23 Commits

Author SHA1 Message Date
Loki
e6eafda90e Remove another servers.txt reference 2026-03-09 18:27:02 -05:00
Loki
0fbc8903f3 Update README, remove servers.txt references 2026-03-09 18:26:00 -05:00
la
e9dba1fa56 Prevent TNT Minecart exploding with TNT disabled (#1067)
This set of changes was made to make the code better mimic TU20 based on its disassembly
2026-03-09 16:01:17 -05:00
Tuff CWC
fe65ec24f1 Remove dead link from README (#1064) 2026-03-09 15:02:26 -05:00
Loki
bda3b1078a Port over RCE Patches from LCEMP (#1023)
* LCEMP RCE Fixes WIP

Based on d017bfc30a

* Update to LCEMP's ByteArrayIO version

Fixes compilation since ours was missing some revisions from LCEMP

* Add additional safety checks missed in first pass

* Remove duplicate recipe count check
2026-03-09 06:53:08 -05:00
Loki Rautio
a358a3caae Revert accidentally pushed "LCEMP RCE fixes"
This reverts commit d557ca2dfb.
2026-03-09 04:46:56 -05:00
Loki Rautio
d557ca2dfb LCEMP RCE fixes
Based on commit d017bfc30a68888bf5c79b23cf5c4f607cf828bf
2026-03-09 04:45:14 -05:00
Loki Rautio
0c4f459904 Always show version overlay, add more info 2026-03-09 03:25:05 -05:00
MrTheShy
7a4f57e3e6 Reject duplicate UIDs on login and remove noisy gdraw debug log (#1013)
Players joining a server with a UID already in use are now disconnected
instead of the existing player being force-kicked. The previous behaviour
introduced in #767 allowed two clients with the same UID to coexist,
causing invisible players and undefined behaviour.

Also removes a per-frame debug printf in gdraw_SetViewSizeAndWorldScale
that was left in from earlier resolution-fix work.
2026-03-08 23:10:00 -05:00
MrTheShy
e2adaa082c Fix split-screen UI wrong positioning on window resize (#989)
* Fix split-screen UI wrong positioning on window resize

In vertical split at window heights below 1080, ComputeTileScale's min-scale clamp (>= 1.0) prevented the SWF from scaling down to fit, cropping the bottom and causing repositionHud to shift HUD elements downward. Chat and Tooltips additionally applied an offset from ComputeSplitContentOffset that only produced correct values at the 1920x1080 design resolution.

Override the scale for vertical split so the SWF fits the full window height when it is shorter than the movie. Remove the broken content offset from Chat and Tooltips -- the tile crop already positions the content correctly.

* Fix gamma post-process in split-screen

The gamma shader sampled the full backbuffer texture (UV 0..1) into each player's viewport, stretching the entire screen into every split region. Extended the shader constant buffer with per-viewport UV offset and scale so each pass samples only its own portion of the backbuffer.

ComputeViewportForPlayer was hardcoded to top/bottom for 2 players, ignoring the vertical split setting. Rewrote it to read each player's m_iScreenSection directly, which already accounts for the split orientation preference.

Secondary players have no Graphics menu and cannot change gamma. CachePlayerGammas now reads the primary player's setting and applies it uniformly to all viewports.
2026-03-08 22:16:58 -05:00
MozzarellaRat
42164eeb89 Reimplement boat gravity again. (#988) 2026-03-08 21:12:13 -05:00
rtm516
91bf8d44fa Use the correctly sized icons on 720p (#883)
* Use the correctly sized icons on 720p

* Improve check
2026-03-08 21:05:54 -05:00
MrTheShy
af5d5a06d5 Revert the workaround of loading of hd textures (#999)
The previous crash fix forced HD skins at every resolution which made everything blurry at 720p and below because Iggy was downscaling 1080p assets.

The real problem was that 4J loaded the HD skin libraries (skinHD.swf, skinHDHud.swf etc) unconditionally on Win64 but the HD platform skin was only registered above 720p. At 720p or lower Iggy couldnt find platformskinHD.swf and crashed.

Now on Win64 we load both skin sets at startup, HD and non-HD, each with their own registered name so they dont conflict. loadMovie() picks 1080.swf or 720.swf based on actual screen height, and each scene SWF naturally imports the right skin chain. No crash, no blurriness.

4J already had the eLibraryFallback enum slots for this (including eLibraryFallback_Platform) but it was behind a debug-only guard and the platform skin slot was never actually loaded. Removed the guard and added the missing load.
2026-03-08 21:02:48 -05:00
Loki Rautio
c89cfabb44 Remove file added by mistake in PR 2026-03-08 20:14:54 -05:00
MrTheShy
3c52436c08 Fix crash when launching at 720p or lower resolutions (#981)
The HD skin libraries (skinHD.swf, skinHDHud.swf, etc.) are loaded
unconditionally on Win64/Durango/Orbis, and they import the Iggy
library "platformskinHD.swf" by name. However, the platform skin
path and registration name were gated behind a runtime resolution
check (m_fScreenHeight > 720.0f), so at exactly 720p the skin was
registered as "platformskin.swf" instead, and below 720p the non-HD
.swf file was loaded entirely. This caused Iggy to fail resolving
the import, which cascaded into a failed scene load and hit a
__debugbreak().

Always use the HD platform skin on these platforms since the HD
libraries that depend on it are always loaded regardless of
resolution. PS3/PSVita are unaffected as they have their own
non-HD skin loading path.
2026-03-08 18:36:56 -05:00
ModMaker101
28614b922f Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
2026-03-08 18:08:36 -05:00
MrTheShy
88798b501d Split screen, widescreen support, font rendering fixes, ui scaling fixes (#767)
* Sync keyboard text buffer from Flash before processing physical input

The native keyboard scene maintained a separate C++ buffer
(m_win64TextBuffer) for physical keyboard input, which was pushed
to the Flash text field via setLabel(). However, when the user typed
with the on-screen controller buttons, Flash updated its text field
directly through ActionScript without updating the C++ buffer.

This caused a desync: switching back to the physical keyboard would
overwrite any text entered via controller, since m_win64TextBuffer
still held the old value before the controller edits.

Fix: read the current Flash text field into m_win64TextBuffer at the
start of each tick(), before consuming new physical keyboard chars.
This ensures both input methods always operate on the same state.

* Use last active input device to decide keyboard mode instead of connection state

The keyboard UI mode (on-screen virtual keyboard vs direct text input)
was determined by Win64_IsControllerConnected(), which checks if any
XInput controller is physically plugged in. This meant that even if
the player was actively using mouse and keyboard, the virtual keyboard
would still appear as long as a controller was connected.

Replace the connection check with g_KBMInput.IsKBMActive(), which
tracks the actual last-used input device based on per-frame input
detection. Now the keyboard mode is determined by what the player is
currently using, not what hardware happens to be plugged in.

Affected scenes: CreateWorldMenu (world naming) and LoadOrJoinMenu
(world renaming).

* Fix TextInput caret behavior and add proper cursor editing for KBM direct edit

The direct text editing mode introduced for KBM users had several
issues with the TextInput control's caret (blinking cursor) and text
manipulation:

1. Caret visible when not editing:
   When navigating to the world name field with keyboard/mouse, Flash's
   Iggy focus system would show the blinking caret even though the field
   wasn't active for editing yet (Enter not pressed). This was misleading
   since typing had no effect in that state.

   Fix: access the FJ_TextInput's internal m_mcCaret MovieClip and
   force its visibility based on editing state. This is enforced every
   tick because setLabel() and Flash focus transitions continuously
   reset the caret state.

2. No cursor movement during editing:
   The direct edit implementation treated the text as a simple buffer
   with push_back/pop_back — there was no concept of cursor position.
   Backspace only deleted from the end, and arrow keys did nothing.

   Fix: track cursor position (m_iCursorPos) in C++ and use wstring
   insert/erase at that position. Arrow keys (Left/Right), Home, End,
   and Delete now work as expected. The visual caret position is synced
   to Flash via the FJ_TextInput's SetCaretIndex method.

3. setLabel() resetting caret position:
   Every call to setLabel() (when text changes) caused Flash to reset
   the caret to the end of the string, making the cursor jump visually
   even though the C++ position was correct.

   Fix: enforce caret position via setCaretIndex every tick during
   editing, so any Flash-side resets are immediately corrected.

New UIControl_TextInput API:
- setCaretVisible(bool): toggles m_mcCaret.visible in Flash
- setCaretIndex(int): calls FJ_TextInput.SetCaretIndex in Flash

* Fix keyboard/arrow navigation not working when no UI element is focused

On Windows64 with KBM, moving the mouse over empty space (outside any
button) would clear the Iggy focus entirely. After that, pressing arrow
keys did nothing because Flash had no starting element to navigate from.

Two changes here:

- Don't set focus to IGGY_FOCUS_NULL when the mouse hovers over empty
  space. The previous hover target stays focused, so switching back to
  arrows keeps working seamlessly.

- When a navigation key is pressed and nothing is focused at all (e.g.
  mouse was already on empty space when the menu opened), grab the first
  focusable element instead of silently dropping the input. The keypress
  is consumed to avoid jumping two elements at once.

This makes mixed mouse+keyboard navigation feel a lot more natural.
You can point at a button, then continue with arrows, or just start
pressing arrows right away without having to hover first.

* Overhaul mouse support and generalize direct text editing to all UI scenes

This is a large rework of the Windows64 KBM (keyboard+mouse) input layer.
It touches the mouse hover system, the mouse click dispatch, and the direct
text editing infrastructure, then applies all of it to every scene that has
text input fields or non-standard clickable elements.

MOUSE HOVER REWRITE (UIController.cpp tickInput)

The old hover code had two structural problems:

(a) Scene lookup was group-first: it iterated UI groups and checked all
layers within each group. The Tooltips layer on eUIGroup_Fullscreen (which
holds non-interactive overlays like button hints) would be found before
in-game menus on eUIGroup_Player1. The tooltip scene focusable objects
captured mouse input and prevented hover from reaching the actual menu.

Fixed by switching to layer-first lookup across all groups, and skipping
eUILayer_Tooltips entirely since those are never interactive.

(b) On tabbed menus (LaunchMoreOptionsMenu Game vs World tabs), all
controls from all tabs are registered in Flash at the same time. There was
no filtering, so controls from inactive tabs had phantom hitboxes that
overlapped the active tab controls, making certain buttons unhoverable.

Fixed by introducing parent panel tracking: each UIControl now has a
m_pParentPanel pointer, set automatically by the UI_MAP_ELEMENT macro
during mapElementsAndNames(). The hover code checks the control parent
panel against the scene GetMainPanel() and skips mismatches. This is the
same technique the Vita touch code used, but applied to mouse hover.

The coordinate conversion was also simplified. The old code had two separate
scaling paths (window dimensions for hover, display dimensions for sliders).
Now there is one conversion from window pixel coords to SWF coords using
the scene own render dimensions.

REUSING VITA TOUCH APIs FOR MOUSE (ButtonList, UIScene)

Several APIs originally gated behind __PSVITA__ are now enabled for Win64:

- UIControl_ButtonList::SetTouchFocus(x,y) and CanTouchTrigger(x,y): the
  Flash-side ActionScript methods were already registered on all platforms
  in setupControl(), only the C++ wrappers were ifdef-gated. Opening the
  ifdefs to include _WINDOWS64 lets the mouse hover code delegate to Flash
  for list item highlighting, which handles internal scrolling and item
  layout that would be impractical to replicate in C++.

- UIScene::SetFocusToElement(id): programmatic focus-by-control-ID, used as
  a fallback when Iggy focusable objects do not match the C++ hit test.

- UIScene_LaunchMoreOptionsMenu::GetMainPanel(): returns the active tab
  panel control, needed by the hover code to filter inactive tab controls.

MOUSE CLICK DISPATCH (UIScene.cpp handleMouseClick)

Left-clicking previously relied entirely on Iggy ACTION_MENU_OK dispatch,
which routes to whatever Flash considers focused. This broke for custom-
drawn elements that are not Flash buttons (crafting recipe slots), and for
scenes where Iggy focus did not match what the user visually clicked.

Added a virtual handleMouseClick(x, y) on UIScene with a default
implementation that hit-tests C++ controls. When multiple controls report
overlapping bounds (common in debug scenes where TextInputs report full
Flash-width), it picks the one whose left edge X is closest to the click.
Returns true to consume the click and suppress the normal ACTION_MENU_A
dispatch via a m_mouseClickConsumedByScene flag on UIController.

The default implementation handles buttons, text inputs, and checkboxes
(toggling state and calling handleCheckboxToggled directly).

CRAFTING MENU MOUSE CLICK (UIScene_CraftingMenu.cpp)

The crafting menu recipe slots (H slots) are rendered through Iggy custom
draw callback, not as Flash buttons. They have no focusable objects, so
mouse clicking did nothing.

The solution caches SWF-space positions during rendering: inside customDraw,
when H slot 0 and H slot 1 are drawn, the code extracts SWF coordinates
from the D3D11 transform matrix via gdraw_D3D11_CalculateCustomDraw_4J.
The X difference between slot 0 and slot 1 gives the uniform slot spacing.

handleMouseClick then uses these cached bounds to determine which recipe
slot was clicked, resets the vertical slot indices (same pattern as the
constructor), updates the highlight and vertical slots display, and re-shows
the old slot icon. This mirrors the existing controller LEFT/RIGHT
navigation in the base class handleKeyDown.

DIRECT EDIT REFACTORING (UIControl_TextInput)

The direct text editing feature (type directly into text fields instead of
opening the virtual keyboard) was originally implemented inline in
CreateWorldMenu with all the state, character consumption, cursor tracking,
caret visibility, and cooldown logic hardcoded in one scene.

Moved everything into UIControl_TextInput:
- beginDirectEdit(charLimit): captures current label, inits cursor at end
- tickDirectEdit(): consumes chars, handles Backspace/Enter/Escape, arrow
  keys (Left/Right/Home/End/Delete), enforces caret visibility every tick
  (because setLabel and Flash focus transitions continuously reset it),
  returns Confirmed/Cancelled/Continue
- cancelDirectEdit() / confirmDirectEdit(): programmatic control
- isDirectEditing() / getDirectEditCooldown() / getEditBuffer(): state query

For SWFs that lack the m_mcCaret MovieClip child (like AnvilMenu), the
existence check validates by reading a property from the resolved path,
since IggyValuePathMakeNameRef always succeeds even for undefined refs.
When no caret exists, the control inserts a _ character at the cursor
position as a visual fallback.

The caret check result is cached in m_bHasCaret/m_bCaretChecked to avoid
repeated Iggy calls that could corrupt internal state.

SCENES UPDATED WITH DIRECT EDIT + VIRTUAL KEYBOARD

Every scene with text input now supports both input modes: direct editing
when KBM is active, virtual keyboard (via NavigateToScene eUIScene_Keyboard)
when using a controller. The mode is chosen at press time based on
g_KBMInput.IsKBMActive().

- CreateWorldMenu: refactored to use the new UIControl_TextInput API,
  removing ~80 lines of inline editing code.

- AnvilMenu: item renaming now supports direct edit. The keyboard callback
  uses Win64_GetKeyboardText instead of InputManager.GetText (which reads
  from a different buffer on Win64). The virtual keyboard is opened with
  eUILayer_Fullscreen + eUIGroup_Fullscreen so it does not hide the anvil
  container menu underneath. Added null guards on getMovie() in setCostLabel
  and showCross since the AnvilMenu SWF may not fully load on Win64.

- SignEntryMenu: all 4 sign lines support direct edit. Clicking a different
  line while editing confirms the current one. Each line cooldown timer
  is checked independently to prevent Enter from re-opening the edit.

- LaunchMoreOptionsMenu: seed field direct edit with proper input blocking.

- DebugCreateSchematic: all 7 text inputs (name + start/end XYZ coords).
  handleMouseClick is overridden to always consume clicks during edit to
  prevent Iggy re-entry on empty space.

- DebugSetCamera: all 5 inputs (camera XYZ + Y rotation + elevation).
  Clicking a different field while editing confirms the current value and
  opens the new one. Float display formatting changed from %f to %.2f.

All keyboard completion callbacks on Win64 now use Win64_GetKeyboardText
(two params: buffer + size) instead of InputManager.GetText, which reads
from the correct g_Win64KeyboardResult global when using the in-game
keyboard scene.

SCROLL WHEEL

Mouse wheel events (ACTION_MENU_OTHER_STICK_UP/DOWN) are now centrally
remapped to ACTION_MENU_UP/DOWN in UIController::handleKeyPress when KBM
is active. Previously each scene would need to handle OTHER_STICK actions
separately, and most did not, so scroll wheel only worked in a few places.

* Add mouse click support to CraftingMenu (tab switching, slot selection, craft)

The crafting screen's horizontal recipe slots and category tabs are custom-drawn
via Iggy callbacks rather than regular Flash buttons, so the standard mouse hover
system can't interact with them. This adds handleMouseClick to derive clickable
regions from the H slot positions cached during customDraw.

Tab clicking: tab hitboxes are computed relative to the H slot row since the
Vita TouchPanel overlays (full-screen invisible rectangles) aren't suitable
for direct hit-testing on Win64. The Y bounds were tuned empirically to match
the SWF tab icon positions. Clicking a tab runs the same switch logic as
LB/RB: hide old highlight, update group index, reset slot indices,
recalculate recipes, and refresh the display.

H slot clicking: clicking a different recipe slot selects it (updating V slots,
highlight, and re-showing the previous slot). Clicking the already-selected
slot crafts the item by dispatching ACTION_MENU_A through handleKeyDown,
reusing the existing crafting path. Empty slots (iCount == 0) are ignored.

All mouse clicks on the scene are consumed (return true) to prevent misses
from falling through as ACTION_MENU_A and accidentally triggering a craft.
This only suppresses mouse-originated A presses via m_mouseClickConsumedByScene;
keyboard and controller A remain fully functional.

Also enables GetMainPanel for Win64 (was Vita-only) so the mouse hover system
can filter controls by active panel, same as other tabbed menus.

* Fix mouse hover selecting wrong buttons from the third onward

The hover code was doing a redundant second hit-test against Iggy
focusable object bounds after the C++ control bounds had already
identified the correct control. Iggy focusable bounds are wider than
the actual visible buttons and overlap vertically, so the "pick
largest x0" heuristic would match focusables belonging to earlier
buttons when hovering the right side of buttons 3+.

Replaced the IggyPlayerGetFocusableObjects path with a direct
SetFocusToElement call using the already-correct hitControlId from
the C++ hit-test, same approach the click path uses in
handleMouseClick. Also switched the overlap tiebreaker from "largest
x0" to smallest area, consistent with how clicks resolve overlapping
controls. TextInput is excluded from hover focus to avoid showing
the caret on mere mouse-over (its Iggy focus is set on click).

* Use smallest-area tiebreaker for mouse click hit-testing too

Same overlap fix applied to handleMouseClick: when multiple controls
contain the click point, prefer the one with the smallest bounding
area instead of the one with the largest left-edge X. This is more
robust for any layout (vertical menus, grids, overlapping panels)
and matches the hover path logic.

Those changes were initially made in order to fix the teleport ui for the mouse but broke every other well working ui.

* Fix mouse cursor staying trapped in window on alt-tab

When the inventory or other UI with a hidden cursor was open,
alt-tabbing out would leave the cursor locked to the game window.
SetWindowFocused(false) from WM_KILLFOCUS correctly released the
clip and showed the cursor, but Tick() was unconditionally calling
SetCursorPos every frame to re-center it, overriding the release.

Added m_windowFocused to the Tick() condition so cursor manipulation
only happens while the window actually has focus.

* Map mouse right click to ACTION_MENU_X for inventory half-stack

Right clicking an item stack in Java Edition picks up half of it.
Console Edition already handles this via ACTION_MENU_X (the X button
on controller), which sets buttonNum=1 in handleKeyDown. This maps
mouse right click to that same action so KBM players get the same
behavior across all container menus (inventory, chests, furnaces,
hoppers, etc).

* Fix mouse hover hitting removed controls (ghost hitboxes)

When removeControl() removes a Flash element (e.g. the Reinstall
button in Help & Options, or the Debug button when disabled), the
C++ control object stays in the m_controls vector. On Vita this was
handled by calling setHidden(true) and checking getHidden() in the
touch hit-test, but on Windows64 none of that was happening.

The result: removed buttons kept phantom bounds that the hover code
would match against, stealing focus from the buttons that shifted
into their visual position. In the Help & Options menu with debug
enabled, the removed Reinstall button (Button6) had ghost bounds
overlapping where the Debug button (Button7) moved to after the
removal, making Debug un-hoverable and snapping focus to Button1.

The fix has three parts:

- removeControl() now calls setHidden(true) on all platforms, not
  just Vita. The m_bHidden member was already declared on all
  platforms, only the accessors were ifdef'd behind __PSVITA__.

- Removed the __PSVITA__ ifdef from setHidden/getHidden in
  UIControl.h so they're available everywhere.

- Added getHidden() checks in both the hover and click hit-test
  loops, matching what the Vita touch code already does. The check
  is a simple bool read (no Flash/Iggy call), placed before the
  getVisible() query which hits Flash and can return stale values
  for removed elements.

* Add right-click to open save options in world selection menu

On controller, RB (ACTION_MENU_RIGHT_SCROLL) opens the save options
dialog (rename/delete) when a save is selected. Mouse right-click
maps to ACTION_MENU_X, which had no Windows64 handler in this scene.

Added save options handling under ACTION_MENU_X for _WINDOWS64 so
right-clicking a save opens the same dialog. Also handles the mashup
world hide action for right-click consistency. Console-only options
(copy save, save transfer) are excluded since they don't apply here.

* Fix splitscreen mouse, keyboard cursor, and local player join

Mouse hover and click in split-screen was broken: the coordinate
conversion from window pixels to Flash/SWF space did not account for
the viewport tile-origin offset or the smaller display dimensions of
each splitscreen quadrant. Now the mouse position is mapped through
three steps: window pixels to UIController screen space, subtract the
viewport origin (which varies per quadrant/split type), then scale
from display size to SWF authoring size. This fixes hover highlighting
and click targeting in all splitscreen layouts.

Mouse input was also bleeding into other splitscreen players' UI groups
because the scene lookup iterated all groups. Now it only checks the
fullscreen group and the primary (KBM) player's group, so controller
players' menus are never affected by mouse movement.

Mouse grab/release (cursor lock for gameplay) was triggering for every
local player's tick, causing fights between splitscreen players over
the cursor state. Now only the primary pad player controls grab state.

The in-game keyboard scene in PC mode had no cursor movement: typing
always appended at the end and backspace always deleted from the end.
Added a cursor position tracker (m_iCursorPos) so that characters are
inserted at the cursor, backspace deletes behind it, and arrow keys,
Home, End, and Delete all work as expected. The Flash caret is synced
to the cursor position each tick. Also stopped syncing the text buffer
back from Flash in PC mode, which was resetting the cursor every tick.
Arrow keys in PC mode no longer get forwarded to Flash (which would
move the on-screen keyboard selector instead of the text cursor).

AddLocalPlayerByUserIndex was calling NotifyPlayerJoined before the
IQNet slot was actually registered, passing a pointer obtained via
GetLocalPlayerByUserIndex which checks customData (not set yet at that
point). Now AddLocalPlayerByUserIndex is called first, and if it
succeeds, the notification uses the static m_player array directly.
The stub AddLocalPlayerByUserIndex now properly initialises the slot
with gamertag and remote/host flags instead of being a no-op.

IsSignedIn was hardcoded to return true only for pad 0, preventing
splitscreen players from joining. Now it checks IsPadConnected so any
connected controller can sign in.

GetXUID returned INVALID_XUID for all pads except 0, which broke
splitscreen player identity. Now each pad gets a unique XUID derived
from the base value plus the pad index.

Pinned internal resolution to 1920x1080 and removed GetSystemMetrics
auto-detection which was picking up the native monitor resolution and
breaking the 16:9 assumption in the viewport math and Flash layout.
DPI awareness is kept for consistent pixel coordinates.

* Fix Escape key not opening pause menu during tutorial hints

The KBM pause check had a IsTutorialVisible guard that blocked
Escape entirely while any tutorial popup was on screen. The
controller path never had this restriction. Removed the check
so Escape behaves the same as Start on controller.

* Fix crash in WriteHeader when save buffer is too small for header table

When a player enters a new region, RegionFile's constructor calls
createFile which adds a FileEntry with length 0 to the file table.
This increases the header table size (appended at the end of the save
buffer) by sizeof(FileEntrySaveData) per entry, but since no actual
data is written to the file, MoveDataBeyond is never called and the
committed virtual memory pages are never grown to match.

On the next autosave tick, saveLevelData writes level.dat first
(before chunkSource->save which would have grown the buffer). If
level.dat doesn't need to grow, finalizeWrite calls WriteHeader which
tries to memcpy the now-larger header table past the end of committed
memory, causing an access violation.

This is especially likely in splitscreen where two players exploring
at the same time can create multiple new RegionFile entries within a
single tick, quickly exhausting the page-alignment slack in the buffer
(yes i am working at splitscreen in the meanwhile :) )

The fix was deduced by tracing the crash callstack through the save
system: FileHeader, ConsoleSaveFileOriginal, the stream chain, and
the RegionFile/RegionFileCache layer. The root cause turned out to be
a gap between createFile (which grows the header table) and
MoveDataBeyond (the only place that grows the buffer), with
finalizeWrite sitting right in between unprotected.

The buffer growth check added here mirrors the exact same VirtualAlloc
pattern already used in MoveDataBeyond (line 484-497) and in the
constructor's decompression path (line 176-190), so it integrates
naturally with the existing code. Same types, same page rounding,
same error handling. The fast path (no new entries, buffer already big
enough) is a single DWORD comparison that doesn't get taken, so there
is zero overhead in the common case.

This is the right place for the fix because finalizeWrite is the sole
caller of WriteHeader, meaning every code path that writes the header
(closeHandle, PrepareForWrite, deleteFile, Flush) is now protected by
a single check point.

* Fix TextInput bugs and refactor direct edit handling into UIScene base class

The fake cursor character (_) used for SWFs without m_mcCaret was leaking
into saved sign and anvil text. This happened because setLabel() with
instant=false only updates the C++-side cache, deferring the Flash write
to the next control tick. Any getLabel() call before that tick reads the
old Flash value still containing the underscore. Fixed by passing
instant=true in confirmDirectEdit, cancelDirectEdit, and the Enter key
path inside tickDirectEdit, so the cleaned text hits Flash immediately.

Mouse hover over TextInput controls (world name, anvil name, seed field)
was not showing the yellow highlight border. The hover code used
IggyPlayerSetFocusRS which sets Iggy's internal dispatch focus but does
not trigger Flash's ChangeState callback, so no visual feedback appeared.
Buttons worked fine because Iggy draws its own focus ring on them, but
TextInput relies entirely on ChangeState(0) for the yellow border.
Switched to SetFocusToElement which goes through the Flash-side SetFocus
path, then immediately call setCaretVisible(false) to suppress the
blinking caret that comes with focus. No visual flicker since rendering
happens after both tickInput and scene tick complete.

While direct editing, mouse hover was able to move focus away to other
TextInputs on the same scene (most noticeably on the sign editor, where
hovering a different line would steal focus from the line being typed).
Added an isDirectEditBlocking() check in the hover path to skip focus
changes when any input on the scene is actively being edited.

The Done button in SignEntryMenu was unresponsive to mouse clicks during
direct editing. The root cause is execution order: handleMouseClick runs
before handleInput in the frame. The base handleMouseClick found the Done
button and called handlePress, but handlePress bailed out because of the
isDirectEditing guard. The click was marked consumed, so handleInput
never saw it. Fixed by overriding handleMouseClick in SignEntryMenu to
detect the Done button hit while editing and confirm + close directly.

Added click-outside-to-deselect for anvil and world name text inputs.
Both scenes previously required Enter to confirm the edit, which felt
wrong. Now clicking anywhere outside the text field bounds confirms the
current text, matching standard UI behavior.

The anvil menu now updates the item name in real time while typing, like
Java edition. Previously the name was only applied on Enter, so the
repair cost display was stale until confirmation.

The biggest change is structural: every scene that used direct editing
(AnvilMenu, CreateWorldMenu, SignEntryMenu, LaunchMoreOptionsMenu,
DebugCreateSchematic, DebugSetCamera) had its own copy of the same
boilerplate -- tickDirectEdit loops in tick(), click-outside hit testing
in handleMouseClick(), cooldown guard checks in handleInput/handlePress,
and result dispatch with switch/if chains. This was around 200 lines of
near-identical code scattered across 6 files, each with its own slight
variations and its own bugs waiting to happen.

Pulled all of it into UIScene with two virtual methods: getDirectEditInputs()
where scenes register their text inputs, and onDirectEditFinished() where
they handle confirmed/cancelled results. The base class tick() drives
tickDirectEdit on all registered inputs, handleMouseClick() does the
click-outside-to-deselect hit test generically using panel offsets, and
isDirectEditBlocking() replaces all the inline cooldown checks. Scenes
now just override those two methods and get everything for free.

Also removed the m_activeDirectEditControl enum tracking from the debug
scenes (DebugCreateSchematic, DebugSetCamera) since the base class
handles lifecycle tracking through the controls themselves.

* Remap scroll wheel to LEFT/RIGHT for horizontal controls

The scroll wheel was always remapped to UP/DOWN, which is fine for
vertical lists but useless on horizontal controls like sliders and
the texture pack selector.

Track whether the mouse is hovering a horizontal control during the
hover hit-test (new bool m_bMouseHoverHorizontalList, set for
eTexturePackList and eSlider). When the flag is set, handleKeyPress
emits LEFT/RIGHT instead of UP/DOWN for wheel events.

TexturePackList is also now part of the mouse hover system with
proper hit-testing, relative-coord SetTouchFocus and GetRealHeight
for accurate bounds.

* Guard setCaretVisible and setCaretIndex against null movie

tickDirectEdit calls into Iggy every tick without checking if the
movie is still valid, which crashes inside iggy_w64.dll when the
Flash movie gets unloaded or isn't ready yet.

* Fix creative inventory scroll for both mouse wheel and controller

The mouse scroll wheel was not working in the creative inventory at
all. UIController remaps wheel input from OTHER_STICK to UP/DOWN for
KBM users, but the base container menu handler consumed UP/DOWN for
grid navigation before it could reach the creative menu's page
scrolling logic in handleAdditionalKeyPress. Fixed by detecting
scroll wheel input on UP/DOWN in the base handler and forwarding it
as OTHER_STICK to handleAdditionalKeyPress instead.

Also fixed the controller right stick scrolling way too fast: it was
jumping TabSpec::rows (5) rows per tick at 100ms repeat rate, which
blew through the entire item list almost instantly. Reduced to 1 row
per tick so scrolling feels controlled on both input methods.

* Fix split-screen world rendering aspect ratio

gluPerspective was hardcoded to use g_iAspectRatio (always 16:9)
instead of the aspect parameter from getFovAndAspect, which adjusts
for split-screen viewports. The 3D world was horizontally stretched
in top/bottom split because the projection used 16:9 while the
viewport was 32:9.

* Split-screen UI system with full ultrawide and multi-aspect-ratio support

Screen resolution is now auto-detected from the monitor at startup
instead of being hardcoded to 1920x1080. This fixes rendering on
ultrawide (21:9), super-ultrawide (32:9), 16:10, and any other
aspect ratio -- both in singleplayer and split-screen multiplayer.

The 3D world renders at native resolution so the full monitor is used.
Flash UI is 16:9-fitted and centered inside each viewport, pillarboxed
on wide displays and letterboxed on tall ones. Logical game dimensions
(used for ortho projection and HUD layout) are computed proportionally
from the real screen aspect ratio, fixing the stretched world projection
and HUD that the old hardcoded 1280x720 caused on non-16:9 monitors.

GameRenderer::ComputeViewportForPlayer uses the actual backbuffer size
instead of the logical game size, which was causing split-screen
viewports to be sized incorrectly.

UIScene::render fits menus to 16:9 within each split viewport using
GetViewportRect + Fit16x9, keeping inventory/crafting/options screens
at their designed aspect ratio instead of stretching.

Panorama and MenuBackground render at full viewport size with proper
tile scaling so the background fills the entire area without gaps in
vertical split and quadrant layouts.

HUD tile rendering uses ComputeTileScale to uniformly scale the SWF
and show the bottom portion (hotbar, hearts, hunger) in horizontal
and quadrant splits. repositionHud passes visible SWF-space dimensions
to ActionScript for proper element centering within each viewport.

Chat and Tooltips overlays use ComputeTileScale and
ComputeSplitContentOffset to anchor correctly to the bottom of each
player's viewport tile.

Container menus apply Fit16x9 to pointer coordinate mapping so the
cursor tracks correctly in split-screen. getMouseToSWFScale moved out
of the header into the .cpp. Mouse input in onMouseTick is gated to
pad 0 since raw mouse deltas should only drive player 1.

All shared viewport math lives in UISplitScreenHelpers.h:
- GetViewportRect: origin and dimensions for any viewport type
- Fit16x9: aspect-correct fitting with centering offsets
- ComputeTileScale: uniform scale and Y-offset for tile rendering
- ComputeSplitContentOffset: content centering for overlay components

* Fix XUID assignment for split-screen local players

Main's XUID refactor returned INVALID_XUID for pad != 0, which breaks
split-screen because each local player needs a distinct identity for
the save system and per-player inventory data.

Now pad 1-3 get unique XUIDs derived from the legacy embedded base
(base + iPad), same as the original console behavior. Only pad 0
uses the persistent uid.dat-backed XUID for networking.

* Use persistent XUID for all pads in GetXUID

All pads now get unique XUIDs derived from the persistent uid.dat value
(base + iPad offset). This gives each split-screen player a globally
unique identity that works for both local play and online multiplayer.

The host legacy XUID override for save compatibility still happens in
Minecraft.cpp after GetXUID is called, so old worlds are unaffected.

* Split-screen networking, window resize, bitmap font fix, and multiplayer stability

Adds the networking layer for non-host split-screen multiplayer, implements
live window resize with swap chain recreation, fixes bitmap font scaling at
small window sizes, and fixes several crash-causing bugs in the multiplayer
stack (compression buffer overflow, TCP stream desync, chunk visibility race,
CompressedTileStorage torn reads, reconnect stability).

== Non-host split-screen multiplayer ==

Each split-screen pad on a non-host client opens its own TCP connection to
the host. From the host's perspective each connection looks like a normal
remote player (gets its own smallId, Socket, PlayerConnection).

WinsockNetLayer: JoinSplitScreen(), CloseSplitScreenConnection(),
SplitScreenRecvThreadProc, per-pad socket/thread/smallId tracking
(s_splitScreenSocket[], s_splitScreenSmallId[], s_splitScreenRecvThread[]).
GetLocalSocket() returns the correct TCP socket for a given local sender's
smallId. GetSplitScreenSmallId() returns the host-assigned smallId for a pad.

GameNetworkManager::CreateSocket: non-host path (localPlayer && !IsHost() &&
IsInGameplay()) calls JoinSplitScreen, sets the IQNet slot's smallId and
resolvedXuid, creates a non-hostLocal Socket + ClientConnection, sends
PreLoginPacket, registers via addPendingLocalConnection.

PlatformNetworkManagerStub::RemoveLocalPlayerByUserIndex: implemented the
formerly-empty stub. Calls NotifyPlayerLeaving, CloseSplitScreenConnection,
and clears the IQNet slot fields so the pad can rejoin cleanly.

SmallId pool: s_nextSmallId starts at XUSER_MAX_COUNT (4), reserving
m_player[0-3] for local pads so remote players never collide.

