90 Commits

Author SHA1 Message Date
ModMaker101
a24318eedc Memory leak fix: Make chunks unload properly (#1406)
* Fix chunk unload and cleanup logic, fixes #1347

* Applying formatting to code I edited 😝
2026-03-24 23:25:18 -05:00
Sylvessa
993052409a Fix XUID logging (#1395)
* pass invalid_xuid to other players

* actually more simple fix
2026-03-24 05:04:07 -04:00
Ayush Thoren
ed9cbae3f7 Fix initial cursor position for in-game UI elements (#1120)
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-23 21:06:20 -05:00
Sylvessa
daed75b8a1 make handleParticleEvent actually parse the particle type instead of hardcoding hearts (#1399) 2026-03-23 20:11:37 -05:00
rtm516
9e715cb3bc Fix render order of F3 debug screen (#1239) 2026-03-23 18:01:40 -05:00
Sylvessa
127465b0eb add advanced tooltips, F3+H combo, and handle settings (#1389) 2026-03-23 17:54:46 -05:00
Connor Beard
77433dbd86 Fix: CMP0057 policy was not set (#1367) 2026-03-22 23:27:42 -05:00
Lord Cambion
9a6d126ae1 Stained Glass Survival Integration & Crafting UI Fix (#1195)
* Added Stained Glass

i found out that stained glass  was not accessible in survival, then i  saw they disabled it in the code

* Grouping glass correctly in crafting table

I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
2026-03-22 21:15:02 -05:00
Revela
39e46751bf Add clipboard paste support to UIControl_TextInput and UIScene_Keyboard (#1298)
Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
2026-03-22 21:09:10 -05:00
Alezito2008
ebab3ec40f Clicking outside container now drops items (#1306)
Java Edition KBM input parity
2026-03-22 21:05:04 -05:00
Sylvessa
c1ce97f7be allow displaying item lore (#1384) 2026-03-22 20:50:06 -05:00
Iruka Wolf
603c6ba7cb Fix missing trapped chest textures in Natural Texture Pack (#1381)
Co-authored-by: Iruka-Wolf <17684713+Iruka-Wolf@users.noreply.github.com>
2026-03-22 20:49:14 -05:00
Sylvessa
b6e25415ca Remove redundant buffer in UIScene_SettingsGraphicsMenu.cpp (#1348) (#1380) 2026-03-22 18:37:59 -04:00
Sylvessa
dac073605f add ifdef debug around handle debug options (#1382) 2026-03-22 13:38:35 -04:00
Ayush Thoren
be7e2ca91d Fix font rendering for color and formatting codes (#1017)
* Fix "Colormatic" splash text rendering as single color

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

* Use per-vertex coloring in a single batch

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

* Fix font rendering for color and formatting codes

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

---------

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-22 00:33:35 -04:00
GabsPuNs
250accd40b Fix Sign (#1369)
fix for the sign's interface.

SignEntryMenu720 was being replaced by an older version of SkinWinHD.

SignEntryMenu720 was is now replaced with it's original version.
2026-03-21 17:49:21 -04:00
Jazzitch
33b008c96a Update maximum limits for game entities (#1355)
* Update maximum limits for game entities

Increased the maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles.

* Update maximum limits for game entities

Increased maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles.
2026-03-21 16:15:47 -04:00
Matthew Toro
ecb3f00bd6 Revert "Increase limits for boats, minecarts, fireballs, and height (#1325)" (#1341)
This reverts commit baa9fc058d.
2026-03-18 20:52:48 -04:00
Adem Kurt
71d6fba4b9 Fix: opening the horse's inventory plays sound effects twice (#1336) 2026-03-18 20:11:07 -04:00
ButterSword
baa9fc058d Increase limits for boats, minecarts, fireballs, and height (#1325) 2026-03-18 20:10:24 -04:00
Xenovyy
ab80b34c45 Update banner.png to new logo (#1323)
Update banner.png to new logo
2026-03-18 20:08:40 -04:00
Xenovyy
a94ee1ca22 Fixed the ear bleeding sound when using a slider with mouse controls (#1296)
* Fixed the ear bleeding sound when using a slider with mouse controls

Now only ticks every 9 "ticks" unless the slider has less than 18 possible values..

* cured rtm516's ocd

title

* rtm516 reaches enlightenment

* rtm516 reaches total enlightenment
2026-03-17 22:44:12 +00:00
rtm516
b774d13806 Fix zip command when packaging release 2026-03-17 22:36:52 +00:00
Matthew Toro
6df8089003 Merge pull request #669 from qwasdrizzel/main
Fix crash when FOV is equal to zero
2026-03-17 18:03:57 -04:00
rtm516
76f4832a6b Fix actions and sort docker nightly 2026-03-17 22:02:24 +00:00
rtm516
02a5961f39 Move project to CMake (#781)
* Move to cmake

* Move sources to source_groups and ditch more old VS files

* Add BuildVer.h generation

* Break out cmake source lists to platforms

* Don't copy swf files

* Revert audio changes from merge

* Add platform defines

* Match MSBuild flags

* Move BuildVer.h to common include and fix rebuild issue

* Seperate projects properly

* Exclude more files and make sure GameHDD exists

* Missing line

* Remove remaining VS project files

* Update readme and actions

* Use incremental LTCG

* Update workflows

* Update build workflows and output folder

* Disable vcpkg checks

* Force MSVC

* Use precompiled headers

* Only use PCH for cpp

* Exclude compat_shims from PCH

* Handle per-platform source includes

* Copy only current platform media

* Define Iggy libs per platform

* Fix EnsureGameHDD check

* Only set WIN32_EXECUTABLE on Windows

* Correct Iggy libs path

* Remove include of terrain_MipmapLevel

* Correct path to xsb/xwb

* Implement copilot suggestions

* Add clang flags (untested)

* Fix robocopy error checking

* Update documentation

* Drop CMakePresets.json version as we dont use v6 features

* Always cleanup artifacts in nightly even if some builds fail

* Re-work compiler target options

* Move newer iggy dll into redist and cleanup

* Fix typos

* Remove 'Source Files' from all source groups

* Remove old ps1 build scripts
2026-03-17 16:39:22 -05:00
Loki Rautio
1a3fcb5b20 Remove Miles Sound System from credits
we don't use it anymore!
2026-03-17 16:22:49 -05:00
Loki Rautio
a3ca23fdf6 Cleanup project credits and README 2026-03-17 16:15:26 -05:00
Toru the Red Fox
c98153bf07 Fix FOV modification so it respects applyEffects (#1297) 2026-03-17 19:47:34 +00:00
Matthew Toro
a5f5595c63 Merge pull request #1315 from dognews/main
LoadJoinMenu UI Bug Fix: Properly display space indicator, remove label placeholder [BUG: #1004]
2026-03-17 15:45:22 -04:00
Matthew Toro
dc8af13b45 Merge pull request #1321 from rtm516/fix/host-settings
Change KEY_HOST_SETTINGS back to to VK_TAB
2026-03-17 15:41:26 -04:00
rtm516
ab16f3bf45 Change KEY_HOST_SETTINGS back to to VK_TAB 2026-03-17 19:22:24 +00:00
Alex
994a23f96b Fix save space indicator display
Include space indicator UI element in windows build, logic to handle getting save file sizes on windows
2026-03-17 07:44:52 -07:00
qwasdrizzel
d359957727 fix 2026-03-16 21:54:29 -05:00
qwasdrizzel
ce739f6045 Merge branch 'smartcmd:main' into main 2026-03-16 21:44:26 -05:00
GabsPuNs
5a59f5d146 Update to more accurate logo (#1305)
* Updated Logo

* Updated two old files.
2026-03-16 19:00:51 -05:00
ZorpLemon
43d520f692 Comment out FOV modification line, since the FOV is stored and doesn't need to be adjusted. (#1248)
I guess this line was just the games way of applying modifications the player made to the FOV. But since whenever ago someone changed the way the FOV stuff is saved, so this line just adds the difference *again* causing issues when the FOV is set above 70. Setting your FOV to 80 actually sets it to 90, and setting it to 110 actually sets it to 150.
2026-03-15 18:14:15 -05:00
Ananasloll3
0b0d74a638 Fix audio volume levels for cows and bats (#1225)
Cow volume 0.4f to 1.f
Bat volume 0.1f to 0.8f
2026-03-15 18:13:11 -05:00
iris
b27cb536a5 Fix game crashing when crafting fireworks (#1230) (#1240) 2026-03-15 18:13:03 -05:00
Xenovyy
15ea3dc85c Adjusted Exit Game title (#1277)
* Adjusted Exit Game title

Replaced "Return to Xbox Dashboard" with "Exit Minecraft" on the exit game screen.

