422 lines
8.1 KiB
C++
422 lines
8.1 KiB
C++
#include <Arduino.h>
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#define SER PB0
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#define OE PA7
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#define RCLK PA6
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#define SRCLK PA5
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#define SRCLR PA4
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#define BUTTON PA0
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#define BLANK 0
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#define LETHAL 1
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#define DEALER_LED PB11
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#define PLAYER_LED PB15
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unsigned int totalHealth;
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unsigned int roundCount = 1;
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bool turn;
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unsigned int numberOfBlanks;
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unsigned int numberOfLethals;
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unsigned int totalShellCount;
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unsigned int dealerHealth;
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unsigned int playerHealth;
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bool inRoundCount;
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bool roundCleared = true;
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int shellCount;
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char blankshells[4] = {PB12, PB13, PB14, PA8};
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char liveshells[4] = {PB9, PA9 ,PB5, PB6};
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char shellOrder[8] = {5, 5, 5, 5, 5, 5, 5, 5};
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void updatePlayersHealth()
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{
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byte playerHealthHalfBit;
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byte dealerHealthHalfBit;
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switch(playerHealth)
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{
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case 1:
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playerHealthHalfBit = 0x8;
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break;
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case 2:
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playerHealthHalfBit = 0xC;
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break;
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case 3:
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playerHealthHalfBit = 0xE;
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break;
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case 4:
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playerHealthHalfBit = 0xF;
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break;
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}
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switch(dealerHealth)
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{
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case 1:
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dealerHealthHalfBit = 0x8;
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break;
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case 2:
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dealerHealthHalfBit = 0xC;
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break;
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case 3:
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dealerHealthHalfBit = 0xE;
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break;
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case 4:
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dealerHealthHalfBit = 0xF;
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break;
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}
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shiftOut(SER, SRCLK, LSBFIRST, (dealerHealthHalfBit << 4) | playerHealthHalfBit);
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digitalWrite(RCLK, 1);
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digitalWrite(RCLK, 0);
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}
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void drawPlayersHealth()
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{
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totalHealth = random(2,5);
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dealerHealth = totalHealth;
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playerHealth = totalHealth;
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}
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void tellRoundCount()
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{
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for (int i = 0; i < 4; i ++)
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{
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switch(roundCount)
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{
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case 1:
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shiftOut(SER, SRCLK, LSBFIRST, 0x88);
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break;
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case 2:
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shiftOut(SER, SRCLK, LSBFIRST, 0xCC);
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break;
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case 3:
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shiftOut(SER, SRCLK, LSBFIRST, 0xEE);
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break;
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}
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digitalWrite(RCLK, HIGH);
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digitalWrite(RCLK, LOW);
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delay(500);
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shiftOut(SER, SRCLK, LSBFIRST, 0x00);
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digitalWrite(RCLK, HIGH);
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digitalWrite(RCLK, LOW);
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delay(500);
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}
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}
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void showBullets()
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{
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for(int i = 0; i < numberOfBlanks; i++)
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{
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digitalWrite(blankshells[i], 1);
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}
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for(int j = 0; j < numberOfLethals; j++)
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{
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digitalWrite(liveshells[j], 1);
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}
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delay(3000);
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for(int x = 0; x < 4; x++)
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{
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digitalWrite(liveshells[x], 0);
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digitalWrite(blankshells[x], 0);
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}
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}
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void updateTurnLights()
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{
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if (turn == false)
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{
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digitalWrite(PLAYER_LED, 1);
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digitalWrite(DEALER_LED, 0);
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}
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else
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{
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digitalWrite(DEALER_LED, 1);
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digitalWrite(PLAYER_LED, 0);
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}
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}
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void insertBullets()
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{
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numberOfBlanks = 0;
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numberOfLethals = 0;
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totalShellCount = random(2, 9);
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for (int i = 0; i < totalShellCount; i++)
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{
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shellOrder[i] = random(2);
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}
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for (int a = 0; a < totalShellCount; a++)
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{
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bool shellType = shellOrder[a];
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if (shellType == BLANK)
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{
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numberOfBlanks++;
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}
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else
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{
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numberOfLethals++;
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}
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}
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shellCount = 0;
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}
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void blinkYourself(bool state)
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{
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if (state == false)
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{
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for (int i = 0; i < 3; i++)
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{
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digitalWrite(PLAYER_LED, 1);
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delay(50);
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digitalWrite(PLAYER_LED, 0);
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delay(50);
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}
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}
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else
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{
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for (int i = 0; i < 3; i++)
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{
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digitalWrite(DEALER_LED, 1);
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delay(50);
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digitalWrite(DEALER_LED, 0);
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delay(50);
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}
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}
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}
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void fireBlank()
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{
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for(int i = 0; i < 4; i++)
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{
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digitalWrite(blankshells[i], 1);
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}
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delay(200);
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for(int i = 0; i < 4; i++)
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{
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digitalWrite(blankshells[i], 0);
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}
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}
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void fireLive()
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{
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for(int i = 0; i < 4; i++)
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{
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digitalWrite(liveshells[i], 1);
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}
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delay(200);
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for(int i = 0; i < 4; i++)
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{
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digitalWrite(liveshells[i], 0);
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}
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}
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void roundPlay()
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{
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if (turn == false)
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{
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while (digitalRead(BUTTON) != 1)