IQNetPlayer::SendData: non-host local senders now route through
GetLocalSocket(m_smallId) instead of always using SendToSmallId.
IQNet::GetLocalPlayerByUserIndex: rewritten. Pad 0 on non-host uses
GetLocalSmallId() for direct lookup; pads 1-3 check m_player[padIdx].
C_4JProfile::IsSignedIn: pad 0 always returns true (was checking controller
connection, which is unreliable on Win64).

GetGamertag/GetDisplayName: for pads 1-3 with active local players, returns
the pad-specific gamertag from IQNet::m_player instead of always returning
the primary username.

ClientConnection: isPrimaryConnection() (true on host or for the primary pad
on non-host) guards relative-delta and world-modifying handlers to prevent
double-processing of shared state:
- Guarded: handleMoveEntity, handleMoveEntitySmall, handleChunkTilesUpdate,
  handleBlockRegionUpdate, handleTileUpdate, handleTakeItemEntity,
  handleSignUpdate, handleTileEntityData, handleTileEvent,
  handleTileDestruction, handleComplexItemData, handleLevelEvent,
  handleSoundEvent, handleParticleEvent, handleAddGlobalEntity.
- handleSetEntityMotion: secondary connections only accept motion targeting
  their own local player (knockback).
- handleExplosion: world modification (finalizeExplosion) guarded,
  per-player knockback unguarded. Added null check on localplayers[].
- Entity spawn/remove/teleport/data handlers left unguarded (putEntity is
  idempotent, absolute value setters).

handleLogin: added else clause to set level when the dimension already exists
(was leaving level NULL on reconnect).
handleChunkVisibilityArea/handleChunkVisibility: added null check on level.
handleContainerOpen: added null check on localplayers[m_userIndex].

== Reconnect stability ==

PendingConnection: duplicate XUID no longer rejects with eDisconnect_Banned.
Instead it force-disconnects the stale old connection via
stalePlayer->connection->disconnect(), queues the old smallId for recycling
via queueSmallIdForRecycle(), then calls handleAcceptedLogin for the new
connection.

MinecraftServer: swapped tick order so players->tick() (disconnect queue)
runs before connection->tick() (new logins). The old player is removed
from PlayerList before the new LoginPacket's XUID check runs.

PlayerList: PushFreeSmallId and ClearSocketForSmallId moved here from
DoWork, called only after PlayerConnection::disconnect() completes and
the read/write threads are dead. New queueSmallIdForRecycle() method lets
PendingConnection push smallIds into m_smallIdsToClose, which PlayerList::tick()
processes through closePlayerConnectionBySmallId() for deferred cleanup.
Prevents a race where the old write thread could resolve getPlayer() to a
recycled smallId's new connection and send stale packets on it.

SocketInputStreamLocal::close() and SocketOutputStreamLocal::close() now
actually clear their queues (std::swap with empty queue instead of calling
.empty() which is a read-only no-op).

ServerConnection::stop(): pending and players vectors are snapshot-copied
before iterating (prevents iterator invalidation). Remote players receive
a DisconnectPacket via disconnect(eDisconnect_Quitting) instead of raw
close(). tick(): added else clause so flush() only runs on live connections.

WinsockNetLayer::Shutdown(): accept thread stopped first (prevents new recv
threads from spawning), then all recv threads are collected and waited on,
then connections are closed and split-screen sockets cleaned up. Clears
disconnect and free-pool vectors before deleting critical sections.

WinsockNetLayer::JoinGame(): waits for old s_clientRecvThread to fully
exit before creating a new TCP connection. Prevents the old recv thread
from reading bytes off the new socket and desynchronizing the stream.

== Compression buffer overflow ==

CompressLZXRLE and CompressRLE wrote RLE intermediate output into a fixed
100KB buffer with no bounds checking. Full chunk columns are ~160KB and
the RLE step can expand 0xFF bytes to 2 bytes each, easily overflowing
into rleDecompressBuf and heap metadata. This caused delayed crashes in
unrelated code (Packet::readPacket, LevelRenderer::updateDirtyChunks) after
the first autosave, since that's when full chunks get compressed.

Fix: dynamic allocation when worst-case RLE output (SrcSize * 2) exceeds
the static buffer. Static buffer still used for small inputs (zero overhead).
CompressRLE: moved LeaveCriticalSection after dynamic buffer cleanup.

DecompressLZXRLE: now checks zlib return value (was completely ignored).
On failure, bails out immediately with *pDestSize = 0. Added RLE input
bounds checking (pucIn >= pucEnd before reading count/data bytes) and
output bounds checking (pucOut + count > pucOutEnd). Same bounds checks
applied to DecompressRLE.

== Stream desync (Connection write thread) ==

The write thread had two output paths to the same TCP socket: bufferedDos
(5KB buffered stream) and direct sos->writeWithFlags(). Chunk data sent
via queueSend() used the direct path with shouldDelay=true, while other
packets used bufferedDos. If bufferedDos had unflushed bytes, the direct
write arrived at the client first, reordering the TCP stream and producing
bad packet ID crashes.

Fix: flush bufferedDos immediately before every direct sos->writeWithFlags().

== Chunk visibility race (empty first chunk after 30s) ==

BlockRegionUpdatePacket (direct socket write via queueSend) could arrive
at the client before ChunkVisibilityAreaPacket (buffered). The client
called getChunk() on a chunk that didn't exist yet in the cache, got
EmptyLevelChunk (whose setBlocksAndData is a no-op), and silently lost
the block data. On superflat this left one invisible chunk; on normal
worlds it crashed the renderer.

Fix: handleBlockRegionUpdate calls dimensionLevel->setChunkVisible() for
full-chunk BRUPs before writing data, making it independent of packet
ordering. Added post-write verification logging.

CompressedTileStorage race: get() reads indicesAndData twice without a
lock. compress() can swap the pointer between reads, producing indices
from the old buffer paired with data from the new buffer. Fix: snapshot
indicesAndData into a local variable before deriving both pointers. Same
snapshot pattern applied to getData() (non-Vita path), isRenderChunkEmpty(),
getHighestNonEmptyY(), getAllocatedSize(), and write(). All methods now
also guard against NULL snapshots.

== Window resize ==

ResizeD3D() destroys the old swap chain, creates a new one at the target
size, then patches InternalRenderManager members directly via memory
offsets (0x20=swap chain, 0x28=RTV, 0x50=SRV, 0x98=DSV, 0x5138/0x513C=
backbuffer width/height). Offset verification cross-checks known pointers
(device at 0x10, swap chain at 0x20) before patching. Old RTV/SRV are
intentionally leaked (orphaned with the old swap chain) to avoid fighting
unknown ref holders in the precompiled RenderManager.

The flow: Suspend RenderManager, ClearState+Flush, release views,
gdraw_D3D11_PreReset, destroy old swap chain, create new swap chain via
IDXGIFactory, patch offsets, recreate RTV/SRV/DSV, rebind render targets,
update UIController (updateRenderTargets + updateScreenSize),
gdraw_D3D11_PostReset + SetRendertargetSize, IggyFlushInstalledFonts,
Resume, PostProcesser::Init.

WM_SIZE handling defers resize during window drag (WM_ENTERSIZEMOVE/
WM_EXITSIZEMOVE). Immediate resizes (maximize, programmatic) call
ResizeD3D directly. Removed the old UpdateAspectRatio() function.

CleanupDevice() was leaking g_pDepthStencilView and g_pDepthStencilBuffer.

InitDevice: swap chain BufferUsage now includes DXGI_USAGE_SHADER_INPUT
(needed for the SRV created from the backbuffer for CaptureThumbnail).

New globals: g_rScreenWidth/g_rScreenHeight (real window dimensions,
updated on resize) vs g_iScreenWidth/g_iScreenHeight (fixed logical
resolution, stays 1920x1080).

ComputeViewportForPlayer and getFovAndAspect now use g_rScreenWidth/
g_rScreenHeight instead of the fixed startup values, so 3D perspective
and split-screen viewports adapt to window size.

Main loop: rendering skipped when window is minimized (IsIconic check)
to avoid 100% GPU usage on a hidden swap chain.

Windows64_UIController: new updateRenderTargets(rtv, dsv) method updates
cached D3D pointers used by gdraw_D3D11_SetTileOrigin every frame.
UIController.h: new inline updateScreenSize(w, h) sets m_fScreenWidth/
m_fScreenHeight so all downstream UI code picks up the new size.

== Bitmap font scaling ==

At small window sizes, dynamic text (scrollable list items, HowToPlay
pages) showed overlapping characters. Static SWF text was unaffected
because it uses embedded vector glyphs.

Root cause in UIBitmapFont.cpp GetGlyphBitmap: when display scale is
smaller than the bitmap's native scale (pixel_scale < truePixelScale,
glyphScale stays at 1), Iggy displayed the glyph at native 1:1 pixel
size but advanced the cursor by the smaller display-scale amount.

At intermediate window sizes (e.g. 1678x756, scale factor ~0.7), a
second bug appeared: some SWF font sizes produced pixel_scale just above
truePixelScale (13 for Mojangles_11) while others fell just below,
splitting glyphs across the small-display and normal cache branches.
The normal branch cached all glyphs in a single [truePixelScale, 99]
range, so the first glyph cached set pixel_scale_correct for every
subsequent request regardless of font size. Different font sizes then
got scaled by wrong ratios (e.g. 18.9/13.3 = 1.42x with point sampling),
producing visibly inconsistent letter sizes. This only happened at
specific window sizes where the display scale put some fonts above and
others below the truePixelScale boundary. Full 1080p and very small
windows were unaffected because all fonts landed in the same branch.

Fix: on _WINDOWS64, always use pixel_scale_correct = truePixelScale so
every cache entry is consistent regardless of which font size creates it
first. Two cache ranges: downscale (pixel_scale < truePixelScale) uses
bilinear for smooth reduction, upscale uses point_sample for crisp
pixel-art rendering. At most two cache entries per glyph. The console
code path (fixed resolution, integer-multiple scaling) is preserved
behind #else.

UIScene.cpp loadMovie: always load 1080.swf on _WINDOWS64 regardless of
window size. The old height-based selection could pick 480 or 720 variants
which either crashed or loaded the wrong skin library (skinHD.swf vs
skin.swf). Display size is now set via Fit16x9 BEFORE the init tick so
Iggy's ActionScript text field creation sees the same scale that render()
will use. IggyFlushInstalledFonts() called after init tick to clear stale
glyph cache entries from previous scenes.

Font.cpp addCharacterQuad/renderCharacter: yOff was computed with
m_charWidth instead of m_charHeight, producing wrong texture coordinates
for non-square glyph cells. This is the world-rendering font (chat, signs,
name tags), not the Iggy UI font.

== XUID generation ==

Split-screen pad XUIDs derived by hashing baseXuid + iPad through Mix64
(DeriveXuidForPad in Windows64_Xuid.h) instead of simple addition. Pad 0
returns the base XUID unchanged for save compatibility. Includes validity
fallbacks if the hash produces an invalid XUID. (Suggested by rtm516)

== Misc ==

Packet::readPacket: thread-local ring buffer tracks last 8 good packet IDs.
On bad packet ID, dumps the history plus next 32 bytes of stream for
diagnosing TCP desynchronization.

PendingConnection/PlayerList: debug logging for the reconnect flow
(duplicate XUID handling, force-disconnect, handleAcceptedLogin,
placeNewPlayer with smallId/entityId/dimension).

ClientConnection::handleBlockRegionUpdate: warning log when a full chunk
arrives with ys==0 (empty full chunk, data loss indicator).

== Known issues / future work ==

SendOnSocket global lock (WinsockNetLayer.cpp): s_sendLock is a single
CriticalSection serializing ALL TCP sends across ALL connections. If one
client's send() blocks (TCP window full, slow network), every other write
thread stalls — no data flows to any player until the slow send completes.
Each PlayerConnection has its own write thread, so with 8+ players one slow
client can cause latency spikes or timeout disconnects for healthy players.
Fix: replace s_sendLock with per-socket locks indexed by smallId. The lock
only needs to prevent header+payload interleaving on the SAME socket; sends
to different sockets are independent. Deferred to a separate PR to keep
this one focused.

Textures::releaseTexture: early return for id <= 0, checks
TextureGetTexture(id) != NULL before calling glDeleteTextures. Prevents
crashes on stale texture IDs after RenderManager reset.

UIController TextureSubstitutionDestroyCallback: null guard on
Minecraft::GetInstance() and mc->textures before calling releaseTexture.
Prevents crash during shutdown.

StringTable: removed __debugbreak() on language load failure in debug builds.
2026-03-08 15:49:50 -05:00
Us3ful"-Dev
9d2eb5c9b0 Flame not working with oneshot arrow (#856)
set on fire before the entity takes damage (while still checking for invulnerability)
2026-03-09 03:18:31 +08:00
Marlian
8ad70cd2be Fix focus sound playing repeatedly on mouse hover (#890)
Only play eSFX_Focus when the focus control or child actually changes. Previously the sound fired on every focus event even when hovering over the same element, causing rapid sound spam over Texture Pack icons in the Create World menu.

Fixes a bug reported on Discord.

Co-authored-by: MCbabel <MCbabel@users.noreply.github.com>
2026-03-09 03:16:06 +08:00
Ayush Thoren
a14a4542c9 Fix stale held item appearing when switching worlds (#910)
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-09 03:12:49 +08:00
Ayush Thoren
2f443fe333 Fix F3 debug crash when throwing ender pearl long distance (#934)
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-09 03:10:47 +08:00
Adem Kurt
4cec4f4500 Allow closing some menus with inventory/crafting keys (#868) 2026-03-09 03:06:01 +08:00
Ayush Thoren
45704388b6 Fix second-person nametag pitch (#963)
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-09 02:39:37 +08:00
1393 changed files with 22868 additions and 21097 deletions

View File

@@ -51,7 +51,7 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
glColor4f(1, 1, 1, 1);
glEnable(GL_RESCALE_NORMAL);
Slot *hoveredSlot = NULL;
Slot *hoveredSlot = nullptr;
for ( Slot *slot : *menu->slots )
{
@@ -73,7 +73,7 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
}
shared_ptr<Inventory> inventory = minecraft->player->inventory;
if (inventory->getCarried() != NULL)
if (inventory->getCarried() != nullptr)
{
glTranslatef(0, 0, 32);
// Slot old = carriedSlot;
@@ -90,7 +90,7 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
renderLabels();
if (inventory->getCarried() == NULL && hoveredSlot != NULL && hoveredSlot->hasItem())
if (inventory->getCarried() == nullptr && hoveredSlot != nullptr && hoveredSlot->hasItem())
{
wstring elementName = trimString(Language::getInstance()->getElementName(hoveredSlot->getItem()->getDescriptionId()));
@@ -127,7 +127,7 @@ void AbstractContainerScreen::renderSlot(Slot *slot)
int y = slot->y;
shared_ptr<ItemInstance> item = slot->getItem();
if (item == NULL)
if (item == nullptr)
{
int icon = slot->getNoItemIcon();
if (icon >= 0)
@@ -151,7 +151,7 @@ Slot *AbstractContainerScreen::findSlot(int x, int y)
{
if (isHovering(slot, x, y)) return slot;
}
return NULL;
return nullptr;
}
bool AbstractContainerScreen::isHovering(Slot *slot, int xm, int ym)
@@ -177,7 +177,7 @@ void AbstractContainerScreen::mouseClicked(int x, int y, int buttonNum)
bool clickedOutside = (x < xo || y < yo || x >= xo + imageWidth || y >= yo + imageHeight);
int slotId = -1;
if (slot != NULL) slotId = slot->index;
if (slot != nullptr) slotId = slot->index;
if (clickedOutside)
{
@@ -210,7 +210,7 @@ void AbstractContainerScreen::keyPressed(wchar_t eventCharacter, int eventKey)
void AbstractContainerScreen::removed()
{
if (minecraft->player == NULL) return;
if (minecraft->player == nullptr) return;
}
void AbstractContainerScreen::slotsChanged(shared_ptr<Container> container)

View File

@@ -3,21 +3,22 @@
#include "AbstractTexturePack.h"
#include "..\Minecraft.World\InputOutputStream.h"
#include "..\Minecraft.World\StringHelpers.h"
#include "Common/UI/UI.h"
AbstractTexturePack::AbstractTexturePack(DWORD id, File *file, const wstring &name, TexturePack *fallback) : id(id), name(name)
{
// 4J init
textureId = -1;
m_colourTable = NULL;
m_colourTable = nullptr;
this->file = file;
this->fallback = fallback;
m_iconData = NULL;
m_iconData = nullptr;
m_iconSize = 0;
m_comparisonData = NULL;
m_comparisonData = nullptr;
m_comparisonSize = 0;
// 4J Stu - These calls need to be in the most derived version of the class
@@ -41,7 +42,7 @@ void AbstractTexturePack::loadIcon()
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/TexturePackIcon.png");
UINT size = 0;
@@ -57,7 +58,7 @@ void AbstractTexturePack::loadComparison()
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/DefaultPack_Comparison.png");
UINT size = 0;
@@ -70,8 +71,8 @@ void AbstractTexturePack::loadDescription()
{
// 4J Unused currently
#if 0
InputStream *inputStream = NULL;
BufferedReader *br = NULL;
InputStream *inputStream = nullptr;
BufferedReader *br = nullptr;
//try {
inputStream = getResourceImplementation(L"/pack.txt");
br = new BufferedReader(new InputStreamReader(inputStream));
@@ -81,12 +82,12 @@ void AbstractTexturePack::loadDescription()
//} finally {
// TODO [EB]: use IOUtils.closeSilently()
// try {
if (br != NULL)
if (br != nullptr)
{
br->close();
delete br;
}
if (inputStream != NULL)
if (inputStream != nullptr)
{
inputStream->close();
delete inputStream;
@@ -105,7 +106,7 @@ InputStream *AbstractTexturePack::getResource(const wstring &name, bool allowFal
{
app.DebugPrintf("texture - %ls\n",name.c_str());
InputStream *is = getResourceImplementation(name);
if (is == NULL && fallback != NULL && allowFallback)
if (is == nullptr && fallback != nullptr && allowFallback)
{
is = fallback->getResource(name, true);
}
@@ -121,7 +122,7 @@ InputStream *AbstractTexturePack::getResource(const wstring &name, bool allowFal
void AbstractTexturePack::unload(Textures *textures)
{
if (iconImage != NULL && textureId != -1)
if (iconImage != nullptr && textureId != -1)
{
textures->releaseTexture(textureId);
}
@@ -129,7 +130,7 @@ void AbstractTexturePack::unload(Textures *textures)
void AbstractTexturePack::load(Textures *textures)
{
if (iconImage != NULL)
if (iconImage != nullptr)
{
if (textureId == -1)
{
@@ -149,7 +150,7 @@ bool AbstractTexturePack::hasFile(const wstring &name, bool allowFallback)
{
bool hasFile = this->hasFile(name);
return !hasFile && (allowFallback && fallback != NULL) ? fallback->hasFile(name, allowFallback) : hasFile;
return !hasFile && (allowFallback && fallback != nullptr) ? fallback->hasFile(name, allowFallback) : hasFile;
}
DWORD AbstractTexturePack::getId()
@@ -231,7 +232,7 @@ void AbstractTexturePack::loadDefaultUI()
{
#ifdef _XBOX
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
// Load new skin
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
@@ -240,7 +241,7 @@ void AbstractTexturePack::loadDefaultUI()
swprintf(szResourceLocator, LOCATOR_SIZE,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/skin_Minecraft.xur");
XuiFreeVisuals(L"");
app.LoadSkin(szResourceLocator,NULL);//L"TexturePack");
app.LoadSkin(szResourceLocator,nullptr);//L"TexturePack");
//CXuiSceneBase::GetInstance()->SetVisualPrefix(L"TexturePack");
CXuiSceneBase::GetInstance()->SkinChanged(CXuiSceneBase::GetInstance()->m_hObj);
#else
@@ -259,7 +260,7 @@ void AbstractTexturePack::loadDefaultColourTable()
// Load the file
#ifdef __PS3__
// need to check if it's a BD build, so pass in the name
File coloursFile(AbstractTexturePack::getPath(true,app.GetBootedFromDiscPatch()?"colours.col":NULL).append(L"res/colours.col"));
File coloursFile(AbstractTexturePack::getPath(true,app.GetBootedFromDiscPatch()?"colours.col":nullptr).append(L"res/colours.col"));
#else
File coloursFile(AbstractTexturePack::getPath(true).append(L"res/colours.col"));
@@ -269,12 +270,12 @@ void AbstractTexturePack::loadDefaultColourTable()
if(coloursFile.exists())
{
DWORD dwLength = coloursFile.length();
byteArray data(dwLength);
byteArray data(static_cast<unsigned int>(dwLength));
FileInputStream fis(coloursFile);
fis.read(data,0,dwLength);
fis.close();
if(m_colourTable != NULL) delete m_colourTable;
if(m_colourTable != nullptr) delete m_colourTable;
m_colourTable = new ColourTable(data.data, dwLength);
delete [] data.data;
@@ -290,7 +291,7 @@ void AbstractTexturePack::loadDefaultHTMLColourTable()
{
#ifdef _XBOX
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
@@ -309,7 +310,7 @@ void AbstractTexturePack::loadDefaultHTMLColourTable()
{
wsprintfW(szResourceLocator,L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/");
HXUIOBJ hScene;
HRESULT hr = XuiSceneCreate(szResourceLocator,L"xuiscene_colourtable.xur", NULL, &hScene);
HRESULT hr = XuiSceneCreate(szResourceLocator,L"xuiscene_colourtable.xur", nullptr, &hScene);
if(HRESULT_SUCCEEDED(hr))
{
@@ -333,7 +334,7 @@ void AbstractTexturePack::loadHTMLColourTableFromXuiScene(HXUIOBJ hObj)
HXUIOBJ child;
HRESULT hr = XuiElementGetFirstChild(hObj, &child);
while(HRESULT_SUCCEEDED(hr) && child != NULL)
while(HRESULT_SUCCEEDED(hr) && child != nullptr)
{
LPCWSTR childName;
XuiElementGetId(child,&childName);
@@ -374,7 +375,7 @@ void AbstractTexturePack::unloadUI()
wstring AbstractTexturePack::getXuiRootPath()
{
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
// Load new skin
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
@@ -386,14 +387,14 @@ wstring AbstractTexturePack::getXuiRootPath()
PBYTE AbstractTexturePack::getPackIcon(DWORD &dwImageBytes)
{
if(m_iconSize == 0 || m_iconData == NULL) loadIcon();
if(m_iconSize == 0 || m_iconData == nullptr) loadIcon();
dwImageBytes = m_iconSize;
return m_iconData;
}
PBYTE AbstractTexturePack::getPackComparison(DWORD &dwImageBytes)
{
if(m_comparisonSize == 0 || m_comparisonData == NULL) loadComparison();
if(m_comparisonSize == 0 || m_comparisonData == nullptr) loadComparison();
dwImageBytes = m_comparisonSize;
return m_comparisonData;

View File

@@ -89,5 +89,5 @@ public:
virtual unsigned int getDLCParentPackId();
virtual unsigned char getDLCSubPackId();
virtual ColourTable *getColourTable() { return m_colourTable; }
virtual ArchiveFile *getArchiveFile() { return NULL; }
virtual ArchiveFile *getArchiveFile() { return nullptr; }
};

View File

@@ -14,7 +14,7 @@ AchievementPopup::AchievementPopup(Minecraft *mc)
// 4J - added initialisers
width = 0;
height = 0;
ach = NULL;
ach = nullptr;
startTime = 0;
isHelper = false;
@@ -59,7 +59,7 @@ void AchievementPopup::prepareWindow()
glClear(GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, (float)width, (float)height, 0, 1000, 3000);
glOrtho(0, static_cast<float>(width), static_cast<float>(height), 0, 1000, 3000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -2000);
@@ -88,7 +88,7 @@ void AchievementPopup::render()
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
}
if (ach == NULL || startTime == 0) return;
if (ach == nullptr || startTime == 0) return;
double time = (System::currentTimeMillis() - startTime) / 3000.0;
if (isHelper)

View File

@@ -52,7 +52,7 @@ void AchievementScreen::buttonClicked(Button *button)
{
if (button->id == 1)
{
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
// minecraft->grabMouse(); // 4J removed
}
Screen::buttonClicked(button);
@@ -62,7 +62,7 @@ void AchievementScreen::keyPressed(char eventCharacter, int eventKey)
{
if (eventKey == minecraft->options->keyBuild->key)
{
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
// minecraft->grabMouse(); // 4J removed
}
else
@@ -286,7 +286,7 @@ void AchievementScreen::renderBg(int xm, int ym, float a)
vLine(x2, y1, y2, color);
}
Achievement *hoveredAchievement = NULL;
Achievement *hoveredAchievement = nullptr;
ItemRenderer *ir = new ItemRenderer();
glPushMatrix();
@@ -372,7 +372,7 @@ void AchievementScreen::renderBg(int xm, int ym, float a)
glEnable(GL_TEXTURE_2D);
Screen::render(xm, ym, a);
if (hoveredAchievement != NULL)
if (hoveredAchievement != nullptr)
{
Achievement *ach = hoveredAchievement;
wstring name = ach->name;

View File

@@ -30,7 +30,7 @@ void ArchiveFile::_readHeader(DataInputStream *dis)
ArchiveFile::ArchiveFile(File file)
{
m_cachedData = NULL;
m_cachedData = nullptr;
m_sourcefile = file;
app.DebugPrintf("Loading archive file...\n");
#ifndef _CONTENT_PACKAGE
@@ -48,7 +48,7 @@ ArchiveFile::ArchiveFile(File file)
FileInputStream fis(file);
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
byteArray readArray(file.length());
byteArray readArray(static_cast<unsigned int>(file.length()));
fis.read(readArray,0,file.length());
ByteArrayInputStream bais(readArray);
@@ -122,20 +122,20 @@ byteArray ArchiveFile::getFile(const wstring &filename)
HANDLE hfile = CreateFile( m_sourcefile.getPath().c_str(),
GENERIC_READ,
0,
NULL,
nullptr,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL
nullptr
);
#else
app.DebugPrintf("Createfile archive\n");
HANDLE hfile = CreateFile( wstringtofilename(m_sourcefile.getPath()),
GENERIC_READ,
0,
NULL,
nullptr,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL
nullptr
);
#endif
@@ -144,7 +144,7 @@ byteArray ArchiveFile::getFile(const wstring &filename)
app.DebugPrintf("hfile ok\n");
DWORD ok = SetFilePointer( hfile,
data->ptr,
NULL,
nullptr,
FILE_BEGIN
);
@@ -157,7 +157,7 @@ byteArray ArchiveFile::getFile(const wstring &filename)
(LPVOID) pbData,
data->filesize,
&bytesRead,
NULL
nullptr
);
if(bSuccess==FALSE)
@@ -182,7 +182,7 @@ byteArray ArchiveFile::getFile(const wstring &filename)
#endif
// Compressed filenames are preceeded with an asterisk.
if ( data->isCompressed && out.data != NULL )
if ( data->isCompressed && out.data != nullptr )
{
/* 4J-JEV:
* If a compressed file is accessed before compression object is
@@ -204,7 +204,7 @@ byteArray ArchiveFile::getFile(const wstring &filename)
out.length = decompressedSize;
}
assert(out.data != NULL); // THERE IS NO FILE WITH THIS NAME!
assert(out.data != nullptr); // THERE IS NO FILE WITH THIS NAME!
}

View File

@@ -23,7 +23,7 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double
if( ( xRot - xRotO ) > 180.0f ) xRot -= 360.0f;
else if( ( xRot - xRotO ) < -180.0f ) xRot += 360.0f;
glTranslatef((float)x, (float)y, (float)z);
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glRotatef(yRotO + (yRot - yRotO) * a - 90, 0, 1, 0);
glRotatef(xRotO + (xRot - xRotO) * a, 0, 0, 1);
@@ -55,19 +55,19 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double
// glNormal3f(ss, 0, 0); // 4J - changed to use tesselator
t->begin();
t->normal(1,0,0);
t->vertexUV((float)(-7), (float)( -2), (float)( -2), (float)( u02), (float)( v02));
t->vertexUV((float)(-7), (float)( -2), (float)( +2), (float)( u12), (float)( v02));
t->vertexUV((float)(-7), (float)( +2), (float)( +2), (float)( u12), (float)( v12));
t->vertexUV((float)(-7), (float)( +2), (float)( -2), (float)( u02), (float)( v12));
t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(-2), (float)( u02), (float)( v02));
t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(+2), (float)( u12), (float)( v02));
t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(+2), (float)( u12), (float)( v12));
t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(-2), (float)( u02), (float)( v12));
t->end();
// glNormal3f(-ss, 0, 0); // 4J - changed to use tesselator
t->begin();
t->normal(-1,0,0);
t->vertexUV((float)(-7), (float)( +2), (float)( -2), (float)( u02), (float)( v02));
t->vertexUV((float)(-7), (float)( +2), (float)( +2), (float)( u12), (float)( v02));
t->vertexUV((float)(-7), (float)( -2), (float)( +2), (float)( u12), (float)( v12));
t->vertexUV((float)(-7), (float)( -2), (float)( -2), (float)( u02), (float)( v12));
t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(-2), (float)( u02), (float)( v02));
t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(+2), (float)( u12), (float)( v02));
t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(+2), (float)( u12), (float)( v12));
t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(-2), (float)( u02), (float)( v12));
t->end();
for (int i = 0; i < 4; i++)
@@ -77,10 +77,10 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double
// glNormal3f(0, 0, ss); // 4J - changed to use tesselator
t->begin();
t->normal(0,0,1);
t->vertexUV((float)(-8), (float)( -2), (float)( 0), (float)( u0), (float)( v0));
t->vertexUV((float)(+8), (float)( -2), (float)( 0), (float)( u1), (float)( v0));
t->vertexUV((float)(+8), (float)( +2), (float)( 0), (float)( u1), (float)( v1));
t->vertexUV((float)(-8), (float)( +2), (float)( 0), (float)( u0), (float)( v1));
t->vertexUV(static_cast<float>(-8), static_cast<float>(-2), static_cast<float>(0), (float)( u0), (float)( v0));
t->vertexUV(static_cast<float>(+8), static_cast<float>(-2), static_cast<float>(0), (float)( u1), (float)( v0));
t->vertexUV(static_cast<float>(+8), static_cast<float>(+2), static_cast<float>(0), (float)( u1), (float)( v1));
t->vertexUV(static_cast<float>(-8), static_cast<float>(+2), static_cast<float>(0), (float)( u0), (float)( v1));
t->end();
}
glDisable(GL_RESCALE_NORMAL);

View File

@@ -7,7 +7,7 @@ ResourceLocation BatRenderer::BAT_LOCATION = ResourceLocation(TN_MOB_BAT);
BatRenderer::BatRenderer() : MobRenderer(new BatModel(), 0.25f)
{
modelVersion = ((BatModel *)model)->modelVersion();
modelVersion = static_cast<BatModel *>(model)->modelVersion();
}
void BatRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)

View File

@@ -7,7 +7,7 @@ ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
{
modelVersion = ((BlazeModel *) model)->modelVersion();
modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
}
void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
@@ -16,7 +16,7 @@ void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z
// do some casting around instead
shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
int modelVersion = ((BlazeModel *) model)->modelVersion();
int modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
if (modelVersion != this->modelVersion)
{
this->modelVersion = modelVersion;

View File

@@ -14,20 +14,20 @@ BoatModel::BoatModel() : Model()
int h = 20;
int yOff = 4;
cubes[0]->addBox((float)(-w / 2), (float)(-h / 2 + 2), -3, w, h - 4, 4, 0);
cubes[0]->setPos(0, (float)(0 + yOff), 0);
cubes[0]->addBox(static_cast<float>(-w / 2), static_cast<float>(-h / 2 + 2), -3, w, h - 4, 4, 0);
cubes[0]->setPos(0, static_cast<float>(0 + yOff), 0);
cubes[1]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[1]->setPos((float)(-w / 2 + 1), (float)(0 + yOff), 0);
cubes[1]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[1]->setPos(static_cast<float>(-w / 2 + 1), static_cast<float>(0 + yOff), 0);
cubes[2]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[2]->setPos((float)(+w / 2 - 1), (float)(0 + yOff), 0);
cubes[2]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[2]->setPos(static_cast<float>(+w / 2 - 1), static_cast<float>(0 + yOff), 0);
cubes[3]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[3]->setPos(0, (float)(0 + yOff), (float)(-h / 2 + 1));
cubes[3]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[3]->setPos(0, static_cast<float>(0 + yOff), static_cast<float>(-h / 2 + 1));
cubes[4]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[4]->setPos(0, (float)(0 + yOff), (float)(+h / 2 - 1));
cubes[4]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[4]->setPos(0, static_cast<float>(0 + yOff), static_cast<float>(+h / 2 - 1));
cubes[0]->xRot = PI / 2;
cubes[1]->yRot = PI / 2 * 3;

View File

@@ -20,7 +20,7 @@ void BoatRenderer::render(shared_ptr<Entity> _boat, double x, double y, double z
glPushMatrix();
glTranslatef((float) x, (float) y, (float) z);
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glRotatef(180-rot, 0, 1, 0);
float hurt = boat->getHurtTime() - a;

View File

@@ -42,7 +42,7 @@ void BreakingItemParticle::render(Tesselator *t, float a, float xa, float ya, fl
float v1 = v0 + 0.999f / 16.0f / 4;
float r = 0.1f * size;
if (tex != NULL)
if (tex != nullptr)
{
u0 = tex->getU((uo / 4.0f) * SharedConstants::WORLD_RESOLUTION);
u1 = tex->getU(((uo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
@@ -50,9 +50,9 @@ void BreakingItemParticle::render(Tesselator *t, float a, float xa, float ya, fl
v1 = tex->getV(((vo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
}
float x = (float) (xo + (this->x - xo) * a - xOff);
float y = (float) (yo + (this->y - yo) * a - yOff);
float z = (float) (zo + (this->z - zo) * a - zOff);
float x = static_cast<float>(xo + (this->x - xo) * a - xOff);
float y = static_cast<float>(yo + (this->y - yo) * a - yOff);
float z = static_cast<float>(zo + (this->z - zo) * a - zOff);
float br = SharedConstants::TEXTURE_LIGHTING ? 1 : getBrightness(a); // 4J - change brought forward from 1.8.2
t->color(br * rCol, br * gCol, br * bCol);

View File

@@ -16,11 +16,11 @@ BubbleParticle::BubbleParticle(Level *level, double x, double y, double z, doubl
size = size*(random->nextFloat()*0.6f+0.2f);
xd = xa*0.2f+(float)(Math::random()*2-1)*0.02f;
yd = ya*0.2f+(float)(Math::random()*2-1)*0.02f;
zd = za*0.2f+(float)(Math::random()*2-1)*0.02f;
xd = xa*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
yd = ya*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
zd = za*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
lifetime = static_cast<int>(8 / (Math::random() * 0.8 + 0.2));
}
void BubbleParticle::tick()