* Fixed Blending on Intro Sequence

Fixed Blocky, Crappy blending on the ESRB and Mojang Logos in the Intro Sequence.
2026-03-15 18:12:53 -05:00
retucio
9fde19eca0 organized keybinds a lil bit (#1279) 2026-03-15 18:11:55 -05:00
kuwa
e9f5b4b6f0 Fix server DedicatedServer issues (#1266)
* add: Dedicated Server implementation

- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.

* add: refactor world loader & add server properties

- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.

* update: implement enhanced logging functionality with configurable log levels

* update: update keyboard and mouse input initialization 1dc8a005ed

* fix: change virtual screen resolution to 1920x1080(HD)

Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.

* fix: dedicated server build settings for miniaudio migration and missing sources

- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build

* update: changed the virtual screen to 720p

Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.

* add: add Docker support for Dedicated Server

add with entrypoint and build scripts

* fix: add initial save for newly created worlds in dedicated server

on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.

* update: add basically all configuration options that are implemented in the classes to `server.properties`

* update: add LAN advertising configuration for server.properties

LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).

* add: add implementing interactive command line using linenoise

- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.

* update: enhance command line completion with predictive hints

Like most command line tools, it highlights predictions in gray.

* add: implement `StringUtils` for string manipulation and refactor usages

Unified the scattered utility functions.

* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race

Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.

Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).

* fix: return client to menus when Win64 host connection drops

- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.

* update: converted Japanese comments to English

* add: create `Minecraft.Server` developer guide in English and Japanese

* update: add note about issue

* add: add `nlohmann/json` json lib

* add: add FileUtils

Moved file operations to `utils`.

* add: Dedicated Server BAN access manager with persistent player and IP bans

- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown

* update: changed file read/write operations to use `FileUtils`.

- As a side effect, saving has become faster!

* fix: Re-added the source that had somehow disappeared.

* add: significantly improved the dedicated server logging system

- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side

* fix: added the updated library source

* add: add `ban` and `pardon` commands for Player and IP

* fix: fix stop command shutdown process

add dedicated server shutdown request handling

* fix: fixed the save logic during server shutdown

Removed redundant repeated saves and eliminated the risks of async writes.

* update: added new sever files to Docker entrypoint

* fix: replace shutdown flag with atomic variable for thread safety

* update: update Dedicated Server developer guide

English is machine translated.
Please forgive me.

* update: check for the existence of `GameHDD` and create

* add: add Whitelist to Dedicated Server

* refactor: clean up and refactor the code

- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones

* fix: include UI header (new update fix)

* fix: fix the detection range for excessive logging

`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.

* update: add world size config to dedicated server properties

* update: update README add explanation of  `server.properties` & launch arguments

* update: add nightly release workflow for dedicated server and client builds to Actions

* fix: update name for workflow

* add random seed generation

* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry

* fix: ghost player when clients disconnect out of order

#4

* fix: fix 7zip option

* fix: fix Docker workflow for Dedicated Server artifact handling

* add: add no build Dedicated Server startup scripts and Docker Compose

* update: add README for Docker Dedicated Server setup with no local build

* refactor: refactor command path structure

As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.

* update: support stream(file stdin) input mode for server CLI

Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.

* add: add new CLI Console Commands for Dedicated Server

Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.

- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command

* fix: change player map icon to random select

* update: increase the player limit

* add: restore the basic anti-cheat implementation and add spawn protection

Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach

* fix: fix Docker image tag

* make chunks delay less for dedi

* fix: prevent overwriting allow-flight value on server startup

* fix: mitigate entity id overflow and crash for max chunk updates

* remove autosave prompt for dedicated server

* fix: fix `Failed to create window instance.`

Wait for Xvfb to be fully ready before starting.

* Revert wrong readme order

---------

Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
Co-authored-by: Loki Rautio <lokirautio@gmail.com>
2026-03-15 15:50:12 -05:00
Matthew Toro
7b643cdd75 fix: removed headlesss server logic in favor of the new server exe. (#1265) 2026-03-15 15:43:27 -05:00
Loki Rautio
f8963326fe Update README.md 2026-03-15 03:10:20 -05:00
Loki Rautio
ab9b034c51 Update README.md
fixed up some ordering and made it a little more organized, added new
banner image
2026-03-15 03:09:41 -05:00
Loki Rautio
a80fe2e900 Remove .vscode settings by default
this makes it impossible to search for stuff in the assets with VS Code
which sucks. if you need this you can just copy the file locally
2026-03-15 02:44:59 -05:00
kuwa
f483074cd2 Dedicated Server Software - Minecraft.Server.exe (#498)
* add: Dedicated Server implementation

- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.

* add: refactor world loader & add server properties

- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.

* update: implement enhanced logging functionality with configurable log levels

* update: update keyboard and mouse input initialization 1dc8a005ed

* fix: change virtual screen resolution to 1920x1080(HD)

Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.

* fix: dedicated server build settings for miniaudio migration and missing sources

- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build

* update: changed the virtual screen to 720p

Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.

* add: add Docker support for Dedicated Server

add with entrypoint and build scripts

* fix: add initial save for newly created worlds in dedicated server

on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.

* update: add basically all configuration options that are implemented in the classes to `server.properties`

* update: add LAN advertising configuration for server.properties

LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).

* add: add implementing interactive command line using linenoise

- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.

* update: enhance command line completion with predictive hints

Like most command line tools, it highlights predictions in gray.

* add: implement `StringUtils` for string manipulation and refactor usages

Unified the scattered utility functions.

* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race

Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.

Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).

* fix: return client to menus when Win64 host connection drops

- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.

* update: converted Japanese comments to English

* add: create `Minecraft.Server` developer guide in English and Japanese

* update: add note about issue

* add: add `nlohmann/json` json lib

* add: add FileUtils

Moved file operations to `utils`.

* add: Dedicated Server BAN access manager with persistent player and IP bans

- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown

* update: changed file read/write operations to use `FileUtils`.

- As a side effect, saving has become faster!

* fix: Re-added the source that had somehow disappeared.

* add: significantly improved the dedicated server logging system

- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side

* fix: added the updated library source

* add: add `ban` and `pardon` commands for Player and IP

* fix: fix stop command shutdown process

add dedicated server shutdown request handling

* fix: fixed the save logic during server shutdown

Removed redundant repeated saves and eliminated the risks of async writes.

* update: added new sever files to Docker entrypoint

* fix: replace shutdown flag with atomic variable for thread safety

* update: update Dedicated Server developer guide

English is machine translated.
Please forgive me.

* update: check for the existence of `GameHDD` and create

* add: add Whitelist to Dedicated Server

* refactor: clean up and refactor the code

- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones

* fix: include UI header (new update fix)

* fix: fix the detection range for excessive logging

`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.

* update: add world size config to dedicated server properties

* update: update README add explanation of  `server.properties` & launch arguments

* update: add nightly release workflow for dedicated server and client builds to Actions

* fix: update name for workflow

* add random seed generation

* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry

* fix: ghost player when clients disconnect out of order

#4

* fix: fix 7zip option

* fix: fix Docker workflow for Dedicated Server artifact handling

* add: add no build Dedicated Server startup scripts and Docker Compose

* update: add README for Docker Dedicated Server setup with no local build

* refactor: refactor command path structure

As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.