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{
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}
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delay(1000);
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if (digitalRead(BUTTON) != 1) //player shoots dealer
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{
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if (shellOrder[shellCount] == BLANK)
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{
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shellCount++;
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numberOfBlanks--;
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fireBlank();
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turn = !turn;
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}
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else
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{
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shellCount++;
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numberOfLethals--;
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dealerHealth--;
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fireLive();
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turn = !turn;
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}
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}
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else
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{
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blinkYourself(false);
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if(shellOrder[shellCount] == BLANK) //player shoots himself
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{
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shellCount++;
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numberOfBlanks--;
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fireBlank();
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}
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else
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{
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shellCount++;
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numberOfLethals--;
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playerHealth--;
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fireLive();
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turn = !turn;
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}
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}
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}
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else
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{
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if (numberOfBlanks > numberOfLethals) //dealer shoots himself
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{
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blinkYourself(true);
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delay(1000);
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if (shellOrder[shellCount] == BLANK)
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{
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shellCount++;
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numberOfBlanks--;
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fireBlank();
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}
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else
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{
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shellCount++;
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numberOfLethals--;
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fireLive();
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dealerHealth--;
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turn = !turn;
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}
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}
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else if (numberOfBlanks == numberOfLethals) //random draw
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{
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unsigned int freedomOfChoise = random(2);
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if (freedomOfChoise == 0) // dealer randomly shoots player
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{
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if(shellOrder[shellCount] == BLANK)
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{
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shellCount++;
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numberOfBlanks--;
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fireBlank();
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turn = !turn;
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}
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else
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{
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shellCount++;
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numberOfLethals--;
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fireLive();
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playerHealth--;
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turn = !turn;
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}
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}
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else //dealer randomly shoots himself
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{
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blinkYourself(true);
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delay(1000);
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if (shellOrder[shellCount] == BLANK)
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{
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shellCount++;
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numberOfBlanks--;
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fireBlank();
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}
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else
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{
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shellCount++;
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numberOfLethals--;
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fireLive();
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dealerHealth--;
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turn = !turn;
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}
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}
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}
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else //dealer shoots player
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{
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if(shellOrder[shellCount] == BLANK)
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{
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shellCount++;
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numberOfBlanks--;
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fireBlank();
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turn = !turn;
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}
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else
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{
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shellCount++;
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numberOfLethals--;
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fireLive();
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playerHealth--;
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turn = !turn;
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}
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}
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}
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updatePlayersHealth();
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updateTurnLights();
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}
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void checkHealth()
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{
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if (playerHealth == 0)
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{
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roundCount = 1;
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roundCleared = true;
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}
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if (dealerHealth == 0)
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{
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roundCount++;
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roundCleared = true;
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}
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if ((numberOfBlanks + numberOfLethals == 0))
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{
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inRoundCount = true;
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}
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}
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void setup()
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{
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pinMode(SER, OUTPUT);
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pinMode(OE, OUTPUT);
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pinMode(RCLK, OUTPUT);
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pinMode(SRCLK, OUTPUT);
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pinMode(SRCLR, OUTPUT);
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pinMode(DEALER_LED, OUTPUT);
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pinMode(PLAYER_LED, OUTPUT);
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pinMode(BUTTON, INPUT_PULLDOWN);
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pinMode(PB2, OUTPUT);
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for (int i = 0; i < 4; i++)
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{
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pinMode(blankshells[i], OUTPUT);
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pinMode(liveshells[i], OUTPUT);
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}
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digitalWrite(OE, LOW);
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digitalWrite(SRCLR, HIGH);
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randomSeed(analogRead(PB1));
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}
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void loop()
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{
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if (roundCleared == true)
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{
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digitalWrite(PLAYER_LED, 0);
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digitalWrite(DEALER_LED, 0);
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turn = false;
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tellRoundCount();
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drawPlayersHealth();
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updatePlayersHealth();
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do
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{
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insertBullets();
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} while (numberOfBlanks > (totalShellCount / 2) || numberOfLethals > (totalShellCount / 2));
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showBullets();
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updateTurnLights();
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inRoundCount = false;
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roundCleared = false;
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}
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if (inRoundCount == true)
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{
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digitalWrite(PLAYER_LED, 0);
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digitalWrite(DEALER_LED, 0);
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do
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{
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insertBullets();
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} while (numberOfBlanks > (totalShellCount / 2) || numberOfLethals > (totalShellCount / 2));
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showBullets();
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turn = false;
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updateTurnLights();
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inRoundCount = false;
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}
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roundPlay();
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checkHealth();
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delay(3000);
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if(roundCount > 4)
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{
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digitalWrite(PB2, HIGH);
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while (1){}
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}
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} |