View File

@@ -31,7 +31,7 @@ BufferedImage::BufferedImage(int width,int height,int type)
for( int i = 1 ; i < 10; i++ )
{
data[i] = NULL;
data[i] = nullptr;
}
this->width = width;
this->height = height;
@@ -140,7 +140,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
for( int l = 0 ; l < 10; l++ )
{
data[l] = NULL;
data[l] = nullptr;
}
for( int l = 0; l < 10; l++ )
@@ -193,12 +193,12 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
{
HRESULT hr;
wstring filePath = File;
BYTE *pbData = NULL;
BYTE *pbData = nullptr;
DWORD dwBytes = 0;
for( int l = 0 ; l < 10; l++ )
{
data[l] = NULL;
data[l] = nullptr;
}
for( int l = 0; l < 10; l++ )
@@ -230,7 +230,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
DLCFile *dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
pbData = dlcFile->getData(dwBytes);
if(pbData == NULL || dwBytes == 0)
if(pbData == nullptr || dwBytes == 0)
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
@@ -269,7 +269,7 @@ BufferedImage::BufferedImage(BYTE *pbData, DWORD dwBytes)
int iCurrentByte=0;
for( int l = 0 ; l < 10; l++ )
{
data[l] = NULL;
data[l] = nullptr;
}
D3DXIMAGE_INFO ImageInfo;
@@ -329,7 +329,7 @@ int *BufferedImage::getData(int level)
Graphics *BufferedImage::getGraphics()
{
return NULL;
return nullptr;
}
//Returns the transparency. Returns either OPAQUE, BITMASK, or TRANSLUCENT.
@@ -359,7 +359,7 @@ BufferedImage *BufferedImage::getSubimage(int x ,int y, int w, int h)
this->getRGB(x, y, w, h, arrayWrapper,0,w);
int level = 1;
while(getData(level) != NULL)
while(getData(level) != nullptr)
{
int ww = w >> level;
int hh = h >> level;
@@ -391,9 +391,9 @@ void BufferedImage::preMultiplyAlpha()
{
cur = curData[i];
alpha = (cur >> 24) & 0xff;
r = ((cur >> 16) & 0xff) * (float)alpha/255;
g = ((cur >> 8) & 0xff) * (float)alpha/255;
b = (cur & 0xff) * (float)alpha/255;
r = ((cur >> 16) & 0xff) * static_cast<float>(alpha)/255;
g = ((cur >> 8) & 0xff) * static_cast<float>(alpha)/255;
b = (cur & 0xff) * static_cast<float>(alpha)/255;
curData[i] = (r << 16) | (g << 8) | (b ) | (alpha << 24);
}

View File

@@ -7,7 +7,7 @@ class DLCPack;
class BufferedImage
{
private:
int *data[10]; // Arrays for mipmaps - NULL if not used
int *data[10]; // Arrays for mipmaps - nullptr if not used
int width;
int height;
void ByteFlip4(unsigned int &data); // 4J added

View File

@@ -87,7 +87,7 @@ void ChatScreen::keyPressed(wchar_t ch, int eventKey)
{
if (eventKey == Keyboard::KEY_ESCAPE)
{
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
return;
}
if (eventKey == Keyboard::KEY_RETURN)
@@ -108,7 +108,7 @@ void ChatScreen::keyPressed(wchar_t ch, int eventKey)
s_chatHistory.erase(s_chatHistory.begin());
}
}
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
return;
}
if (eventKey == Keyboard::KEY_UP) { handleHistoryUp(); return; }
@@ -160,7 +160,7 @@ void ChatScreen::mouseClicked(int x, int y, int buttonNum)
{
if (buttonNum == 0)
{
if (minecraft->gui->selectedName != L"") // 4J - was NULL comparison
if (minecraft->gui->selectedName != L"") // 4J - was nullptr comparison
{
if (message.length() > 0 && message[message.length()-1]!=L' ')
{

View File

@@ -52,19 +52,19 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
Tile *tile = chest->getTile();
data = chest->getData();
if (dynamic_cast<ChestTile*>(tile) != NULL && data == 0)
if (dynamic_cast<ChestTile*>(tile) != nullptr && data == 0)
{
((ChestTile *) tile)->recalcLockDir(chest->getLevel(), chest->x, chest->y, chest->z);
static_cast<ChestTile *>(tile)->recalcLockDir(chest->getLevel(), chest->x, chest->y, chest->z);
data = chest->getData();
}
chest->checkNeighbors();
}
if (chest->n.lock() != NULL || chest->w.lock() != NULL) return;
if (chest->n.lock() != nullptr || chest->w.lock() != nullptr) return;
ChestModel *model;
if (chest->e.lock() != NULL || chest->s.lock() != NULL)
if (chest->e.lock() != nullptr || chest->s.lock() != nullptr)
{
model = largeChestModel;
@@ -102,7 +102,7 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
glEnable(GL_RESCALE_NORMAL);
//if( setColor ) glColor4f(1, 1, 1, 1);
if( setColor ) glColor4f(1, 1, 1, alpha);
glTranslatef((float) x, (float) y + 1, (float) z + 1);
glTranslatef(static_cast<float>(x), static_cast<float>(y) + 1, static_cast<float>(z) + 1);
glScalef(1, -1, -1);
glTranslatef(0.5f, 0.5f, 0.5f);
@@ -112,11 +112,11 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
if (data == 4) rot = 90;
if (data == 5) rot = -90;
if (data == 2 && chest->e.lock() != NULL)
if (data == 2 && chest->e.lock() != nullptr)
{
glTranslatef(1, 0, 0);
}
if (data == 5 && chest->s.lock() != NULL)
if (data == 5 && chest->s.lock() != nullptr)
{
glTranslatef(0, 0, -1);
}
@@ -124,12 +124,12 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
glTranslatef(-0.5f, -0.5f, -0.5f);
float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a;
if (chest->n.lock() != NULL)
if (chest->n.lock() != nullptr)
{
float open2 = chest->n.lock()->oOpenness + (chest->n.lock()->openness - chest->n.lock()->oOpenness) * a;
if (open2 > open) open = open2;
}
if (chest->w.lock() != NULL)
if (chest->w.lock() != nullptr)
{
float open2 = chest->w.lock()->oOpenness + (chest->w.lock()->openness - chest->w.lock()->oOpenness) * a;
if (open2 > open) open = open2;

View File

@@ -8,35 +8,35 @@ ChickenModel::ChickenModel() : Model()
int yo = 16;
head = new ModelPart(this, 0, 0);
head->addBox(-2.0f, -6.0f, -2.0f, 4, 6, 3, 0.0f); // Head
head->setPos(0, (float)(-1 + yo), -4);
head->setPos(0, static_cast<float>(-1 + yo), -4);
beak = new ModelPart(this, 14, 0);
beak->addBox(-2.0f, -4.0f, -4.0f, 4, 2, 2, 0.0f); // Beak
beak->setPos(0, (float)(-1 + yo), -4);
beak->setPos(0, static_cast<float>(-1 + yo), -4);
redThing = new ModelPart(this, 14, 4);
redThing->addBox(-1.0f, -2.0f, -3.0f, 2, 2, 2, 0.0f); // Beak
redThing->setPos(0, (float)(-1 + yo), -4);
redThing->setPos(0, static_cast<float>(-1 + yo), -4);
body = new ModelPart(this, 0, 9);
body->addBox(-3.0f, -4.0f, -3.0f, 6, 8, 6, 0.0f); // Body
body->setPos(0, (float)(0 + yo), 0);
body->setPos(0, static_cast<float>(0 + yo), 0);
leg0 = new ModelPart(this, 26, 0);
leg0->addBox(-1.0f, 0.0f, -3.0f, 3, 5, 3); // Leg0
leg0->setPos(-2, (float)(3 + yo), 1);
leg0->setPos(-2, static_cast<float>(3 + yo), 1);
leg1 = new ModelPart(this, 26, 0);
leg1->addBox(-1.0f, 0.0f, -3.0f, 3, 5, 3); // Leg1
leg1->setPos(1, (float)(3 + yo), 1);
leg1->setPos(1, static_cast<float>(3 + yo), 1);
wing0 = new ModelPart(this, 24, 13);
wing0->addBox(0.0f, 0.0f, -3.0f, 1, 4, 6); // Wing0
wing0->setPos(-4, (float)(-3 + yo), 0);
wing0->setPos(-4, static_cast<float>(-3 + yo), 0);
wing1 = new ModelPart(this, 24, 13);
wing1->addBox(-1.0f, 0.0f, -3.0f, 1, 4, 6); // Wing1
wing1->setPos(4, (float)(-3 + yo), 0);
wing1->setPos(4, static_cast<float>(-3 + yo), 0);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);

View File

@@ -32,13 +32,13 @@ void Chunk::CreateNewThreadStorage()
void Chunk::ReleaseThreadStorage()
{
unsigned char *tileIds = (unsigned char *)TlsGetValue(tlsIdx);
unsigned char *tileIds = static_cast<unsigned char *>(TlsGetValue(tlsIdx));
delete tileIds;
}
unsigned char *Chunk::GetTileIdsStorage()
{
unsigned char *tileIds = (unsigned char *)TlsGetValue(tlsIdx);
unsigned char *tileIds = static_cast<unsigned char *>(TlsGetValue(tlsIdx));
return tileIds;
}
#else
@@ -148,7 +148,7 @@ void Chunk::setPos(int x, int y, int z)
void Chunk::translateToPos()
{
glTranslatef((float)xRenderOffs, (float)yRenderOffs, (float)zRenderOffs);
glTranslatef(static_cast<float>(xRenderOffs), static_cast<float>(yRenderOffs), static_cast<float>(zRenderOffs));
}
@@ -173,7 +173,7 @@ void Chunk::makeCopyForRebuild(Chunk *source)
this->ym = source->ym;
this->zm = source->zm;
this->bb = source->bb;
this->clipChunk = NULL;
this->clipChunk = nullptr;
this->id = source->id;
this->globalRenderableTileEntities = source->globalRenderableTileEntities;
this->globalRenderableTileEntities_cs = source->globalRenderableTileEntities_cs;
@@ -399,7 +399,7 @@ void Chunk::rebuild()
glTranslatef(zs / 2.0f, ys / 2.0f, zs / 2.0f);
#endif
t->begin();
t->offset((float)(-this->x), (float)(-this->y), (float)(-this->z));
t->offset(static_cast<float>(-this->x), static_cast<float>(-this->y), static_cast<float>(-this->z));
}
Tile *tile = Tile::tiles[tileId];
@@ -521,7 +521,7 @@ void Chunk::rebuild()
else
{
// Easy case - nothing already existing for this chunk. Add them all in.
for( int i = 0; i < renderableTileEntities.size(); i++ )
for( size_t i = 0; i < renderableTileEntities.size(); i++ )
{
(*globalRenderableTileEntities)[key].push_back(renderableTileEntities[i]);
}
@@ -680,7 +680,7 @@ void Chunk::rebuild_SPU()
// render chunk is 16 x 16 x 16. We wouldn't have to actually get all of it if the data was ordered differently, but currently
// it is ordered by x then z then y so just getting a small range of y out of it would involve getting the whole thing into
// the cache anyway.
ChunkRebuildData* pOutData = NULL;
ChunkRebuildData* pOutData = nullptr;
g_rebuildDataIn.buildForChunk(&region, level, x0, y0, z0);
Tesselator::Bounds bounds;
@@ -739,9 +739,9 @@ void Chunk::rebuild_SPU()
{
// 4J - get tile from those copied into our local array in earlier optimisation
unsigned char tileId = pOutData->getTile(x,y,z);
if (tileId > 0)
if (tileId > 0 && tileId != 0xff)
{
if (currentLayer == 0 && Tile::tiles[tileId]->isEntityTile())
if (currentLayer == 0 && Tile::tiles[tileId] && Tile::tiles[tileId]->isEntityTile())
{
shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
if (TileEntityRenderDispatcher::instance->hasRenderer(et))
@@ -754,6 +754,7 @@ void Chunk::rebuild_SPU()
{
Tile *tile = Tile::tiles[tileId];
if (!tile) continue;
int renderLayer = tile->getRenderLayer();
if (renderLayer != currentLayer)
@@ -826,7 +827,7 @@ void Chunk::rebuild_SPU()
}
// Now go through the current list. If these are already in the list, then unflag the remove flag. If they aren't, then add
for( int i = 0; i < renderableTileEntities.size(); i++ )
for( size_t i = 0; i < renderableTileEntities.size(); i++ )
{
auto it2 = find( it->second.begin(), it->second.end(), renderableTileEntities[i] );
if( it2 == it->second.end() )
@@ -842,7 +843,7 @@ void Chunk::rebuild_SPU()
else
{
// Easy case - nothing already existing for this chunk. Add them all in.
for( int i = 0; i < renderableTileEntities.size(); i++ )
for( size_t i = 0; i < renderableTileEntities.size(); i++ )
{
(*globalRenderableTileEntities)[key].push_back(renderableTileEntities[i]);
}
@@ -936,17 +937,17 @@ void Chunk::rebuild_SPU()
float Chunk::distanceToSqr(shared_ptr<Entity> player) const
{
float xd = (float) (player->x - xm);
float yd = (float) (player->y - ym);
float zd = (float) (player->z - zm);
float xd = static_cast<float>(player->x - xm);
float yd = static_cast<float>(player->y - ym);
float zd = static_cast<float>(player->z - zm);
return xd * xd + yd * yd + zd * zd;
}
float Chunk::squishedDistanceToSqr(shared_ptr<Entity> player)
{
float xd = (float) (player->x - xm);
float yd = (float) (player->y - ym) * 2;
float zd = (float) (player->z - zm);
float xd = static_cast<float>(player->x - xm);
float yd = static_cast<float>(player->y - ym) * 2;
float zd = static_cast<float>(player->z - zm);
return xd * xd + yd * yd + zd * zd;
}
@@ -981,7 +982,7 @@ void Chunk::reset()
void Chunk::_delete()
{
reset();
level = NULL;
level = nullptr;
}
int Chunk::getList(int layer)

File diff suppressed because it is too large Load Diff

View File

@@ -43,6 +43,7 @@ public:
private:
DWORD m_userIndex; // 4J Added
bool isPrimaryConnection() const;
public:
SavedDataStorage *savedDataStorage;
ClientConnection(Minecraft *minecraft, const wstring& ip, int port);

View File

@@ -1,4 +1,5 @@
#include "stdafx.h"
#include "ClientConstants.h"
const wstring ClientConstants::VERSION_STRING = wstring(L"Minecraft LCE ") + VER_FILEVERSION_STR_W;//+ SharedConstants::VERSION_STRING;
const wstring ClientConstants::VERSION_STRING = wstring(L"Minecraft LCE ") + VER_FILEVERSION_STR_W;//+ SharedConstants::VERSION_STRING;
const wstring ClientConstants::BRANCH_STRING = VER_BRANCHVERSION_STR_W;

View File

@@ -13,6 +13,7 @@ class ClientConstants
// INTERNAL DEVELOPMENT SETTINGS
public:
static const wstring VERSION_STRING;
static const wstring BRANCH_STRING;
static const bool DEADMAU5_CAMERA_CHEATS = false;
};

View File

@@ -10,7 +10,7 @@
ClockTexture::ClockTexture() : StitchedTexture(L"clock", L"clock")
{
rot = rota = 0.0;
m_dataTexture = NULL;
m_dataTexture = nullptr;
m_iPad = XUSER_INDEX_ANY;
}
@@ -27,7 +27,7 @@ void ClockTexture::cycleFrames()
Minecraft *mc = Minecraft::GetInstance();
double rott = 0;
if (m_iPad >= 0 && m_iPad < XUSER_MAX_COUNT && mc->level != NULL && mc->localplayers[m_iPad] != NULL)
if (m_iPad >= 0 && m_iPad < XUSER_MAX_COUNT && mc->level != nullptr && mc->localplayers[m_iPad] != nullptr)
{
float time = mc->localplayers[m_iPad]->level->getTimeOfDay(1);
rott = time;
@@ -55,9 +55,9 @@ void ClockTexture::cycleFrames()
rot += rota;
// 4J Stu - We share data with another texture
if(m_dataTexture != NULL)
if(m_dataTexture != nullptr)
{
int newFrame = (int) ((rot + 1.0) * m_dataTexture->frames->size()) % m_dataTexture->frames->size();
int newFrame = static_cast<int>((rot + 1.0) * m_dataTexture->frames->size()) % m_dataTexture->frames->size();
while (newFrame < 0)
{
newFrame = (newFrame + m_dataTexture->frames->size()) % m_dataTexture->frames->size();
@@ -70,7 +70,7 @@ void ClockTexture::cycleFrames()
}
else
{
int newFrame = (int) ((rot + 1.0) * frames->size()) % frames->size();
int newFrame = static_cast<int>((rot + 1.0) * frames->size()) % frames->size();
while (newFrame < 0)
{
newFrame = (newFrame + frames->size()) % frames->size();
@@ -95,7 +95,7 @@ int ClockTexture::getSourceHeight() const
int ClockTexture::getFrames()
{
if(m_dataTexture == NULL)
if(m_dataTexture == nullptr)
{
return StitchedTexture::getFrames();
}
@@ -107,7 +107,7 @@ int ClockTexture::getFrames()
void ClockTexture::freeFrameTextures()
{
if(m_dataTexture == NULL)
if(m_dataTexture == nullptr)
{
StitchedTexture::freeFrameTextures();
}
@@ -115,5 +115,5 @@ void ClockTexture::freeFrameTextures()
bool ClockTexture::hasOwnData()
{
return m_dataTexture == NULL;
return m_dataTexture == nullptr;
}

View File

@@ -57,7 +57,7 @@ void SoundEngine::updateSoundEffectVolume(float fVal) {}
void SoundEngine::add(const wstring& name, File *file) {}
void SoundEngine::addMusic(const wstring& name, File *file) {}
void SoundEngine::addStreaming(const wstring& name, File *file) {}
char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return NULL; }
char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return nullptr; }
bool SoundEngine::isStreamingWavebankReady() { return true; }
void SoundEngine::playMusicTick() {};
@@ -334,7 +334,7 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a)
bool bListenerPostionSet = false;
for( size_t i = 0; i < MAX_LOCAL_PLAYERS; i++ )
{
if( players[i] != NULL )
if( players[i] != nullptr )
{
m_ListenerA[i].bValid=true;
F32 x,y,z;
@@ -401,7 +401,7 @@ SoundEngine::SoundEngine()
m_iMusicDelay=0;
m_validListenerCount=0;
m_bHeardTrackA=NULL;
m_bHeardTrackA=nullptr;
// Start the streaming music playing some music from the overworld
SetStreamingSounds(eStream_Overworld_Calm1,eStream_Overworld_piano3,
@@ -547,8 +547,8 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
&m_engine,
finalPath,
MA_SOUND_FLAG_ASYNC,
NULL,
NULL,
nullptr,
nullptr,
&s->sound) != MA_SUCCESS)
{
app.DebugPrintf("Failed to initialize sound from file: %s\n", finalPath);
@@ -631,8 +631,8 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
&m_engine,
finalPath,
MA_SOUND_FLAG_ASYNC,
NULL,
NULL,
nullptr,
nullptr,
&s->sound) != MA_SUCCESS)
{
delete s;
@@ -700,7 +700,7 @@ void SoundEngine::playStreaming(const wstring& name, float x, float y , float z,
for(unsigned int i=0;i<MAX_LOCAL_PLAYERS;i++)
{
if(pMinecraft->localplayers[i]!=NULL)
if(pMinecraft->localplayers[i]!=nullptr)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{
@@ -794,7 +794,7 @@ int SoundEngine::getMusicID(int iDomain)
Minecraft *pMinecraft=Minecraft::GetInstance();
// Before the game has started?
if(pMinecraft==NULL)
if(pMinecraft==nullptr)
{
// any track from the overworld
return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max);
@@ -927,8 +927,8 @@ int SoundEngine::OpenStreamThreadProc(void* lpParameter)
&soundEngine->m_engine,
soundEngine->m_szStreamName,
MA_SOUND_FLAG_STREAM,
NULL,
NULL,
nullptr,
nullptr,
&soundEngine->m_musicStream);
if (result != MA_SUCCESS)
@@ -1186,7 +1186,7 @@ void SoundEngine::playMusicUpdate()
if( !m_openStreamThread->isRunning() )
{
delete m_openStreamThread;
m_openStreamThread = NULL;
m_openStreamThread = nullptr;
app.DebugPrintf("OpenStreamThreadProc finished. m_musicStreamActive=%d\n", m_musicStreamActive);
@@ -1243,7 +1243,7 @@ void SoundEngine::playMusicUpdate()
if( !m_openStreamThread->isRunning() )
{
delete m_openStreamThread;
m_openStreamThread = NULL;
m_openStreamThread = nullptr;
m_StreamState = eMusicStreamState_Stop;
}
break;
@@ -1279,14 +1279,14 @@ void SoundEngine::playMusicUpdate()
}
if(GetIsPlayingStreamingGameMusic())
{
//if(m_MusicInfo.pCue!=NULL)
//if(m_MusicInfo.pCue!=nullptr)
{
bool playerInEnd = false;
bool playerInNether=false;
Minecraft *pMinecraft = Minecraft::GetInstance();
for(unsigned int i = 0; i < MAX_LOCAL_PLAYERS; ++i)
{
if(pMinecraft->localplayers[i]!=NULL)
if(pMinecraft->localplayers[i]!=nullptr)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{
@@ -1417,7 +1417,7 @@ void SoundEngine::playMusicUpdate()
for(unsigned int i=0;i<MAX_LOCAL_PLAYERS;i++)
{
if(pMinecraft->localplayers[i]!=NULL)
if(pMinecraft->localplayers[i]!=nullptr)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{

View File

@@ -108,23 +108,23 @@ class SoundEngine : public ConsoleSoundEngine
static const int MAX_SAME_SOUNDS_PLAYING = 8; // 4J added
public:
SoundEngine();
virtual void destroy();
void destroy() override;
#ifdef _DEBUG
void GetSoundName(char *szSoundName,int iSound);
#endif
virtual void play(int iSound, float x, float y, float z, float volume, float pitch);
virtual void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true);
virtual void playUI(int iSound, float volume, float pitch);
virtual void playMusicTick();
virtual void updateMusicVolume(float fVal);
virtual void updateSystemMusicPlaying(bool isPlaying);
virtual void updateSoundEffectVolume(float fVal);
virtual void init(Options *);
virtual void tick(shared_ptr<Mob> *players, float a); // 4J - updated to take array of local players rather than single one
virtual void add(const wstring& name, File *file);
virtual void addMusic(const wstring& name, File *file);
virtual void addStreaming(const wstring& name, File *file);
virtual char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false);
void play(int iSound, float x, float y, float z, float volume, float pitch) override;
void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true) override;
void playUI(int iSound, float volume, float pitch) override;
void playMusicTick() override;
void updateMusicVolume(float fVal) override;
void updateSystemMusicPlaying(bool isPlaying) override;
void updateSoundEffectVolume(float fVal) override;
void init(Options *) override;
void tick(shared_ptr<Mob> *players, float a) override; // 4J - updated to take array of local players rather than single one
void add(const wstring& name, File *file) override;
void addMusic(const wstring& name, File *file) override;
void addStreaming(const wstring& name, File *file) override;
char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false) override;
bool isStreamingWavebankReady(); // 4J Added
int getMusicID(int iDomain);
int getMusicID(const wstring& name);
@@ -138,7 +138,8 @@ private:
#ifdef __PS3__
int initAudioHardware(int iMinSpeakers);
#else
int initAudioHardware(int iMinSpeakers) { return iMinSpeakers;}
int initAudioHardware(int iMinSpeakers) override
{ return iMinSpeakers;}
#endif
int GetRandomishTrack(int iStart,int iEnd);

View File

@@ -112,8 +112,8 @@ extern "C" {
// query get_info to find the exact amount required. yes I know
// this is lame).
//
// If you pass in a non-NULL buffer of the type below, allocation
// will occur from it as described above. Otherwise just pass NULL
// If you pass in a non-nullptr buffer of the type below, allocation
// will occur from it as described above. Otherwise just pass nullptr
// to use malloc()/alloca()
typedef struct
@@ -191,8 +191,8 @@ extern stb_vorbis *stb_vorbis_open_pushdata(
// the first N bytes of the file--you're told if it's not enough, see below)
// on success, returns an stb_vorbis *, does not set error, returns the amount of
// data parsed/consumed on this call in *datablock_memory_consumed_in_bytes;
// on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed
// if returns NULL and *error is VORBIS_need_more_data, then the input block was
// on failure, returns nullptr on error and sets *error, does not change *datablock_memory_consumed
// if returns nullptr and *error is VORBIS_need_more_data, then the input block was
// incomplete and you need to pass in a larger block from the start of the file
extern int stb_vorbis_decode_frame_pushdata(
@@ -219,7 +219,7 @@ extern int stb_vorbis_decode_frame_pushdata(
// without writing state-machiney code to record a partial detection.
//
// The number of channels returned are stored in *channels (which can be
// NULL--it is always the same as the number of channels reported by
// nullptr--it is always the same as the number of channels reported by
// get_info). *output will contain an array of float* buffers, one per
// channel. In other words, (*output)[0][0] contains the first sample from
// the first channel, and (*output)[1][0] contains the first sample from
@@ -269,18 +269,18 @@ extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *chan
extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len,
int *error, const stb_vorbis_alloc *alloc_buffer);
// create an ogg vorbis decoder from an ogg vorbis stream in memory (note
// this must be the entire stream!). on failure, returns NULL and sets *error
// this must be the entire stream!). on failure, returns nullptr and sets *error
#ifndef STB_VORBIS_NO_STDIO
extern stb_vorbis * stb_vorbis_open_filename(const char *filename,
int *error, const stb_vorbis_alloc *alloc_buffer);
// create an ogg vorbis decoder from a filename via fopen(). on failure,
// returns NULL and sets *error (possibly to VORBIS_file_open_failure).
// returns nullptr and sets *error (possibly to VORBIS_file_open_failure).
extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close,
int *error, const stb_vorbis_alloc *alloc_buffer);
// create an ogg vorbis decoder from an open FILE *, looking for a stream at
// the _current_ seek point (ftell). on failure, returns NULL and sets *error.
// the _current_ seek point (ftell). on failure, returns nullptr and sets *error.
// note that stb_vorbis must "own" this stream; if you seek it in between
// calls to stb_vorbis, it will become confused. Moreover, if you attempt to
// perform stb_vorbis_seek_*() operations on this file, it will assume it
@@ -291,7 +291,7 @@ extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_cl
int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len);
// create an ogg vorbis decoder from an open FILE *, looking for a stream at
// the _current_ seek point (ftell); the stream will be of length 'len' bytes.
// on failure, returns NULL and sets *error. note that stb_vorbis must "own"
// on failure, returns nullptr and sets *error. note that stb_vorbis must "own"
// this stream; if you seek it in between calls to stb_vorbis, it will become
// confused.
#endif
@@ -314,7 +314,7 @@ extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f);
extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output);
// decode the next frame and return the number of samples. the number of
// channels returned are stored in *channels (which can be NULL--it is always
// channels returned are stored in *channels (which can be nullptr--it is always
// the same as the number of channels reported by get_info). *output will
// contain an array of float* buffers, one per channel. These outputs will
// be overwritten on the next call to stb_vorbis_get_frame_*.
@@ -588,7 +588,7 @@ enum STBVorbisError
#include <alloca.h>
#endif
#else // STB_VORBIS_NO_CRT
#define NULL 0
#define nullptr 0
#define malloc(s) 0
#define free(s) ((void) 0)
#define realloc(s) 0
@@ -949,11 +949,11 @@ static void *setup_malloc(vorb *f, int sz)
f->setup_memory_required += sz;
if (f->alloc.alloc_buffer) {
void *p = (char *) f->alloc.alloc_buffer + f->setup_offset;
if (f->setup_offset + sz > f->temp_offset) return NULL;
if (f->setup_offset + sz > f->temp_offset) return nullptr;
f->setup_offset += sz;
return p;
}
return sz ? malloc(sz) : NULL;
return sz ? malloc(sz) : nullptr;
}
static void setup_free(vorb *f, void *p)
@@ -966,7 +966,7 @@ static void *setup_temp_malloc(vorb *f, int sz)
{
sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs.
if (f->alloc.alloc_buffer) {
if (f->temp_offset - sz < f->setup_offset) return NULL;
if (f->temp_offset - sz < f->setup_offset) return nullptr;
f->temp_offset -= sz;
return (char *) f->alloc.alloc_buffer + f->temp_offset;
}
@@ -1654,12 +1654,12 @@ static int codebook_decode_scalar_raw(vorb *f, Codebook *c)
int i;
prep_huffman(f);
if (c->codewords == NULL && c->sorted_codewords == NULL)
if (c->codewords == nullptr && c->sorted_codewords == nullptr)
return -1;
// cases to use binary search: sorted_codewords && !c->codewords
// sorted_codewords && c->entries > 8
if (c->entries > 8 ? c->sorted_codewords!=NULL : !c->codewords) {
if (c->entries > 8 ? c->sorted_codewords!=nullptr : !c->codewords) {
// binary search
uint32 code = bit_reverse(f->acc);
int x=0, n=c->sorted_entries, len;
@@ -2629,7 +2629,7 @@ static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype)
// @OPTIMIZE: reduce register pressure by using fewer variables?
int save_point = temp_alloc_save(f);
float *buf2 = (float *) temp_alloc(f, n2 * sizeof(*buf2));
float *u=NULL,*v=NULL;
float *u=nullptr,*v=nullptr;
// twiddle factors
float *A = f->A[blocktype];
@@ -3057,7 +3057,7 @@ static float *get_window(vorb *f, int len)
len <<= 1;
if (len == f->blocksize_0) return f->window[0];
if (len == f->blocksize_1) return f->window[1];
return NULL;
return nullptr;
}
#ifndef STB_VORBIS_NO_DEFER_FLOOR
@@ -3306,7 +3306,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start,
if (map->chan[j].mux == i) {
if (zero_channel[j]) {
do_not_decode[ch] = TRUE;
residue_buffers[ch] = NULL;
residue_buffers[ch] = nullptr;
} else {
do_not_decode[ch] = FALSE;
residue_buffers[ch] = f->channel_buffers[j];
@@ -3351,7 +3351,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start,
if (really_zero_channel[i]) {
memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2);
} else {
do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL);
do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], nullptr);
}
}
#else
@@ -3464,7 +3464,7 @@ static int vorbis_finish_frame(stb_vorbis *f, int len, int left, int right)
if (f->previous_length) {
int i,j, n = f->previous_length;
float *w = get_window(f, n);
if (w == NULL) return 0;
if (w == nullptr) return 0;
for (i=0; i < f->channels; ++i) {
for (j=0; j < n; ++j)
f->channel_buffers[i][left+j] =
@@ -3647,24 +3647,24 @@ static int start_decoder(vorb *f)
//file vendor
len = get32_packet(f);
f->vendor = (char*)setup_malloc(f, sizeof(char) * (len+1));
if (f->vendor == NULL) return error(f, VORBIS_outofmem);
if (f->vendor == nullptr) return error(f, VORBIS_outofmem);
for(i=0; i < len; ++i) {
f->vendor[i] = get8_packet(f);
}
f->vendor[len] = (char)'\0';
//user comments
f->comment_list_length = get32_packet(f);
f->comment_list = NULL;
f->comment_list = nullptr;
if (f->comment_list_length > 0)
{
f->comment_list = (char**) setup_malloc(f, sizeof(char*) * (f->comment_list_length));
if (f->comment_list == NULL) return error(f, VORBIS_outofmem);
if (f->comment_list == nullptr) return error(f, VORBIS_outofmem);
}
for(i=0; i < f->comment_list_length; ++i) {
len = get32_packet(f);
f->comment_list[i] = (char*)setup_malloc(f, sizeof(char) * (len+1));
if (f->comment_list[i] == NULL) return error(f, VORBIS_outofmem);
if (f->comment_list[i] == nullptr) return error(f, VORBIS_outofmem);
for(j=0; j < len; ++j) {
f->comment_list[i][j] = get8_packet(f);
@@ -3710,7 +3710,7 @@ static int start_decoder(vorb *f)
f->codebook_count = get_bits(f,8) + 1;
f->codebooks = (Codebook *) setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count);
if (f->codebooks == NULL) return error(f, VORBIS_outofmem);
if (f->codebooks == nullptr) return error(f, VORBIS_outofmem);
memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count);
for (i=0; i < f->codebook_count; ++i) {
uint32 *values;
@@ -3771,7 +3771,7 @@ static int start_decoder(vorb *f)
f->setup_temp_memory_required = c->entries;
c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries);
if (c->codeword_lengths == NULL) return error(f, VORBIS_outofmem);
if (c->codeword_lengths == nullptr) return error(f, VORBIS_outofmem);
memcpy(c->codeword_lengths, lengths, c->entries);
setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs!
lengths = c->codeword_lengths;
@@ -3791,7 +3791,7 @@ static int start_decoder(vorb *f)
}
c->sorted_entries = sorted_count;
values = NULL;
values = nullptr;
CHECK(f);
if (!c->sparse) {
@@ -3820,11 +3820,11 @@ static int start_decoder(vorb *f)
if (c->sorted_entries) {
// allocate an extra slot for sentinels
c->sorted_codewords = (uint32 *) setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries+1));
if (c->sorted_codewords == NULL) return error(f, VORBIS_outofmem);
if (c->sorted_codewords == nullptr) return error(f, VORBIS_outofmem);
// allocate an extra slot at the front so that c->sorted_values[-1] is defined
// so that we can catch that case without an extra if
c->sorted_values = ( int *) setup_malloc(f, sizeof(*c->sorted_values ) * (c->sorted_entries+1));
if (c->sorted_values == NULL) return error(f, VORBIS_outofmem);
if (c->sorted_values == nullptr) return error(f, VORBIS_outofmem);
++c->sorted_values;
c->sorted_values[-1] = -1;
compute_sorted_huffman(c, lengths, values);
@@ -3834,7 +3834,7 @@ static int start_decoder(vorb *f)
setup_temp_free(f, values, sizeof(*values)*c->sorted_entries);
setup_temp_free(f, c->codewords, sizeof(*c->codewords)*c->sorted_entries);
setup_temp_free(f, lengths, c->entries);
c->codewords = NULL;
c->codewords = nullptr;
}
compute_accelerated_huffman(c);
@@ -3857,7 +3857,7 @@ static int start_decoder(vorb *f)
}
if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup);
mults = (uint16 *) setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values);
if (mults == NULL) return error(f, VORBIS_outofmem);
if (mults == nullptr) return error(f, VORBIS_outofmem);
for (j=0; j < (int) c->lookup_values; ++j) {
int q = get_bits(f, c->value_bits);
if (q == EOP) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_invalid_setup); }
@@ -3874,7 +3874,7 @@ static int start_decoder(vorb *f)
c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions);
} else
c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions);
if (c->multiplicands == NULL) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
if (c->multiplicands == nullptr) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
len = sparse ? c->sorted_entries : c->entries;
for (j=0; j < len; ++j) {
unsigned int z = sparse ? c->sorted_values[j] : j;
@@ -3902,7 +3902,7 @@ static int start_decoder(vorb *f)
float last=0;
CHECK(f);
c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values);
if (c->multiplicands == NULL) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
if (c->multiplicands == nullptr) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
for (j=0; j < (int) c->lookup_values; ++j) {
float val = mults[j] * c->delta_value + c->minimum_value + last;
c->multiplicands[j] = val;
@@ -3931,7 +3931,7 @@ static int start_decoder(vorb *f)
// Floors
f->floor_count = get_bits(f, 6)+1;
f->floor_config = (Floor *) setup_malloc(f, f->floor_count * sizeof(*f->floor_config));
if (f->floor_config == NULL) return error(f, VORBIS_outofmem);
if (f->floor_config == nullptr) return error(f, VORBIS_outofmem);
for (i=0; i < f->floor_count; ++i) {
f->floor_types[i] = get_bits(f, 16);
if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup);
@@ -4007,7 +4007,7 @@ static int start_decoder(vorb *f)
// Residue
f->residue_count = get_bits(f, 6)+1;
f->residue_config = (Residue *) setup_malloc(f, f->residue_count * sizeof(f->residue_config[0]));
if (f->residue_config == NULL) return error(f, VORBIS_outofmem);
if (f->residue_config == nullptr) return error(f, VORBIS_outofmem);
memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0]));
for (i=0; i < f->residue_count; ++i) {
uint8 residue_cascade[64];
@@ -4029,7 +4029,7 @@ static int start_decoder(vorb *f)
residue_cascade[j] = high_bits*8 + low_bits;
}
r->residue_books = (short (*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications);
if (r->residue_books == NULL) return error(f, VORBIS_outofmem);
if (r->residue_books == nullptr) return error(f, VORBIS_outofmem);
for (j=0; j < r->classifications; ++j) {
for (k=0; k < 8; ++k) {
if (residue_cascade[j] & (1 << k)) {
@@ -4049,7 +4049,7 @@ static int start_decoder(vorb *f)
int classwords = f->codebooks[r->classbook].dimensions;
int temp = j;
r->classdata[j] = (uint8 *) setup_malloc(f, sizeof(r->classdata[j][0]) * classwords);
if (r->classdata[j] == NULL) return error(f, VORBIS_outofmem);
if (r->classdata[j] == nullptr) return error(f, VORBIS_outofmem);
for (k=classwords-1; k >= 0; --k) {
r->classdata[j][k] = temp % r->classifications;
temp /= r->classifications;
@@ -4059,14 +4059,14 @@ static int start_decoder(vorb *f)
f->mapping_count = get_bits(f,6)+1;
f->mapping = (Mapping *) setup_malloc(f, f->mapping_count * sizeof(*f->mapping));
if (f->mapping == NULL) return error(f, VORBIS_outofmem);
if (f->mapping == nullptr) return error(f, VORBIS_outofmem);
memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping));
for (i=0; i < f->mapping_count; ++i) {
Mapping *m = f->mapping + i;
int mapping_type = get_bits(f,16);
if (mapping_type != 0) return error(f, VORBIS_invalid_setup);
m->chan = (MappingChannel *) setup_malloc(f, f->channels * sizeof(*m->chan));
if (m->chan == NULL) return error(f, VORBIS_outofmem);
if (m->chan == nullptr) return error(f, VORBIS_outofmem);
if (get_bits(f,1))
m->submaps = get_bits(f,4)+1;
else
@@ -4128,11 +4128,11 @@ static int start_decoder(vorb *f)
f->channel_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1);
f->previous_window[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2);
f->finalY[i] = (int16 *) setup_malloc(f, sizeof(int16) * longest_floorlist);
if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return error(f, VORBIS_outofmem);
if (f->channel_buffers[i] == nullptr || f->previous_window[i] == nullptr || f->finalY[i] == nullptr) return error(f, VORBIS_outofmem);
memset(f->channel_buffers[i], 0, sizeof(float) * f->blocksize_1);
#ifdef STB_VORBIS_NO_DEFER_FLOOR
f->floor_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2);
if (f->floor_buffers[i] == NULL) return error(f, VORBIS_outofmem);
if (f->floor_buffers[i] == nullptr) return error(f, VORBIS_outofmem);
#endif
}
@@ -4232,7 +4232,7 @@ static void vorbis_deinit(stb_vorbis *p)
setup_free(p, c->codewords);
setup_free(p, c->sorted_codewords);
// c->sorted_values[-1] is the first entry in the array
setup_free(p, c->sorted_values ? c->sorted_values-1 : NULL);
setup_free(p, c->sorted_values ? c->sorted_values-1 : nullptr);
}
setup_free(p, p->codebooks);
}
@@ -4266,14 +4266,14 @@ static void vorbis_deinit(stb_vorbis *p)
void stb_vorbis_close(stb_vorbis *p)
{
if (p == NULL) return;
if (p == nullptr) return;
vorbis_deinit(p);
setup_free(p,p);
}
static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z)
{
memset(p, 0, sizeof(*p)); // NULL out all malloc'd pointers to start
memset(p, 0, sizeof(*p)); // nullptr out all malloc'd pointers to start
if (z) {
p->alloc = *z;
p->alloc.alloc_buffer_length_in_bytes &= ~7;
@@ -4281,12 +4281,12 @@ static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z)
}
p->eof = 0;
p->error = VORBIS__no_error;
p->stream = NULL;
p->codebooks = NULL;
p->stream = nullptr;
p->codebooks = nullptr;
p->page_crc_tests = -1;
#ifndef STB_VORBIS_NO_STDIO
p->close_on_free = FALSE;
p->f = NULL;
p->f = nullptr;
#endif
}
@@ -4509,7 +4509,7 @@ int stb_vorbis_decode_frame_pushdata(
stb_vorbis *stb_vorbis_open_pushdata(
const unsigned char *data, int data_len, // the memory available for decoding
int *data_used, // only defined if result is not NULL
int *data_used, // only defined if result is not nullptr
int *error, const stb_vorbis_alloc *alloc)
{
stb_vorbis *f, p;
@@ -4523,7 +4523,7 @@ stb_vorbis *stb_vorbis_open_pushdata(
else
*error = p.error;
vorbis_deinit(&p);
return NULL;
return nullptr;
}
f = vorbis_alloc(&p);
if (f) {
@@ -4533,7 +4533,7 @@ stb_vorbis *stb_vorbis_open_pushdata(
return f;
} else {
vorbis_deinit(&p);
return NULL;
return nullptr;
}
}
#endif // STB_VORBIS_NO_PUSHDATA_API
@@ -4680,7 +4680,7 @@ static int go_to_page_before(stb_vorbis *f, unsigned int limit_offset)
set_file_offset(f, previous_safe);
while (vorbis_find_page(f, &end, NULL)) {
while (vorbis_find_page(f, &end, nullptr)) {
if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset)
return 1;
set_file_offset(f, end);
@@ -4770,7 +4770,7 @@ static int seek_to_sample_coarse(stb_vorbis *f, uint32 sample_number)
set_file_offset(f, left.page_end + (delta / 2) - 32768);
}
if (!vorbis_find_page(f, NULL, NULL)) goto error;
if (!vorbis_find_page(f, nullptr, nullptr)) goto error;
}
for (;;) {
@@ -4920,7 +4920,7 @@ int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number)
if (sample_number != f->current_loc) {
int n;
uint32 frame_start = f->current_loc;
stb_vorbis_get_frame_float(f, &n, NULL);
stb_vorbis_get_frame_float(f, &n, nullptr);
assert(sample_number > frame_start);
assert(f->channel_buffer_start + (int) (sample_number-frame_start) <= f->channel_buffer_end);
f->channel_buffer_start += (sample_number - frame_start);
@@ -5063,7 +5063,7 @@ stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *er
}
if (error) *error = p.error;
vorbis_deinit(&p);
return NULL;
return nullptr;
}
stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc)
@@ -5081,14 +5081,14 @@ stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const st
FILE *f;
#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__)
if (0 != fopen_s(&f, filename, "rb"))
f = NULL;
f = nullptr;
#else
f = fopen(filename, "rb");
#endif
if (f)
return stb_vorbis_open_file(f, TRUE, error, alloc);
if (error) *error = VORBIS_file_open_failure;
return NULL;
return nullptr;
}
#endif // STB_VORBIS_NO_STDIO
@@ -5097,7 +5097,7 @@ stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *err
stb_vorbis *f, p;
if (!data) {
if (error) *error = VORBIS_unexpected_eof;
return NULL;
return nullptr;
}
vorbis_init(&p, alloc);
p.stream = (uint8 *) data;
@@ -5116,7 +5116,7 @@ stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *err
}
if (error) *error = p.error;
vorbis_deinit(&p);
return NULL;
return nullptr;
}
#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
@@ -5255,8 +5255,8 @@ static void convert_samples_short(int buf_c, short **buffer, int b_offset, int d
int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples)
{
float **output = NULL;
int len = stb_vorbis_get_frame_float(f, NULL, &output);
float **output = nullptr;
int len = stb_vorbis_get_frame_float(f, nullptr, &output);
if (len > num_samples) len = num_samples;
if (len)
convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len);
@@ -5294,7 +5294,7 @@ int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buff
float **output;
int len;
if (num_c == 1) return stb_vorbis_get_frame_short(f,num_c,&buffer, num_shorts);
len = stb_vorbis_get_frame_float(f, NULL, &output);
len = stb_vorbis_get_frame_float(f, nullptr, &output);
if (len) {
if (len*num_c > num_shorts) len = num_shorts / num_c;
convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len);
@@ -5316,7 +5316,7 @@ int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short
n += k;
f->channel_buffer_start += k;
if (n == len) break;
if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break;
if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) break;
}
return n;
}
@@ -5333,7 +5333,7 @@ int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, in
n += k;
f->channel_buffer_start += k;
if (n == len) break;
if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break;
if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) break;
}
return n;
}
@@ -5343,8 +5343,8 @@ int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_
{
int data_len, offset, total, limit, error;
short *data;
stb_vorbis *v = stb_vorbis_open_filename(filename, &error, NULL);
if (v == NULL) return -1;
stb_vorbis *v = stb_vorbis_open_filename(filename, &error, nullptr);
if (v == nullptr) return -1;
limit = v->channels * 4096;
*channels = v->channels;
if (sample_rate)
@@ -5352,7 +5352,7 @@ int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_
offset = data_len = 0;
total = limit;
data = (short *) malloc(total * sizeof(*data));
if (data == NULL) {
if (data == nullptr) {
stb_vorbis_close(v);
return -2;
}
@@ -5365,7 +5365,7 @@ int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_
short *data2;
total *= 2;
data2 = (short *) realloc(data, total * sizeof(*data));
if (data2 == NULL) {
if (data2 == nullptr) {
free(data);
stb_vorbis_close(v);
return -2;
@@ -5383,8 +5383,8 @@ int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *samp
{
int data_len, offset, total, limit, error;
short *data;
stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, NULL);
if (v == NULL) return -1;
stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, nullptr);
if (v == nullptr) return -1;
limit = v->channels * 4096;
*channels = v->channels;
if (sample_rate)
@@ -5392,7 +5392,7 @@ int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *samp
offset = data_len = 0;
total = limit;
data = (short *) malloc(total * sizeof(*data));
if (data == NULL) {
if (data == nullptr) {
stb_vorbis_close(v);
return -2;
}
@@ -5405,7 +5405,7 @@ int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *samp
short *data2;
total *= 2;
data2 = (short *) realloc(data, total * sizeof(*data));
if (data2 == NULL) {
if (data2 == nullptr) {
free(data);
stb_vorbis_close(v);
return -2;
@@ -5440,7 +5440,7 @@ int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float
f->channel_buffer_start += k;
if (n == len)
break;
if (!stb_vorbis_get_frame_float(f, NULL, &outputs))
if (!stb_vorbis_get_frame_float(f, nullptr, &outputs))
break;
}
return n;
@@ -5466,7 +5466,7 @@ int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, in
f->channel_buffer_start += k;
if (n == num_samples)
break;
if (!stb_vorbis_get_frame_float(f, NULL, &outputs))
if (!stb_vorbis_get_frame_float(f, nullptr, &outputs))
break;
}
return n;

