393 lines
9.7 KiB
C
393 lines
9.7 KiB
C
#include <stdio.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <time.h>
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struct gameItem
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{
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char itemName[10];
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unsigned int itemCurrentItemPrice;
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unsigned int itemStartingPrice;
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unsigned int itemWiggleRoom;
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bool itemInInventory;
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};
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struct gameCustomer
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{
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char customerName[10];
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unsigned int customerWiggleRoom; //should be a randomly generated number
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bool customerRecentlyDoneDeal;
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};
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struct gamePlayer
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{
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char playerName[10];
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unsigned int playerScore;
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unsigned int playerMoney;
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unsigned totalItemsSold;
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};
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struct gameItem item[10] =
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{
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{"Banana", 5, 5, 2, 1},
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{"Music CD", 10, 10, 5, 0},
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{"Book", 25, 25, 10, 0},
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{"Jacket", 50, 50, 20, 0},
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{"Headphones", 150, 150, 20, 0},
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{"TV", 400, 400, 20, 0},
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{"Smartphone", 0, 1200, 0, 0},
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//special items
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{"Snake Oil", 65, 65, 150, 0},
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{"Weed", 12, 12, 300, 0},
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{"Crypto", 150, 150, 500, 0}
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};
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struct gameCustomer customer[10] =
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{
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{"George", 0, false},
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{"Mandy", 0, false},
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{"Teo", 0,false},
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{"Benji", 0, false},
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{"Xavier", 0, false},
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{"Joey", 0, false},
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{"Kurt", 0, false},
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{"Armando", 0, false},
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{"Nick", 0, false},
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{"Shelly", 0, false}
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};
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struct gamePlayer player;
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void initCustomers()
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{
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srand((unsigned int) time(NULL));
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for (int i = 0; i < 10; i++)
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{
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customer[i].customerWiggleRoom = rand() % 100 + 1;
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}
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}
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void debugInfo()
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{
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for (int i = 0; i < 10; i++)
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{
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printf("%s\n", customer[i].customerName);
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printf("%d\n", customer[i].customerWiggleRoom);
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printf("%d\n", customer[i].customerRecentlyDoneDeal);
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}
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for (int i = 0; i < 10; i++)
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{
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printf("%s\n", item[i].itemName);
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printf("%d\n", item[i].itemCurrentItemPrice);
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printf("%d\n", item[i].itemStartingPrice);
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printf("%d\n", item[i].itemWiggleRoom);
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}
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}
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void gameIntro()
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{
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printf("Welcome to a game about buying and selling items.\n");
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printf("It's simple, buy items and sell them to your customers for a profit.\n");
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printf("The game ends after your chosen amount of turns and you get a score!\n");
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printf("Please enter your player name (Max 10 characters)\n");
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scanf("%s", &player.playerName);
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player.playerMoney = 100;
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printf("You start with %d gold and 1 %s\n", player.playerMoney, item->itemName);
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}
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void printStats()
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{
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printf("Name: %s\nGold: %d\n", player.playerName, player.playerMoney);
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}
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void printInventory()
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{
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for (int i = 0; i < 10; i++)
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{
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if (item[i].itemInInventory)
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{
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printf(item[i].itemName);
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printf("\n");
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}
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}
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}
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void printItems()
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{
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printf("Current list of items:\n");
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int busnPrice;
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for (int i = 0; i < 10; i++)
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{
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busnPrice = item[i].itemStartingPrice / 1.5;
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printf("N: %d I: %s P: %d Gold\n", i, item[i].itemName, busnPrice);
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}
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}
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bool buyItem(int itemNumber)
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{
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int busnItemPrice = item[itemNumber].itemStartingPrice / 1.5;
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if (!item[itemNumber].itemInInventory && (player.playerMoney >= busnItemPrice))
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{
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item[itemNumber].itemInInventory = true;
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player.playerMoney -= busnItemPrice;
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return true;
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}
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else
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{
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printf("You already have this item or you can't afford it\n");
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return false;
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}
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}
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void buyItems()
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{
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printf("What item would you like to buy?\n");
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printItems();
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while (true)
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{
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int selection = getchar();
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switch (selection)
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{
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case '1':
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if (buyItem(1))
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{
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return;
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}
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else
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{
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break;
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}
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case '2':
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if (buyItem(2))
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{
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return;
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}
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else
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{
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break;
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}
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case '3':
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if (buyItem(3))
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{
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return;
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}
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else
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{
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break;
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}
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case '4':
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if (buyItem(4))
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{
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return;
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}
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else
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{
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break;
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}
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case '5':
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if (buyItem(5))
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{
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return;
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}
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else
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{
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break;
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}
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case '6':
