++++ platformio.ini | 15 ++ src/main.cpp | 422 +++++++++++++++++++++++++++++++++++++++++++++++++ test/README | 11 ++ 5 files changed, 533 insertions(+) create mode 100644 include/README create mode 100644 lib/README create mode 100644 platformio.ini create mode 100644 src/main.cpp create mode 100644 test/README diff --git a/include/README b/include/README new file mode 100644 index 0000000..45496b1 --- /dev/null +++ b/include/README @@ -0,0 +1,39 @@ + +This directory is intended for project header files. + +A header file is a file containing C declarations and macro definitions +to be shared between several project source files. You request the use of a +header file in your project source file (C, C++, etc) located in `src` folder +by including it, with the C preprocessing directive `#include'. + +```src/main.c + +#include "header.h" + +int main (void) +{ + ... +} +``` + +Including a header file produces the same results as copying the header file +into each source file that needs it. Such copying would be time-consuming +and error-prone. With a header file, the related declarations appear +in only one place. If they need to be changed, they can be changed in one +place, and programs that include the header file will automatically use the +new version when next recompiled. The header file eliminates the labor of +finding and changing all the copies as well as the risk that a failure to +find one copy will result in inconsistencies within a program. + +In C, the usual convention is to give header files names that end with `.h'. +It is most portable to use only letters, digits, dashes, and underscores in +header file names, and at most one dot. + +Read more about using header files in official GCC documentation: + +* Include Syntax +* Include Operation +* Once-Only Headers +* Computed Includes + +https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html diff --git a/lib/README b/lib/README new file mode 100644 index 0000000..a10cade --- /dev/null +++ b/lib/README @@ -0,0 +1,46 @@ + +This directory is intended for project specific (private) libraries. +PlatformIO will compile them to static libraries and link into executable file. + +The source code of each library should be placed in an own separate directory +("lib/your_library_name/[here are source files]"). + +For example, see a structure of the following two libraries `Foo` and `Bar`: + +|--lib +| | +| |--Bar +| | |--docs +| | |--examples +| | |--src +| | |- Bar.c +| | |- Bar.h +| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html +| | +| |--Foo +| | |- Foo.c +| | |- Foo.h +| | +| |- README --> THIS FILE +| +|- platformio.ini +|--src + |- main.c + +and a contents of `src/main.c`: +``` +#include +#include + +int main (void) +{ + ... +} + +``` + +PlatformIO Library Dependency Finder will find automatically dependent +libraries scanning project source files. + +More information about PlatformIO Library Dependency Finder +- https://docs.platformio.org/page/librarymanager/ldf.html diff --git a/platformio.ini b/platformio.ini new file mode 100644 index 0000000..3adc7a4 --- /dev/null +++ b/platformio.ini @@ -0,0 +1,15 @@ +; PlatformIO Project Configuration File +; +; Build options: build flags, source filter +; Upload options: custom upload port, speed and extra flags +; Library options: dependencies, extra library storages +; Advanced options: extra scripting +; +; Please visit documentation for the other options and examples +; https://docs.platformio.org/page/projectconf.html + +[env:genericSTM32F103C8] +platform = ststm32 +board = genericSTM32F103C8 +framework = arduino +debug_tool = stlink diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..9074ae2 --- /dev/null +++ b/src/main.cpp @@ -0,0 +1,422 @@ +#include + +#define SER PB0 +#define OE PA7 +#define RCLK PA6 +#define SRCLK PA5 +#define SRCLR PA4 +#define BUTTON PA0 +#define BLANK 0 +#define LETHAL 1 +#define DEALER_LED PB11 +#define PLAYER_LED PB15 + +unsigned int totalHealth; +unsigned int roundCount = 1; +bool turn; +unsigned int numberOfBlanks; +unsigned int numberOfLethals; +unsigned int totalShellCount; +unsigned int dealerHealth; +unsigned int playerHealth; +bool inRoundCount; +bool roundCleared = true; +int shellCount; +char blankshells[4] = {PB12, PB13, PB14, PA8}; +char liveshells[4] = {PB9, PA9 ,PB5, PB6}; +char shellOrder[8] = {5, 5, 5, 5, 5, 5, 5, 5}; + +void updatePlayersHealth() +{ + byte playerHealthHalfBit; + byte dealerHealthHalfBit; + switch(playerHealth) + { + case 1: + playerHealthHalfBit = 0x8; + break; + case 2: + playerHealthHalfBit = 0xC; + break; + case 3: + playerHealthHalfBit = 0xE; + break; + case 4: + playerHealthHalfBit = 0xF; + break; + } + switch(dealerHealth) + { + case 1: + dealerHealthHalfBit = 0x8; + break; + case 2: + dealerHealthHalfBit = 0xC; + break; + case 3: + dealerHealthHalfBit = 0xE; + break; + case 4: + dealerHealthHalfBit = 0xF; + break; + } + shiftOut(SER, SRCLK, LSBFIRST, (dealerHealthHalfBit << 4) | playerHealthHalfBit); + digitalWrite(RCLK, 1); + digitalWrite(RCLK, 0); +} + +void drawPlayersHealth() +{ + totalHealth = random(2,5); + dealerHealth = totalHealth; + playerHealth = totalHealth; +} + +void tellRoundCount() +{ + for (int i = 0; i < 4; i ++) + { + switch(roundCount) + { + case 1: + shiftOut(SER, SRCLK, LSBFIRST, 0x88); + break; + case 2: + shiftOut(SER, SRCLK, LSBFIRST, 0xCC); + break; + case 3: + shiftOut(SER, SRCLK, LSBFIRST, 0xEE); + break; + } + digitalWrite(RCLK, HIGH); + digitalWrite(RCLK, LOW); + delay(500); + shiftOut(SER, SRCLK, LSBFIRST, 0x00); + digitalWrite(RCLK, HIGH); + digitalWrite(RCLK, LOW); + delay(500); + } +} + +void showBullets() +{ + for(int i = 0; i < numberOfBlanks; i++) + { + digitalWrite(blankshells[i], 1); + } + for(int j = 0; j < numberOfLethals; j++) + { + digitalWrite(liveshells[j], 1); + } + delay(3000); + for(int x = 0; x < 4; x++) + { + digitalWrite(liveshells[x], 0); + digitalWrite(blankshells[x], 0); + } +} + +void updateTurnLights() +{ + if (turn == false) + { + digitalWrite(PLAYER_LED, 1); + digitalWrite(DEALER_LED, 0); + } + else + { + digitalWrite(DEALER_LED, 1); + digitalWrite(PLAYER_LED, 0); + } +} + +void insertBullets() +{ + numberOfBlanks = 0; + numberOfLethals = 0; + totalShellCount = random(2, 9); + for (int i = 0; i < totalShellCount; i++) + { + shellOrder[i] = random(2); + } + for (int a = 0; a < totalShellCount; a++) + { + bool shellType = shellOrder[a]; + if (shellType == BLANK) + { + numberOfBlanks++; + } + else + { + numberOfLethals++; + } + } + shellCount = 0; +} + +void blinkYourself(bool state) +{ + if (state == false) + { + for (int i = 0; i < 3; i++) + { + digitalWrite(PLAYER_LED, 1); + delay(50); + digitalWrite(PLAYER_LED, 0); + delay(50); + } + } + else + { + for (int i = 0; i < 3; i++) + { + digitalWrite(DEALER_LED, 1); + delay(50); + digitalWrite(DEALER_LED, 0); + delay(50); + } + } +} + +void fireBlank() +{ + for(int i = 0; i < 4; i++) + { + digitalWrite(blankshells[i], 1); + } + delay(200); + for(int i = 0; i < 4; i++) + { + digitalWrite(blankshells[i], 0); + } +} + +void fireLive() +{ + for(int i = 0; i < 4; i++) + { + digitalWrite(liveshells[i], 1); + } + delay(200); + for(int i = 0; i < 4; i++) + { + digitalWrite(liveshells[i], 0); + } +} + +void roundPlay() +{ + if (turn == false) + { + while (digitalRead(BUTTON) != 1) + { + } + delay(1000); + if (digitalRead(BUTTON) != 1) //player shoots dealer + { + if (shellOrder[shellCount] == BLANK) + { + shellCount++; + numberOfBlanks--; + fireBlank(); + turn = !turn; + } + else + { + shellCount++; + numberOfLethals--; + dealerHealth--; + fireLive(); + turn = !turn; + } + } + else + { + blinkYourself(false); + if(shellOrder[shellCount] == BLANK) //player shoots himself + { + shellCount++; + numberOfBlanks--; + fireBlank(); + } + else + { + shellCount++; + numberOfLethals--; + playerHealth--; + fireLive(); + turn = !turn; + } + } + } + else + { + if (numberOfBlanks > numberOfLethals) //dealer shoots himself + { + blinkYourself(true); + delay(1000); + if (shellOrder[shellCount] == BLANK) + { + shellCount++; + numberOfBlanks--; + fireBlank(); + } + else + { + shellCount++; + numberOfLethals--; + fireLive(); + dealerHealth--; + turn = !turn; + } + } + else if (numberOfBlanks == numberOfLethals) //random draw + { + unsigned int freedomOfChoise = random(2); + if (freedomOfChoise == 0) // dealer randomly shoots player + { + if(shellOrder[shellCount] == BLANK) + { + shellCount++; + numberOfBlanks--; + fireBlank(); + turn = !turn; + } + else + { + shellCount++; + numberOfLethals--; + fireLive(); + playerHealth--; + turn = !turn; + } + } + else //dealer randomly shoots himself + { + blinkYourself(true); + delay(1000); + if (shellOrder[shellCount] == BLANK) + { + shellCount++; + numberOfBlanks--; + fireBlank(); + } + else + { + shellCount++; + numberOfLethals--; + fireLive(); + dealerHealth--; + turn = !turn; + } + } + } + else //dealer shoots player + { + if(shellOrder[shellCount] == BLANK) + { + shellCount++; + numberOfBlanks--; + fireBlank(); + turn = !turn; + } + else + { + shellCount++; + numberOfLethals--; + fireLive(); + playerHealth--; + turn = !turn; + } + } + } + updatePlayersHealth(); + updateTurnLights(); +} + +void checkHealth() +{ + if (playerHealth == 0) + { + roundCount = 1; + roundCleared = true; + } + if (dealerHealth == 0) + { + roundCount++; + roundCleared = true; + } + if ((numberOfBlanks + numberOfLethals == 0)) + { + inRoundCount = true; + } +} + +void setup() +{ + pinMode(SER, OUTPUT); + pinMode(OE, OUTPUT); + pinMode(RCLK, OUTPUT); + pinMode(SRCLK, OUTPUT); + pinMode(SRCLR, OUTPUT); + pinMode(DEALER_LED, OUTPUT); + pinMode(PLAYER_LED, OUTPUT); + pinMode(BUTTON, INPUT_PULLDOWN); + pinMode(PB2, OUTPUT); + + for (int i = 0; i < 4; i++) + { + pinMode(blankshells[i], OUTPUT); + pinMode(liveshells[i], OUTPUT); + } + + digitalWrite(OE, LOW); + digitalWrite(SRCLR, HIGH); + + randomSeed(analogRead(PB1)); + +} + +void loop() +{ + if (roundCleared == true) + { + digitalWrite(PLAYER_LED, 0); + digitalWrite(DEALER_LED, 0); + turn = false; + tellRoundCount(); + drawPlayersHealth(); + updatePlayersHealth(); + do + { + insertBullets(); + } while (numberOfBlanks > (totalShellCount / 2) || numberOfLethals > (totalShellCount / 2)); + showBullets(); + updateTurnLights(); + inRoundCount = false; + roundCleared = false; + } + if (inRoundCount == true) + { + digitalWrite(PLAYER_LED, 0); + digitalWrite(DEALER_LED, 0); + do + { + insertBullets(); + } while (numberOfBlanks > (totalShellCount / 2) || numberOfLethals > (totalShellCount / 2)); + showBullets(); + turn = false; + updateTurnLights(); + inRoundCount = false; + } + + roundPlay(); + checkHealth(); + delay(3000); + + if(roundCount > 4) + { + digitalWrite(PB2, HIGH); + while (1){} + } +} \ No newline at end of file diff --git a/test/README b/test/README new file mode 100644 index 0000000..b0416ad --- /dev/null +++ b/test/README @@ -0,0 +1,11 @@ + +This directory is intended for PlatformIO Test Runner and project tests. + +Unit Testing is a software testing method by which individual units of +source code, sets of one or more MCU program modules together with associated +control data, usage procedures, and operating procedures, are tested to +determine whether they are fit for use. Unit testing finds problems early +in the development cycle. + +More information about PlatformIO Unit Testing: +- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html