View File

@@ -1,6 +1,7 @@
#pragma once
#define VER_PRODUCTBUILD 560
#define VER_PRODUCTVERSION_STR_W L"DEV (unknown)"
#define VER_PRODUCTVERSION_STR_W L"DEV (unknown version)"
#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W
#define VER_BRANCHVERSION_STR_W L"UNKNOWN BRANCH"
#define VER_NETWORK VER_PRODUCTBUILD

View File

@@ -325,7 +325,7 @@ void ColourTable::staticCtor()
{
for(unsigned int i = eMinecraftColour_NOT_SET; i < eMinecraftColour_COUNT; ++i)
{
s_colourNamesMap.insert( unordered_map<wstring,eMinecraftColour>::value_type( ColourTableElements[i], (eMinecraftColour)i) );
s_colourNamesMap.insert( unordered_map<wstring,eMinecraftColour>::value_type( ColourTableElements[i], static_cast<eMinecraftColour>(i)) );
}
}
@@ -366,7 +366,7 @@ void ColourTable::setColour(const wstring &colourName, int value)
auto it = s_colourNamesMap.find(colourName);
if(it != s_colourNamesMap.end())
{
m_colourValues[(int)it->second] = value;
m_colourValues[static_cast<int>(it->second)] = value;
}
}
@@ -377,5 +377,5 @@ void ColourTable::setColour(const wstring &colourName, const wstring &value)
unsigned int ColourTable::getColour(eMinecraftColour id)
{
return m_colourValues[(int)id];
return m_colourValues[static_cast<int>(id)];
}

File diff suppressed because it is too large Load Diff

View File

@@ -163,12 +163,12 @@ public:
eXuiAction GetGlobalXuiAction() {return m_eGlobalXuiAction;}
void SetGlobalXuiAction(eXuiAction action) {m_eGlobalXuiAction=action;}
eXuiAction GetXuiAction(int iPad) {return m_eXuiAction[iPad];}
void SetAction(int iPad, eXuiAction action, LPVOID param = NULL);
void SetTMSAction(int iPad, eTMSAction action) {m_eTMSAction[iPad]=action; }
void SetAction(int iPad, eXuiAction action, LPVOID param = nullptr);
void SetTMSAction(int iPad, eTMSAction action) { m_eTMSAction[iPad] = action; }
eTMSAction GetTMSAction(int iPad) {return m_eTMSAction[iPad];}
eXuiServerAction GetXuiServerAction(int iPad) {return m_eXuiServerAction[iPad];}
LPVOID GetXuiServerActionParam(int iPad) {return m_eXuiServerActionParam[iPad];}
void SetXuiServerAction(int iPad, eXuiServerAction action, LPVOID param = NULL) {m_eXuiServerAction[iPad]=action; m_eXuiServerActionParam[iPad] = param;}
void SetXuiServerAction(int iPad, eXuiServerAction action, LPVOID param = nullptr) {m_eXuiServerAction[iPad]=action; m_eXuiServerActionParam[iPad] = param;}
eXuiServerAction GetGlobalXuiServerAction() {return m_eGlobalXuiServerAction;}
void SetGlobalXuiServerAction(eXuiServerAction action) {m_eGlobalXuiServerAction=action;}
@@ -625,7 +625,7 @@ public:
virtual void ReleaseSaveThumbnail()=0;
virtual void GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize)=0;
virtual void ReadBannedList(int iPad, eTMSAction action=(eTMSAction)0, bool bCallback=false)=0;
virtual void ReadBannedList(int iPad, eTMSAction action=static_cast<eTMSAction>(0), bool bCallback=false)=0;
private:
@@ -862,12 +862,12 @@ public:
bool GetBanListRead(int iPad) { return m_bRead_BannedListA[iPad];}
void SetBanListRead(int iPad,bool bVal) { m_bRead_BannedListA[iPad]=bVal;}
void ClearBanList(int iPad) { BannedListA[iPad].pBannedList=NULL;BannedListA[iPad].dwBytes=0;}
void ClearBanList(int iPad) { BannedListA[iPad].pBannedList=nullptr;BannedListA[iPad].dwBytes=0;}
DWORD GetRequiredTexturePackID() {return m_dwRequiredTexturePackID;}
void SetRequiredTexturePackID(DWORD dwID) {m_dwRequiredTexturePackID=dwID;}
virtual void GetFileFromTPD(eTPDFileType eType,PBYTE pbData,DWORD dwBytes,PBYTE *ppbData,DWORD *pdwBytes ) {*ppbData = NULL; *pdwBytes = 0;}
virtual void GetFileFromTPD(eTPDFileType eType,PBYTE pbData,DWORD dwBytes,PBYTE *ppbData,DWORD *pdwBytes ) {*ppbData = nullptr; *pdwBytes = 0;}
//XTITLE_DEPLOYMENT_TYPE getDeploymentType() { return m_titleDeploymentType; }

View File

@@ -8,7 +8,7 @@
DLCAudioFile::DLCAudioFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Audio,path)
{
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
}
@@ -40,7 +40,7 @@ DLCAudioFile::EAudioParameterType DLCAudioFile::getParameterType(const wstring &
{
if(paramName.compare(wchTypeNamesA[i]) == 0)
{
type = (EAudioParameterType)i;
type = static_cast<EAudioParameterType>(i);
break;
}
}
@@ -87,7 +87,7 @@ void DLCAudioFile::addParameter(EAudioType type, EAudioParameterType ptype, cons
{
i++;
}
int iLast=(int)creditValue.find_last_of(L" ",i);
size_t iLast=creditValue.find_last_of(L" ", i);
switch(XGetLanguage())
{
case XC_LANGUAGE_JAPANESE:
@@ -96,7 +96,7 @@ void DLCAudioFile::addParameter(EAudioType type, EAudioParameterType ptype, cons
iLast = maximumChars;
break;
default:
iLast=(int)creditValue.find_last_of(L" ",i);
iLast=creditValue.find_last_of(L" ", i);
break;
}
@@ -133,7 +133,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
if(uiVersion < CURRENT_AUDIO_VERSION_NUM)
{
if(pbData!=NULL) delete [] pbData;
if(pbData!=nullptr) delete [] pbData;
app.DebugPrintf("DLC version of %d is too old to be read\n", uiVersion);
return false;
}
@@ -145,7 +145,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
for(unsigned int i=0;i<uiParameterTypeCount;i++)
{
// Map DLC strings to application strings, then store the DLC index mapping to application index
wstring parameterName((WCHAR *)pParams->wchData);
wstring parameterName(static_cast<WCHAR *>(pParams->wchData));
EAudioParameterType type = getParameterType(parameterName);
if( type != e_AudioParamType_Invalid )
{
@@ -169,7 +169,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
for(unsigned int i=0;i<uiFileCount;i++)
{
EAudioType type = (EAudioType)pFile->dwType;
EAudioType type = static_cast<EAudioType>(pFile->dwType);
// Params
unsigned int uiParameterCount=*(unsigned int *)pbTemp;
pbTemp+=sizeof(int);
@@ -182,7 +182,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
if(it != parameterMapping.end() )
{
addParameter(type,(EAudioParameterType)pParams->dwType,(WCHAR *)pParams->wchData);
addParameter(type,static_cast<EAudioParameterType>(pParams->dwType),(WCHAR *)pParams->wchData);
}
pbTemp+=sizeof(C4JStorage::DLC_FILE_PARAM)+(sizeof(WCHAR)*pParams->dwWchCount);
pParams = (C4JStorage::DLC_FILE_PARAM *)pbTemp;
@@ -198,7 +198,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
return true;
}
int DLCAudioFile::GetCountofType(DLCAudioFile::EAudioType eType)
int DLCAudioFile::GetCountofType(EAudioType eType)
{
return m_parameters[eType].size();
}

View File

@@ -32,11 +32,11 @@ public:
DLCAudioFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
bool processDLCDataFile(PBYTE pbData, DWORD dwLength);
int GetCountofType(DLCAudioFile::EAudioType ptype);
int GetCountofType(EAudioType ptype);
wstring &GetSoundName(int iIndex);
private:
@@ -49,6 +49,6 @@ private:
vector<wstring> m_parameters[e_AudioType_Max];
// use the EAudioType to order these
void addParameter(DLCAudioFile::EAudioType type, DLCAudioFile::EAudioParameterType ptype, const wstring &value);
DLCAudioFile::EAudioParameterType getParameterType(const wstring &paramName);
void addParameter(EAudioType type, EAudioParameterType ptype, const wstring &value);
EAudioParameterType getParameterType(const wstring &paramName);
};

View File

@@ -6,5 +6,5 @@ class DLCCapeFile : public DLCFile
public:
DLCCapeFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
};

View File

@@ -7,12 +7,12 @@
DLCColourTableFile::DLCColourTableFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_ColourTable,path)
{
m_colourTable = NULL;
m_colourTable = nullptr;
}
DLCColourTableFile::~DLCColourTableFile()
{
if(m_colourTable != NULL)
if(m_colourTable != nullptr)
{
app.DebugPrintf("Deleting DLCColourTableFile data\n");
delete m_colourTable;

View File

@@ -10,9 +10,9 @@ private:
public:
DLCColourTableFile(const wstring &path);
~DLCColourTableFile();
~DLCColourTableFile() override;
virtual void addData(PBYTE pbData, DWORD dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
ColourTable *getColourTable() { return m_colourTable; }
ColourTable *getColourTable() const { return m_colourTable; }
};

View File

@@ -12,12 +12,12 @@ public:
DLCFile(DLCManager::EDLCType type, const wstring &path);
virtual ~DLCFile() {}
DLCManager::EDLCType getType() { return m_type; }
DLCManager::EDLCType getType() const { return m_type; }
wstring getPath() { return m_path; }
DWORD getSkinID() { return m_dwSkinId; }
DWORD getSkinID() const { return m_dwSkinId; }
virtual void addData(PBYTE pbData, DWORD dwBytes) {}
virtual PBYTE getData(DWORD &dwBytes) { dwBytes = 0; return NULL; }
virtual PBYTE getData(DWORD &dwBytes) { dwBytes = 0; return nullptr; }
virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value) {}
virtual wstring getParameterAsString(DLCManager::EDLCParameterType type) { return L""; }

View File

@@ -4,7 +4,7 @@
DLCGameRulesFile::DLCGameRulesFile(const wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRules,path)
{
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
}

View File

@@ -10,6 +10,6 @@ private:
public:
DLCGameRulesFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
};

View File

@@ -11,14 +11,14 @@
DLCGameRulesHeader::DLCGameRulesHeader(const wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRulesHeader,path)
{
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
m_hasData = false;
m_grfPath = path.substr(0, path.length() - 4) + L".grf";
lgo = NULL;
lgo = nullptr;
}
void DLCGameRulesHeader::addData(PBYTE pbData, DWORD dwBytes)

View File

@@ -14,29 +14,52 @@ private:
bool m_hasData;
public:
virtual bool requiresTexturePack() {return m_bRequiresTexturePack;}
virtual UINT getRequiredTexturePackId() {return m_requiredTexturePackId;}
virtual wstring getDefaultSaveName() {return m_defaultSaveName;}
virtual LPCWSTR getWorldName() {return m_worldName.c_str();}
virtual LPCWSTR getDisplayName() {return m_displayName.c_str();}
virtual wstring getGrfPath() {return L"GameRules.grf";}
bool requiresTexturePack() override
{return m_bRequiresTexturePack;}
virtual void setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;}
virtual void setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;}
virtual void setDefaultSaveName(const wstring &x) {m_defaultSaveName = x;}
virtual void setWorldName(const wstring & x) {m_worldName = x;}
virtual void setDisplayName(const wstring & x) {m_displayName = x;}
virtual void setGrfPath(const wstring & x) {m_grfPath = x;}
UINT getRequiredTexturePackId() override
{return m_requiredTexturePackId;}
wstring getDefaultSaveName() override
{return m_defaultSaveName;}
LPCWSTR getWorldName() override
{return m_worldName.c_str();}
LPCWSTR getDisplayName() override
{return m_displayName.c_str();}
wstring getGrfPath() override
{return L"GameRules.grf";}
void setRequiresTexturePack(bool x) override
{m_bRequiresTexturePack = x;}
void setRequiredTexturePackId(UINT x) override
{m_requiredTexturePackId = x;}
void setDefaultSaveName(const wstring &x) override
{m_defaultSaveName = x;}
void setWorldName(const wstring & x) override
{m_worldName = x;}
void setDisplayName(const wstring & x) override
{m_displayName = x;}
void setGrfPath(const wstring & x) override
{m_grfPath = x;}
LevelGenerationOptions *lgo;
public:
DLCGameRulesHeader(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
void setGrfData(PBYTE fData, DWORD fSize, StringTable *);
virtual bool ready() { return m_hasData; }
bool ready() override
{ return m_hasData; }
};

View File

@@ -5,7 +5,7 @@
DLCLocalisationFile::DLCLocalisationFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_LocalisationData,path)
{
m_strings = NULL;
m_strings = nullptr;
}
void DLCLocalisationFile::addData(PBYTE pbData, DWORD dwBytes)

View File

@@ -12,7 +12,7 @@ public:
DLCLocalisationFile(const wstring &path);
DLCLocalisationFile(PBYTE pbData, DWORD dwBytes); // when we load in a texture pack details file from TMS++
virtual void addData(PBYTE pbData, DWORD dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
StringTable *getStringTable() { return m_strings; }
};

View File

@@ -6,6 +6,7 @@
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\Minecraft.h"
#include "..\..\TexturePackRepository.h"
#include "Common/UI/UI.h"
const WCHAR *DLCManager::wchTypeNamesA[]=
{
@@ -47,7 +48,7 @@ DLCManager::EDLCParameterType DLCManager::getParameterType(const wstring &paramN
{
if(paramName.compare(wchTypeNamesA[i]) == 0)
{
type = (EDLCParameterType)i;
type = static_cast<EDLCParameterType>(i);
break;
}
}
@@ -70,7 +71,7 @@ DWORD DLCManager::getPackCount(EDLCType type /*= e_DLCType_All*/)
}
else
{
packCount = (DWORD)m_packs.size();
packCount = static_cast<DWORD>(m_packs.size());
}
return packCount;
}
@@ -82,7 +83,7 @@ void DLCManager::addPack(DLCPack *pack)
void DLCManager::removePack(DLCPack *pack)
{
if(pack != NULL)
if(pack != nullptr)
{
auto it = find(m_packs.begin(), m_packs.end(), pack);
if(it != m_packs.end() ) m_packs.erase(it);
@@ -112,7 +113,7 @@ void DLCManager::LanguageChanged(void)
DLCPack *DLCManager::getPack(const wstring &name)
{
DLCPack *pack = NULL;
DLCPack *pack = nullptr;
//DWORD currentIndex = 0;
for( DLCPack * currentPack : m_packs )
{
@@ -130,7 +131,7 @@ DLCPack *DLCManager::getPack(const wstring &name)
#ifdef _XBOX_ONE
DLCPack *DLCManager::getPackFromProductID(const wstring &productID)
{
DLCPack *pack = NULL;
DLCPack *pack = nullptr;
for( DLCPack *currentPack : m_packs )
{
wstring wsName=currentPack->getPurchaseOfferId();
@@ -147,7 +148,7 @@ DLCPack *DLCManager::getPackFromProductID(const wstring &productID)
DLCPack *DLCManager::getPack(DWORD index, EDLCType type /*= e_DLCType_All*/)
{
DLCPack *pack = NULL;
DLCPack *pack = nullptr;
if( type != e_DLCType_All )
{
DWORD currentIndex = 0;
@@ -181,9 +182,9 @@ DWORD DLCManager::getPackIndex(DLCPack *pack, bool &found, EDLCType type /*= e_D
{
DWORD foundIndex = 0;
found = false;
if(pack == NULL)
if(pack == nullptr)
{
app.DebugPrintf("DLCManager: Attempting to find the index for a NULL pack\n");
app.DebugPrintf("DLCManager: Attempting to find the index for a nullptr pack\n");
//__debugbreak();
return foundIndex;
}
@@ -244,7 +245,7 @@ DWORD DLCManager::getPackIndexContainingSkin(const wstring &path, bool &found)
DLCPack *DLCManager::getPackContainingSkin(const wstring &path)
{
DLCPack *foundPack = NULL;
DLCPack *foundPack = nullptr;
for( DLCPack *pack : m_packs )
{
if(pack->getDLCItemsCount(e_DLCType_Skin)>0)
@@ -261,11 +262,11 @@ DLCPack *DLCManager::getPackContainingSkin(const wstring &path)
DLCSkinFile *DLCManager::getSkinFile(const wstring &path)
{
DLCSkinFile *foundSkinfile = NULL;
DLCSkinFile *foundSkinfile = nullptr;
for( DLCPack *pack : m_packs )
{
foundSkinfile=pack->getSkinFile(path);
if(foundSkinfile!=NULL)
if(foundSkinfile!=nullptr)
{
break;
}
@@ -276,14 +277,14 @@ DLCSkinFile *DLCManager::getSkinFile(const wstring &path)
DWORD DLCManager::checkForCorruptDLCAndAlert(bool showMessage /*= true*/)
{
DWORD corruptDLCCount = m_dwUnnamedCorruptDLCCount;
DLCPack *firstCorruptPack = NULL;
DLCPack *firstCorruptPack = nullptr;
for( DLCPack *pack : m_packs )
{
if( pack->IsCorrupt() )
{
++corruptDLCCount;
if(firstCorruptPack == NULL) firstCorruptPack = pack;
if(firstCorruptPack == nullptr) firstCorruptPack = pack;
}
}
@@ -291,13 +292,13 @@ DWORD DLCManager::checkForCorruptDLCAndAlert(bool showMessage /*= true*/)
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
if(corruptDLCCount == 1 && firstCorruptPack != NULL)
if(corruptDLCCount == 1 && firstCorruptPack != nullptr)
{
// pass in the pack format string
WCHAR wchFormat[132];
swprintf(wchFormat, 132, L"%ls\n\n%%ls", firstCorruptPack->getName().c_str());
C4JStorage::EMessageResult result = ui.RequestErrorMessage( IDS_CORRUPT_DLC_TITLE, IDS_CORRUPT_DLC, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL,wchFormat);
C4JStorage::EMessageResult result = ui.RequestErrorMessage( IDS_CORRUPT_DLC_TITLE, IDS_CORRUPT_DLC, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr,wchFormat);
}
else
@@ -330,13 +331,13 @@ bool DLCManager::readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DL
#ifdef _WINDOWS64
string finalPath = StorageManager.GetMountedPath(path.c_str());
if(finalPath.size() == 0) finalPath = path;
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#elif defined(_DURANGO)
wstring finalPath = StorageManager.GetMountedPath(wPath.c_str());
if(finalPath.size() == 0) finalPath = wPath;
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#else
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#endif
if( file == INVALID_HANDLE_VALUE )
{
@@ -347,9 +348,9 @@ bool DLCManager::readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DL
return false;
}
DWORD bytesRead,dwFileSize = GetFileSize(file,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(file,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
// need to treat the file as corrupt, and flag it, so can't call fatal error
@@ -372,7 +373,7 @@ bool DLCManager::readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DL
bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD dwLength, DLCPack *pack)
{
unordered_map<int, DLCManager::EDLCParameterType> parameterMapping;
unordered_map<int, EDLCParameterType> parameterMapping;
unsigned int uiCurrentByte=0;
// File format defined in the DLC_Creator
@@ -391,7 +392,7 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
if(uiVersion < CURRENT_DLC_VERSION_NUM)
{
if(pbData!=NULL) delete [] pbData;
if(pbData!=nullptr) delete [] pbData;
app.DebugPrintf("DLC version of %d is too old to be read\n", uiVersion);
return false;
}
@@ -403,9 +404,9 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
for(unsigned int i=0;i<uiParameterCount;i++)
{
// Map DLC strings to application strings, then store the DLC index mapping to application index
wstring parameterName((WCHAR *)pParams->wchData);
DLCManager::EDLCParameterType type = DLCManager::getParameterType(parameterName);
if( type != DLCManager::e_DLCParamType_Invalid )
wstring parameterName(static_cast<WCHAR *>(pParams->wchData));
EDLCParameterType type = getParameterType(parameterName);
if( type != e_DLCParamType_Invalid )
{
parameterMapping[pParams->dwType] = type;
}
@@ -429,10 +430,10 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
for(unsigned int i=0;i<uiFileCount;i++)
{
DLCManager::EDLCType type = (DLCManager::EDLCType)pFile->dwType;
EDLCType type = static_cast<EDLCType>(pFile->dwType);
DLCFile *dlcFile = NULL;
DLCPack *dlcTexturePack = NULL;
DLCFile *dlcFile = nullptr;
DLCPack *dlcTexturePack = nullptr;
if(type == e_DLCType_TexturePack)
{
@@ -461,8 +462,8 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
}
else
{
if(dlcFile != NULL) dlcFile->addParameter(it->second,(WCHAR *)pParams->wchData);
else if(dlcTexturePack != NULL) dlcTexturePack->addParameter(it->second, (WCHAR *)pParams->wchData);
if(dlcFile != nullptr) dlcFile->addParameter(it->second,(WCHAR *)pParams->wchData);
else if(dlcTexturePack != nullptr) dlcTexturePack->addParameter(it->second, (WCHAR *)pParams->wchData);
}
}
pbTemp+=sizeof(C4JStorage::DLC_FILE_PARAM)+(sizeof(WCHAR)*pParams->dwWchCount);
@@ -470,28 +471,28 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
}
//pbTemp+=ulParameterCount * sizeof(C4JStorage::DLC_FILE_PARAM);
if(dlcTexturePack != NULL)
if(dlcTexturePack != nullptr)
{
DWORD texturePackFilesProcessed = 0;
bool validPack = processDLCDataFile(texturePackFilesProcessed,pbTemp,pFile->uiFileSize,dlcTexturePack);
pack->SetDataPointer(NULL); // If it's a child pack, it doesn't own the data
pack->SetDataPointer(nullptr); // If it's a child pack, it doesn't own the data
if(!validPack || texturePackFilesProcessed == 0)
{
delete dlcTexturePack;
dlcTexturePack = NULL;
dlcTexturePack = nullptr;
}
else
{
pack->addChildPack(dlcTexturePack);
if(dlcTexturePack->getDLCItemsCount(DLCManager::e_DLCType_Texture) > 0)
if(dlcTexturePack->getDLCItemsCount(e_DLCType_Texture) > 0)
{
Minecraft::GetInstance()->skins->addTexturePackFromDLC(dlcTexturePack, dlcTexturePack->GetPackId() );
}
}
++dwFilesProcessed;
}
else if(dlcFile != NULL)
else if(dlcFile != nullptr)
{
// Data
dlcFile->addData(pbTemp,pFile->uiFileSize);
@@ -499,7 +500,7 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
// TODO - 4J Stu Remove the need for this vSkinNames vector, or manage it differently
switch(pFile->dwType)
{
case DLCManager::e_DLCType_Skin:
case e_DLCType_Skin:
app.vSkinNames.push_back((WCHAR *)pFile->wchFile);
break;
}
@@ -514,13 +515,13 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
pFile=(C4JStorage::DLC_FILE_DETAILS *)&pbData[uiCurrentByte];
}
if( pack->getDLCItemsCount(DLCManager::e_DLCType_GameRules) > 0
|| pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader) > 0)
if( pack->getDLCItemsCount(e_DLCType_GameRules) > 0
|| pack->getDLCItemsCount(e_DLCType_GameRulesHeader) > 0)
{
app.m_gameRules.loadGameRules(pack);
}
if(pack->getDLCItemsCount(DLCManager::e_DLCType_Audio) > 0)
if(pack->getDLCItemsCount(e_DLCType_Audio) > 0)
{
//app.m_Audio.loadAudioDetails(pack);
}
@@ -537,22 +538,22 @@ DWORD DLCManager::retrievePackIDFromDLCDataFile(const string &path, DLCPack *pac
#ifdef _WINDOWS64
string finalPath = StorageManager.GetMountedPath(path.c_str());
if(finalPath.size() == 0) finalPath = path;
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#elif defined(_DURANGO)
wstring finalPath = StorageManager.GetMountedPath(wPath.c_str());
if(finalPath.size() == 0) finalPath = wPath;
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#else
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#endif
if( file == INVALID_HANDLE_VALUE )
{
return 0;
}
DWORD bytesRead,dwFileSize = GetFileSize(file,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(file,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
// need to treat the file as corrupt, and flag it, so can't call fatal error
@@ -579,7 +580,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
{
DWORD packId=0;
bool bPackIDSet=false;
unordered_map<int, DLCManager::EDLCParameterType> parameterMapping;
unordered_map<int, EDLCParameterType> parameterMapping;
unsigned int uiCurrentByte=0;
// File format defined in the DLC_Creator
@@ -608,9 +609,9 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
for(unsigned int i=0;i<uiParameterCount;i++)
{
// Map DLC strings to application strings, then store the DLC index mapping to application index
wstring parameterName((WCHAR *)pParams->wchData);
DLCManager::EDLCParameterType type = DLCManager::getParameterType(parameterName);
if( type != DLCManager::e_DLCParamType_Invalid )
wstring parameterName(static_cast<WCHAR *>(pParams->wchData));
EDLCParameterType type = getParameterType(parameterName);
if( type != e_DLCParamType_Invalid )
{
parameterMapping[pParams->dwType] = type;
}
@@ -633,7 +634,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
for(unsigned int i=0;i<uiFileCount;i++)
{
DLCManager::EDLCType type = (DLCManager::EDLCType)pFile->dwType;
EDLCType type = static_cast<EDLCType>(pFile->dwType);
// Params
uiParameterCount=*(unsigned int *)pbTemp;
@@ -649,7 +650,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
{
if(it->second==e_DLCParamType_PackId)
{
wstring wsTemp=(WCHAR *)pParams->wchData;
wstring wsTemp=static_cast<WCHAR *>(pParams->wchData);
std::wstringstream ss;
// 4J Stu - numbered using decimal to make it easier for artists/people to number manually
ss << std::dec << wsTemp.c_str();

