#include #include #include struct gameItem { char itemName[10]; float itemCurrentItemPrice; float itemStartingPrice; unsigned int itemWiggleRoom; }; struct gameCustomer { char customerName[10]; float customerWiggleRoom; //should be a randomly generated number bool customerRecentlyDoneDeal; }; struct gameItem item[10] = { {"Banana", 5, 5, 2}, {"Music CD", 10, 10, 5}, {"Book", 25, 25, 10}, {"Jacket", 50, 50, 20}, {"Headphones", 150, 150, 20}, {"TV", 400, 400, 20}, {"Smartphone", 0, 1200, 0}, //special items {"Snake Oil", 65, 65, 150}, {"Weed", 12, 12, 300}, {"Crypto Wallet", 150, 150, 500} }; struct gameCustomer customer[10] = { {"George", 0, false}, {"Mandy", 0, false}, {"Teo", 0,false}, {"Benji", 0, false}, {"Xavier", 0, false}, {"Joey", 0, false}, {"Kurt", 0, false}, {"Armando", 0, false}, {"Nick", 0, false}, {"Shelly", 0, false} }; void initCustomers() { for (int i = 0; i < 10; i++) { customer[i].customerWiggleRoom = rand() % 100 + 1; } } int main() { return 0; }