* update: support stream(file stdin) input mode for server CLI

Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.

* add: add new CLI Console Commands for Dedicated Server

Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.

- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command

* fix: change player map icon to random select

* update: increase the player limit

* add: restore the basic anti-cheat implementation and add spawn protection

Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach

* fix: fix Docker image tag

---------

Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-03-15 02:32:50 -05:00
troglodyte9
4d200a589d Fixed dangling pointer issue (#1209) 2026-03-13 20:32:02 +00:00
rtm516
4e4e4dff0a Remove all old binka redist files (#1116)
* Remove all old binka redist files

* Delete x64/Debug/Effects.msscmp

* Delete x64/Release/Effects.msscmp
2026-03-13 19:43:37 +00:00
Prakhar Sharma
379434097a Fix witches' bottle color (#1205)
* fix: witches' bottle is now the right color

* fix: add condition if item has mutiple layers
2026-03-13 11:41:47 +00:00
Ayush Thoren
d131a551bf Fix mounted minecarts not persisting across world reloads (#979)
* Fix mounted minecarts not persisting across world reloads

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

* Apply patch

---------

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-13 11:16:05 +00:00
MrTheShy
ad74d44300 Fix joining servers in split screen, splitscreen fixes (#1031)
* Fix split-screen join failing when connecting to a remote host via UI

When a non-host client connected to a remote server through the in-game
UI (as opposed to the -ip/-port command line flags), the global variables
g_Win64MultiplayerIP and g_Win64MultiplayerPort were never updated from
their defaults ("127.0.0.1" and the default port). JoinSplitScreen()
relies on these globals to open a second TCP connection for the local
split-screen pad, so it would always attempt to connect to localhost,
failing immediately on any remote session.

Fix: update g_Win64MultiplayerIP and g_Win64MultiplayerPort inside
JoinGame() once the primary connection is established. This ensures
subsequent JoinSplitScreen() calls always reach the correct host
regardless of how the session was joined.

Additionally, guard PushFreeSmallId() against recycling smallIds in the
range [0, XUSER_MAX_COUNT), which are permanently reserved for the
host's local controller slots. Previously, if a host-side local pad
disconnected its smallId could re-enter the free pool and be handed
to an incoming remote client, causing that client's IQNetPlayer slot
to collide with a local pad slot on the non-host machine.

* Fix tutorial popup positioning in split-screen viewports

Replace the manual switch-case that computed viewport origin with the shared GetViewportRect/Fit16x9 helpers (from UISplitScreenHelpers.h). This ensures the tutorial popup is positioned and scaled consistently with the rest of the split-screen UI, fitting a 16:9 box inside each viewport and applying safezone offsets correctly.

Also adds missing default:break to safezone switch statements to silence compiler warnings.

Made-with: Cursor

* Prevent split-screen join when game window is not focused

Add g_KBMInput.IsWindowFocused() guard to the tryJoin condition so that gamepad input from background windows does not accidentally trigger a split-screen player join. This avoids phantom joins when the user is interacting with another application.

* Open debug overlay in fullscreen UI group during split-screen

Pass eUIGroup_Fullscreen to NavigateToScene when opening the debug overlay, so it spans the entire window instead of being confined to a single split-screen viewport. This makes the debug info readable regardless of the current split-screen layout.

* Fix non-host split-screen connections missing world updates

Previously, secondary (non-host) split-screen connections used isPrimaryConnection()
to gate nearly all world update packets, meaning the second local player would never
receive tile updates, entity movement, sounds, particles, explosions, etc.

The fix introduces per-connection tracking of which entities and chunks each
ClientConnection has loaded, and uses that information to decide whether a secondary
connection needs to process a given packet or if the primary connection already
handled it.

New members in ClientConnection:
- m_trackedEntityIds: set of entity IDs this connection has received AddEntity/AddMob/AddPlayer etc. for
- m_visibleChunks: set of chunk coordinates (packed into int64) this connection has marked visible
- Both sets are cleared on close(), respawn (dimension change), and destructor

New helpers:
- findPrimaryConnection(): walks the MultiPlayerLevel connection list to find the connection on the primary pad
- shouldProcessForEntity(id): secondary connection skips the packet only if the primary is already tracking that entity
- shouldProcessForPosition(x, z): secondary connection skips the packet only if the primary already has that chunk visible
- anyOtherConnectionHasChunk(x, z): used when a chunk becomes invisible to avoid hiding it from the level if another connection still needs it
- isTrackingEntity(id): public accessor used by shouldProcessForEntity on the primary connection

Packet handler changes:
- handleMoveEntity, handleMoveEntitySmall, handleSetEntityMotion, handleTakeItemEntity:
  replaced isPrimaryConnection() with shouldProcessForEntity() so secondary
  connections still process movement for entities they know about
- handleExplosion, handleLevelEvent:
  replaced isPrimaryConnection() with shouldProcessForPosition() so block
  destruction and level events fire for the correct connection based on chunks
- handleChunkTilesUpdate, handleBlockRegionUpdate, handleTileUpdate, handleSignUpdate,
  handleTileEntityData, handleTileEvent, handleTileDestruction, handleComplexItemData,
  handleSoundEvent, handleParticleEvent:
  removed the isPrimaryConnection() guard entirely -- these are world-state updates
  that all connections must process regardless of which pad is primary
- handleChunkVisibilityArea / handleChunkVisibility:
  now populate m_visibleChunks; on visibility=false, setChunkVisible(false) is
  only called on the level if no other connection still has that chunk loaded
- handleAddEntity, handleAddExperienceOrb, handleAddPainting, handleAddPlayer,
  handleAddMob: now insert into m_trackedEntityIds on arrival
- handleRemoveEntity: now erases from m_trackedEntityIds on removal
- handleLevelEvent: removed a duplicate levelEvent() call that was always firing
  regardless of the isPrimaryConnection() check above it (latent bug)

MultiPlayerLevel: added friend class ClientConnection to allow access to the
connections list without exposing it publicly.

* Fix fullscreen progress screen swallowing input before load completes

Two issues in UIScene_FullscreenProgress::handleInput:

1. The touchpad/button press that triggers movie skip or input forwarding
   had no guard on m_threadCompleted, so pressing a button during the loading
   phase would fire the skip/send logic before the background thread finished.
   Added the m_threadCompleted check so that path is only reachable once
   the load is actually done.

2. The `handled = true` assignment was missing from that branch, so input
   events were not being consumed and could fall through to other handlers.
   Added it unconditionally at the end of the block.

* Update player count decrement logic in PlatformNetworkManagerStub

Refactor the condition for decrementing the player count in CPlatformNetworkManagerStub::DoWork. The previous check was replaced with a while loop to ensure that the player count is only decremented when there are more than one player and the last player's custom data value is zero. This change improves the handling of player connections in the network manager.

* Refactor safe zone calculations in UI components for consistency

Updated the safe zone calculations across multiple UI components to ensure symmetry in split viewports. Removed unnecessary assignments and added comments for clarity. Modified the repositionHud function to include an additional parameter for better handling of HUD positioning in split-screen scenarios.

* Gui.cpp: fix F3 debug overlay in splitscreen + minor perf cleanup

The F3 debug screen was badly broken in splitscreen: it used the GUI
coordinate space which gets distorted by the splitscreen scaling, so
text appeared stretched, misaligned or completely off-screen depending
on the viewport layout.

Fixed by setting up a dedicated projection matrix using physical pixel
coordinates (g_rScreenWidth / g_rScreenHeight) each time the overlay is
drawn, completely decoupled from whatever transform the HUD is using.
The viewport dimensions are now computed per screen section so the ortho
projection matches the actual pixel area of each player's quadrant.
Version and branch strings are only shown for player 0 (iPad == 0) to
avoid repeating them across every splitscreen pane.