View File

@@ -24,14 +24,14 @@ DLCPack::DLCPack(const wstring &name,DWORD dwLicenseMask)
m_isCorrupt = false;
m_packId = 0;
m_packVersion = 0;
m_parentPack = NULL;
m_parentPack = nullptr;
m_dlcMountIndex = -1;
#ifdef _XBOX
m_dlcDeviceID = XCONTENTDEVICE_ANY;
#endif
// This pointer is for all the data used for this pack, so deleting it invalidates ALL of it's children.
m_data = NULL;
m_data = nullptr;
}
#ifdef _XBOX_ONE
@@ -44,11 +44,11 @@ DLCPack::DLCPack(const wstring &name,const wstring &productID,DWORD dwLicenseMas
m_isCorrupt = false;
m_packId = 0;
m_packVersion = 0;
m_parentPack = NULL;
m_parentPack = nullptr;
m_dlcMountIndex = -1;
// This pointer is for all the data used for this pack, so deleting it invalidates ALL of it's children.
m_data = NULL;
m_data = nullptr;
}
#endif
@@ -76,7 +76,7 @@ DLCPack::~DLCPack()
wprintf(L"Deleting data for DLC pack %ls\n", m_packName.c_str());
#endif
// For the same reason, don't delete data pointer for any child pack as it just points to a region within the parent pack that has already been freed
if( m_parentPack == NULL )
if( m_parentPack == nullptr )
{
delete [] m_data;
}
@@ -85,7 +85,7 @@ DLCPack::~DLCPack()
DWORD DLCPack::GetDLCMountIndex()
{
if(m_parentPack != NULL)
if(m_parentPack != nullptr)
{
return m_parentPack->GetDLCMountIndex();
}
@@ -94,7 +94,7 @@ DWORD DLCPack::GetDLCMountIndex()
XCONTENTDEVICEID DLCPack::GetDLCDeviceID()
{
if(m_parentPack != NULL )
if(m_parentPack != nullptr )
{
return m_parentPack->GetDLCDeviceID();
}
@@ -156,7 +156,7 @@ void DLCPack::addParameter(DLCManager::EDLCParameterType type, const wstring &va
m_dataPath = value;
break;
default:
m_parameters[(int)type] = value;
m_parameters[static_cast<int>(type)] = value;
break;
}
}
@@ -187,7 +187,7 @@ bool DLCPack::getParameterAsUInt(DLCManager::EDLCParameterType type, unsigned in
DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path)
{
DLCFile *newFile = NULL;
DLCFile *newFile = nullptr;
switch(type)
{
@@ -243,7 +243,7 @@ DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path)
break;
};
if( newFile != NULL )
if( newFile != nullptr )
{
m_files[newFile->getType()].push_back(newFile);
}
@@ -252,7 +252,7 @@ DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path)
}
// MGH - added this comp func, as the embedded func in find_if was confusing the PS3 compiler
static const wstring *g_pathCmpString = NULL;
static const wstring *g_pathCmpString = nullptr;
static bool pathCmp(DLCFile *val)
{
return (g_pathCmpString->compare(val->getPath()) == 0);
@@ -263,7 +263,7 @@ bool DLCPack::doesPackContainFile(DLCManager::EDLCType type, const wstring &path
bool hasFile = false;
if(type == DLCManager::e_DLCType_All)
{
for(DLCManager::EDLCType currentType = (DLCManager::EDLCType)0; currentType < DLCManager::e_DLCType_Max; currentType = (DLCManager::EDLCType)(currentType + 1))
for(DLCManager::EDLCType currentType = static_cast<DLCManager::EDLCType>(0); currentType < DLCManager::e_DLCType_Max; currentType = static_cast<DLCManager::EDLCType>(currentType + 1))
{
hasFile = doesPackContainFile(currentType,path);
if(hasFile) break;
@@ -284,13 +284,13 @@ bool DLCPack::doesPackContainFile(DLCManager::EDLCType type, const wstring &path
DLCFile *DLCPack::getFile(DLCManager::EDLCType type, DWORD index)
{
DLCFile *file = NULL;
DLCFile *file = nullptr;
if(type == DLCManager::e_DLCType_All)
{
for(DLCManager::EDLCType currentType = (DLCManager::EDLCType)0; currentType < DLCManager::e_DLCType_Max; currentType = (DLCManager::EDLCType)(currentType + 1))
for(DLCManager::EDLCType currentType = static_cast<DLCManager::EDLCType>(0); currentType < DLCManager::e_DLCType_Max; currentType = static_cast<DLCManager::EDLCType>(currentType + 1))
{
file = getFile(currentType,index);
if(file != NULL) break;
if(file != nullptr) break;
}
}
else
@@ -306,13 +306,13 @@ DLCFile *DLCPack::getFile(DLCManager::EDLCType type, DWORD index)
DLCFile *DLCPack::getFile(DLCManager::EDLCType type, const wstring &path)
{
DLCFile *file = NULL;
DLCFile *file = nullptr;
if(type == DLCManager::e_DLCType_All)
{
for(DLCManager::EDLCType currentType = (DLCManager::EDLCType)0; currentType < DLCManager::e_DLCType_Max; currentType = (DLCManager::EDLCType)(currentType + 1))
for(DLCManager::EDLCType currentType = static_cast<DLCManager::EDLCType>(0); currentType < DLCManager::e_DLCType_Max; currentType = static_cast<DLCManager::EDLCType>(currentType + 1))
{
file = getFile(currentType,path);
if(file != NULL) break;
if(file != nullptr) break;
}
}
else
@@ -323,7 +323,7 @@ DLCFile *DLCPack::getFile(DLCManager::EDLCType type, const wstring &path)
if(it == m_files[type].end())
{
// Not found
file = NULL;
file = nullptr;
}
else
{
@@ -346,11 +346,11 @@ DWORD DLCPack::getDLCItemsCount(DLCManager::EDLCType type /*= DLCManager::e_DLCT
case DLCManager::e_DLCType_All:
for(int i = 0; i < DLCManager::e_DLCType_Max; ++i)
{
count += getDLCItemsCount((DLCManager::EDLCType)i);
count += getDLCItemsCount(static_cast<DLCManager::EDLCType>(i));
}
break;
default:
count = (DWORD)m_files[(int)type].size();
count = static_cast<DWORD>(m_files[(int)type].size());
break;
};
return count;
@@ -420,12 +420,12 @@ void DLCPack::UpdateLanguage()
{
// find the language file
DLCManager::e_DLCType_LocalisationData;
DLCFile *file = NULL;
DLCFile *file = nullptr;
if(m_files[DLCManager::e_DLCType_LocalisationData].size() > 0)
{
file = m_files[DLCManager::e_DLCType_LocalisationData][0];
DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc");
DLCLocalisationFile *localisationFile = static_cast<DLCLocalisationFile *>(getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"));
StringTable *strTable = localisationFile->getStringTable();
strTable->ReloadStringTable();
}

View File

@@ -87,8 +87,8 @@ public:
DWORD getSkinCount() { return getDLCItemsCount(DLCManager::e_DLCType_Skin); }
DWORD getSkinIndexAt(const wstring &path, bool &found) { return getFileIndexAt(DLCManager::e_DLCType_Skin, path, found); }
DLCSkinFile *getSkinFile(const wstring &path) { return (DLCSkinFile *)getFile(DLCManager::e_DLCType_Skin, path); }
DLCSkinFile *getSkinFile(DWORD index) { return (DLCSkinFile *)getFile(DLCManager::e_DLCType_Skin, index); }
DLCSkinFile *getSkinFile(const wstring &path) { return static_cast<DLCSkinFile *>(getFile(DLCManager::e_DLCType_Skin, path)); }
DLCSkinFile *getSkinFile(DWORD index) { return static_cast<DLCSkinFile *>(getFile(DLCManager::e_DLCType_Skin, index)); }
bool doesPackContainSkin(const wstring &path) { return doesPackContainFile(DLCManager::e_DLCType_Skin, path); }
bool hasPurchasedFile(DLCManager::EDLCType type, const wstring &path);

View File

@@ -79,7 +79,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
{
i++;
}
int iLast=(int)creditValue.find_last_of(L" ",i);
size_t iLast=creditValue.find_last_of(L" ", i);
switch(XGetLanguage())
{
case XC_LANGUAGE_JAPANESE:
@@ -88,7 +88,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
iLast = maximumChars;
break;
default:
iLast=(int)creditValue.find_last_of(L" ",i);
iLast=creditValue.find_last_of(L" ", i);
break;
}
@@ -178,7 +178,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
int DLCSkinFile::getAdditionalBoxesCount()
{
return (int)m_AdditionalBoxes.size();
return static_cast<int>(m_AdditionalBoxes.size());
}
vector<SKIN_BOX *> *DLCSkinFile::getAdditionalBoxes()
{

View File

@@ -17,11 +17,11 @@ public:
DLCSkinFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value);
void addData(PBYTE pbData, DWORD dwBytes) override;
void addParameter(DLCManager::EDLCParameterType type, const wstring &value) override;
virtual wstring getParameterAsString(DLCManager::EDLCParameterType type);
virtual bool getParameterAsBool(DLCManager::EDLCParameterType type);
wstring getParameterAsString(DLCManager::EDLCParameterType type) override;
bool getParameterAsBool(DLCManager::EDLCParameterType type) override;
vector<SKIN_BOX *> *getAdditionalBoxes();
int getAdditionalBoxesCount();
unsigned int getAnimOverrideBitmask() { return m_uiAnimOverrideBitmask;}

View File

@@ -7,7 +7,7 @@ DLCTextureFile::DLCTextureFile(const wstring &path) : DLCFile(DLCManager::e_DLCT
m_bIsAnim = false;
m_animString = L"";
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
}

View File

@@ -14,11 +14,11 @@ private:
public:
DLCTextureFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value);
void addParameter(DLCManager::EDLCParameterType type, const wstring &value) override;
virtual wstring getParameterAsString(DLCManager::EDLCParameterType type);
virtual bool getParameterAsBool(DLCManager::EDLCParameterType type);
wstring getParameterAsString(DLCManager::EDLCParameterType type) override;
bool getParameterAsBool(DLCManager::EDLCParameterType type) override;
};

View File

@@ -4,14 +4,14 @@
DLCUIDataFile::DLCUIDataFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_UIData,path)
{
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
m_canDeleteData = false;
}
DLCUIDataFile::~DLCUIDataFile()
{
if(m_canDeleteData && m_pbData != NULL)
if(m_canDeleteData && m_pbData != nullptr)
{
app.DebugPrintf("Deleting DLCUIDataFile data\n");
delete [] m_pbData;

View File

@@ -10,11 +10,11 @@ private:
public:
DLCUIDataFile(const wstring &path);
~DLCUIDataFile();
~DLCUIDataFile() override;
using DLCFile::addData;
using DLCFile::addParameter;
virtual void addData(PBYTE pbData, DWORD dwBytes,bool canDeleteData = false);
virtual PBYTE getData(DWORD &dwBytes);
PBYTE getData(DWORD &dwBytes) override;
};

View File

@@ -46,7 +46,7 @@ void AddEnchantmentRuleDefinition::addAttribute(const wstring &attributeName, co
bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item)
{
bool enchanted = false;
if (item != NULL)
if (item != nullptr)
{
// 4J-JEV: Ripped code from enchantmenthelpers
// Maybe we want to add an addEnchantment method to EnchantmentHelpers
@@ -58,7 +58,7 @@ bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item)
{
Enchantment *e = Enchantment::enchantments[m_enchantmentId];
if(e != NULL && e->category->canEnchant(item->getItem()))
if(e != nullptr && e->category->canEnchant(item->getItem()))
{
int level = min(e->getMaxLevel(), m_enchantmentLevel);
item->enchant(e, m_enchantmentLevel);

View File

@@ -41,11 +41,11 @@ void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_AddEnchantment)
{
rule = new AddEnchantmentRuleDefinition();
m_enchantments.push_back((AddEnchantmentRuleDefinition *)rule);
m_enchantments.push_back(static_cast<AddEnchantmentRuleDefinition *>(rule));
}
else
{
@@ -97,10 +97,10 @@ void AddItemRuleDefinition::addAttribute(const wstring &attributeName, const wst
bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, int slotId)
{
bool added = false;
if(Item::items[m_itemId] != NULL)
if(Item::items[m_itemId] != nullptr)
{
int quantity = std::min<int>(m_quantity, Item::items[m_itemId]->getMaxStackSize());
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) );
shared_ptr<ItemInstance> newItem = std::make_shared<ItemInstance>(m_itemId, quantity, m_auxValue);
newItem->set4JData(m_dataTag);
for( auto& it : m_enchantments )
@@ -118,7 +118,7 @@ bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container,
container->setItem( slotId, newItem );
added = true;
}
else if(dynamic_pointer_cast<Inventory>(container) != NULL)
else if(dynamic_pointer_cast<Inventory>(container) != nullptr)
{
added = dynamic_pointer_cast<Inventory>(container)->add(newItem);
}

View File

@@ -13,20 +13,20 @@ ApplySchematicRuleDefinition::ApplySchematicRuleDefinition(LevelGenerationOption
{
m_levelGenOptions = levelGenOptions;
m_location = Vec3::newPermanent(0,0,0);
m_locationBox = NULL;
m_locationBox = nullptr;
m_totalBlocksChanged = 0;
m_totalBlocksChangedLighting = 0;
m_rotation = ConsoleSchematicFile::eSchematicRot_0;
m_completed = false;
m_dimension = 0;
m_schematic = NULL;
m_schematic = nullptr;
}
ApplySchematicRuleDefinition::~ApplySchematicRuleDefinition()
{
app.DebugPrintf("Deleting ApplySchematicRuleDefinition.\n");
if(!m_completed) m_levelGenOptions->releaseSchematicFile(m_schematicName);
m_schematic = NULL;
m_schematic = nullptr;
delete m_location;
}
@@ -72,20 +72,20 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co
else if(attributeName.compare(L"x") == 0)
{
m_location->x = _fromString<int>(attributeValue);
if( ((int)abs(m_location->x))%2 != 0) m_location->x -=1;
if( static_cast<int>(abs(m_location->x))%2 != 0) m_location->x -=1;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter x=%f\n",m_location->x);
}
else if(attributeName.compare(L"y") == 0)
{
m_location->y = _fromString<int>(attributeValue);
if( ((int)abs(m_location->y))%2 != 0) m_location->y -= 1;
if( static_cast<int>(abs(m_location->y))%2 != 0) m_location->y -= 1;
if(m_location->y < 0) m_location->y = 0;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter y=%f\n",m_location->y);
}
else if(attributeName.compare(L"z") == 0)
{
m_location->z = _fromString<int>(attributeValue);
if(((int)abs(m_location->z))%2 != 0) m_location->z -= 1;
if(static_cast<int>(abs(m_location->z))%2 != 0) m_location->z -= 1;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter z=%f\n",m_location->z);
}
else if(attributeName.compare(L"rot") == 0)
@@ -95,7 +95,7 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co
while(degrees < 0) degrees += 360;
while(degrees >= 360) degrees -= 360;
float quad = degrees/90;
degrees = (int)(quad + 0.5f);
degrees = static_cast<int>(quad + 0.5f);
switch(degrees)
{
case 1:
@@ -130,7 +130,7 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co
void ApplySchematicRuleDefinition::updateLocationBox()
{
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_schematic == nullptr) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
m_locationBox = AABB::newPermanent(0,0,0,0,0,0);
@@ -162,9 +162,9 @@ void ApplySchematicRuleDefinition::processSchematic(AABB *chunkBox, LevelChunk *
if(chunk->level->dimension->id != m_dimension) return;
PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition");
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_schematic == nullptr) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_locationBox == NULL) updateLocationBox();
if(m_locationBox == nullptr) updateLocationBox();
if(chunkBox->intersects( m_locationBox ))
{
m_locationBox->y1 = min((double)Level::maxBuildHeight, m_locationBox->y1 );
@@ -189,7 +189,7 @@ void ApplySchematicRuleDefinition::processSchematic(AABB *chunkBox, LevelChunk *
{
m_completed = true;
//m_levelGenOptions->releaseSchematicFile(m_schematicName);
//m_schematic = NULL;
//m_schematic = nullptr;
}
}
PIXEndNamedEvent();
@@ -201,9 +201,9 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve
if(chunk->level->dimension->id != m_dimension) return;
PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition (lighting)");
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_schematic == nullptr) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_locationBox == NULL) updateLocationBox();
if(m_locationBox == nullptr) updateLocationBox();
if(chunkBox->intersects( m_locationBox ))
{
m_locationBox->y1 = min((double)Level::maxBuildHeight, m_locationBox->y1 );
@@ -223,7 +223,7 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve
{
m_completed = true;
//m_levelGenOptions->releaseSchematicFile(m_schematicName);
//m_schematic = NULL;
//m_schematic = nullptr;
}
}
PIXEndNamedEvent();
@@ -231,13 +231,13 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve
bool ApplySchematicRuleDefinition::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1)
{
if( m_locationBox == NULL ) updateLocationBox();
if( m_locationBox == nullptr ) updateLocationBox();
return m_locationBox->intersects(x0,y0,z0,x1,y1,z1);
}
int ApplySchematicRuleDefinition::getMinY()
{
if( m_locationBox == NULL ) updateLocationBox();
if( m_locationBox == nullptr ) updateLocationBox();
return m_locationBox->y0;
}

View File

@@ -77,7 +77,7 @@ void CollectItemRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesIn
bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
{
bool statusChanged = false;
if(item != NULL && item->id == m_itemId && item->getAuxValue() == m_auxValue && item->get4JData() == m_4JDataValue)
if(item != nullptr && item->id == m_itemId && item->getAuxValue() == m_auxValue && item->get4JData() == m_4JDataValue)
{
if(!getComplete(rule))
{
@@ -90,13 +90,21 @@ bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIns
if(quantityCollected >= m_quantity)
{
setComplete(rule, true);
app.DebugPrintf("Completed CollectItemRule with info - itemId:%d, auxValue:%d, quantity:%d, dataTag:%d\n", m_itemId,m_auxValue,m_quantity,m_4JDataValue);
app.DebugPrintf("Completed CollectItemRule with info - itemId:%d, auxValue:%d, quantity:%d, dataTag:%d\n", m_itemId, m_auxValue, m_quantity, m_4JDataValue);
if(rule->getConnection() != NULL)
{
rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId, m_itemId, m_auxValue, this->m_4JDataValue,NULL,0)));
}
}
if (rule->getConnection() != nullptr)
{
rule->getConnection()->send(std::make_shared<UpdateGameRuleProgressPacket>(
getActionType(),
this->m_descriptionId,
m_itemId,
m_auxValue,
this->m_4JDataValue,
nullptr,
static_cast<DWORD>(0)
));
}
}
}
}
return statusChanged;
@@ -106,7 +114,7 @@ wstring CollectItemRuleDefinition::generateXml(shared_ptr<ItemInstance> item)
{
// 4J Stu - This should be kept in sync with the GameRulesDefinition.xsd
wstring xml = L"";
if(item != NULL)
if(item != nullptr)
{
xml = L"<CollectItemRule itemId=\"" + std::to_wstring(item->id) + L"\" quantity=\"SET\" descriptionName=\"OPTIONAL\" promptName=\"OPTIONAL\"";
if(item->getAuxValue() != 0) xml += L" auxValue=\"" + std::to_wstring(item->getAuxValue()) + L"\"";

View File

@@ -36,7 +36,7 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule)
progress += it.second.gr->getGameRuleDefinition()->getProgress(it.second.gr);
}
}
if(rule->getConnection() != NULL)
if(rule->getConnection() != nullptr)
{
PacketData data;
data.goal = goal;
@@ -45,20 +45,20 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule)
int icon = -1;
int auxValue = 0;
if(m_lastRuleStatusChanged != NULL)
if(m_lastRuleStatusChanged != nullptr)
{
icon = m_lastRuleStatusChanged->getIcon();
auxValue = m_lastRuleStatusChanged->getAuxValue();
m_lastRuleStatusChanged = NULL;
m_lastRuleStatusChanged = nullptr;
}
rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId,icon, auxValue, 0,&data,sizeof(PacketData))));
rule->getConnection()->send(std::make_shared<UpdateGameRuleProgressPacket>(getActionType(), this->m_descriptionId, icon, auxValue, 0, &data, sizeof(PacketData)));
}
app.DebugPrintf("Updated CompleteAllRule - Completed %d of %d\n", progress, goal);
}
wstring CompleteAllRuleDefinition::generateDescriptionString(const wstring &description, void *data, int dataLength)
{
PacketData *values = (PacketData *)data;
PacketData *values = static_cast<PacketData *>(data);
wstring newDesc = description;
newDesc = replaceAll(newDesc,L"{*progress*}",std::to_wstring(values->progress));
newDesc = replaceAll(newDesc,L"{*goal*}",std::to_wstring(values->goal));

View File

@@ -6,7 +6,7 @@
CompoundGameRuleDefinition::CompoundGameRuleDefinition()
{
m_lastRuleStatusChanged = NULL;
m_lastRuleStatusChanged = nullptr;
}
CompoundGameRuleDefinition::~CompoundGameRuleDefinition()
@@ -26,7 +26,7 @@ void CompoundGameRuleDefinition::getChildren(vector<GameRuleDefinition *> *child
GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule)
{
rule = new CompleteAllRuleDefinition();
@@ -49,13 +49,13 @@ GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGame
wprintf(L"CompoundGameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
if(rule != NULL) m_children.push_back(rule);
if(rule != nullptr) m_children.push_back(rule);
return rule;
}
void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule)
{
GameRule *newRule = NULL;
GameRule *newRule = nullptr;
int i = 0;
for (auto& it : m_children )
{

View File

@@ -10,7 +10,7 @@
ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0)
{
m_x = m_y = m_z = 0;
boundingBox = NULL;
boundingBox = nullptr;
orientation = Direction::NORTH;
m_dimension = 0;
}
@@ -25,26 +25,26 @@ void ConsoleGenerateStructure::getChildren(vector<GameRuleDefinition *> *childre
GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_GenerateBox)
{
rule = new XboxStructureActionGenerateBox();
m_actions.push_back((XboxStructureActionGenerateBox *)rule);
m_actions.push_back(static_cast<XboxStructureActionGenerateBox *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceBlock)
{
rule = new XboxStructureActionPlaceBlock();
m_actions.push_back((XboxStructureActionPlaceBlock *)rule);
m_actions.push_back(static_cast<XboxStructureActionPlaceBlock *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceContainer)
{
rule = new XboxStructureActionPlaceContainer();
m_actions.push_back((XboxStructureActionPlaceContainer *)rule);
m_actions.push_back(static_cast<XboxStructureActionPlaceContainer *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceSpawner)
{
rule = new XboxStructureActionPlaceSpawner();
m_actions.push_back((XboxStructureActionPlaceSpawner *)rule);
m_actions.push_back(static_cast<XboxStructureActionPlaceSpawner *>(rule));
}
else
{
@@ -112,7 +112,7 @@ void ConsoleGenerateStructure::addAttribute(const wstring &attributeName, const
BoundingBox* ConsoleGenerateStructure::getBoundingBox()
{
if(boundingBox == NULL)
if(boundingBox == nullptr)
{
// Find the max bounds
int maxX, maxY, maxZ;
@@ -139,25 +139,25 @@ bool ConsoleGenerateStructure::postProcess(Level *level, Random *random, Boundin
{
case ConsoleGameRules::eGameRuleType_GenerateBox:
{
XboxStructureActionGenerateBox *genBox = (XboxStructureActionGenerateBox *)action;
XboxStructureActionGenerateBox *genBox = static_cast<XboxStructureActionGenerateBox *>(action);
genBox->generateBoxInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceBlock:
{
XboxStructureActionPlaceBlock *pPlaceBlock = (XboxStructureActionPlaceBlock *)action;
XboxStructureActionPlaceBlock *pPlaceBlock = static_cast<XboxStructureActionPlaceBlock *>(action);
pPlaceBlock->placeBlockInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceContainer:
{
XboxStructureActionPlaceContainer *pPlaceContainer = (XboxStructureActionPlaceContainer *)action;
XboxStructureActionPlaceContainer *pPlaceContainer = static_cast<XboxStructureActionPlaceContainer *>(action);
pPlaceContainer->placeContainerInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceSpawner:
{
XboxStructureActionPlaceSpawner *pPlaceSpawner = (XboxStructureActionPlaceSpawner *)action;
XboxStructureActionPlaceSpawner *pPlaceSpawner = static_cast<XboxStructureActionPlaceSpawner *>(action);
pPlaceSpawner->placeSpawnerInLevel(this,level,chunkBB);
}
break;

View File

@@ -36,7 +36,7 @@ public:
virtual int getMinY();
EStructurePiece GetType() { return (EStructurePiece)0; }
EStructurePiece GetType() { return static_cast<EStructurePiece>(0); }
void addAdditonalSaveData(CompoundTag *tag) {}
void readAdditonalSaveData(CompoundTag *tag) {}
};

View File

@@ -16,18 +16,18 @@ ConsoleSchematicFile::ConsoleSchematicFile()
{
m_xSize = m_ySize = m_zSize = 0;
m_refCount = 1;
m_data.data = NULL;
m_data.data = nullptr;
}
ConsoleSchematicFile::~ConsoleSchematicFile()
{
app.DebugPrintf("Deleting schematic file\n");
if(m_data.data != NULL) delete [] m_data.data;
if(m_data.data != nullptr) delete [] m_data.data;
}
void ConsoleSchematicFile::save(DataOutputStream *dos)
{
if(dos != NULL)
if(dos != nullptr)
{
dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
@@ -52,7 +52,7 @@ void ConsoleSchematicFile::save(DataOutputStream *dos)
void ConsoleSchematicFile::load(DataInputStream *dis)
{
if(dis != NULL)
if(dis != nullptr)
{
// VERSION CHECK //
int version = dis->readInt();
@@ -61,7 +61,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
if (version > XBOX_SCHEMATIC_ORIGINAL_VERSION) // Or later versions
{
compressionType = (Compression::ECompressionTypes)dis->readByte();
compressionType = static_cast<Compression::ECompressionTypes>(dis->readByte());
}
if (version > XBOX_SCHEMATIC_CURRENT_VERSION)
@@ -75,10 +75,10 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
byteArray compressedBuffer(compressedSize);
dis->readFully(compressedBuffer);
if(m_data.data != NULL)
if(m_data.data != nullptr)
{
delete [] m_data.data;
m_data.data = NULL;
delete [] m_data.data;
m_data.data = nullptr;
}
if(compressionType == Compression::eCompressionType_None)
@@ -111,17 +111,17 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
// READ TAGS //
CompoundTag *tag = NbtIo::read(dis);
ListTag<CompoundTag> *tileEntityTags = (ListTag<CompoundTag> *) tag->getList(L"TileEntities");
if (tileEntityTags != NULL)
if (tileEntityTags != nullptr)
{
for (int i = 0; i < tileEntityTags->size(); i++)
{
CompoundTag *teTag = tileEntityTags->get(i);
shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
if(te == NULL)
if(te == nullptr)
{
#ifndef _CONTENT_PACKAGE
app.DebugPrintf("ConsoleSchematicFile has read a NULL tile entity\n");
app.DebugPrintf("ConsoleSchematicFile has read a nullptr tile entity\n");
__debugbreak();
#endif
}
@@ -132,7 +132,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
}
}
ListTag<CompoundTag> *entityTags = (ListTag<CompoundTag> *) tag->getList(L"Entities");
if (entityTags != NULL)
if (entityTags != nullptr)
{
for (int i = 0; i < entityTags->size(); i++)
{
@@ -145,15 +145,15 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
double z = pos->get(2)->data;
if( type == eTYPE_PAINTING || type == eTYPE_ITEM_FRAME )
{
x = ((IntTag *) eTag->get(L"TileX") )->data;
y = ((IntTag *) eTag->get(L"TileY") )->data;
z = ((IntTag *) eTag->get(L"TileZ") )->data;
}
{
x = static_cast<IntTag *>(eTag->get(L"TileX"))->data;
y = static_cast<IntTag *>(eTag->get(L"TileY"))->data;
z = static_cast<IntTag *>(eTag->get(L"TileZ"))->data;
}
#ifdef _DEBUG
//app.DebugPrintf(1,"Loaded entity type %d at (%f,%f,%f)\n",(int)type,x,y,z);
#endif
m_entities.push_back( pair<Vec3 *, CompoundTag *>(Vec3::newPermanent(x,y,z),(CompoundTag *)eTag->copy()));
m_entities.push_back( pair<Vec3 *, CompoundTag *>(Vec3::newPermanent(x,y,z),static_cast<CompoundTag *>(eTag->copy())));
}
}
delete tag;
@@ -178,7 +178,7 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
tag->put(L"Entities", entityTags);
for (auto& it : m_entities )
entityTags->add( (CompoundTag *)(it).second->copy() );
entityTags->add( static_cast<CompoundTag *>((it).second->copy()) );
NbtIo::write(tag,dos);
delete tag;
@@ -186,15 +186,15 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
int64_t ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
{
int xStart = static_cast<int>(std::fmax<double>(destinationBox->x0, (double)chunk->x*16));
int xEnd = static_cast<int>(std::fmin<double>(destinationBox->x1, (double)((xStart >> 4) << 4) + 16));
int xStart = static_cast<int>(std::fmax<double>(destinationBox->x0, static_cast<double>(chunk->x)*16));
int xEnd = static_cast<int>(std::fmin<double>(destinationBox->x1, static_cast<double>((xStart >> 4) << 4) + 16));
int yStart = destinationBox->y0;
int yEnd = destinationBox->y1;
if(yEnd > Level::maxBuildHeight) yEnd = Level::maxBuildHeight;
int zStart = static_cast<int>(std::fmax<double>(destinationBox->z0, (double)chunk->z * 16));
int zEnd = static_cast<int>(std::fmin<double>(destinationBox->z1, (double)((zStart >> 4) << 4) + 16));
int zStart = static_cast<int>(std::fmax<double>(destinationBox->z0, static_cast<double>(chunk->z) * 16));
int zEnd = static_cast<int>(std::fmin<double>(destinationBox->z1, static_cast<double>((zStart >> 4) << 4) + 16));
#ifdef _DEBUG
app.DebugPrintf("Range is (%d,%d,%d) to (%d,%d,%d)\n",xStart,yStart,zStart,xEnd-1,yEnd-1,zEnd-1);
@@ -442,10 +442,10 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
Vec3 *pos = Vec3::newTemp(targetX,targetY,targetZ);
if( chunkBox->containsIncludingLowerBound(pos) )
{
shared_ptr<TileEntity> teCopy = chunk->getTileEntity( (int)targetX & 15, (int)targetY & 15, (int)targetZ & 15 );
shared_ptr<TileEntity> teCopy = chunk->getTileEntity( static_cast<int>(targetX) & 15, static_cast<int>(targetY) & 15, static_cast<int>(targetZ) & 15 );
if ( teCopy != NULL )
{
if ( teCopy != nullptr )
{
CompoundTag *teData = new CompoundTag();
te->save(teData);
@@ -493,7 +493,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
}
CompoundTag *eTag = it->second;
shared_ptr<Entity> e = EntityIO::loadStatic(eTag, NULL);
shared_ptr<Entity> e = EntityIO::loadStatic(eTag, nullptr);
if( e->GetType() == eTYPE_PAINTING )
{
@@ -582,18 +582,18 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
app.DebugPrintf("Generating schematic file for area (%d,%d,%d) to (%d,%d,%d), %dx%dx%d\n",xStart,yStart,zStart,xEnd,yEnd,zEnd,xSize,ySize,zSize);
if(dos != NULL) dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
if(dos != nullptr) dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
if(dos != NULL) dos->writeByte(compressionType);
if(dos != nullptr) dos->writeByte(compressionType);
//Write xSize
if(dos != NULL) dos->writeInt(xSize);
if(dos != nullptr) dos->writeInt(xSize);
//Write ySize
if(dos != NULL) dos->writeInt(ySize);
if(dos != nullptr) dos->writeInt(ySize);
//Write zSize
if(dos != NULL) dos->writeInt(zSize);
if(dos != nullptr) dos->writeInt(zSize);
//byteArray rawBuffer = level->getBlocksAndData(xStart, yStart, zStart, xSize, ySize, zSize, false);
int xRowSize = ySize * zSize;
@@ -660,8 +660,8 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
delete [] result.data;
byteArray buffer = byteArray(ucTemp,inputSize);
if(dos != NULL) dos->writeInt(inputSize);
if(dos != NULL) dos->write(buffer);
if(dos != nullptr) dos->writeInt(inputSize);
if(dos != nullptr) dos->write(buffer);
delete [] buffer.data;
CompoundTag tag;
@@ -725,10 +725,10 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
pos->get(2)->data -= zStart;
if( e->instanceof(eTYPE_HANGING_ENTITY) )
{
((IntTag *) eTag->get(L"TileX") )->data -= xStart;
((IntTag *) eTag->get(L"TileY") )->data -= yStart;
((IntTag *) eTag->get(L"TileZ") )->data -= zStart;
{
static_cast<IntTag *>(eTag->get(L"TileX"))->data -= xStart;
static_cast<IntTag *>(eTag->get(L"TileY"))->data -= yStart;
static_cast<IntTag *>(eTag->get(L"TileZ"))->data -= zStart;
}
entitiesTag->add(eTag);
@@ -738,7 +738,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
tag.put(L"Entities", entitiesTag);
if(dos != NULL) NbtIo::write(&tag,dos);
if(dos != nullptr) NbtIo::write(&tag,dos);
}
void ConsoleSchematicFile::getBlocksAndData(LevelChunk *chunk, byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP)

View File

@@ -40,7 +40,7 @@ public:
stringValueMapType m_parameters; // These are the members of this rule that maintain it's state
public:
GameRule(GameRuleDefinition *definition, Connection *connection = NULL);
GameRule(GameRuleDefinition *definition, Connection *connection = nullptr);
virtual ~GameRule();
Connection *getConnection() { return m_connection; }

View File

@@ -50,7 +50,7 @@ GameRuleDefinition *GameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
return NULL;
return nullptr;
}
void GameRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)

View File

@@ -61,6 +61,6 @@ public:
// Static functions
static GameRulesInstance *generateNewGameRulesInstance(GameRulesInstance::EGameRulesInstanceType type, LevelRuleset *rules, Connection *connection);
static wstring generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const wstring &description, void *data = NULL, int dataLength = 0);
static wstring generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const wstring &description, void *data = nullptr, int dataLength = 0);
};