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if (buyItem(6))
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{
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return;
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}
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else
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{
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break;
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}
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case '7':
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if (buyItem(7))
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{
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return;
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}
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else
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{
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break;
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}
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case '8':
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if (buyItem(8))
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{
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return;
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}
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else
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{
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break;
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}
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case '9':
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if (buyItem(9))
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{
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return;
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}
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else
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{
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break;
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}
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case 'X':
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if (buyItem(10))
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{
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return;
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}
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else
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{
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break;
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}
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}
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}
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}
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bool checkForItem(int itemPicked)
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{
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if (item[itemPicked].itemInInventory == true)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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int gameUI(int itemPicked)
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{
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printf("A: Accept\nN: Negotiate\nD: Decline\nS: Print Stats\nI: Print Inventory\nB: Buy Items\n");
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while (true)
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{
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int selection = getchar();
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switch (selection)
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{
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case 'A':
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if (checkForItem(itemPicked))
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{
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return 1;
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}
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else
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{
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printf("You don't have this item, buy it with B\n");
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break;
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}
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case 'N':
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if (checkForItem(itemPicked))
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{
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return 2;
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}
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else
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{
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printf("You don't have this item, buy it with B\n");
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break;
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}
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case 'D':
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return 3;
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case 'S':
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printStats();
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break;
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case 'I':
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printInventory();
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break;
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case 'B':
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buyItems();
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printf("Item Bought\n");
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printf("A: Accept\nN: Negotiate\nD: Decline\nS: Print Stats\nI: Print Inventory\nB: Buy Items\n");
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break;
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}
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}
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}
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bool checkCustomerWiggle(int potNewItemPrice, int customerPicked, int itemPicked)
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{
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if ((rand() % customer[customerPicked].customerWiggleRoom - item[itemPicked].itemWiggleRoom) > item[itemPicked].itemCurrentItemPrice - potNewItemPrice)
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{
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return false;
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}
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else
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{
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item[itemPicked].itemCurrentItemPrice = potNewItemPrice;
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return true;
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}
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}
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void gameTurn()
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{
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int customerPicked = rand() % 10;
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int itemPicked = rand() % 10;
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int potNewItemPrice;
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item[itemPicked].itemCurrentItemPrice = item[itemPicked].itemStartingPrice; //reset item prices for negotiation; stupid solution
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printf("%s: I need a %s, willing to pay %d gold for it.\n", customer[customerPicked].customerName, item[itemPicked].itemName, item[itemPicked].itemCurrentItemPrice);
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int selection = gameUI(itemPicked);
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switch (selection)
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{
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case 1:
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player.playerMoney += item[itemPicked].itemCurrentItemPrice;
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player.playerScore++;
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item[itemPicked].itemInInventory = false;
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player.totalItemsSold++;
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printf("Sold!\n");
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break;
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case 2:
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printf("%s: Aight, what are we talking?\n", customer[customerPicked].customerName);
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printf("Enter desired item price:\n");
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scanf("%d", &potNewItemPrice);
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if (checkCustomerWiggle(potNewItemPrice, customerPicked, itemPicked))
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{
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player.playerMoney += item[itemPicked].itemCurrentItemPrice;
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player.playerScore += 2;
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item[itemPicked].itemInInventory = false;
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player.totalItemsSold++;
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printf("Sold!\n");
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break;
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}
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else
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{
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printf("%s: Nah, think I'll pass\n", customer[customerPicked].customerName);
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if(player.playerScore != 0)
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{
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player.playerScore -= 1;
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}
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break;
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}
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case 3:
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printf("%s: Alright then, maybe some other time\n", customer[customerPicked].customerName);
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break;
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}
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}
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int turnSelector()
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{
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printf("Please select amount of turns\n");
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int turns;
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scanf("%d", &turns);
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return turns;
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}
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void printExtStats()
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{
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printf("Name: %s\nGold: %d\nScore: %d\nTotal Items Sold: %d\n", player.playerName, player.playerMoney, player.playerScore, player.totalItemsSold);
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}
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void gameEnd(int turns)
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{
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printf("Game End!\n");
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printf("Total turns played: %d\n", turns);
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printf("Player stats:\n");
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printExtStats();
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}
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int main()
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{
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initCustomers();
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gameIntro();
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int numOfTurns = turnSelector();
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for (int i = 0; i < numOfTurns; i++)
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{
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gameTurn();
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}
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gameEnd(numOfTurns);
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return 0;
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} |