Also removed a few redundant calculations that were being done twice in
the same frame (atan for xRot, health halves, air supply scaled value).
These are minor and have negligible real-world impact; more substantial
per-frame caching work (safe zone calculations etc.) will follow in a
separate commit.
2026-03-13 01:32:18 -05:00
aria
714462b130 Fix background stretching in settings>graphics menu (#1092) 2026-03-12 16:01:15 +00:00
RatCatcherVr
1cee2136d3 Added LittleBigPlanet Skin Pack (#793)
Co-authored-by: RatCatcherVr <littlerat111811@gmail.com>
2026-03-12 12:55:50 +00:00
Alezito2008
e140978daf fix: logo rendering order after closing host options (#907) 2026-03-12 12:52:09 +00:00
Twig6943
1c32d7bc5d Remove some leftover files (#881) 2026-03-12 12:48:06 +00:00
Matt.T
e689562027 Fix SubEntity hitbox hit detection (#1175) 2026-03-12 12:32:27 +00:00
Ayush Thoren
bb8ffee0d3 Fix mouse being pulled to the bottom right (#1156)
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-12 01:44:32 -05:00
ModMaker101
44fc8a4db2 Fix quiet in-game audio after engine update #897 (#1171) 2026-03-12 01:43:12 -05:00
Marvelco
1036b7368e Fixed DLC map loading / saving, missing chunks (#1114)
* fixed all DLC maps

* fixed old saves have overlapping chunks with the new system
2026-03-10 22:04:19 -05:00
Loki
a195ac7172 Only single topic PRs, please - CONTRIBUTING.md 2026-03-10 09:37:52 -05:00
la
d7596aa28c Fix issue where visually the HUD shows you have 0 hearts when you dont (#1089)
* Fix for issue where player is able to stay alive with zero hearts in their healthbar.

* use static cast over c style cast
2026-03-09 22:30:01 -05:00
eh-K
c998346312 FIX: Bonus Chests spawn again when loading back in. #982 (#992)
* Fixed bug where Bonus Chests would spawn again when loading back into it.

Fixes #982

Added a check for if the world is new.

Meaning no more additional chests if the world is loaded up again.

* Replace NULL with nullptr for chest check
2026-03-09 22:07:38 -05:00
Marlian
91ae76f132 Fix tamed horses despawning when player moves away (#1057)
Co-authored-by: MCbabel <MCbabel@users.noreply.github.com>
2026-03-09 22:06:38 -05:00
Us3ful"-Dev
c90a6bf5ab Fixed Enderman, monster aggro in creative (#1051)
Fixed endermans by making a invulnerable check
2026-03-09 22:05:56 -05:00
Alezito2008
5f777a7f45 Fix: Prevent clicking disabled checkboxes (#1075) 2026-03-09 22:03:39 -05:00
Marlian
3bcf588fbe Fix crash when loading saved tutorial worlds (#1001)
writeRuleFile() was missing the schematic file count integer before the schematic entries. The reader in readRuleFile() expected this count, causing a stream misalignment that led to an assertion failure (Unrecognised schematic version) when reloading a saved tutorial world.

The fix writes the count on save and adds backward-compatible reading that detects old saves (without count) via a peek heuristic and falls back to count-less parsing.

Co-authored-by: MCbabel <MCbabel@users.noreply.github.com>
2026-03-09 22:02:39 -05:00
Loki Rautio
58c236ead5 Disable git LFS
It was never even enabled properly to begin with
2026-03-09 20:49:50 -05:00
Loki
e6eafda90e Remove another servers.txt reference 2026-03-09 18:27:02 -05:00
Loki
0fbc8903f3 Update README, remove servers.txt references 2026-03-09 18:26:00 -05:00
la
e9dba1fa56 Prevent TNT Minecart exploding with TNT disabled (#1067)
This set of changes was made to make the code better mimic TU20 based on its disassembly
2026-03-09 16:01:17 -05:00
Tuff CWC
fe65ec24f1 Remove dead link from README (#1064) 2026-03-09 15:02:26 -05:00
Loki
bda3b1078a Port over RCE Patches from LCEMP (#1023)
* LCEMP RCE Fixes WIP

Based on d017bfc30a

* Update to LCEMP's ByteArrayIO version

Fixes compilation since ours was missing some revisions from LCEMP

* Add additional safety checks missed in first pass

* Remove duplicate recipe count check
2026-03-09 06:53:08 -05:00
Loki Rautio
a358a3caae Revert accidentally pushed "LCEMP RCE fixes"
This reverts commit d557ca2dfb.
2026-03-09 04:46:56 -05:00
Loki Rautio
d557ca2dfb LCEMP RCE fixes
Based on commit d017bfc30a68888bf5c79b23cf5c4f607cf828bf
2026-03-09 04:45:14 -05:00
Loki Rautio
0c4f459904 Always show version overlay, add more info 2026-03-09 03:25:05 -05:00
MrTheShy
7a4f57e3e6 Reject duplicate UIDs on login and remove noisy gdraw debug log (#1013)
Players joining a server with a UID already in use are now disconnected
instead of the existing player being force-kicked. The previous behaviour
introduced in #767 allowed two clients with the same UID to coexist,
causing invisible players and undefined behaviour.

Also removes a per-frame debug printf in gdraw_SetViewSizeAndWorldScale
that was left in from earlier resolution-fix work.
2026-03-08 23:10:00 -05:00
MrTheShy
e2adaa082c Fix split-screen UI wrong positioning on window resize (#989)
* Fix split-screen UI wrong positioning on window resize

In vertical split at window heights below 1080, ComputeTileScale's min-scale clamp (>= 1.0) prevented the SWF from scaling down to fit, cropping the bottom and causing repositionHud to shift HUD elements downward. Chat and Tooltips additionally applied an offset from ComputeSplitContentOffset that only produced correct values at the 1920x1080 design resolution.

Override the scale for vertical split so the SWF fits the full window height when it is shorter than the movie. Remove the broken content offset from Chat and Tooltips -- the tile crop already positions the content correctly.

* Fix gamma post-process in split-screen

The gamma shader sampled the full backbuffer texture (UV 0..1) into each player's viewport, stretching the entire screen into every split region. Extended the shader constant buffer with per-viewport UV offset and scale so each pass samples only its own portion of the backbuffer.

ComputeViewportForPlayer was hardcoded to top/bottom for 2 players, ignoring the vertical split setting. Rewrote it to read each player's m_iScreenSection directly, which already accounts for the split orientation preference.

Secondary players have no Graphics menu and cannot change gamma. CachePlayerGammas now reads the primary player's setting and applies it uniformly to all viewports.
2026-03-08 22:16:58 -05:00
MozzarellaRat
42164eeb89 Reimplement boat gravity again. (#988) 2026-03-08 21:12:13 -05:00
rtm516
91bf8d44fa Use the correctly sized icons on 720p (#883)
* Use the correctly sized icons on 720p

* Improve check
2026-03-08 21:05:54 -05:00
MrTheShy
af5d5a06d5 Revert the workaround of loading of hd textures (#999)
The previous crash fix forced HD skins at every resolution which made everything blurry at 720p and below because Iggy was downscaling 1080p assets.

The real problem was that 4J loaded the HD skin libraries (skinHD.swf, skinHDHud.swf etc) unconditionally on Win64 but the HD platform skin was only registered above 720p. At 720p or lower Iggy couldnt find platformskinHD.swf and crashed.

Now on Win64 we load both skin sets at startup, HD and non-HD, each with their own registered name so they dont conflict. loadMovie() picks 1080.swf or 720.swf based on actual screen height, and each scene SWF naturally imports the right skin chain. No crash, no blurriness.

4J already had the eLibraryFallback enum slots for this (including eLibraryFallback_Platform) but it was behind a debug-only guard and the platform skin slot was never actually loaded. Removed the guard and added the missing load.
2026-03-08 21:02:48 -05:00
Loki Rautio
c89cfabb44 Remove file added by mistake in PR 2026-03-08 20:14:54 -05:00
MrTheShy
3c52436c08 Fix crash when launching at 720p or lower resolutions (#981)
The HD skin libraries (skinHD.swf, skinHDHud.swf, etc.) are loaded
unconditionally on Win64/Durango/Orbis, and they import the Iggy
library "platformskinHD.swf" by name. However, the platform skin
path and registration name were gated behind a runtime resolution
check (m_fScreenHeight > 720.0f), so at exactly 720p the skin was
registered as "platformskin.swf" instead, and below 720p the non-HD
.swf file was loaded entirely. This caused Iggy to fail resolving
the import, which cascaded into a failed scene load and hit a
__debugbreak().