View File

@@ -85,24 +85,24 @@ const WCHAR *GameRuleManager::wchAttrNameA[] =
GameRuleManager::GameRuleManager()
{
m_currentGameRuleDefinitions = NULL;
m_currentLevelGenerationOptions = NULL;
m_currentGameRuleDefinitions = nullptr;
m_currentLevelGenerationOptions = nullptr;
}
void GameRuleManager::loadGameRules(DLCPack *pack)
{
StringTable *strings = NULL;
StringTable *strings = nullptr;
if(pack->doesPackContainFile(DLCManager::e_DLCType_LocalisationData,L"languages.loc"))
{
DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)pack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc");
DLCLocalisationFile *localisationFile = static_cast<DLCLocalisationFile *>(pack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"));
strings = localisationFile->getStringTable();
}
int gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for(int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader *dlcHeader = (DLCGameRulesHeader *)pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
DLCGameRulesHeader *dlcHeader = static_cast<DLCGameRulesHeader *>(pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
DWORD dSize;
byte *dData = dlcHeader->getData(dSize);
@@ -120,7 +120,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRules);
for (int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesFile *dlcFile = (DLCGameRulesFile *)pack->getFile(DLCManager::e_DLCType_GameRules, i);
DLCGameRulesFile *dlcFile = static_cast<DLCGameRulesFile *>(pack->getFile(DLCManager::e_DLCType_GameRules, i));
DWORD dSize;
byte *dData = dlcFile->getData(dSize);
@@ -182,7 +182,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
compr_content(new BYTE[compr_len], compr_len);
dis.read(compr_content);
Compression::getCompression()->SetDecompressionType( (Compression::ECompressionTypes)compression_type );
Compression::getCompression()->SetDecompressionType( static_cast<Compression::ECompressionTypes>(compression_type) );
Compression::getCompression()->DecompressLZXRLE( content.data, &content.length,
compr_content.data, compr_content.length);
Compression::getCompression()->SetDecompressionType( SAVE_FILE_PLATFORM_LOCAL );
@@ -237,11 +237,11 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
// 4J-JEV: Reverse of loadGameRules.
void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
{
if (m_currentGameRuleDefinitions == NULL &&
m_currentLevelGenerationOptions == NULL)
if (m_currentGameRuleDefinitions == nullptr &&
m_currentLevelGenerationOptions == nullptr)
{
app.DebugPrintf("GameRuleManager:: Nothing here to save.");
*dOut = NULL;
*dOut = nullptr;
*dSize = 0;
return;
}
@@ -268,7 +268,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
ByteArrayOutputStream compr_baos;
DataOutputStream compr_dos(&compr_baos);
if (m_currentGameRuleDefinitions == NULL)
if (m_currentGameRuleDefinitions == nullptr)
{
compr_dos.writeInt( 0 ); // numStrings for StringTable
compr_dos.writeInt( version_number );
@@ -282,9 +282,9 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
{
StringTable *st = m_currentGameRuleDefinitions->getStringTable();
if (st == NULL)
if (st == nullptr)
{
app.DebugPrintf("GameRuleManager::saveGameRules: StringTable == NULL!");
app.DebugPrintf("GameRuleManager::saveGameRules: StringTable == nullptr!");
}
else
{
@@ -322,7 +322,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
*dSize = baos.buf.length;
*dOut = baos.buf.data;
baos.buf.data = NULL;
baos.buf.data = nullptr;
dos.close(); baos.close();
}
@@ -399,8 +399,8 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
for(int i = 0; i < 8; ++i) dis.readBoolean();
}
ByteArrayInputStream *contentBais = NULL;
DataInputStream *contentDis = NULL;
ByteArrayInputStream *contentBais = nullptr;
DataInputStream *contentDis = nullptr;
if(compressionType == Compression::eCompressionType_None)
{
@@ -469,13 +469,13 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
tagsAndAtts.push_back( contentDis->readUTF() );
unordered_map<int, ConsoleGameRules::EGameRuleType> tagIdMap;
for(int type = (int)ConsoleGameRules::eGameRuleType_Root; type < (int)ConsoleGameRules::eGameRuleType_Count; ++type)
for(int type = (int)ConsoleGameRules::eGameRuleType_Root; type < static_cast<int>(ConsoleGameRules::eGameRuleType_Count); ++type)
{
for(UINT i = 0; i < numStrings; ++i)
{
if(tagsAndAtts[i].compare(wchTagNameA[type]) == 0)
{
tagIdMap.insert( unordered_map<int, ConsoleGameRules::EGameRuleType>::value_type(i, (ConsoleGameRules::EGameRuleType)type) );
tagIdMap.insert( unordered_map<int, ConsoleGameRules::EGameRuleType>::value_type(i, static_cast<ConsoleGameRules::EGameRuleType>(type)) );
break;
}
}
@@ -521,7 +521,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
auto it = tagIdMap.find(tagId);
if(it != tagIdMap.end()) tagVal = it->second;
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(tagVal == ConsoleGameRules::eGameRuleType_LevelGenerationOptions)
{
@@ -548,14 +548,14 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
{
// Not default
contentDis->close();
if(contentBais != NULL) delete contentBais;
if(contentBais != nullptr) delete contentBais;
delete contentDis;
}
dis.close();
bais.reset();
//if(!levelGenAdded) { delete levelGenerator; levelGenerator = NULL; }
//if(!levelGenAdded) { delete levelGenerator; levelGenerator = nullptr; }
if(!gameRulesAdded) delete gameRules;
return true;
@@ -583,7 +583,7 @@ void GameRuleManager::readAttributes(DataInputStream *dis, vector<wstring> *tags
int attID = dis->readInt();
wstring value = dis->readUTF();
if(rule != NULL) rule->addAttribute(tagsAndAtts->at(attID),value);
if(rule != nullptr) rule->addAttribute(tagsAndAtts->at(attID),value);
}
}
@@ -597,8 +597,8 @@ void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAn
auto it = tagIdMap->find(tagId);
if(it != tagIdMap->end()) tagVal = it->second;
GameRuleDefinition *childRule = NULL;
if(rule != NULL) childRule = rule->addChild(tagVal);
GameRuleDefinition *childRule = nullptr;
if(rule != nullptr) childRule = rule->addChild(tagVal);
readAttributes(dis,tagsAndAtts,childRule);
readChildren(dis,tagsAndAtts,tagIdMap,childRule);
@@ -607,7 +607,7 @@ void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAn
void GameRuleManager::processSchematics(LevelChunk *levelChunk)
{
if(getLevelGenerationOptions() != NULL)
if(getLevelGenerationOptions() != nullptr)
{
LevelGenerationOptions *levelGenOptions = getLevelGenerationOptions();
levelGenOptions->processSchematics(levelChunk);
@@ -616,7 +616,7 @@ void GameRuleManager::processSchematics(LevelChunk *levelChunk)
void GameRuleManager::processSchematicsLighting(LevelChunk *levelChunk)
{
if(getLevelGenerationOptions() != NULL)
if(getLevelGenerationOptions() != nullptr)
{
LevelGenerationOptions *levelGenOptions = getLevelGenerationOptions();
levelGenOptions->processSchematicsLighting(levelChunk);
@@ -701,21 +701,21 @@ void GameRuleManager::setLevelGenerationOptions(LevelGenerationOptions *levelGen
{
unloadCurrentGameRules();
m_currentGameRuleDefinitions = NULL;
m_currentGameRuleDefinitions = nullptr;
m_currentLevelGenerationOptions = levelGen;
if(m_currentLevelGenerationOptions != NULL && m_currentLevelGenerationOptions->requiresGameRules() )
if(m_currentLevelGenerationOptions != nullptr && m_currentLevelGenerationOptions->requiresGameRules() )
{
m_currentGameRuleDefinitions = m_currentLevelGenerationOptions->getRequiredGameRules();
}
if(m_currentLevelGenerationOptions != NULL)
if(m_currentLevelGenerationOptions != nullptr)
m_currentLevelGenerationOptions->reset_start();
}
LPCWSTR GameRuleManager::GetGameRulesString(const wstring &key)
{
if(m_currentGameRuleDefinitions != NULL && !key.empty() )
if(m_currentGameRuleDefinitions != nullptr && !key.empty() )
{
return m_currentGameRuleDefinitions->getString(key);
}
@@ -739,9 +739,9 @@ LEVEL_GEN_ID GameRuleManager::addLevelGenerationOptions(LevelGenerationOptions *
void GameRuleManager::unloadCurrentGameRules()
{
if (m_currentLevelGenerationOptions != NULL)
if (m_currentLevelGenerationOptions != nullptr)
{
if (m_currentGameRuleDefinitions != NULL
if (m_currentGameRuleDefinitions != nullptr
&& m_currentLevelGenerationOptions->isFromSave())
m_levelRules.removeLevelRule( m_currentGameRuleDefinitions );
@@ -757,6 +757,6 @@ void GameRuleManager::unloadCurrentGameRules()
}
}
m_currentGameRuleDefinitions = NULL;
m_currentLevelGenerationOptions = NULL;
m_currentGameRuleDefinitions = nullptr;
m_currentLevelGenerationOptions = nullptr;
}

View File

@@ -44,8 +44,8 @@ bool JustGrSource::ready() { return true; }
LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
{
m_spawnPos = NULL;
m_stringTable = NULL;
m_spawnPos = nullptr;
m_stringTable = nullptr;
m_hasLoadedData = false;
@@ -56,7 +56,7 @@ LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
m_minY = INT_MAX;
m_bRequiresGameRules = false;
m_pbBaseSaveData = NULL;
m_pbBaseSaveData = nullptr;
m_dwBaseSaveSize = 0;
m_parentDLCPack = parentPack;
@@ -66,7 +66,7 @@ LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
LevelGenerationOptions::~LevelGenerationOptions()
{
clearSchematics();
if(m_spawnPos != NULL) delete m_spawnPos;
if(m_spawnPos != nullptr) delete m_spawnPos;
for (auto& it : m_schematicRules )
{
delete it;
@@ -141,26 +141,26 @@ void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_ApplySchematic)
{
rule = new ApplySchematicRuleDefinition(this);
m_schematicRules.push_back((ApplySchematicRuleDefinition *)rule);
m_schematicRules.push_back(static_cast<ApplySchematicRuleDefinition *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_GenerateStructure)
{
rule = new ConsoleGenerateStructure();
m_structureRules.push_back((ConsoleGenerateStructure *)rule);
m_structureRules.push_back(static_cast<ConsoleGenerateStructure *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_BiomeOverride)
{
rule = new BiomeOverride();
m_biomeOverrides.push_back((BiomeOverride *)rule);
m_biomeOverrides.push_back(static_cast<BiomeOverride *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_StartFeature)
{
rule = new StartFeature();
m_features.push_back((StartFeature *)rule);
m_features.push_back(static_cast<StartFeature *>(rule));
}
else
{
@@ -180,21 +180,21 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws
}
else if(attributeName.compare(L"spawnX") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnX=%d\n",value);
}
else if(attributeName.compare(L"spawnY") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnY=%d\n",value);
}
else if(attributeName.compare(L"spawnZ") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnZ=%d\n",value);
@@ -268,7 +268,7 @@ void LevelGenerationOptions::processSchematics(LevelChunk *chunk)
if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15))
{
BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15);
structureStart->postProcess(chunk->level, NULL, bb);
structureStart->postProcess(chunk->level, nullptr, bb);
delete bb;
}
}
@@ -353,7 +353,7 @@ ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &f
return it->second;
}
ConsoleSchematicFile *schematic = NULL;
ConsoleSchematicFile *schematic = nullptr;
byteArray data(pbData,dwLen);
ByteArrayInputStream bais(data);
DataInputStream dis(&bais);
@@ -366,7 +366,7 @@ ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &f
ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &filename)
{
ConsoleSchematicFile *schematic = NULL;
ConsoleSchematicFile *schematic = nullptr;
// If we have already loaded this, just return
auto it = m_schematics.find(filename);
if(it != m_schematics.end())
@@ -399,7 +399,7 @@ void LevelGenerationOptions::loadStringTable(StringTable *table)
LPCWSTR LevelGenerationOptions::getString(const wstring &key)
{
if(m_stringTable == NULL)
if(m_stringTable == nullptr)
{
return L"";
}
@@ -456,7 +456,7 @@ unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfin
void LevelGenerationOptions::loadBaseSaveData()
{
int mountIndex = -1;
if(m_parentDLCPack != NULL) mountIndex = m_parentDLCPack->GetDLCMountIndex();
if(m_parentDLCPack != nullptr) mountIndex = m_parentDLCPack->GetDLCMountIndex();
if(mountIndex > -1)
{
@@ -485,7 +485,7 @@ void LevelGenerationOptions::loadBaseSaveData()
int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask)
{
LevelGenerationOptions *lgo = (LevelGenerationOptions *)pParam;
LevelGenerationOptions *lgo = static_cast<LevelGenerationOptions *>(pParam);
lgo->m_bLoadingData = false;
if(dwErr!=ERROR_SUCCESS)
{
@@ -499,7 +499,7 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
int gameRulesCount = lgo->m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for(int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader *dlcFile = (DLCGameRulesHeader *) lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
DLCGameRulesHeader *dlcFile = static_cast<DLCGameRulesHeader *>(lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
if (!dlcFile->getGrfPath().empty())
{
@@ -513,10 +513,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
@@ -524,10 +524,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#endif
@@ -536,7 +536,7 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
DWORD dwFileSize = grf.length();
DWORD bytesRead;
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@@ -565,10 +565,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#else
const char *pchFilename=wstringtofilename(save.getPath());
@@ -576,18 +576,18 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@@ -624,8 +624,8 @@ void LevelGenerationOptions::reset_start()
void LevelGenerationOptions::reset_finish()
{
//if (m_spawnPos) { delete m_spawnPos; m_spawnPos = NULL; }
//if (m_stringTable) { delete m_stringTable; m_stringTable = NULL; }
//if (m_spawnPos) { delete m_spawnPos; m_spawnPos = nullptr; }
//if (m_stringTable) { delete m_stringTable; m_stringTable = nullptr; }
if (isFromDLC())
{
@@ -694,8 +694,8 @@ bool LevelGenerationOptions::ready() { return info()->ready(); }
void LevelGenerationOptions::setBaseSaveData(PBYTE pbData, DWORD dwSize) { m_pbBaseSaveData = pbData; m_dwBaseSaveSize = dwSize; }
PBYTE LevelGenerationOptions::getBaseSaveData(DWORD &size) { size = m_dwBaseSaveSize; return m_pbBaseSaveData; }
bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != NULL; }
void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; }
bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != nullptr; }
void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = nullptr; m_dwBaseSaveSize = 0; }
bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; }
void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; }

View File

@@ -167,7 +167,7 @@ private:
bool m_bLoadingData;
public:
LevelGenerationOptions(DLCPack *parentPack = NULL);
LevelGenerationOptions(DLCPack *parentPack = nullptr);
~LevelGenerationOptions();
virtual ConsoleGameRules::EGameRuleType getActionType();
@@ -202,7 +202,7 @@ public:
LevelRuleset *getRequiredGameRules();
void getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = NULL);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = nullptr);
void loadStringTable(StringTable *table);
LPCWSTR getString(const wstring &key);

View File

@@ -6,7 +6,7 @@
LevelRuleset::LevelRuleset()
{
m_stringTable = NULL;
m_stringTable = nullptr;
}
LevelRuleset::~LevelRuleset()
@@ -26,11 +26,11 @@ void LevelRuleset::getChildren(vector<GameRuleDefinition *> *children)
GameRuleDefinition *LevelRuleset::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_NamedArea)
{
rule = new NamedAreaRuleDefinition();
m_areas.push_back((NamedAreaRuleDefinition *)rule);
m_areas.push_back(static_cast<NamedAreaRuleDefinition *>(rule));
}
else
{
@@ -46,7 +46,7 @@ void LevelRuleset::loadStringTable(StringTable *table)
LPCWSTR LevelRuleset::getString(const wstring &key)
{
if(m_stringTable == NULL)
if(m_stringTable == nullptr)
{
return L"";
}

View File

@@ -47,7 +47,7 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att
else if(attributeName.compare(L"feature") == 0)
{
int value = _fromString<int>(attributeValue);
m_feature = (StructureFeature::EFeatureTypes)value;
m_feature = static_cast<StructureFeature::EFeatureTypes>(value);
app.DebugPrintf("StartFeature: Adding parameter feature=%d\n",m_feature);
}
else
@@ -58,6 +58,6 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att
bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation)
{
if(orientation != NULL) *orientation = m_orientation;
if(orientation != nullptr) *orientation = m_orientation;
return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
}

View File

@@ -12,7 +12,7 @@ UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition()
m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;;
m_health = 0;
m_food = 0;
m_spawnPos = NULL;
m_spawnPos = nullptr;
m_yRot = 0.0f;
}
@@ -65,11 +65,11 @@ void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *child
GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition *)rule);
m_items.push_back(static_cast<AddItemRuleDefinition *>(rule));
}
else
{
@@ -84,21 +84,21 @@ void UpdatePlayerRuleDefinition::addAttribute(const wstring &attributeName, cons
{
if(attributeName.compare(L"spawnX") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnX=%d\n",value);
}
else if(attributeName.compare(L"spawnY") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnY=%d\n",value);
}
else if(attributeName.compare(L"spawnZ") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnZ=%d\n",value);
@@ -148,7 +148,7 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
double z = player->z;
float yRot = player->yRot;
float xRot = player->xRot;
if(m_spawnPos != NULL)
if(m_spawnPos != nullptr)
{
x = m_spawnPos->x;
y = m_spawnPos->y;
@@ -160,7 +160,7 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
yRot = m_yRot;
}
if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
if(m_spawnPos != nullptr || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
for(auto& addItem : m_items)
{

View File

@@ -33,11 +33,11 @@ void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *>
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition *)rule);
m_items.push_back(static_cast<AddItemRuleDefinition *>(rule));
}
else
{
@@ -70,7 +70,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
if ( level->getTileEntity( worldX, worldY, worldZ ) != nullptr )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
@@ -81,7 +81,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
if ( container != NULL )
if ( container != nullptr )
{
level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
// Add items

View File

@@ -46,7 +46,7 @@ bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *struct
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
if ( level->getTileEntity( worldX, worldY, worldZ ) != nullptr )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
@@ -59,7 +59,7 @@ bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *struct
#ifndef _CONTENT_PACKAGE
wprintf(L"XboxStructureActionPlaceSpawner - placing a %ls spawner at (%d,%d,%d)\n", m_entityId.c_str(), worldX, worldY, worldZ);
#endif
if( entity != NULL )
if( entity != nullptr )
{
entity->setEntityId(m_entityId);
}

View File

@@ -6,8 +6,8 @@ LeaderboardInterface::LeaderboardInterface(LeaderboardManager *man)
m_manager = man;
m_pending = false;
m_filter = (LeaderboardManager::EFilterMode) -1;
m_callback = NULL;
m_filter = static_cast<LeaderboardManager::EFilterMode>(-1);
m_callback = nullptr;
m_difficulty = 0;
m_type = LeaderboardManager::eStatsType_UNDEFINED;
m_startIndex = 0;

View File

@@ -12,7 +12,7 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
void LeaderboardManager::DeleteInstance()
{
delete m_instance;
m_instance = NULL;
m_instance = nullptr;
}
LeaderboardManager::LeaderboardManager()
@@ -26,7 +26,7 @@ void LeaderboardManager::zeroReadParameters()
{
m_difficulty = -1;
m_statsType = eStatsType_UNDEFINED;
m_readListener = NULL;
m_readListener = nullptr;
m_startIndex = 0;
m_readCount = 0;
m_eFilterMode = eFM_UNDEFINED;

View File

@@ -35,7 +35,7 @@ SonyLeaderboardManager::SonyLeaderboardManager()
m_myXUID = INVALID_XUID;
m_scores = NULL;
m_scores = nullptr;
m_statsType = eStatsType_Kills;
m_difficulty = 0;
@@ -47,7 +47,7 @@ SonyLeaderboardManager::SonyLeaderboardManager()
InitializeCriticalSection(&m_csViewsLock);
m_running = false;
m_threadScoreboard = NULL;
m_threadScoreboard = nullptr;
}
SonyLeaderboardManager::~SonyLeaderboardManager()
@@ -288,7 +288,7 @@ bool SonyLeaderboardManager::getScoreByIds()
SonyRtcTick last_sort_date;
SceNpScoreRankNumber mTotalRecord;
SceNpId *npIds = NULL;
SceNpId *npIds = nullptr;
int ret;
uint32_t num = 0;
@@ -322,7 +322,7 @@ bool SonyLeaderboardManager::getScoreByIds()
ZeroMemory(comments, sizeof(SceNpScoreComment) * num);
/* app.DebugPrintf("sceNpScoreGetRankingByNpId(\n\t transaction=%i,\n\t boardID=0,\n\t npId=%i,\n\t friendCount*sizeof(SceNpId)=%i*%i=%i,\
rankData=%i,\n\t friendCount*sizeof(SceNpScorePlayerRankData)=%i,\n\t NULL, 0, NULL, 0,\n\t friendCount=%i,\n...\n",
rankData=%i,\n\t friendCount*sizeof(SceNpScorePlayerRankData)=%i,\n\t nullptr, 0, nullptr, 0,\n\t friendCount=%i,\n...\n",
transaction, npId, friendCount, sizeof(SceNpId), friendCount*sizeof(SceNpId),
rankData, friendCount*sizeof(SceNpScorePlayerRankData), friendCount
); */
@@ -342,9 +342,9 @@ bool SonyLeaderboardManager::getScoreByIds()
destroyTransactionContext(ret);
if (npIds != NULL) delete [] npIds;
if (ptr != NULL) delete [] ptr;
if (comments != NULL) delete [] comments;
if (npIds != nullptr) delete [] npIds;
if (ptr != nullptr) delete [] ptr;
if (comments != nullptr) delete [] comments;
return false;
}
@@ -355,9 +355,9 @@ bool SonyLeaderboardManager::getScoreByIds()
m_eStatsState = eStatsState_Failed;
if (npIds != NULL) delete [] npIds;
if (ptr != NULL) delete [] ptr;
if (comments != NULL) delete [] comments;
if (npIds != nullptr) delete [] npIds;
if (ptr != nullptr) delete [] ptr;
if (comments != nullptr) delete [] comments;
return false;
}
@@ -387,14 +387,14 @@ bool SonyLeaderboardManager::getScoreByIds()
comments, sizeof(SceNpScoreComment) * tmpNum, //OUT: Comments
#endif
NULL, 0, // GameData. (unused)
nullptr, 0, // GameData. (unused)
tmpNum,
&last_sort_date,
&mTotalRecord,
NULL // Reserved, specify null.
nullptr // Reserved, specify null.
);
if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED)
@@ -425,7 +425,7 @@ bool SonyLeaderboardManager::getScoreByIds()
m_readCount = num;
// Filter scorers and construct output structure.
if (m_scores != NULL) delete [] m_scores;
if (m_scores != nullptr) delete [] m_scores;
m_scores = new ReadScore[m_readCount];
convertToOutput(m_readCount, m_scores, ptr, comments);
m_maxRank = m_readCount;
@@ -458,7 +458,7 @@ error3:
delete [] ptr;
delete [] comments;
error2:
if (npIds != NULL) delete [] npIds;
if (npIds != nullptr) delete [] npIds;
error1:
if (m_eStatsState != eStatsState_Canceled) m_eStatsState = eStatsState_Failed;
app.DebugPrintf("[SonyLeaderboardManager] getScoreByIds() FAILED, ret=0x%X\n", ret);
@@ -511,14 +511,14 @@ bool SonyLeaderboardManager::getScoreByRange()
comments, sizeof(SceNpScoreComment) * num, //OUT: Comment Data
NULL, 0, // GameData.
nullptr, 0, // GameData.
num,
&last_sort_date,
&m_maxRank, // 'Total number of players registered in the target scoreboard.'
NULL // Reserved, specify null.
nullptr // Reserved, specify null.
);
if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED)
@@ -539,7 +539,7 @@ bool SonyLeaderboardManager::getScoreByRange()
delete [] ptr;
delete [] comments;
m_scores = NULL;
m_scores = nullptr;
m_readCount = 0;
m_eStatsState = eStatsState_Ready;
@@ -557,7 +557,7 @@ bool SonyLeaderboardManager::getScoreByRange()
//m_stats = ptr; //Maybe: addPadding(num,ptr);
if (m_scores != NULL) delete [] m_scores;
if (m_scores != nullptr) delete [] m_scores;
m_readCount = ret;
m_scores = new ReadScore[m_readCount];
for (int i=0; i<m_readCount; i++)
@@ -642,15 +642,15 @@ bool SonyLeaderboardManager::setScore()
rscore.m_score, //IN: new score,
&comment, // Comments
NULL, // GameInfo
nullptr, // GameInfo
&tmp, //OUT: current rank,
#ifndef __PS3__
NULL, //compareDate
nullptr, //compareDate
#endif
NULL // Reserved, specify null.
nullptr // Reserved, specify null.
);
if (ret==SCE_NP_COMMUNITY_SERVER_ERROR_NOT_BEST_SCORE) //0x8002A415
@@ -695,7 +695,7 @@ void SonyLeaderboardManager::Tick()
{
case eStatsState_Ready:
{
assert(m_scores != NULL || m_readCount == 0);
assert(m_scores != nullptr || m_readCount == 0);
view.m_numQueries = m_readCount;
view.m_queries = m_scores;
@@ -707,7 +707,7 @@ void SonyLeaderboardManager::Tick()
if (view.m_numQueries > 0)
ret = eStatsReturn_Success;
if (m_readListener != NULL)
if (m_readListener != nullptr)
{
app.DebugPrintf("[SonyLeaderboardManager] OnStatsReadComplete(%i, %i, _), m_readCount=%i.\n", ret, m_maxRank, m_readCount);
m_readListener->OnStatsReadComplete(ret, m_maxRank, view);
@@ -716,16 +716,16 @@ void SonyLeaderboardManager::Tick()
m_eStatsState = eStatsState_Idle;
delete [] m_scores;
m_scores = NULL;
m_scores = nullptr;
}
break;
case eStatsState_Failed:
{
view.m_numQueries = 0;
view.m_queries = NULL;
view.m_queries = nullptr;
if ( m_readListener != NULL )
if ( m_readListener != nullptr )
m_readListener->OnStatsReadComplete(eStatsReturn_NetworkError, 0, view);
m_eStatsState = eStatsState_Idle;
@@ -747,7 +747,7 @@ bool SonyLeaderboardManager::OpenSession()
{
if (m_openSessions == 0)
{
if (m_threadScoreboard == NULL)
if (m_threadScoreboard == nullptr)
{
m_threadScoreboard = new C4JThread(&scoreboardThreadEntry, this, "4JScoreboard");
m_threadScoreboard->SetProcessor(CPU_CORE_LEADERBOARDS);
@@ -837,7 +837,7 @@ void SonyLeaderboardManager::FlushStats() {}
void SonyLeaderboardManager::CancelOperation()
{
m_readListener = NULL;
m_readListener = nullptr;
m_eStatsState = eStatsState_Canceled;
if (m_requestId != 0)
@@ -980,7 +980,7 @@ void SonyLeaderboardManager::fromBase32(void *out, SceNpScoreComment *in)
for (int i = 0; i < SCE_NP_SCORE_COMMENT_MAXLEN; i++)
{
ch[0] = getComment(in)[i];
unsigned char fivebits = strtol(ch, NULL, 32) << 3;
unsigned char fivebits = strtol(ch, nullptr, 32) << 3;
int sByte = (i*5) / 8;
int eByte = (5+(i*5)) / 8;
@@ -1041,7 +1041,7 @@ bool SonyLeaderboardManager::test_string(string testing)
int ctx = createTransactionContext(m_titleContext);
if (ctx<0) return false;
int ret = sceNpScoreCensorComment(ctx, (const char *) &comment, NULL);
int ret = sceNpScoreCensorComment(ctx, (const char *) &comment, nullptr);
if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_CENSORED)
{

