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https://github.com/smartcmd/MinecraftConsoles.git
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4 Commits
fix/remove
...
fix/lcemp-
| Author | SHA1 | Date | |
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fe69d03302 | ||
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1d610300a8 | ||
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b1277c0e1b | ||
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164f034b0a |
@@ -64,34 +64,28 @@ void MinecartTNT::destroy(DamageSource *source)
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double speedSqr = xd * xd + zd * zd;
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if (!app.GetGameHostOption(eGameHostOption_TNT) || !source->isExplosion())
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if (!source->isExplosion())
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{
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spawnAtLocation( shared_ptr<ItemInstance>( new ItemInstance(Tile::tnt, 1) ), 0);
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spawnAtLocation(std::make_shared<ItemInstance>(Tile::tnt, 1), 0);
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}
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if (app.GetGameHostOption(eGameHostOption_TNT))
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if (source->isFire() || source->isExplosion() || speedSqr >= 0.01f)
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{
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if (source->isFire() || source->isExplosion() || speedSqr >= 0.01f)
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{
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explode(speedSqr);
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}
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explode(speedSqr);
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}
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}
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void MinecartTNT::explode(double speedSqr)
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{
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if (!app.GetGameHostOption(eGameHostOption_TNT))
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{
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remove();
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return;
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}
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if (!level->isClientSide)
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{
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double speed = sqrt(speedSqr);
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if (speed > 5) speed = 5;
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level->explode(shared_from_this(), x, y, z, (float) (4 + random->nextDouble() * 1.5f * speed), true);
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remove();
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if (speed > 5.0) speed = 5.0;
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if (app.GetGameHostOption(eGameHostOption_TNT))
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{
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level->explode(shared_from_this(), x, y, z, static_cast<float>(4 + random->nextDouble() * 1.5f * speed), true);
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remove();
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}
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}
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}
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@@ -128,15 +122,12 @@ void MinecartTNT::handleEntityEvent(byte eventId)
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void MinecartTNT::primeFuse()
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{
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if (app.GetGameHostOption(eGameHostOption_TNT))
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{
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fuse = 80;
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fuse = 80;
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if (!level->isClientSide)
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{
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level->broadcastEntityEvent(shared_from_this(), EVENT_PRIME);
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level->playEntitySound(shared_from_this(), eSoundType_RANDOM_FUSE, 1, 1.0f);
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}
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if (!level->isClientSide)
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{
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level->broadcastEntityEvent(shared_from_this(), EVENT_PRIME);
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level->playEntitySound(shared_from_this(), eSoundType_RANDOM_FUSE, 1, 1.0f);
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}
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}
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27
README.md
27
README.md
@@ -6,10 +6,10 @@
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## Introduction
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This project contains the source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) with some fixes and improvements applied.
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This project contains the source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) from https://archive.org/details/minecraft-legacy-console-edition-source-code, with some fixes and improvements applied.
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## Download
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Windows users can download our [Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)! Simply download the `.zip` file and extract it to a folder where you'd like to keep the game. You can set your username in `username.txt` (you'll have to make this file)
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Windows users can download our [Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)! Simply download the `.zip` file and extract it to a folder where you'd like to keep the game. You can set your username in `username.txt` (you'll have to make this file) and add servers to connect to in `servers.txt`
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## Platform Support
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@@ -35,11 +35,30 @@ Basic LAN multiplayer is available on the Windows build
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- Other players on the same LAN can discover the session from the in-game Join Game menu
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- Game connections use TCP port `25565` by default
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- LAN discovery uses UDP port `25566`
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- Add servers to your server list with the in-game Add Server button (temp)
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- Add servers to your server list with `servers.txt` (temp solution)
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- Rename yourself without losing data by keeping your `uid.dat`
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Parts of this feature are based on code from [LCEMP](https://github.com/LCEMP/LCEMP) (thanks!)
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### servers.txt
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To add a server to your game, create the `servers.txt` file in the same directory as you have `Minecraft.Client.exe`. Inside, follow this format:
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```
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serverip.example.com
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25565
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The name of your server in UI!
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```
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For example, here's a valid servers.txt
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```
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1.1.1.1
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25565
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Cloudflare's Very Own LCE Server
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127.0.0.1
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25565
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Localhost Test Crap
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```
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### Launch Arguments
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| Argument | Description |
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@@ -81,7 +100,7 @@ Minecraft.Client.exe -name Steve -fullscreen
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2. Clone the repository.
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3. Open the project by double-clicking `MinecraftConsoles.sln`.
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4. Make sure `Minecraft.Client` is set as the Startup Project.
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5. Set the build configuration to **Debug** (Release is also ok but missing some debug features) and the target platform to **Windows64**, then build and run.
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5. Set the build configuration to **Debug** (Release is also OK but has some bugs) and the target platform to **Windows64**, then build and run.
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### CMake (Windows x64)
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