Always use the HD platform skin on these platforms since the HD
libraries that depend on it are always loaded regardless of
resolution. PS3/PSVita are unaffected as they have their own
non-HD skin loading path.
2026-03-08 18:36:56 -05:00
ModMaker101
28614b922f Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
2026-03-08 18:08:36 -05:00
qwasdrizzel
255a18fe8e Fix crash by ensuring FOV is not less than 1 2026-03-05 22:20:39 -06:00
qwasdrizzel
cffe636e35 Merge branch 'smartcmd:main' into main 2026-03-05 22:18:36 -06:00
qwasdrizzel
d1eb09a4b9 Merge branch 'smartcmd:main' into main 2026-03-05 18:01:32 -06:00
qwasdrizzel
4b13b3345e Fix the angle problem with flying
Removed checks that limit flying to a 90 degree angle, which caused the problem.
2026-03-05 18:01:13 -06:00
qwasdrizzel
0666959d31 Merge branch 'smartcmd:main' into main 2026-03-05 17:17:45 -06:00
qwasdrizzel
9370cbc7d8 Modify dispense behavior to set outcome as LEFT_ITEM 2026-03-05 00:02:17 -06:00
1643 changed files with 68200 additions and 93383 deletions

8
.gitattributes vendored
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@@ -1,8 +0,0 @@
*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.binka filter=lfs diff=lfs merge=lfs -text
*.arc filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.bin filter=lfs diff=lfs merge=lfs -text
*.ico filter=lfs diff=lfs merge=lfs -text

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@@ -1,31 +0,0 @@
name: Build Minecraft Legacy Console Edition
on:
workflow_dispatch:
jobs:
build:
runs-on: windows-2022
strategy:
matrix:
configuration: [Release, Debug]
steps:
- name: Checkout Repository
uses: actions/checkout@v4
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v2
- name: Build Minecraft Legacy Console Edition
run: |
msbuild MinecraftConsoles.sln `
/p:Configuration=${{ matrix.configuration }} `
/p:Platform=Windows64 `
/m
- name: Upload Release + Debug Artifacts
uses: actions/upload-artifact@v4
with:
name: MinecraftClient-${{ matrix.configuration }}
path: x64/${{ matrix.configuration }}

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@@ -1,32 +0,0 @@
name: MSBuild Debug Test
on:
workflow_dispatch:
pull_request:
types: [opened, reopened, synchronize]
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
push:
branches:
- 'main'
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
jobs:
build:
name: Build Windows64 (DEBUG)
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup msbuild
uses: microsoft/setup-msbuild@v2
- name: Build
run: MSBuild.exe MinecraftConsoles.sln /p:Configuration=Debug /p:Platform="Windows64"

167
.github/workflows/nightly-server.yml vendored Normal file
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@@ -0,0 +1,167 @@
name: Nightly Server Release
on:
workflow_dispatch:
push:
branches:
- 'main'
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/**'
- '!.github/workflows/nightly-server.yml'
permissions:
contents: write
packages: write
concurrency:
group: nightly-server
cancel-in-progress: true
jobs:
build:
runs-on: windows-latest
strategy:
matrix:
platform: [Windows64]
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Set platform lowercase
run: echo "MATRIX_PLATFORM=$('${{ matrix.platform }}'.ToLower())" >> $env:GITHUB_ENV
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Run CMake
uses: lukka/run-cmake@v10
env:
VCPKG_ROOT: "" # Disable vcpkg for CI builds
with:
configurePreset: ${{ env.MATRIX_PLATFORM }}
buildPreset: ${{ env.MATRIX_PLATFORM }}-release
buildPresetAdditionalArgs: "['--target', 'Minecraft.Server']"
- name: Zip Build
run: 7z a -r LCEServer${{ matrix.platform }}.zip ./build/${{ env.MATRIX_PLATFORM }}/Minecraft.Server/Release/* "-x!*.ipdb" "-x!*.iobj"
- name: Stage artifacts
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCEServer${{ matrix.platform }}.zip staging/
- name: Stage exe and pdb
if: matrix.platform == 'Windows64'
run: |
Copy-Item ./build/${{ env.MATRIX_PLATFORM }}/Minecraft.Server/Release/Minecraft.Server.exe staging/
- name: Upload artifacts
uses: actions/upload-artifact@v6
with:
name: build-${{ matrix.platform }}
path: staging/*
release:
needs: build
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v7
with:
path: artifacts
merge-multiple: true
- name: Update release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: nightly-dedicated-server
name: Nightly Dedicated Server Release
body: |
Dedicated Server runtime for Windows64.
Download `LCEServerWindows64.zip` and extract it to a folder where you'd like to keep the server runtime.
files: |
artifacts/*
docker:
name: Build and Push Docker Image
runs-on: ubuntu-latest
needs: build
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Download dedicated server runtime from artifacts
uses: actions/download-artifact@v4
with:
name: build-Windows64
path: .artifacts/
- name: Prepare Docker runtime directory
shell: bash
run: |
set -euo pipefail
rm -rf runtime
mkdir -p runtime
unzip .artifacts/LCEServerWindows64.zip -d runtime
- name: Compute image name
id: image
shell: bash
run: |
owner="$(echo "${{ vars.CONTAINER_REGISTRY_OWNER || github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
image_tag="nightly"
# if [[ "${{ github.ref }}" != "refs/heads/main" ]]; then
# image_tag="nightly-test"
# fi
echo "owner=$owner" >> "$GITHUB_OUTPUT"
echo "image=ghcr.io/$owner/minecraft-lce-dedicated-server" >> "$GITHUB_OUTPUT"
echo "image_tag=$image_tag" >> "$GITHUB_OUTPUT"
- name: Extract Docker metadata
id: meta
uses: docker/metadata-action@v5
with:
images: ${{ steps.image.outputs.image }}
tags: |
type=raw,value=${{ steps.image.outputs.image_tag }}
- name: Login to GHCR
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ secrets.GHCR_USERNAME || github.actor }}
password: ${{ secrets.GHCR_TOKEN || secrets.GITHUB_TOKEN }}
- name: Build and push image
uses: docker/build-push-action@v6
with:
context: .
file: docker/dedicated-server/Dockerfile
push: true
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
build-args: |
MC_RUNTIME_DIR=runtime
cleanup:
needs: [build, release, docker]
if: always()
runs-on: ubuntu-latest
steps:
- name: Cleanup artifacts
uses: geekyeggo/delete-artifact@v5
with:
name: build-*