View File

@@ -41,6 +41,11 @@
#include "..\Minecraft.World\DurangoStats.h"
#endif
#ifdef _WINDOWS64
#include "..\..\Windows64\Network\WinsockNetLayer.h"
#include "..\..\Windows64\Windows64_Xuid.h"
#endif
// Global instance
CGameNetworkManager g_NetworkManager;
CPlatformNetworkManager *CGameNetworkManager::s_pPlatformNetworkManager;
@@ -56,8 +61,8 @@ CGameNetworkManager::CGameNetworkManager()
m_bFullSessionMessageOnNextSessionChange = false;
#ifdef __ORBIS__
m_pUpsell = NULL;
m_pInviteInfo = NULL;
m_pUpsell = nullptr;
m_pInviteInfo = nullptr;
#endif
}
@@ -120,26 +125,26 @@ void CGameNetworkManager::DoWork()
s_pPlatformNetworkManager->DoWork();
#ifdef __ORBIS__
if (m_pUpsell != NULL && m_pUpsell->hasResponse())
if (m_pUpsell != nullptr && m_pUpsell->hasResponse())
{
int iPad_invited = m_iPlayerInvited, iPad_checking = m_pUpsell->m_userIndex;
m_iPlayerInvited = -1;
delete m_pUpsell;
m_pUpsell = NULL;
m_pUpsell = nullptr;
if (ProfileManager.HasPlayStationPlus(iPad_checking))
{
this->GameInviteReceived(iPad_invited, m_pInviteInfo);
// m_pInviteInfo deleted by GameInviteReceived.
m_pInviteInfo = NULL;
m_pInviteInfo = nullptr;
}
else
{
delete m_pInviteInfo;
m_pInviteInfo = NULL;
m_pInviteInfo = nullptr;
}
}
#endif
@@ -194,16 +199,16 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
ProfileManager.SetDeferredSignoutEnabled(true);
#endif
int64_t seed = 0;
if(lpParameter != NULL)
int64_t seed = 0;
if (lpParameter != nullptr)
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
NetworkGameInitData *param = static_cast<NetworkGameInitData *>(lpParameter);
seed = param->seed;
app.setLevelGenerationOptions(param->levelGen);
if(param->levelGen != NULL)
if(param->levelGen != nullptr)
{
if(app.getLevelGenerationOptions() == NULL)
if(app.getLevelGenerationOptions() == nullptr)
{
app.DebugPrintf("Game rule was not loaded, and seed is required. Exiting.\n");
return false;
@@ -248,10 +253,10 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
@@ -259,18 +264,18 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@@ -312,7 +317,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
}
else
{
Socket::Initialise(NULL);
Socket::Initialise(nullptr);
}
#ifndef _XBOX
@@ -358,27 +363,27 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
if( g_NetworkManager.IsHost() )
{
connection = new ClientConnection(minecraft, NULL);
connection = new ClientConnection(minecraft, nullptr);
}
else
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(ProfileManager.GetLockedProfile());
if(pNetworkPlayer == NULL)
if(pNetworkPlayer == nullptr)
{
MinecraftServer::HaltServer();
app.DebugPrintf("%d\n",ProfileManager.GetLockedProfile());
// If the player is NULL here then something went wrong in the session setup, and continuing will end up in a crash
// If the player is nullptr here then something went wrong in the session setup, and continuing will end up in a crash
return false;
}
Socket *socket = pNetworkPlayer->GetSocket();
// Fix for #13259 - CRASH: Gameplay: loading process is halted when player loads saved data
if(socket == NULL)
if(socket == nullptr)
{
assert(false);
MinecraftServer::HaltServer();
// If the socket is NULL here then something went wrong in the session setup, and continuing will end up in a crash
// If the socket is nullptr here then something went wrong in the session setup, and continuing will end up in a crash
return false;
}
@@ -389,12 +394,12 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
{
assert(false);
delete connection;
connection = NULL;
connection = nullptr;
MinecraftServer::HaltServer();
return false;
}
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
connection->send(std::make_shared<PreLoginPacket>(minecraft->user->name));
// Tick connection until we're ready to go. The stages involved in this are:
// (1) Creating the ClientConnection sends a prelogin packet to the server
@@ -453,7 +458,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// Already have setup the primary pad
if(idx == ProfileManager.GetPrimaryPad() ) continue;
if( GetLocalPlayerByUserIndex(idx) != NULL && !ProfileManager.IsSignedIn(idx) )
if( GetLocalPlayerByUserIndex(idx) != nullptr && !ProfileManager.IsSignedIn(idx) )
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(idx);
Socket *socket = pNetworkPlayer->GetSocket();
@@ -467,7 +472,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// when joining any other way, so just because they are signed in doesn't mean they are in the session
// 4J Stu - If they are in the session, then we should add them to the game. Otherwise we won't be able to add them later
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(idx);
if( pNetworkPlayer == NULL )
if( pNetworkPlayer == nullptr )
continue;
ClientConnection *connection;
@@ -481,7 +486,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// Open the socket on the server end to accept incoming data
Socket::addIncomingSocket(socket);
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
connection->send(std::make_shared<PreLoginPacket>(convStringToWstring(ProfileManager.GetGamertag(idx))));
createdConnections.push_back( connection );
@@ -744,7 +749,7 @@ CGameNetworkManager::eJoinGameResult CGameNetworkManager::JoinGame(FriendSession
// Make sure that the Primary Pad is in by default
localUsersMask |= GetLocalPlayerMask( ProfileManager.GetPrimaryPad() );
return (eJoinGameResult)(s_pPlatformNetworkManager->JoinGame( searchResult, localUsersMask, primaryUserIndex ));
return static_cast<eJoinGameResult>(s_pPlatformNetworkManager->JoinGame(searchResult, localUsersMask, primaryUserIndex));
}
void CGameNetworkManager::CancelJoinGame(LPVOID lpParam)
@@ -762,7 +767,7 @@ bool CGameNetworkManager::LeaveGame(bool bMigrateHost)
int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad)
{
INVITE_INFO * pInviteInfo = (INVITE_INFO *)pParam;
INVITE_INFO * pInviteInfo = static_cast<INVITE_INFO *>(pParam);
if(bContinue==true)
{
@@ -801,9 +806,9 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
#if defined(__PS3__) || defined(__PSVITA__)
ProfileManager.GetChatAndContentRestrictions(iPad,false,&noUGC,NULL,NULL);
ProfileManager.GetChatAndContentRestrictions(iPad,false,&noUGC,nullptr,nullptr);
#elif defined(__ORBIS__)
ProfileManager.GetChatAndContentRestrictions(iPad,false,NULL,&noUGC,NULL);
ProfileManager.GetChatAndContentRestrictions(iPad,false,nullptr,&noUGC,nullptr);
#endif
if(noUGC)
@@ -823,7 +828,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
{
#if defined(__ORBIS__) || defined(__PSVITA__)
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(iPad,false,&chatRestricted,NULL,NULL);
ProfileManager.GetChatAndContentRestrictions(iPad,false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( 0, ProfileManager.GetPrimaryPad() );
@@ -912,7 +917,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
app.SetDisconnectReason( DisconnectPacket::eDisconnect_ConnectionCreationFailed );
}
// If we failed before the server started, clear the game rules. Otherwise the server will clear it up.
if(MinecraftServer::getInstance() == NULL) app.m_gameRules.unloadCurrentGameRules();
if(MinecraftServer::getInstance() == nullptr) app.m_gameRules.unloadCurrentGameRules();
Tile::ReleaseThreadStorage();
return -1;
}
@@ -929,15 +934,15 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
int CGameNetworkManager::ServerThreadProc( void* lpParameter )
{
int64_t seed = 0;
if(lpParameter != NULL)
int64_t seed = 0;
if (lpParameter != nullptr)
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
NetworkGameInitData *param = static_cast<NetworkGameInitData *>(lpParameter);
seed = param->seed;
app.SetGameHostOption(eGameHostOption_All,param->settings);
// 4J Stu - If we are loading a DLC save that's separate from the texture pack, load
if( param->levelGen != NULL && (param->texturePackId == 0 || param->levelGen->getRequiredTexturePackId() != param->texturePackId) )
if( param->levelGen != nullptr && (param->texturePackId == 0 || param->levelGen->getRequiredTexturePackId() != param->texturePackId) )
{
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
{
@@ -966,7 +971,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
IntCache::ReleaseThreadStorage();
Level::destroyLightingCache();
if(lpParameter != NULL) delete lpParameter;
if(lpParameter != nullptr) delete lpParameter;
return S_OK;
}
@@ -979,7 +984,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
Compression::UseDefaultThreadStorage();
//app.SetGameStarted(false);
UIScene_PauseMenu::_ExitWorld(NULL);
UIScene_PauseMenu::_ExitWorld(nullptr);
while( g_NetworkManager.IsInSession() )
{
@@ -988,7 +993,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
#if !defined(__PS3__) && !defined(__PSVITA__)
JoinFromInviteData *inviteData = (JoinFromInviteData *)lpParam;
JoinFromInviteData *inviteData = static_cast<JoinFromInviteData *>(lpParam);
app.SetAction(inviteData->dwUserIndex, eAppAction_JoinFromInvite, lpParam);
#else
if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()))
@@ -1216,14 +1221,14 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
#endif
// Null the network player of all the server players that are local, to stop them being removed from the server when removed from the session
if( pServer != NULL )
if( pServer != nullptr )
{
PlayerList *players = pServer->getPlayers();
for(auto& servPlayer : players->players)
{
if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
{
servPlayer->connection->connection->getSocket()->setPlayer(NULL);
servPlayer->connection->connection->getSocket()->setPlayer(nullptr);
}
}
}
@@ -1259,7 +1264,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
char numLocalPlayers = 0;
for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
{
if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != NULL )
if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != nullptr )
{
numLocalPlayers++;
localUsersMask |= GetLocalPlayerMask(index);
@@ -1277,11 +1282,11 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
}
// Restore the network player of all the server players that are local
if( pServer != NULL )
if( pServer != nullptr )
{
for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
{
if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != NULL )
if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != nullptr )
{
PlayerUID localPlayerXuid = pMinecraft->localplayers[index]->getXuid();
@@ -1295,7 +1300,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
}
// Player might have a pending connection
if (pMinecraft->m_pendingLocalConnections[index] != NULL)
if (pMinecraft->m_pendingLocalConnections[index] != nullptr)
{
// Update the network player
pMinecraft->m_pendingLocalConnections[index]->getConnection()->getSocket()->setPlayer(g_NetworkManager.GetLocalPlayerByUserIndex(index));
@@ -1361,8 +1366,8 @@ void CGameNetworkManager::renderQueueMeter()
#ifdef _XBOX
int height = 720;
CGameNetworkManager::byteQueue[(CGameNetworkManager::messageQueuePos) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeBytes(NULL, false);
CGameNetworkManager::messageQueue[(CGameNetworkManager::messageQueuePos++) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeMessages(NULL, false);
CGameNetworkManager::byteQueue[(CGameNetworkManager::messageQueuePos) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeBytes(nullptr, false);
CGameNetworkManager::messageQueue[(CGameNetworkManager::messageQueuePos++) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeMessages(nullptr, false);
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->gui->renderGraph(CGameNetworkManager::messageQueue_length, CGameNetworkManager::messageQueuePos, CGameNetworkManager::messageQueue, 10, 1000, CGameNetworkManager::byteQueue, 100, 25000);
@@ -1426,7 +1431,7 @@ void CGameNetworkManager::StateChange_AnyToStarting()
{
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = NULL;
loadingParams->lpParam = nullptr;
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
@@ -1447,7 +1452,7 @@ void CGameNetworkManager::StateChange_AnyToEnding(bool bStateWasPlaying)
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(i);
if(pNetworkPlayer != NULL && ProfileManager.IsSignedIn( i ) )
if(pNetworkPlayer != nullptr && ProfileManager.IsSignedIn( i ) )
{
app.DebugPrintf("Stats save for an offline game for the player at index %d\n", i );
Minecraft::GetInstance()->forceStatsSave(pNetworkPlayer->GetUserIndex());
@@ -1482,12 +1487,12 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
{
Minecraft *pMinecraft = Minecraft::GetInstance();
Socket *socket = NULL;
Socket *socket = nullptr;
shared_ptr<MultiplayerLocalPlayer> mpPlayer = nullptr;
int userIdx = pNetworkPlayer->GetUserIndex();
if (userIdx >= 0 && userIdx < XUSER_MAX_COUNT)
mpPlayer = pMinecraft->localplayers[userIdx];
if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
if( localPlayer && mpPlayer != nullptr && mpPlayer->connection != nullptr)
{
// If we already have a MultiplayerLocalPlayer here then we are doing a session type change
socket = mpPlayer->connection->getSocket();
@@ -1501,6 +1506,45 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
}
else
{
#ifdef _WINDOWS64
// Non-host split-screen: open a dedicated TCP connection for this pad
if (localPlayer && !g_NetworkManager.IsHost() && g_NetworkManager.IsInGameplay())
{
int padIdx = pNetworkPlayer->GetUserIndex();
BYTE assignedSmallId = 0;
if (!WinsockNetLayer::JoinSplitScreen(padIdx, &assignedSmallId))
{
app.DebugPrintf("Split-screen pad %d: failed to open TCP to host\n", padIdx);
pMinecraft->connectionDisconnected(padIdx, DisconnectPacket::eDisconnect_ConnectionCreationFailed);
return;
}
// Update the local IQNetPlayer (at pad index) with the host-assigned smallId.
// The NetworkPlayerXbox created by NotifyPlayerJoined already points to
// m_player[padIdx], so we just set the smallId for network routing.
IQNet::m_player[padIdx].m_smallId = assignedSmallId;
IQNet::m_player[padIdx].m_resolvedXuid = Win64Xuid::DeriveXuidForPad(Win64Xuid::ResolvePersistentXuid(), padIdx);
// Network socket (not hostLocal) — data goes through TCP via GetLocalSocket
socket = new Socket(pNetworkPlayer, false, false);
pNetworkPlayer->SetSocket(socket);
ClientConnection* connection = new ClientConnection(pMinecraft, socket, padIdx);
if (connection->createdOk)
{
connection->send(shared_ptr<PreLoginPacket>(new PreLoginPacket(pNetworkPlayer->GetOnlineName())));
pMinecraft->addPendingLocalConnection(padIdx, connection);
}
else
{
pMinecraft->connectionDisconnected(padIdx, DisconnectPacket::eDisconnect_ConnectionCreationFailed);
delete connection;
}
return;
}
#endif
socket = new Socket( pNetworkPlayer, g_NetworkManager.IsHost(), g_NetworkManager.IsHost() && localPlayer );
pNetworkPlayer->SetSocket( socket );
@@ -1523,14 +1567,14 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
if( connection->createdOk )
{
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
connection->send(std::make_shared<PreLoginPacket>(pNetworkPlayer->GetOnlineName()));
pMinecraft->addPendingLocalConnection(idx, connection);
}
else
{
pMinecraft->connectionDisconnected( idx , DisconnectPacket::eDisconnect_ConnectionCreationFailed );
delete connection;
connection = NULL;
connection = nullptr;
}
}
}
@@ -1540,10 +1584,10 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
void CGameNetworkManager::CloseConnection( INetworkPlayer *pNetworkPlayer )
{
MinecraftServer *server = MinecraftServer::getInstance();
if( server != NULL )
if( server != nullptr )
{
PlayerList *players = server->getPlayers();
if( players != NULL )
if( players != nullptr )
{
players->closePlayerConnectionBySmallId(pNetworkPlayer->GetSmallId());
}
@@ -1559,7 +1603,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
for (int iPad=0; iPad<XUSER_MAX_COUNT; ++iPad)
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPad);
if (pNetworkPlayer == NULL) continue;
if (pNetworkPlayer == nullptr) continue;
app.SetRichPresenceContext(iPad,CONTEXT_GAME_STATE_BLANK);
if (multiplayer)
@@ -1586,7 +1630,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
{
for(int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(Minecraft::GetInstance()->localplayers[idx] != NULL)
if(Minecraft::GetInstance()->localplayers[idx] != nullptr)
{
TelemetryManager->RecordLevelStart(idx, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, Minecraft::GetInstance()->level->difficulty, app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount());
}
@@ -1609,7 +1653,7 @@ void CGameNetworkManager::PlayerLeaving( INetworkPlayer *pNetworkPlayer )
{
for(int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(Minecraft::GetInstance()->localplayers[idx] != NULL)
if(Minecraft::GetInstance()->localplayers[idx] != nullptr)
{
TelemetryManager->RecordLevelStart(idx, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, Minecraft::GetInstance()->level->difficulty, app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount());
}
@@ -1632,7 +1676,7 @@ void CGameNetworkManager::WriteStats( INetworkPlayer *pNetworkPlayer )
void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *pInviteInfo)
{
#ifdef __ORBIS__
if (m_pUpsell != NULL)
if (m_pUpsell != nullptr)
{
delete pInviteInfo;
return;
@@ -1721,7 +1765,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
{
// 4J-PB we shouldn't bring any inactive players into the game, except for the invited player (who may be an inactive player)
// 4J Stu - If we are not in a game, then bring in all players signed in
if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
if(index==userIndex || pMinecraft->localplayers[index]!=nullptr )
{
++joiningUsers;
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
@@ -1736,7 +1780,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
#if defined(__PS3__) || defined(__PSVITA__)
ProfileManager.GetChatAndContentRestrictions(userIndex,false,&noUGC,&bContentRestricted,NULL);
ProfileManager.GetChatAndContentRestrictions(userIndex,false,&noUGC,&bContentRestricted,nullptr);
#else
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
@@ -1781,14 +1825,14 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
uiIDA[0]=IDS_CONFIRM_OK;
// 4J-PB - it's possible there is no primary pad here, when accepting an invite from the dashboard
//StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
//StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable());
ui.RequestErrorMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,XUSER_INDEX_ANY);
}
else
{
#if defined(__ORBIS__) || defined(__PSVITA__)
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
@@ -1984,7 +2028,7 @@ const char *CGameNetworkManager::GetOnlineName(int playerIdx)
void CGameNetworkManager::ServerReadyCreate(bool create)
{
m_hServerReadyEvent = ( create ? ( new C4JThread::Event ) : NULL );
m_hServerReadyEvent = ( create ? ( new C4JThread::Event ) : nullptr );
}
void CGameNetworkManager::ServerReady()
@@ -2000,17 +2044,17 @@ void CGameNetworkManager::ServerReadyWait()
void CGameNetworkManager::ServerReadyDestroy()
{
delete m_hServerReadyEvent;
m_hServerReadyEvent = NULL;
m_hServerReadyEvent = nullptr;
}
bool CGameNetworkManager::ServerReadyValid()
{
return ( m_hServerReadyEvent != NULL );
return ( m_hServerReadyEvent != nullptr );
}
void CGameNetworkManager::ServerStoppedCreate(bool create)
{
m_hServerStoppedEvent = ( create ? ( new C4JThread::Event ) : NULL );
m_hServerStoppedEvent = ( create ? ( new C4JThread::Event ) : nullptr );
}
void CGameNetworkManager::ServerStopped()
@@ -2051,12 +2095,12 @@ void CGameNetworkManager::ServerStoppedWait()
void CGameNetworkManager::ServerStoppedDestroy()
{
delete m_hServerStoppedEvent;
m_hServerStoppedEvent = NULL;
m_hServerStoppedEvent = nullptr;
}
bool CGameNetworkManager::ServerStoppedValid()
{
return ( m_hServerStoppedEvent != NULL );
return ( m_hServerStoppedEvent != nullptr );
}
int CGameNetworkManager::GetJoiningReadyPercentage()

View File

@@ -108,7 +108,7 @@ public:
static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface
bool LeaveGame(bool bMigrateHost);
static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad);
void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr);
void SendInviteGUI(int iPad);
void ResetLeavingGame();
@@ -137,17 +137,17 @@ public:
// Events
void ServerReadyCreate(bool create); // Create the signal (or set to NULL)
void ServerReadyCreate(bool create); // Create the signal (or set to nullptr)
void ServerReady(); // Signal that we are ready
void ServerReadyWait(); // Wait for the signal
void ServerReadyDestroy(); // Destroy signal
bool ServerReadyValid(); // Is non-NULL
bool ServerReadyValid(); // Is non-nullptr
void ServerStoppedCreate(bool create); // Create the signal
void ServerStopped(); // Signal that we are ready
void ServerStoppedWait(); // Wait for the signal
void ServerStoppedDestroy(); // Destroy signal
bool ServerStoppedValid(); // Is non-NULL
void ServerStoppedWait(); // Wait for the signal
void ServerStoppedDestroy(); // Destroy signal
bool ServerStoppedValid(); // Is non-nullptr
#ifdef __PSVITA__
static bool usingAdhocMode();

View File

@@ -93,7 +93,7 @@ private:
public:
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL) = 0;
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr) = 0;
private:
virtual bool RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer ) = 0;

View File

@@ -26,7 +26,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
bool createFakeSocket = false;
bool localPlayer = false;
NetworkPlayerXbox *networkPlayer = (NetworkPlayerXbox *)addNetworkPlayer(pQNetPlayer);
NetworkPlayerXbox *networkPlayer = static_cast<NetworkPlayerXbox *>(addNetworkPlayer(pQNetPlayer));
if( pQNetPlayer->IsLocal() )
{
@@ -90,8 +90,8 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
pQNetPlayer,
pQNetPlayer->GetGamertag(),
pszDescription,
(int) pQNetPlayer->HasVoice(),
(int) pQNetPlayer->HasCamera() );
pQNetPlayer->HasVoice(),
pQNetPlayer->HasCamera() );
if( m_pIQNet->IsHost() )
@@ -103,7 +103,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
if(playerChangedCallback[idx] != nullptr)
playerChangedCallback[idx]( playerChangedCallbackParam[idx], networkPlayer, false );
}
@@ -112,7 +112,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
int localPlayerCount = 0;
for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if( m_pIQNet->GetLocalPlayerByUserIndex(idx) != NULL ) ++localPlayerCount;
if( m_pIQNet->GetLocalPlayerByUserIndex(idx) != nullptr ) ++localPlayerCount;
}
float appTime = app.getAppTime();
@@ -127,11 +127,11 @@ void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer)
app.DebugPrintf("Player 0x%p \"%ls\" leaving.\n", pQNetPlayer, pQNetPlayer->GetGamertag());
INetworkPlayer* networkPlayer = getNetworkPlayer(pQNetPlayer);
if (networkPlayer == NULL)
if (networkPlayer == nullptr)
return;
Socket* socket = networkPlayer->GetSocket();
if (socket != NULL)
if (socket != nullptr)
{
if (m_pIQNet->IsHost())
g_NetworkManager.CloseConnection(networkPlayer);
@@ -146,7 +146,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer)
for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if (playerChangedCallback[idx] != NULL)
if (playerChangedCallback[idx] != nullptr)
playerChangedCallback[idx](playerChangedCallbackParam[idx], networkPlayer, true);
}
@@ -162,7 +162,7 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
g_pPlatformNetworkManager = this;
for( int i = 0; i < XUSER_MAX_COUNT; i++ )
{
playerChangedCallback[ i ] = NULL;
playerChangedCallback[ i ] = nullptr;
}
m_bLeavingGame = false;
@@ -173,8 +173,8 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
m_bSearchPending = false;
m_bIsOfflineGame = false;
m_pSearchParam = NULL;
m_SessionsUpdatedCallback = NULL;
m_pSearchParam = nullptr;
m_SessionsUpdatedCallback = nullptr;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
@@ -182,10 +182,10 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
m_lastSearchStartTime[i] = 0;
// The results that will be filled in with the current search
m_pSearchResults[i] = NULL;
m_pQoSResult[i] = NULL;
m_pCurrentSearchResults[i] = NULL;
m_pCurrentQoSResult[i] = NULL;
m_pSearchResults[i] = nullptr;
m_pQoSResult[i] = nullptr;
m_pCurrentSearchResults[i] = nullptr;
m_pCurrentQoSResult[i] = nullptr;
m_currentSearchResultsCount[i] = 0;
}
@@ -231,7 +231,7 @@ void CPlatformNetworkManagerStub::DoWork()
while (WinsockNetLayer::PopDisconnectedSmallId(&disconnectedSmallId))
{
IQNetPlayer* qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
if (qnetPlayer != nullptr && qnetPlayer->m_smallId == disconnectedSmallId)
{
NotifyPlayerLeaving(qnetPlayer);
qnetPlayer->m_smallId = 0;
@@ -243,12 +243,18 @@ void CPlatformNetworkManagerStub::DoWork()
if (IQNet::s_playerCount > 1)
IQNet::s_playerCount--;
}
// Always return smallId to the free pool so it can be reused (game may have already cleared the slot).
WinsockNetLayer::PushFreeSmallId(disconnectedSmallId);
// Clear O(1) socket lookup so GetSocketForSmallId stays fast (s_connections never shrinks).
WinsockNetLayer::ClearSocketForSmallId(disconnectedSmallId);
// NOTE: Do NOT call PushFreeSmallId here. The old PlayerConnection's
// write thread may still be alive (it dies in PlayerList::tick when
// m_smallIdsToClose is processed). If we recycle the smallId now,
// AcceptThread can reuse it for a new connection, and the old write
// thread's getPlayer() lookup will resolve to the NEW player, sending
// stale game packets to the new client's TCP socket — corrupting its
// login handshake (bad packet id crash). PushFreeSmallId and
// ClearSocketForSmallId are called from PlayerList::tick after the
// old Connection threads are dead.
//
// Clear chunk visibility flags for this system so rejoin gets fresh chunk state.
SystemFlagRemoveBySmallId((int)disconnectedSmallId);
SystemFlagRemoveBySmallId(disconnectedSmallId);
}
}
#endif
@@ -261,7 +267,7 @@ bool CPlatformNetworkManagerStub::CanAcceptMoreConnections()
if (server == NULL) return true;
PlayerList* list = server->getPlayerList();
if (list == NULL) return true;
return (unsigned int)list->players.size() < (unsigned int)list->getMaxPlayers();
return static_cast<unsigned int>(list->players.size()) < static_cast<unsigned int>(list->getMaxPlayers());
#else
return true;
#endif
@@ -289,12 +295,40 @@ int CPlatformNetworkManagerStub::GetLocalPlayerMask(int playerIndex)
bool CPlatformNetworkManagerStub::AddLocalPlayerByUserIndex( int userIndex )
{
NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(userIndex));
return ( m_pIQNet->AddLocalPlayerByUserIndex(userIndex) == S_OK );
if ( m_pIQNet->AddLocalPlayerByUserIndex(userIndex) != S_OK )
return false;
// Player is now registered in IQNet — get a pointer and notify the network layer.
// Use the static array directly: GetLocalPlayerByUserIndex checks customData which
// isn't set until addNetworkPlayer runs inside NotifyPlayerJoined.
NotifyPlayerJoined(&IQNet::m_player[userIndex]);
return true;
}
bool CPlatformNetworkManagerStub::RemoveLocalPlayerByUserIndex( int userIndex )
{
#ifdef _WINDOWS64
if (userIndex > 0 && userIndex < XUSER_MAX_COUNT && !m_pIQNet->IsHost())
{
IQNetPlayer* qp = &IQNet::m_player[userIndex];
// Notify the network layer before clearing the slot
if (qp->GetCustomDataValue() != 0)
{
NotifyPlayerLeaving(qp);
}
// Close the split-screen TCP connection and reset WinsockNetLayer state
WinsockNetLayer::CloseSplitScreenConnection(userIndex);
// Clear the IQNet slot so it can be reused on rejoin
qp->m_smallId = 0;
qp->m_isRemote = false;
qp->m_isHostPlayer = false;
qp->m_resolvedXuid = INVALID_XUID;
qp->m_gamertag[0] = 0;
qp->SetCustomDataValue(0);
}
#endif
return true;
}
@@ -386,7 +420,7 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
#ifdef _WINDOWS64
int port = WIN64_NET_DEFAULT_PORT;
const char* bindIp = NULL;
const char* bindIp = nullptr;
if (g_Win64DedicatedServer)
{
if (g_Win64DedicatedServerPort > 0)
@@ -419,7 +453,7 @@ bool CPlatformNetworkManagerStub::_StartGame()
int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int localUsersMask, int primaryUserIndex)
{
#ifdef _WINDOWS64
if (searchResult == NULL)
if (searchResult == nullptr)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
const char* hostIP = searchResult->data.hostIP;
@@ -493,8 +527,8 @@ void CPlatformNetworkManagerStub::UnRegisterPlayerChangedCallback(int iPad, void
{
if(playerChangedCallbackParam[iPad] == callbackParam)
{
playerChangedCallback[iPad] = NULL;
playerChangedCallbackParam[iPad] = NULL;
playerChangedCallback[iPad] = nullptr;
playerChangedCallbackParam[iPad] = nullptr;
}
}
@@ -514,7 +548,7 @@ bool CPlatformNetworkManagerStub::_RunNetworkGame()
if (IQNet::m_player[i].m_isRemote)
{
INetworkPlayer* pNetworkPlayer = getNetworkPlayer(&IQNet::m_player[i]);
if (pNetworkPlayer != NULL && pNetworkPlayer->GetSocket() != NULL)
if (pNetworkPlayer != nullptr && pNetworkPlayer->GetSocket() != nullptr)
{
Socket::addIncomingSocket(pNetworkPlayer->GetSocket());
}
@@ -524,14 +558,14 @@ bool CPlatformNetworkManagerStub::_RunNetworkGame()
return true;
}
void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= nullptr*/)
{
// DWORD playerCount = m_pIQNet->GetPlayerCount();
//
// if( this->m_bLeavingGame )
// return;
//
// if( GetHostPlayer() == NULL )
// if( GetHostPlayer() == nullptr )
// return;
//
// for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
@@ -551,13 +585,13 @@ void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pN
// }
// else
// {
// m_hostGameSessionData.players[i] = NULL;
// m_hostGameSessionData.players[i] = nullptr;
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
// else
// {
// m_hostGameSessionData.players[i] = NULL;
// m_hostGameSessionData.players[i] = nullptr;
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
@@ -568,18 +602,18 @@ void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pN
int CPlatformNetworkManagerStub::RemovePlayerOnSocketClosedThreadProc( void* lpParam )
{
INetworkPlayer *pNetworkPlayer = (INetworkPlayer *)lpParam;
INetworkPlayer *pNetworkPlayer = static_cast<INetworkPlayer *>(lpParam);
Socket *socket = pNetworkPlayer->GetSocket();
if( socket != NULL )
if( socket != nullptr )
{
//printf("Waiting for socket closed event\n");
socket->m_socketClosedEvent->WaitForSignal(INFINITE);
//printf("Socket closed event has fired\n");
// 4J Stu - Clear our reference to this socket
pNetworkPlayer->SetSocket( NULL );
pNetworkPlayer->SetSocket( nullptr );
delete socket;
}
@@ -601,7 +635,7 @@ CPlatformNetworkManagerStub::PlayerFlags::PlayerFlags(INetworkPlayer *pNetworkPl
this->flags = new unsigned char [ count / 8 ];
memset( this->flags, 0, count / 8 );
this->count = count;
this->m_smallId = (pNetworkPlayer && pNetworkPlayer->IsLocal()) ? 256 : (pNetworkPlayer ? (int)pNetworkPlayer->GetSmallId() : -1);
this->m_smallId = (pNetworkPlayer && pNetworkPlayer->IsLocal()) ? 256 : (pNetworkPlayer ? static_cast<int>(pNetworkPlayer->GetSmallId()) : -1);
}
CPlatformNetworkManagerStub::PlayerFlags::~PlayerFlags()
{
@@ -669,7 +703,7 @@ void CPlatformNetworkManagerStub::SystemFlagReset()
void CPlatformNetworkManagerStub::SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index)
{
if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return;
if( pNetworkPlayer == NULL ) return;
if( pNetworkPlayer == nullptr ) return;
for( unsigned int i = 0; i < m_playerFlags.size(); i++ )
{
@@ -685,7 +719,7 @@ void CPlatformNetworkManagerStub::SystemFlagSet(INetworkPlayer *pNetworkPlayer,
bool CPlatformNetworkManagerStub::SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index)
{
if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return false;
if( pNetworkPlayer == NULL )
if( pNetworkPlayer == nullptr )
{
return false;
}
@@ -713,7 +747,7 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats()
for(unsigned int i = 0; i < GetPlayerCount(); ++i)
{
IQNetPlayer *pQNetPlayer = ((NetworkPlayerXbox *)GetPlayerByIndex( i ))->GetQNetPlayer();
IQNetPlayer *pQNetPlayer = static_cast<NetworkPlayerXbox *>(GetPlayerByIndex(i))->GetQNetPlayer();
if(!pQNetPlayer->IsLocal())
{
@@ -728,7 +762,7 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats()
void CPlatformNetworkManagerStub::TickSearch()
{
#ifdef _WINDOWS64
if (m_SessionsUpdatedCallback == NULL)
if (m_SessionsUpdatedCallback == nullptr)
return;
static DWORD lastSearchTime = 0;
@@ -757,7 +791,7 @@ void CPlatformNetworkManagerStub::SearchForGames()
size_t nameLen = wcslen(lanSessions[i].hostName);
info->displayLabel = new wchar_t[nameLen + 1];
wcscpy_s(info->displayLabel, nameLen + 1, lanSessions[i].hostName);
info->displayLabelLength = (unsigned char)nameLen;
info->displayLabelLength = static_cast<unsigned char>(nameLen);
info->displayLabelViewableStartIndex = 0;
info->data.netVersion = lanSessions[i].netVersion;
@@ -772,14 +806,13 @@ void CPlatformNetworkManagerStub::SearchForGames()
info->data.playerCount = lanSessions[i].playerCount;
info->data.maxPlayers = lanSessions[i].maxPlayers;
info->sessionId = (SessionID)((uint64_t)inet_addr(lanSessions[i].hostIP) | ((uint64_t)lanSessions[i].hostPort << 32));
info->sessionId = static_cast<uint64_t>(inet_addr(lanSessions[i].hostIP)) |
static_cast<uint64_t>(lanSessions[i].hostPort) << 32;
friendsSessions[0].push_back(info);
}
std::FILE* file = std::fopen("servers.db", "rb");
if (file) {
if (std::FILE* file = std::fopen("servers.db", "rb")) {
char magic[4] = {};
if (std::fread(magic, 1, 4, file) == 4 && memcmp(magic, "MCSV", 4) == 0)
{
@@ -797,7 +830,6 @@ void CPlatformNetworkManagerStub::SearchForGames()
char ipBuf[257] = {};
if (std::fread(ipBuf, 1, ipLen, file) != ipLen) break;
if (std::fread(&port, sizeof(uint16_t), 1, file) != 1) break;
if (std::fread(&nameLen, sizeof(uint16_t), 1, file) != 1) break;
@@ -815,13 +847,13 @@ void CPlatformNetworkManagerStub::SearchForGames()
size_t nLen = wName.length();
info->displayLabel = new wchar_t[nLen + 1];
wcscpy_s(info->displayLabel, nLen + 1, wName.c_str());
info->displayLabelLength = (unsigned char)nLen;
info->displayLabelLength = static_cast<unsigned char>(nLen);
info->displayLabelViewableStartIndex = 0;
info->data.isReadyToJoin = true;
info->data.isJoinable = true;
strncpy_s(info->data.hostIP, sizeof(info->data.hostIP), ipBuf, _TRUNCATE);
info->data.hostPort = port;
info->sessionId = (SessionID)(static_cast<uint64_t>(inet_addr(ipBuf)) | (static_cast<uint64_t>(port) << 32));
info->sessionId = static_cast<uint64_t>(inet_addr(ipBuf)) | static_cast<uint64_t>(port) << 32;
friendsSessions[0].push_back(info);
}
}
@@ -829,9 +861,9 @@ void CPlatformNetworkManagerStub::SearchForGames()
std::fclose(file);
}
m_searchResultsCount[0] = (int)friendsSessions[0].size();
m_searchResultsCount[0] = static_cast<int>(friendsSessions[0].size());
if (m_SessionsUpdatedCallback != NULL)
if (m_SessionsUpdatedCallback != nullptr)
m_SessionsUpdatedCallback(m_pSearchParam);
#endif
}
@@ -879,7 +911,7 @@ void CPlatformNetworkManagerStub::ForceFriendsSessionRefresh()
m_searchResultsCount[i] = 0;
m_lastSearchStartTime[i] = 0;
delete m_pSearchResults[i];
m_pSearchResults[i] = NULL;
m_pSearchResults[i] = nullptr;
}
}
@@ -906,7 +938,7 @@ void CPlatformNetworkManagerStub::removeNetworkPlayer(IQNetPlayer *pQNetPlayer)
INetworkPlayer *CPlatformNetworkManagerStub::getNetworkPlayer(IQNetPlayer *pQNetPlayer)
{
return pQNetPlayer ? (INetworkPlayer *)(pQNetPlayer->GetCustomDataValue()) : NULL;
return pQNetPlayer ? (INetworkPlayer *)(pQNetPlayer->GetCustomDataValue()) : nullptr;
}

View File

@@ -81,7 +81,7 @@ private:
GameSessionData m_hostGameSessionData;
CGameNetworkManager *m_pGameNetworkManager;
public:
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr);
private:
// TODO 4J Stu - Do we need to be able to have more than one of these?

View File

@@ -113,7 +113,7 @@ public:
FriendSessionInfo()
{
displayLabel = NULL;
displayLabel = nullptr;
displayLabelLength = 0;
displayLabelViewableStartIndex = 0;
hasPartyMember = false;
@@ -148,7 +148,7 @@ public:
~FriendSessionInfo()
{
if (displayLabel != NULL)
if (displayLabel != nullptr)
delete[] displayLabel;
}
};

View File

@@ -4,7 +4,7 @@
NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer *qnetPlayer)
{
m_sqrPlayer = qnetPlayer;
m_pSocket = NULL;
m_pSocket = nullptr;
m_lastChunkPacketTime = 0;
}
@@ -16,12 +16,12 @@ unsigned char NetworkPlayerSony::GetSmallId()
void NetworkPlayerSony::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack)
{
// TODO - handle priority
m_sqrPlayer->SendData( ((NetworkPlayerSony *)player)->m_sqrPlayer, pvData, dataSize, ack );
m_sqrPlayer->SendData( static_cast<NetworkPlayerSony *>(player)->m_sqrPlayer, pvData, dataSize, ack );
}
bool NetworkPlayerSony::IsSameSystem(INetworkPlayer *player)
{
return m_sqrPlayer->IsSameSystem(((NetworkPlayerSony *)player)->m_sqrPlayer);
return m_sqrPlayer->IsSameSystem(static_cast<NetworkPlayerSony *>(player)->m_sqrPlayer);
}
int NetworkPlayerSony::GetOutstandingAckCount()
@@ -133,5 +133,5 @@ int NetworkPlayerSony::GetTimeSinceLastChunkPacket_ms()
}
int64_t currentTime = System::currentTimeMillis();
return (int)( currentTime - m_lastChunkPacketTime );
return static_cast<int>(currentTime - m_lastChunkPacketTime);
}