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@@ -8,25 +8,75 @@ on:
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
- '.github/**'
- '!.github/workflows/nightly.yml'
permissions:
contents: write
concurrency:
group: nightly
cancel-in-progress: true
jobs:
build:
name: Build Windows64
runs-on: windows-latest
strategy:
matrix:
platform: [Windows64]
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup msbuild
uses: microsoft/setup-msbuild@v2
- name: Set platform lowercase
run: echo "MATRIX_PLATFORM=$('${{ matrix.platform }}'.ToLower())" >> $env:GITHUB_ENV
- name: Build
run: MSBuild.exe MinecraftConsoles.sln /p:Configuration=Release /p:Platform="Windows64"
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Run CMake
uses: lukka/run-cmake@v10
env:
VCPKG_ROOT: "" # Disable vcpkg for CI builds
with:
configurePreset: ${{ env.MATRIX_PLATFORM }}
buildPreset: ${{ env.MATRIX_PLATFORM }}-release
buildPresetAdditionalArgs: "['--target', 'Minecraft.Client']"
- name: Zip Build
run: 7z a -r LCEWindows64.zip ./x64/Release/*
run: 7z a -r LCE${{ matrix.platform }}.zip ./build/${{ env.MATRIX_PLATFORM }}/Minecraft.Client/Release/* "-x!*.ipdb" "-x!*.iobj"
- name: Stage artifacts
run: |
New-Item -ItemType Directory -Force -Path staging
Copy-Item LCE${{ matrix.platform }}.zip staging/
- name: Stage exe and pdb
if: matrix.platform == 'Windows64'
run: |
Copy-Item ./build/${{ env.MATRIX_PLATFORM }}/Minecraft.Client/Release/Minecraft.Client.exe staging/
- name: Upload artifacts
uses: actions/upload-artifact@v6
with:
name: build-${{ matrix.platform }}
path: staging/*
release:
needs: build
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v7
with:
path: artifacts
merge-multiple: true
- name: Update release
uses: andelf/nightly-release@main
@@ -34,13 +84,21 @@ jobs:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: nightly
name: Nightly Release
name: Nightly Client Release
body: |
Requires at least Windows 7 and DirectX 11 compatible GPU to run. Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF /fp:precise`.
Requires at least Windows 7 and DirectX 11 compatible GPU to run.
# 🚨 First time here? 🚨
If you've never downloaded the game before, you need to download `LCEWindows64.zip` and extract it to the folder where you'd like to keep the game. The other files are included in this `.zip` file!
files: |
LCEWindows64.zip
./x64/Release/Minecraft.Client.exe
./x64/Release/Minecraft.Client.pdb
artifacts/*
cleanup:
needs: [build, release]
if: always()
runs-on: ubuntu-latest
steps:
- name: Cleanup artifacts
uses: geekyeggo/delete-artifact@v5
with:
name: build-*

32
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@@ -0,0 +1,32 @@
name: Pull Request Build
on:
workflow_dispatch:
pull_request:
types: [opened, reopened, synchronize]
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
jobs:
build:
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup MSVC
uses: ilammy/msvc-dev-cmd@v1
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Run CMake
uses: lukka/run-cmake@v10
env:
VCPKG_ROOT: "" # Disable vcpkg for CI builds
with:
configurePreset: windows64
buildPreset: windows64-debug

39
.gitignore vendored
View File

@@ -379,11 +379,8 @@ MigrationBackup/
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
.vscode/
!.vscode/*.example.json
*.code-workspace
# Local History for Visual Studio Code
@@ -410,30 +407,10 @@ enc_temp_folder/
Minecraft.Client/Schematics/
Minecraft.Client/Windows64/GameHDD/
# Intermediate build files (per-project)
Minecraft.Client/x64/
Minecraft.Client/Debug/
Minecraft.Client/x64_Debug/
Minecraft.Client/Release/
Minecraft.Client/x64_Release/
# CMake build output
build/
Minecraft.World/x64/
Minecraft.World/Debug/
Minecraft.World/x64_Debug/
Minecraft.World/Release/
Minecraft.World/x64_Release/
build/*
# Existing build output files
!x64/**/Effects.msscmp
!x64/**/iggy_w64.dll
!x64/**/mss64.dll
!x64/**/redist64/
# Local saves
Minecraft.Client/Saves/
# Visual Studio Per-User Config
*.user
/out
# Server data
tmp*/
_server_asset_probe/
server-data/

View File

@@ -13,138 +13,101 @@ if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).")
endif()
set(CMAKE_CONFIGURATION_TYPES
"Debug"
"Release"
CACHE STRING "" FORCE
)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
function(configure_msvc_target target)
target_compile_options(${target} PRIVATE
$<$<AND:$<NOT:$<CONFIG:Release>>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL /O2 /Oi /GT /GF>
)
function(configure_compiler_target target)
# MSVC and compatible compilers (like Clang-cl)
if (MSVC)
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
$<$<COMPILE_LANGUAGE:C,CXX>:/GS>
$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
$<$<COMPILE_LANGUAGE:CXX>:/GR>
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/Od>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/O2 /Oi /GT /GF>
)
endif()
# MSVC
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL>
)
target_link_options(${target} PRIVATE
$<$<CONFIG:Release>:/LTCG:incremental>
)
endif()
# Clang
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(${target} PRIVATE
$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:-O0 -Wall>
$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:-O2 -w -flto>
)
target_link_options(${target} PRIVATE
$<$<CONFIG:Release>:-flto>
)
endif()
endfunction()
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/WorldSources.cmake")
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/ClientSources.cmake")
list(TRANSFORM MINECRAFT_WORLD_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/")
list(TRANSFORM MINECRAFT_CLIENT_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/")
list(APPEND MINECRAFT_CLIENT_SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/MinecraftWindows.rc"
# ---
# Configuration
# ---
set(MINECRAFT_SHARED_DEFINES
_LARGE_WORLDS
_DEBUG_MENUS_ENABLED
$<$<CONFIG:Debug>:_DEBUG>
_CRT_NON_CONFORMING_SWPRINTFS
_CRT_SECURE_NO_WARNINGS
)
add_library(MinecraftWorld STATIC ${MINECRAFT_WORLD_SOURCES})
target_include_directories(MinecraftWorld PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
)
target_compile_definitions(MinecraftWorld PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
)
if(MSVC)
configure_msvc_target(MinecraftWorld)
# Add platform-specific defines
list(APPEND MINECRAFT_SHARED_DEFINES ${PLATFORM_DEFINES})
# ---
# Sources
# ---
add_subdirectory(Minecraft.World)
add_subdirectory(Minecraft.Client)
if(PLATFORM_NAME STREQUAL "Windows64") # Server is only supported on Windows for now
add_subdirectory(Minecraft.Server)
endif()
add_executable(MinecraftClient WIN32 ${MINECRAFT_CLIENT_SOURCES})
target_include_directories(MinecraftClient PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
"${CMAKE_CURRENT_SOURCE_DIR}/include/"
# ---
# Build versioning
# ---
set(BUILDVER_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateBuildVer.cmake")
set(BUILDVER_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/generated/Common/BuildVer.h")
add_custom_target(GenerateBuildVer
COMMAND ${CMAKE_COMMAND}
"-DOUTPUT_FILE=${BUILDVER_OUTPUT}"
-P "${BUILDVER_SCRIPT}"
COMMENT "Generating BuildVer.h..."
VERBATIM
)
target_compile_definitions(MinecraftClient PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
)
if(MSVC)
configure_msvc_target(MinecraftClient)
target_link_options(MinecraftClient PRIVATE
$<$<CONFIG:Release>:/LTCG /INCREMENTAL:NO>
)
add_dependencies(Minecraft.World GenerateBuildVer)
add_dependencies(Minecraft.Client GenerateBuildVer)
if(PLATFORM_NAME STREQUAL "Windows64")
add_dependencies(Minecraft.Server GenerateBuildVer)
endif()
set_target_properties(MinecraftClient PROPERTIES
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftClient>"
)
# ---
# Project organisation
# ---
# Set the startup project for Visual Studio
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT Minecraft.Client)
target_link_libraries(MinecraftClient PRIVATE
MinecraftWorld
d3d11
XInput9_1_0
wsock32
legacy_stdio_definitions
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggy_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyperfmon_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyexpruntime_w64.lib"
$<$<CONFIG:Debug>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
>
$<$<NOT:$<CONFIG:Debug>>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib"
>
)
if(CMAKE_HOST_WIN32)
message(STATUS "Starting redist copy...")
execute_process(
COMMAND robocopy.exe
"${CMAKE_CURRENT_SOURCE_DIR}/x64/Release"
"${CMAKE_CURRENT_BINARY_DIR}"
/S /MT /R:0 /W:0 /NP
)
message(STATUS "Starting asset copy...")
execute_process(
COMMAND robocopy.exe
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_CURRENT_BINARY_DIR}"
/S /MT /R:0 /W:0 /NP
/XF "*.cpp" "*.c" "*.h" "*.hpp" "*.asm"
"*.xml" "*.lang" "*.vcxproj" "*.vcxproj.*" "*.sln"
"*.docx" "*.xls"
"*.bat" "*.cmd" "*.ps1" "*.py"
"*Test*"
/XD "Durango*" "Orbis*" "PS*" "Xbox"
)
message(STATUS "Patching Windows64Media...")
execute_process(
COMMAND robocopy.exe
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/DurangoMedia"
"${CMAKE_CURRENT_BINARY_DIR}/Windows64Media"
/S /MT /R:0 /W:0 /NP
/XF "*.h" "*.xml" "*.lang" "*.bat"
)
elseif(CMAKE_HOST_UNIX)
message(STATUS "Starting redist copy...")
execute_process(
COMMAND rsync -av "${CMAKE_CURRENT_SOURCE_DIR}/x64/Release/" "${CMAKE_CURRENT_BINARY_DIR}/"
)
message(STATUS "Starting asset copy...")
execute_process(
COMMAND rsync -av
"--exclude=*.cpp" "--exclude=*.c" "--exclude=*.h" "--exclude=*.hpp" "--exclude=*.asm"
"--exclude=*.xml" "--exclude=*.lang" "--exclude=*.vcxproj" "--exclude=*.vcxproj.*" "--exclude=*.sln"
"--exclude=*.docx" "--exclude=*.xls"
"--exclude=*.bat" "--exclude=*.cmd" "--exclude=*.ps1" "--exclude=*.py"
"--exclude=*Test*"
"--exclude=Durango*" "--exclude=Orbis*" "--exclude=PS*" "--exclude=Xbox"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/" "${CMAKE_CURRENT_BINARY_DIR}/"
)
message(STATUS "Patching Windows64Media...")
execute_process(
COMMAND rsync -av
"--exclude=*.h" "--exclude=*.xml" "--exclude=*.lang" "--exclude=*.bat"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/DurangoMedia/" "${CMAKE_CURRENT_BINARY_DIR}/Windows64Media/"
)
else()
message(FATAL_ERROR "Redist and asset copying is only supported on Windows (Robocopy) and Unix systems (rsync).")
endif()
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftClient)
# Setup folders for Visual Studio, just hides the build targets under a sub folder
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(TARGET GenerateBuildVer PROPERTY FOLDER "Build")

94
CMakePresets.json Normal file
View File

@@ -0,0 +1,94 @@
{
"version": 5,
"configurePresets": [
{
"name": "base",
"generator": "Ninja Multi-Config",
"binaryDir": "${sourceDir}/build/${presetName}",
"hidden": true
},
{
"name": "windows64",
"displayName": "Windows64",
"inherits": "base",
"cacheVariables": {
"PLATFORM_DEFINES": "_WINDOWS64",
"PLATFORM_NAME": "Windows64",
"IGGY_LIBS": "iggy_w64.lib;iggyperfmon_w64.lib;iggyexpruntime_w64.lib"
}
},
{
"name": "durango",
"displayName": "Durango",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/durango.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "_DURANGO;_XBOX_ONE",
"PLATFORM_NAME": "Durango",
"IGGY_LIBS": "iggy_durango.lib;iggyperfmon_durango.lib"
}
},
{
"name": "orbis",
"displayName": "ORBIS",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/orbis.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "__ORBIS__",
"PLATFORM_NAME": "Orbis",
"IGGY_LIBS": "libiggy_orbis.a;libiggyperfmon_orbis.a"
}
},
{
"name": "ps3",
"displayName": "PS3",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/ps3.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "__PS3__",
"PLATFORM_NAME": "PS3",
"IGGY_LIBS": "libiggy_ps3.a;libiggyperfmon_ps3.a;libiggyexpruntime_ps3.a"
}
},
{
"name": "psvita",
"displayName": "PSVita",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/psvita.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "__PSVITA__",
"PLATFORM_NAME": "PSVita",
"IGGY_LIBS": "libiggy_psp2.a;libiggyperfmon_psp2.a"
}
},
{
"name": "xbox360",
"displayName": "Xbox 360",
"inherits": "base",
"toolchainFile": "${sourceDir}/cmake/toolchains/xbox360.cmake",
"cacheVariables": {
"PLATFORM_DEFINES": "_XBOX",
"PLATFORM_NAME": "Xbox"
}
}
],
"buildPresets": [
{ "name": "windows64-debug", "displayName": "Windows64 - Debug", "configurePreset": "windows64", "configuration": "Debug" },
{ "name": "windows64-release", "displayName": "Windows64 - Release", "configurePreset": "windows64", "configuration": "Release" },
{ "name": "durango-debug", "displayName": "Durango - Debug", "configurePreset": "durango", "configuration": "Debug" },
{ "name": "durango-release", "displayName": "Durango - Release", "configurePreset": "durango", "configuration": "Release" },
{ "name": "orbis-debug", "displayName": "ORBIS - Debug", "configurePreset": "orbis", "configuration": "Debug" },
{ "name": "orbis-release", "displayName": "ORBIS - Release", "configurePreset": "orbis", "configuration": "Release" },
{ "name": "ps3-debug", "displayName": "PS3 - Debug", "configurePreset": "ps3", "configuration": "Debug" },
{ "name": "ps3-release", "displayName": "PS3 - Release", "configurePreset": "ps3", "configuration": "Release" },
{ "name": "psvita-debug", "displayName": "PSVita - Debug", "configurePreset": "psvita", "configuration": "Debug" },
{ "name": "psvita-release", "displayName": "PSVita - Release", "configurePreset": "psvita", "configuration": "Release" },
{ "name": "xbox360-debug", "displayName": "Xbox 360 - Debug", "configurePreset": "xbox360", "configuration": "Debug" },
{ "name": "xbox360-release", "displayName": "Xbox 360 - Release", "configurePreset": "xbox360", "configuration": "Release" }
]
}

View File

@@ -1,46 +1,78 @@
# Compile Instructions
## Visual Studio (`.sln`)
## Visual Studio
1. Open `MinecraftConsoles.sln` in Visual Studio 2022.
2. Set `Minecraft.Client` as the Startup Project.
3. Select configuration:
- `Debug` (recommended), or
- `Release`
4. Select platform: `Windows64`.
5. Build and run:
1. Clone or download the repository
1. Open the repo folder in Visual Studio 2022+.
2. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
3. Right click a folder in the solution explorer and switch to the 'CMake Targets View'
4. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release`
5. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown
6. Build and run the project:
- `Build > Build Solution` (or `Ctrl+Shift+B`)
- Start debugging with `F5`.
### Dedicated server debug arguments
- Default debugger arguments for `Minecraft.Server`:
- `-port 25565 -bind 0.0.0.0 -name DedicatedServer`
- You can override arguments in:
- `Project Properties > Debugging > Command Arguments`
- `Minecraft.Server` post-build copies only the dedicated-server asset set:
- `Common/Media/MediaWindows64.arc`
- `Common/res`
- `Windows64/GameHDD`
## CMake (Windows x64)
Configure (use your VS Community instance explicitly):
Open `Developer PowerShell for VS` and run:
```powershell
cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community"
cmake --preset windows64
```
Build Debug:
```powershell
cmake --build build --config Debug --target MinecraftClient
cmake --build --preset windows64-debug --target Minecraft.Client
```
Build Release:
```powershell
cmake --build build --config Release --target MinecraftClient
cmake --build --preset windows64-release --target Minecraft.Client
```
Build Dedicated Server (Debug):
```powershell
cmake --build --preset windows64-debug --target Minecraft.Server
```
Build Dedicated Server (Release):
```powershell
cmake --build --preset windows64-release --target Minecraft.Server
```
Run executable:
```powershell
cd .\build\Debug
.\MinecraftClient.exe
cd .\build\windows64\Minecraft.Client\Debug
.\Minecraft.Client.exe
```
Run dedicated server:
```powershell
cd .\build\windows64\Minecraft.Server\Debug
.\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer
```
Notes:
- The CMake build is Windows-only and x64-only.
- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment.
- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants).
- Post-build asset copy is automatic for `Minecraft.Client` in CMake (Debug and Release variants).
- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.