View File

@@ -123,7 +123,7 @@ void CPlatformNetworkManagerSony::HandleDataReceived(SQRNetworkPlayer *playerFro
INetworkPlayer *pPlayerFrom = getNetworkPlayer(playerFrom);
Socket *socket = pPlayerFrom->GetSocket();
if(socket != NULL)
if(socket != nullptr)
socket->pushDataToQueue(data, dataSize, false);
}
else
@@ -132,7 +132,7 @@ void CPlatformNetworkManagerSony::HandleDataReceived(SQRNetworkPlayer *playerFro
INetworkPlayer *pPlayerTo = getNetworkPlayer(playerTo);
Socket *socket = pPlayerTo->GetSocket();
//app.DebugPrintf( "Pushing data into read queue for user \"%ls\"\n", apPlayersTo[dwPlayer]->GetGamertag());
if(socket != NULL)
if(socket != nullptr)
socket->pushDataToQueue(data, dataSize);
}
}
@@ -226,7 +226,7 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer *
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
if(playerChangedCallback[idx] != nullptr)
playerChangedCallback[idx]( playerChangedCallbackParam[idx], networkPlayer, false );
}
@@ -235,7 +235,7 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer *
int localPlayerCount = 0;
for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if( m_pSQRNet->GetLocalPlayerByUserIndex(idx) != NULL ) ++localPlayerCount;
if( m_pSQRNet->GetLocalPlayerByUserIndex(idx) != nullptr ) ++localPlayerCount;
}
float appTime = app.getAppTime();
@@ -258,7 +258,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
{
// Get our wrapper object associated with this player.
Socket *socket = networkPlayer->GetSocket();
if( socket != NULL )
if( socket != nullptr )
{
// If we are in game then remove this player from the game as well.
// We may get here either from the player requesting to exit the game,
@@ -274,19 +274,19 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
// We need this as long as the game server still needs to communicate with the player
//delete socket;
networkPlayer->SetSocket( NULL );
networkPlayer->SetSocket( nullptr );
}
if( m_pSQRNet->IsHost() && !m_bHostChanged )
{
if( isSystemPrimaryPlayer(pSQRPlayer) )
{
SQRNetworkPlayer *pNewSQRPrimaryPlayer = NULL;
SQRNetworkPlayer *pNewSQRPrimaryPlayer = nullptr;
for(unsigned int i = 0; i < m_pSQRNet->GetPlayerCount(); ++i )
{
SQRNetworkPlayer *pSQRPlayer2 = m_pSQRNet->GetPlayerByIndex( i );
if ( pSQRPlayer2 != NULL && pSQRPlayer2 != pSQRPlayer && pSQRPlayer2->IsSameSystem( pSQRPlayer ) )
if ( pSQRPlayer2 != nullptr && pSQRPlayer2 != pSQRPlayer && pSQRPlayer2->IsSameSystem( pSQRPlayer ) )
{
pNewSQRPrimaryPlayer = pSQRPlayer2;
break;
@@ -298,7 +298,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
m_machineSQRPrimaryPlayers.erase( it );
}
if( pNewSQRPrimaryPlayer != NULL )
if( pNewSQRPrimaryPlayer != nullptr )
m_machineSQRPrimaryPlayers.push_back( pNewSQRPrimaryPlayer );
}
@@ -311,7 +311,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
if(playerChangedCallback[idx] != nullptr)
playerChangedCallback[idx]( playerChangedCallbackParam[idx], networkPlayer, true );
}
@@ -320,7 +320,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
int localPlayerCount = 0;
for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if( m_pSQRNet->GetLocalPlayerByUserIndex(idx) != NULL ) ++localPlayerCount;
if( m_pSQRNet->GetLocalPlayerByUserIndex(idx) != nullptr ) ++localPlayerCount;
}
float appTime = app.getAppTime();
@@ -391,7 +391,7 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa
if(ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
{
// we're signed into the PSN, but we won't be online yet, force a sign-in online here
m_pSQRNet_Vita->AttemptPSNSignIn(NULL, NULL);
m_pSQRNet_Vita->AttemptPSNSignIn(nullptr, nullptr);
}
@@ -402,7 +402,7 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa
g_pPlatformNetworkManager = this;
for( int i = 0; i < XUSER_MAX_COUNT; i++ )
{
playerChangedCallback[ i ] = NULL;
playerChangedCallback[ i ] = nullptr;
}
m_bLeavingGame = false;
@@ -413,11 +413,11 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa
m_bSearchPending = false;
m_bIsOfflineGame = false;
m_pSearchParam = NULL;
m_SessionsUpdatedCallback = NULL;
m_pSearchParam = nullptr;
m_SessionsUpdatedCallback = nullptr;
m_searchResultsCount = 0;
m_pSearchResults = NULL;
m_pSearchResults = nullptr;
m_lastSearchStartTime = 0;
@@ -622,11 +622,11 @@ bool CPlatformNetworkManagerSony::RemoveLocalPlayerByUserIndex( int userIndex )
SQRNetworkPlayer *pSQRPlayer = m_pSQRNet->GetLocalPlayerByUserIndex(userIndex);
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pSQRPlayer);
if(pNetworkPlayer != NULL)
if(pNetworkPlayer != nullptr)
{
Socket *socket = pNetworkPlayer->GetSocket();
if( socket != NULL )
if( socket != nullptr )
{
// We can't remove the player from qnet until we have stopped using it to communicate
C4JThread* thread = new C4JThread(&CPlatformNetworkManagerSony::RemovePlayerOnSocketClosedThreadProc, pNetworkPlayer, "RemovePlayerOnSocketClosed");
@@ -702,11 +702,11 @@ bool CPlatformNetworkManagerSony::LeaveGame(bool bMigrateHost)
SQRNetworkPlayer *pSQRPlayer = m_pSQRNet->GetLocalPlayerByUserIndex(g_NetworkManager.GetPrimaryPad());
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pSQRPlayer);
if(pNetworkPlayer != NULL)
if(pNetworkPlayer != nullptr)
{
Socket *socket = pNetworkPlayer->GetSocket();
if( socket != NULL )
if( socket != nullptr )
{
//printf("Waiting for socket closed event\n");
DWORD result = socket->m_socketClosedEvent->WaitForSignal(INFINITE);
@@ -718,13 +718,13 @@ bool CPlatformNetworkManagerSony::LeaveGame(bool bMigrateHost)
// 4J Stu - Clear our reference to this socket
pSQRPlayer = m_pSQRNet->GetLocalPlayerByUserIndex(g_NetworkManager.GetPrimaryPad());
pNetworkPlayer = getNetworkPlayer(pSQRPlayer);
pNetworkPlayer->SetSocket( NULL );
pNetworkPlayer->SetSocket( nullptr );
}
delete socket;
}
else
{
//printf("Socket is already NULL\n");
//printf("Socket is already nullptr\n");
}
}
@@ -878,8 +878,8 @@ void CPlatformNetworkManagerSony::UnRegisterPlayerChangedCallback(int iPad, void
{
if(playerChangedCallbackParam[iPad] == callbackParam)
{
playerChangedCallback[iPad] = NULL;
playerChangedCallbackParam[iPad] = NULL;
playerChangedCallback[iPad] = nullptr;
playerChangedCallbackParam[iPad] = nullptr;
}
}
@@ -917,7 +917,7 @@ bool CPlatformNetworkManagerSony::_RunNetworkGame()
// Note that this does less than the xbox equivalent as we have HandleResyncPlayerRequest that is called by the underlying SQRNetworkManager when players are added/removed etc., so this
// call is only used to update the game host settings & then do the final push out of the data.
void CPlatformNetworkManagerSony::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
void CPlatformNetworkManagerSony::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= nullptr*/)
{
if( this->m_bLeavingGame )
return;
@@ -934,7 +934,7 @@ void CPlatformNetworkManagerSony::UpdateAndSetGameSessionData(INetworkPlayer *pN
// If this is called With a pNetworkPlayerLeaving, then the call has ultimately started within SQRNetworkManager::RemoveRemotePlayersAndSync, so we don't need to sync each change
// as that function does a sync at the end of all changes.
if( pNetworkPlayerLeaving == NULL )
if( pNetworkPlayerLeaving == nullptr )
{
m_pSQRNet->UpdateExternalRoomData();
}
@@ -946,14 +946,14 @@ int CPlatformNetworkManagerSony::RemovePlayerOnSocketClosedThreadProc( void* lpP
Socket *socket = pNetworkPlayer->GetSocket();
if( socket != NULL )
if( socket != nullptr )
{
//printf("Waiting for socket closed event\n");
socket->m_socketClosedEvent->WaitForSignal(INFINITE);
//printf("Socket closed event has fired\n");
// 4J Stu - Clear our reference to this socket
pNetworkPlayer->SetSocket( NULL );
pNetworkPlayer->SetSocket( nullptr );
delete socket;
}
@@ -1030,7 +1030,7 @@ void CPlatformNetworkManagerSony::SystemFlagReset()
void CPlatformNetworkManagerSony::SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index)
{
if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return;
if( pNetworkPlayer == NULL ) return;
if( pNetworkPlayer == nullptr ) return;
for( unsigned int i = 0; i < m_playerFlags.size(); i++ )
{
@@ -1046,7 +1046,7 @@ void CPlatformNetworkManagerSony::SystemFlagSet(INetworkPlayer *pNetworkPlayer,
bool CPlatformNetworkManagerSony::SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index)
{
if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return false;
if( pNetworkPlayer == NULL )
if( pNetworkPlayer == nullptr )
{
return false;
}
@@ -1064,8 +1064,8 @@ bool CPlatformNetworkManagerSony::SystemFlagGet(INetworkPlayer *pNetworkPlayer,
wstring CPlatformNetworkManagerSony::GatherStats()
{
#if 0
return L"Queue messages: " + std::to_wstring(((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_MESSAGES ) )
+ L" Queue bytes: " + std::to_wstring( ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES ) );
return L"Queue messages: " + std::to_wstring(((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( nullptr, QNET_GETSENDQUEUESIZE_MESSAGES ) )
+ L" Queue bytes: " + std::to_wstring( ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( nullptr, QNET_GETSENDQUEUESIZE_BYTES ) );
#else
return L"";
#endif
@@ -1111,7 +1111,7 @@ void CPlatformNetworkManagerSony::TickSearch()
}
m_bSearchPending = false;
if( m_SessionsUpdatedCallback != NULL ) m_SessionsUpdatedCallback(m_pSearchParam);
if( m_SessionsUpdatedCallback != nullptr ) m_SessionsUpdatedCallback(m_pSearchParam);
}
}
else
@@ -1126,7 +1126,7 @@ void CPlatformNetworkManagerSony::TickSearch()
if( usingAdhocMode())
searchDelay = 5000;
#endif
if( m_SessionsUpdatedCallback != NULL && (m_lastSearchStartTime + searchDelay) < GetTickCount() )
if( m_SessionsUpdatedCallback != nullptr && (m_lastSearchStartTime + searchDelay) < GetTickCount() )
{
if( m_pSQRNet->FriendRoomManagerSearch() )
{
@@ -1189,7 +1189,7 @@ bool CPlatformNetworkManagerSony::GetGameSessionInfo(int iPad, SessionID session
if(memcmp( &pSearchResult->info.sessionID, &sessionId, sizeof(SessionID) ) != 0) continue;
bool foundSession = false;
FriendSessionInfo *sessionInfo = NULL;
FriendSessionInfo *sessionInfo = nullptr;
auto itFriendSession = friendsSessions[iPad].begin();
for(itFriendSession = friendsSessions[iPad].begin(); itFriendSession < friendsSessions[iPad].end(); ++itFriendSession)
{
@@ -1231,7 +1231,7 @@ bool CPlatformNetworkManagerSony::GetGameSessionInfo(int iPad, SessionID session
sessionInfo->data.isJoinable)
{
foundSessionInfo->data = sessionInfo->data;
if(foundSessionInfo->displayLabel != NULL) delete [] foundSessionInfo->displayLabel;
if(foundSessionInfo->displayLabel != nullptr) delete [] foundSessionInfo->displayLabel;
foundSessionInfo->displayLabel = new wchar_t[100];
memcpy(foundSessionInfo->displayLabel, sessionInfo->displayLabel, 100 * sizeof(wchar_t) );
foundSessionInfo->displayLabelLength = sessionInfo->displayLabelLength;
@@ -1267,7 +1267,7 @@ void CPlatformNetworkManagerSony::ForceFriendsSessionRefresh()
m_lastSearchStartTime = 0;
m_searchResultsCount = 0;
delete m_pSearchResults;
m_pSearchResults = NULL;
m_pSearchResults = nullptr;
}
INetworkPlayer *CPlatformNetworkManagerSony::addNetworkPlayer(SQRNetworkPlayer *pSQRPlayer)
@@ -1293,7 +1293,7 @@ void CPlatformNetworkManagerSony::removeNetworkPlayer(SQRNetworkPlayer *pSQRPlay
INetworkPlayer *CPlatformNetworkManagerSony::getNetworkPlayer(SQRNetworkPlayer *pSQRPlayer)
{
return pSQRPlayer ? (INetworkPlayer *)(pSQRPlayer->GetCustomDataValue()) : NULL;
return pSQRPlayer ? (INetworkPlayer *)(pSQRPlayer->GetCustomDataValue()) : nullptr;
}

View File

@@ -102,7 +102,7 @@ private:
GameSessionData m_hostGameSessionData;
CGameNetworkManager *m_pGameNetworkManager;
public:
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr);
private:
// TODO 4J Stu - Do we need to be able to have more than one of these?

View File

@@ -16,7 +16,7 @@ int SQRNetworkManager::GetSendQueueSizeBytes()
for(int i = 0; i < playerCount; ++i)
{
SQRNetworkPlayer *player = GetPlayerByIndex( i );
if( player != NULL )
if( player != nullptr )
{
queueSize += player->GetTotalSendQueueBytes();
}
@@ -31,7 +31,7 @@ int SQRNetworkManager::GetSendQueueSizeMessages()
for(int i = 0; i < playerCount; ++i)
{
SQRNetworkPlayer *player = GetPlayerByIndex( i );
if( player != NULL )
if( player != nullptr )
{
queueSize += player->GetTotalSendQueueMessages();
}

View File

@@ -279,12 +279,12 @@ void SQRNetworkPlayer::SendInternal(const void *data, unsigned int dataSize, Ack
{
// no data, just the flag
assert(dataSize == 0);
assert(data == NULL);
assert(data == nullptr);
int dataSize = dataRemaining;
if( dataSize > SNP_MAX_PAYLOAD ) dataSize = SNP_MAX_PAYLOAD;
sendBlock.start = NULL;
sendBlock.end = NULL;
sendBlock.current = NULL;
sendBlock.start = nullptr;
sendBlock.end = nullptr;
sendBlock.current = nullptr;
sendBlock.ack = ackFlags;
m_sendQueue.push(sendBlock);
}
@@ -387,9 +387,9 @@ int SQRNetworkPlayer::ReadDataPacket(void* data, int dataSize)
unsigned char* packetData = new unsigned char[packetSize];
#ifdef __PS3__
int bytesRead = cellRudpRead( m_rudpCtx, packetData, packetSize, 0, NULL );
int bytesRead = cellRudpRead( m_rudpCtx, packetData, packetSize, 0, nullptr );
#else // __ORBIS__ && __PSVITA__
int bytesRead = sceRudpRead( m_rudpCtx, packetData, packetSize, 0, NULL );
int bytesRead = sceRudpRead( m_rudpCtx, packetData, packetSize, 0, nullptr );
#endif
if(bytesRead == sc_wouldBlockFlag)
{
@@ -426,9 +426,9 @@ void SQRNetworkPlayer::ReadAck()
{
DataPacketHeader header;
#ifdef __PS3__
int bytesRead = cellRudpRead( m_rudpCtx, &header, sizeof(header), 0, NULL );
int bytesRead = cellRudpRead( m_rudpCtx, &header, sizeof(header), 0, nullptr );
#else // __ORBIS__ && __PSVITA__
int bytesRead = sceRudpRead( m_rudpCtx, &header, sizeof(header), 0, NULL );
int bytesRead = sceRudpRead( m_rudpCtx, &header, sizeof(header), 0, nullptr );
#endif
if(bytesRead == sc_wouldBlockFlag)
{
@@ -459,7 +459,7 @@ void SQRNetworkPlayer::ReadAck()
void SQRNetworkPlayer::WriteAck()
{
SendInternal(NULL, 0, e_flag_AckReturning);
SendInternal(nullptr, 0, e_flag_AckReturning);
}
int SQRNetworkPlayer::GetOutstandingAckCount()

View File

@@ -63,7 +63,7 @@ class SQRNetworkPlayer
public:
DataPacketHeader() : m_dataSize(0), m_ackFlags(e_flag_AckUnknown) {}
DataPacketHeader(int dataSize, AckFlags ackFlags) : m_dataSize(dataSize), m_ackFlags(ackFlags) { }
AckFlags GetAckFlags() { return (AckFlags)m_ackFlags;}
AckFlags GetAckFlags() { return static_cast<AckFlags>(m_ackFlags);}
int GetDataSize() { return m_dataSize; }
};

View File

@@ -29,8 +29,8 @@ static SceRemoteStorageStatus statParams;
// void remoteStorageCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code)
// {
// app.DebugPrintf("remoteStorageCallback err : 0x%08x\n");
//
// app.getRemoteStorage()->getRemoteFileInfo(&statParams, remoteStorageGetInfoCallback, NULL);
//
// app.getRemoteStorage()->getRemoteFileInfo(&statParams, remoteStorageGetInfoCallback, nullptr);
// }
@@ -39,13 +39,13 @@ static SceRemoteStorageStatus statParams;
void SonyRemoteStorage::SetRetrievedDescData()
{
DescriptionData* pDescDataTest = (DescriptionData*)m_remoteFileInfo->fileDescription;
ESavePlatform testPlatform = (ESavePlatform)MAKE_FOURCC(pDescDataTest->m_platform[0], pDescDataTest->m_platform[1], pDescDataTest->m_platform[2], pDescDataTest->m_platform[3]);
ESavePlatform testPlatform = static_cast<ESavePlatform>(MAKE_FOURCC(pDescDataTest->m_platform[0], pDescDataTest->m_platform[1], pDescDataTest->m_platform[2], pDescDataTest->m_platform[3]));
if(testPlatform == SAVE_FILE_PLATFORM_NONE)
{
// new version of the descData
DescriptionData_V2* pDescData2 = (DescriptionData_V2*)m_remoteFileInfo->fileDescription;
m_retrievedDescData.m_descDataVersion = GetU32FromHexBytes(pDescData2->m_descDataVersion);
m_retrievedDescData.m_savePlatform = (ESavePlatform)MAKE_FOURCC(pDescData2->m_platform[0], pDescData2->m_platform[1], pDescData2->m_platform[2], pDescData2->m_platform[3]);
m_retrievedDescData.m_savePlatform = static_cast<ESavePlatform>(MAKE_FOURCC(pDescData2->m_platform[0], pDescData2->m_platform[1], pDescData2->m_platform[2], pDescData2->m_platform[3]));
m_retrievedDescData.m_seed = GetU64FromHexBytes(pDescData2->m_seed);
m_retrievedDescData.m_hostOptions = GetU32FromHexBytes(pDescData2->m_hostOptions);
m_retrievedDescData.m_texturePack = GetU32FromHexBytes(pDescData2->m_texturePack);
@@ -58,7 +58,7 @@ void SonyRemoteStorage::SetRetrievedDescData()
// old version,copy the data across to the new version
DescriptionData* pDescData = (DescriptionData*)m_remoteFileInfo->fileDescription;
m_retrievedDescData.m_descDataVersion = 1;
m_retrievedDescData.m_savePlatform = (ESavePlatform)MAKE_FOURCC(pDescData->m_platform[0], pDescData->m_platform[1], pDescData->m_platform[2], pDescData->m_platform[3]);
m_retrievedDescData.m_savePlatform = static_cast<ESavePlatform>(MAKE_FOURCC(pDescData->m_platform[0], pDescData->m_platform[1], pDescData->m_platform[2], pDescData->m_platform[3]));
m_retrievedDescData.m_seed = GetU64FromHexBytes(pDescData->m_seed);
m_retrievedDescData.m_hostOptions = GetU32FromHexBytes(pDescData->m_hostOptions);
m_retrievedDescData.m_texturePack = GetU32FromHexBytes(pDescData->m_texturePack);
@@ -73,7 +73,7 @@ void SonyRemoteStorage::SetRetrievedDescData()
void getSaveInfoReturnCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code)
{
SonyRemoteStorage* pRemoteStorage = (SonyRemoteStorage*)lpParam;
SonyRemoteStorage* pRemoteStorage = static_cast<SonyRemoteStorage *>(lpParam);
app.DebugPrintf("remoteStorageGetInfoCallback err : 0x%08x\n", error_code);
if(error_code == 0)
{
@@ -99,7 +99,7 @@ void getSaveInfoReturnCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int
static void getSaveInfoInitCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code)
{
SonyRemoteStorage* pRemoteStorage = (SonyRemoteStorage*)lpParam;
SonyRemoteStorage* pRemoteStorage = static_cast<SonyRemoteStorage *>(lpParam);
if(error_code != 0)
{
app.DebugPrintf("getSaveInfoInitCallback err : 0x%08x\n", error_code);
@@ -143,7 +143,7 @@ bool SonyRemoteStorage::getSaveData( const char* localDirname, CallbackFunc cb,
static void setSaveDataInitCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code)
{
SonyRemoteStorage* pRemoteStorage = (SonyRemoteStorage*)lpParam;
SonyRemoteStorage* pRemoteStorage = static_cast<SonyRemoteStorage *>(lpParam);
if(error_code != 0)
{
app.DebugPrintf("setSaveDataInitCallback err : 0x%08x\n", error_code);
@@ -181,7 +181,7 @@ const char* SonyRemoteStorage::getLocalFilename()
const char* SonyRemoteStorage::getSaveNameUTF8()
{
if(m_getInfoStatus != e_infoFound)
return NULL;
return nullptr;
return m_retrievedDescData.m_saveNameUTF8;
}
@@ -244,7 +244,7 @@ bool SonyRemoteStorage::setData( PSAVE_INFO info, CallbackFunc cb, LPVOID lpPara
int SonyRemoteStorage::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
{
SonyRemoteStorage *pClass= (SonyRemoteStorage *)lpParam;
SonyRemoteStorage *pClass= static_cast<SonyRemoteStorage *>(lpParam);
if(pClass->m_bAborting)
{
@@ -261,12 +261,12 @@ int SonyRemoteStorage::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThum
}
else
{
app.DebugPrintf("Thumbnail data is NULL, or has size 0\n");
pClass->m_thumbnailData = NULL;
app.DebugPrintf("Thumbnail data is nullptr, or has size 0\n");
pClass->m_thumbnailData = nullptr;
pClass->m_thumbnailDataSize = 0;
}
if(pClass->m_SetDataThread != NULL)
if(pClass->m_SetDataThread != nullptr)
delete pClass->m_SetDataThread;
pClass->m_SetDataThread = new C4JThread(setDataThread, pClass, "setDataThread");
@@ -277,7 +277,7 @@ int SonyRemoteStorage::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThum
int SonyRemoteStorage::setDataThread(void* lpParam)
{
SonyRemoteStorage* pClass = (SonyRemoteStorage*)lpParam;
SonyRemoteStorage* pClass = static_cast<SonyRemoteStorage *>(lpParam);
pClass->m_startTime = System::currentTimeMillis();
pClass->setDataInternal();
return 0;
@@ -322,8 +322,8 @@ int SonyRemoteStorage::getDataProgress()
int64_t time = System::currentTimeMillis();
int elapsedSecs = (time - m_startTime) / 1000;
float estimatedTransfered = float(elapsedSecs * transferRatePerSec);
int progVal = m_dataProgress + (estimatedTransfered / float(totalSize)) * 100;
float estimatedTransfered = static_cast<float>(elapsedSecs * transferRatePerSec);
int progVal = m_dataProgress + (estimatedTransfered / static_cast<float>(totalSize)) * 100;
if(progVal > nextChunk)
return nextChunk;
if(progVal > 99)
@@ -346,7 +346,7 @@ bool SonyRemoteStorage::shutdown()
app.DebugPrintf("Term request done \n");
m_bInitialised = false;
free(m_memPoolBuffer);
m_memPoolBuffer = NULL;
m_memPoolBuffer = nullptr;
return true;
}
else
@@ -406,10 +406,11 @@ void SonyRemoteStorage::GetDescriptionData( DescriptionData& descData)
unsigned int uiHostOptions;
bool bHostOptionsRead;
DWORD uiTexturePack;
char seed[22];
app.GetImageTextData(m_thumbnailData, m_thumbnailDataSize,(unsigned char *)seed, uiHostOptions, bHostOptionsRead, uiTexturePack);
char seed[22];
app.GetImageTextData(m_thumbnailData, m_thumbnailDataSize, reinterpret_cast<unsigned char*>(seed),
uiHostOptions, bHostOptionsRead, uiTexturePack);
int64_t iSeed = strtoll(seed,NULL,10);
int64_t iSeed = strtoll(seed, nullptr,10);
SetU64HexBytes(descData.m_seed, iSeed);
// Save the host options that this world was last played with
SetU32HexBytes(descData.m_hostOptions, uiHostOptions);
@@ -448,7 +449,7 @@ void SonyRemoteStorage::GetDescriptionData( DescriptionData_V2& descData)
char seed[22];
app.GetImageTextData(m_thumbnailData, m_thumbnailDataSize,(unsigned char *)seed, uiHostOptions, bHostOptionsRead, uiTexturePack);
int64_t iSeed = strtoll(seed,NULL,10);
int64_t iSeed = strtoll(seed, nullptr,10);
SetU64HexBytes(descData.m_seed, iSeed);
// Save the host options that this world was last played with
SetU32HexBytes(descData.m_hostOptions, uiHostOptions);

View File

@@ -140,7 +140,7 @@ public:
static int LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes);
static int setDataThread(void* lpParam);
SonyRemoteStorage() : m_memPoolBuffer(NULL), m_bInitialised(false),m_getInfoStatus(e_noInfoFound) {}
SonyRemoteStorage() : m_getInfoStatus(e_noInfoFound), m_bInitialised(false),m_memPoolBuffer(nullptr) {}
protected:
const char* getRemoteSaveFilename();

View File

@@ -51,7 +51,10 @@ private:
struct GammaCBData
{
float gamma;
float pad[3];
float pad;
float uvOffsetX, uvOffsetY;
float uvScaleX, uvScaleY;
float pad2[2];
};
static const char* g_gammaVSCode;

View File

@@ -148,7 +148,7 @@ This should be tracked independently of saved games (restoring a save should not
*/
INT CTelemetryManager::GetSecondsSinceInitialize()
{
return (INT)(app.getAppTime() - m_initialiseTime);
return static_cast<INT>(app.getAppTime() - m_initialiseTime);
}
/*
@@ -165,21 +165,21 @@ INT CTelemetryManager::GetMode(DWORD dwUserId)
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localplayers[dwUserId] != NULL && pMinecraft->localplayers[dwUserId]->level != NULL && pMinecraft->localplayers[dwUserId]->level->getLevelData() != NULL )
if( pMinecraft->localplayers[dwUserId] != nullptr && pMinecraft->localplayers[dwUserId]->level != nullptr && pMinecraft->localplayers[dwUserId]->level->getLevelData() != nullptr )
{
GameType *gameType = pMinecraft->localplayers[dwUserId]->level->getLevelData()->getGameType();
if (gameType->isSurvival())
{
mode = (INT)eTelem_ModeId_Survival;
mode = static_cast<INT>(eTelem_ModeId_Survival);
}
else if (gameType->isCreative())
{
mode = (INT)eTelem_ModeId_Creative;
mode = static_cast<INT>(eTelem_ModeId_Creative);
}
else
{
mode = (INT)eTelem_ModeId_Undefined;
mode = static_cast<INT>(eTelem_ModeId_Undefined);
}
}
return mode;
@@ -198,11 +198,11 @@ INT CTelemetryManager::GetSubMode(DWORD dwUserId)
if(Minecraft::GetInstance()->isTutorial())
{
subMode = (INT)eTelem_SubModeId_Tutorial;
subMode = static_cast<INT>(eTelem_SubModeId_Tutorial);
}
else
{
subMode = (INT)eTelem_SubModeId_Normal;
subMode = static_cast<INT>(eTelem_SubModeId_Normal);
}
return subMode;
@@ -220,7 +220,7 @@ INT CTelemetryManager::GetLevelId(DWORD dwUserId)
{
INT levelId = (INT)eTelem_LevelId_Undefined;
levelId = (INT)eTelem_LevelId_PlayerGeneratedLevel;
levelId = static_cast<INT>(eTelem_LevelId_PlayerGeneratedLevel);
return levelId;
}
@@ -237,18 +237,18 @@ INT CTelemetryManager::GetSubLevelId(DWORD dwUserId)
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[dwUserId] != NULL)
if(pMinecraft->localplayers[dwUserId] != nullptr)
{
switch(pMinecraft->localplayers[dwUserId]->dimension)
{
case 0:
subLevelId = (INT)eTelem_SubLevelId_Overworld;
subLevelId = static_cast<INT>(eTelem_SubLevelId_Overworld);
break;
case -1:
subLevelId = (INT)eTelem_SubLevelId_Nether;
subLevelId = static_cast<INT>(eTelem_SubLevelId_Nether);
break;
case 1:
subLevelId = (INT)eTelem_SubLevelId_End;
subLevelId = static_cast<INT>(eTelem_SubLevelId_End);
break;
};
}
@@ -272,7 +272,7 @@ Helps differentiate level attempts when a play plays the same mode/level - espec
*/
INT CTelemetryManager::GetLevelInstanceID()
{
return (INT)m_levelInstanceID;
return static_cast<INT>(m_levelInstanceID);
}
/*
@@ -314,19 +314,19 @@ INT CTelemetryManager::GetSingleOrMultiplayer()
if(app.GetLocalPlayerCount() == 1 && g_NetworkManager.GetOnlinePlayerCount() == 0)
{
singleOrMultiplayer = (INT)eSen_SingleOrMultiplayer_Single_Player;
singleOrMultiplayer = static_cast<INT>(eSen_SingleOrMultiplayer_Single_Player);
}
else if(app.GetLocalPlayerCount() > 1 && g_NetworkManager.GetOnlinePlayerCount() == 0)
{
singleOrMultiplayer = (INT)eSen_SingleOrMultiplayer_Multiplayer_Local;
singleOrMultiplayer = static_cast<INT>(eSen_SingleOrMultiplayer_Multiplayer_Local);
}
else if(app.GetLocalPlayerCount() == 1 && g_NetworkManager.GetOnlinePlayerCount() > 0)
{
singleOrMultiplayer = (INT)eSen_SingleOrMultiplayer_Multiplayer_Live;
singleOrMultiplayer = static_cast<INT>(eSen_SingleOrMultiplayer_Multiplayer_Live);
}
else if(app.GetLocalPlayerCount() > 1 && g_NetworkManager.GetOnlinePlayerCount() > 0)
{
singleOrMultiplayer = (INT)eSen_SingleOrMultiplayer_Multiplayer_Both_Local_and_Live;
singleOrMultiplayer = static_cast<INT>(eSen_SingleOrMultiplayer_Multiplayer_Both_Local_and_Live);
}
return singleOrMultiplayer;
@@ -343,16 +343,16 @@ INT CTelemetryManager::GetDifficultyLevel(INT diff)
switch(diff)
{
case 0:
difficultyLevel = (INT)eSen_DifficultyLevel_Easiest;
difficultyLevel = static_cast<INT>(eSen_DifficultyLevel_Easiest);
break;
case 1:
difficultyLevel = (INT)eSen_DifficultyLevel_Easier;
difficultyLevel = static_cast<INT>(eSen_DifficultyLevel_Easier);
break;
case 2:
difficultyLevel = (INT)eSen_DifficultyLevel_Normal;
difficultyLevel = static_cast<INT>(eSen_DifficultyLevel_Normal);
break;
case 3:
difficultyLevel = (INT)eSen_DifficultyLevel_Harder;
difficultyLevel = static_cast<INT>(eSen_DifficultyLevel_Harder);
break;
}
@@ -372,11 +372,11 @@ INT CTelemetryManager::GetLicense()
if(ProfileManager.IsFullVersion())
{
license = (INT)eSen_License_Full_Purchased_Title;
license = static_cast<INT>(eSen_License_Full_Purchased_Title);
}
else
{
license = (INT)eSen_License_Trial_or_Demo;
license = static_cast<INT>(eSen_License_Trial_or_Demo);
}
return license;
}
@@ -411,15 +411,15 @@ INT CTelemetryManager::GetAudioSettings(DWORD dwUserId)
if(volume == 0)
{
audioSettings = (INT)eSen_AudioSettings_Off;
audioSettings = static_cast<INT>(eSen_AudioSettings_Off);
}
else if(volume == DEFAULT_VOLUME_LEVEL)
{
audioSettings = (INT)eSen_AudioSettings_On_Default;
audioSettings = static_cast<INT>(eSen_AudioSettings_On_Default);
}
else
{
audioSettings = (INT)eSen_AudioSettings_On_CustomSetting;
audioSettings = static_cast<INT>(eSen_AudioSettings_On_CustomSetting);
}
}
return audioSettings;

View File

@@ -61,9 +61,9 @@ void ChangeStateConstraint::tick(int iPad)
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
if(player != nullptr && player->connection && player->connection->getNetworkPlayer() != nullptr)
{
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
player->connection->send(std::make_shared<PlayerInfoPacket>(player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs));
}
}
}
@@ -89,7 +89,7 @@ void ChangeStateConstraint::tick(int iPad)
if(m_changeGameMode)
{
if(minecraft->localgameModes[iPad] != NULL)
if(minecraft->localgameModes[iPad] != nullptr)
{
m_changedFromGameMode = minecraft->localplayers[iPad]->abilities.instabuild ? GameType::CREATIVE : GameType::SURVIVAL;
@@ -102,9 +102,9 @@ void ChangeStateConstraint::tick(int iPad)
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
if(player != nullptr && player->connection && player->connection->getNetworkPlayer() != nullptr)
{
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
player->connection->send(std::make_shared<PlayerInfoPacket>(player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs));
}
}
}
@@ -126,9 +126,9 @@ void ChangeStateConstraint::tick(int iPad)
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
if(player != nullptr && player->connection && player->connection->getNetworkPlayer() != nullptr)
{
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
player->connection->send(std::make_shared<PlayerInfoPacket>(player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs));
}
}
}

View File

@@ -30,7 +30,7 @@ private:
public:
virtual ConstraintType getType() { return e_ConstraintChangeState; }
ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool changeGameMode = false, GameType *targetGameMode = NULL );
ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool changeGameMode = false, GameType *targetGameMode = nullptr );
~ChangeStateConstraint();
virtual void tick(int iPad);

View File

@@ -8,11 +8,12 @@
#include "ChoiceTask.h"
#include "..\..\..\Minecraft.World\Material.h"
#include "..\..\Windows64\KeyboardMouseInput.h"
#include "Common/UI/UI.h"
ChoiceTask::ChoiceTask(Tutorial *tutorial, int descriptionId, int promptId /*= -1*/, bool requiresUserInput /*= false*/,
int iConfirmMapping /*= 0*/, int iCancelMapping /*= 0*/,
eTutorial_CompletionAction cancelAction /*= e_Tutorial_Completion_None*/, ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/)
: TutorialTask( tutorial, descriptionId, false, NULL, true, false, false )
int iConfirmMapping /*= 0*/, int iCancelMapping /*= 0*/,
eTutorial_CompletionAction cancelAction /*= e_Tutorial_Completion_None*/, ETelemetryChallenges telemetryEvent /*= eTelemetryTutorial_NoEvent*/)
: TutorialTask( tutorial, descriptionId, false, nullptr, true, false, false )
{
if(requiresUserInput == true)
{

View File

@@ -3,7 +3,7 @@
#include "CompleteUsingItemTask.h"
CompleteUsingItemTask::CompleteUsingItemTask(Tutorial *tutorial, int descriptionId, int itemIds[], unsigned int itemIdsLength, bool enablePreCompletion)
: TutorialTask( tutorial, descriptionId, enablePreCompletion, NULL)
: TutorialTask( tutorial, descriptionId, enablePreCompletion, nullptr)
{
m_iValidItemsA= new int [itemIdsLength];
for(int i=0;i<itemIdsLength;i++)

View File

@@ -9,7 +9,7 @@
ControllerTask::ControllerTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, bool showMinimumTime,
int mappings[], unsigned int mappingsLength, int iCompletionMaskA[], int iCompletionMaskACount, int iSouthpawMappings[], unsigned int uiSouthpawMappingsCount)
: TutorialTask( tutorial, descriptionId, enablePreCompletion, NULL, showMinimumTime )
: TutorialTask( tutorial, descriptionId, enablePreCompletion, nullptr, showMinimumTime )
{
for(unsigned int i = 0; i < mappingsLength; ++i)
{

View File

@@ -16,7 +16,7 @@ private:
bool CompletionMaskIsValid();
public:
ControllerTask(Tutorial *tutorial, int descriptionId, bool enablePreCompletion, bool showMinimumTime,
int mappings[], unsigned int mappingsLength, int iCompletionMaskA[]=NULL, int iCompletionMaskACount=0, int iSouthpawMappings[]=NULL, unsigned int uiSouthpawMappingsCount=0);
int mappings[], unsigned int mappingsLength, int iCompletionMaskA[]=nullptr, int iCompletionMaskACount=0, int iSouthpawMappings[]=nullptr, unsigned int uiSouthpawMappingsCount=0);
~ControllerTask();
virtual bool isCompleted();
virtual void setAsCurrentTask(bool active = true);

View File

@@ -3,7 +3,7 @@
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
CraftTask::CraftTask( int itemId, int auxValue, int quantity,
Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= NULL*/,
Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= nullptr*/,
bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/, bool m_bTaskReminders /*=true*/ )
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
m_quantity( quantity ),
@@ -17,7 +17,7 @@ CraftTask::CraftTask( int itemId, int auxValue, int quantity,
}
CraftTask::CraftTask( int *items, int *auxValues, int numItems, int quantity,
Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= NULL*/,
Tutorial *tutorial, int descriptionId, bool enablePreCompletion /*= true*/, vector<TutorialConstraint *> *inConstraints /*= nullptr*/,
bool bShowMinimumTime /*=false*/, bool bAllowFade /*=true*/, bool m_bTaskReminders /*=true*/ )
: TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
m_quantity( quantity ),

View File

@@ -5,10 +5,10 @@ class CraftTask : public TutorialTask
{
public:
CraftTask( int itemId, int auxValue, int quantity,
Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = NULL,
Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = nullptr,
bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true );
CraftTask( int *items, int *auxValues, int numItems, int quantity,
Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = NULL,
Tutorial *tutorial, int descriptionId, bool enablePreCompletion = true, vector<TutorialConstraint *> *inConstraints = nullptr,
bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true );
~CraftTask();

View File

@@ -22,7 +22,7 @@ DiggerItemHint::DiggerItemHint(eTutorial_Hint id, Tutorial *tutorial, int descri
int DiggerItemHint::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
{
if(item != NULL)
if(item != nullptr)
{
bool itemFound = false;
for(unsigned int i=0;i<m_iItemsCount;i++)
@@ -48,7 +48,7 @@ int DiggerItemHint::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
int DiggerItemHint::attack(shared_ptr<ItemInstance> item, shared_ptr<Entity> entity)
{
if(item != NULL)
if(item != nullptr)
{
bool itemFound = false;
for(unsigned int i=0;i<m_iItemsCount;i++)

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