View File

@@ -46,6 +46,13 @@ However, we would accept changes that...
- Having workable multi-platform compilation for ARM, Consoles, Linux
- Being a good base for further expansion and modding of LCE, such as backports and "modpacks".
# Scope of PRs
All Pull Requests should fully document the changes they include in their file changes. They should also be limited to one general topic and not touch all over the codebase unless its justifiable.
For example, we would not accept a PR that reworks UI, multiplayer code, and furnace ticking even if its a "fixup" PR as its too difficult to review a ton of code changes that are all irrelevant from each other. However, a PR focused on adding a bunch of commands or fixes several crashes that are otherwise irrelevant to each other would be accepted.
If your PR includes any undocumented changes it will be closed.
# Use of AI and LLMs
We currently do not accept any new code into the project that was written largely, entirely, or even noticably by an LLM. All contributions should be made by humans that understand the codebase.

View File

@@ -51,7 +51,7 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
glColor4f(1, 1, 1, 1);
glEnable(GL_RESCALE_NORMAL);
Slot *hoveredSlot = NULL;
Slot *hoveredSlot = nullptr;
for ( Slot *slot : *menu->slots )
{
@@ -73,7 +73,7 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
}
shared_ptr<Inventory> inventory = minecraft->player->inventory;
if (inventory->getCarried() != NULL)
if (inventory->getCarried() != nullptr)
{
glTranslatef(0, 0, 32);
// Slot old = carriedSlot;
@@ -90,7 +90,7 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
renderLabels();
if (inventory->getCarried() == NULL && hoveredSlot != NULL && hoveredSlot->hasItem())
if (inventory->getCarried() == nullptr && hoveredSlot != nullptr && hoveredSlot->hasItem())
{
wstring elementName = trimString(Language::getInstance()->getElementName(hoveredSlot->getItem()->getDescriptionId()));
@@ -127,7 +127,7 @@ void AbstractContainerScreen::renderSlot(Slot *slot)
int y = slot->y;
shared_ptr<ItemInstance> item = slot->getItem();
if (item == NULL)
if (item == nullptr)
{
int icon = slot->getNoItemIcon();
if (icon >= 0)
@@ -151,7 +151,7 @@ Slot *AbstractContainerScreen::findSlot(int x, int y)
{
if (isHovering(slot, x, y)) return slot;
}
return NULL;
return nullptr;
}
bool AbstractContainerScreen::isHovering(Slot *slot, int xm, int ym)
@@ -177,7 +177,7 @@ void AbstractContainerScreen::mouseClicked(int x, int y, int buttonNum)
bool clickedOutside = (x < xo || y < yo || x >= xo + imageWidth || y >= yo + imageHeight);
int slotId = -1;
if (slot != NULL) slotId = slot->index;
if (slot != nullptr) slotId = slot->index;
if (clickedOutside)
{
@@ -210,7 +210,7 @@ void AbstractContainerScreen::keyPressed(wchar_t eventCharacter, int eventKey)
void AbstractContainerScreen::removed()
{
if (minecraft->player == NULL) return;
if (minecraft->player == nullptr) return;
}
void AbstractContainerScreen::slotsChanged(shared_ptr<Container> container)

View File

@@ -3,21 +3,22 @@
#include "AbstractTexturePack.h"
#include "..\Minecraft.World\InputOutputStream.h"
#include "..\Minecraft.World\StringHelpers.h"
#include "Common/UI/UI.h"
AbstractTexturePack::AbstractTexturePack(DWORD id, File *file, const wstring &name, TexturePack *fallback) : id(id), name(name)
{
// 4J init
textureId = -1;
m_colourTable = NULL;
m_colourTable = nullptr;
this->file = file;
this->fallback = fallback;
m_iconData = NULL;
m_iconData = nullptr;
m_iconSize = 0;
m_comparisonData = NULL;
m_comparisonData = nullptr;
m_comparisonSize = 0;
// 4J Stu - These calls need to be in the most derived version of the class
@@ -41,7 +42,7 @@ void AbstractTexturePack::loadIcon()
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/TexturePackIcon.png");
UINT size = 0;
@@ -57,7 +58,7 @@ void AbstractTexturePack::loadComparison()
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/DefaultPack_Comparison.png");
UINT size = 0;
@@ -70,8 +71,8 @@ void AbstractTexturePack::loadDescription()
{
// 4J Unused currently
#if 0
InputStream *inputStream = NULL;
BufferedReader *br = NULL;
InputStream *inputStream = nullptr;
BufferedReader *br = nullptr;
//try {
inputStream = getResourceImplementation(L"/pack.txt");
br = new BufferedReader(new InputStreamReader(inputStream));
@@ -81,12 +82,12 @@ void AbstractTexturePack::loadDescription()
//} finally {
// TODO [EB]: use IOUtils.closeSilently()
// try {
if (br != NULL)
if (br != nullptr)
{
br->close();
delete br;
}
if (inputStream != NULL)
if (inputStream != nullptr)
{
inputStream->close();
delete inputStream;
@@ -105,7 +106,7 @@ InputStream *AbstractTexturePack::getResource(const wstring &name, bool allowFal
{
app.DebugPrintf("texture - %ls\n",name.c_str());
InputStream *is = getResourceImplementation(name);
if (is == NULL && fallback != NULL && allowFallback)
if (is == nullptr && fallback != nullptr && allowFallback)
{
is = fallback->getResource(name, true);
}
@@ -121,7 +122,7 @@ InputStream *AbstractTexturePack::getResource(const wstring &name, bool allowFal
void AbstractTexturePack::unload(Textures *textures)
{
if (iconImage != NULL && textureId != -1)
if (iconImage != nullptr && textureId != -1)
{
textures->releaseTexture(textureId);
}
@@ -129,7 +130,7 @@ void AbstractTexturePack::unload(Textures *textures)
void AbstractTexturePack::load(Textures *textures)
{
if (iconImage != NULL)
if (iconImage != nullptr)
{
if (textureId == -1)
{
@@ -149,7 +150,7 @@ bool AbstractTexturePack::hasFile(const wstring &name, bool allowFallback)
{
bool hasFile = this->hasFile(name);
return !hasFile && (allowFallback && fallback != NULL) ? fallback->hasFile(name, allowFallback) : hasFile;
return !hasFile && (allowFallback && fallback != nullptr) ? fallback->hasFile(name, allowFallback) : hasFile;
}
DWORD AbstractTexturePack::getId()
@@ -231,7 +232,7 @@ void AbstractTexturePack::loadDefaultUI()
{
#ifdef _XBOX
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
// Load new skin
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
@@ -240,7 +241,7 @@ void AbstractTexturePack::loadDefaultUI()
swprintf(szResourceLocator, LOCATOR_SIZE,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/skin_Minecraft.xur");
XuiFreeVisuals(L"");
app.LoadSkin(szResourceLocator,NULL);//L"TexturePack");
app.LoadSkin(szResourceLocator,nullptr);//L"TexturePack");
//CXuiSceneBase::GetInstance()->SetVisualPrefix(L"TexturePack");
CXuiSceneBase::GetInstance()->SkinChanged(CXuiSceneBase::GetInstance()->m_hObj);
#else
@@ -259,7 +260,7 @@ void AbstractTexturePack::loadDefaultColourTable()
// Load the file
#ifdef __PS3__
// need to check if it's a BD build, so pass in the name
File coloursFile(AbstractTexturePack::getPath(true,app.GetBootedFromDiscPatch()?"colours.col":NULL).append(L"res/colours.col"));
File coloursFile(AbstractTexturePack::getPath(true,app.GetBootedFromDiscPatch()?"colours.col":nullptr).append(L"res/colours.col"));
#else
File coloursFile(AbstractTexturePack::getPath(true).append(L"res/colours.col"));
@@ -269,12 +270,12 @@ void AbstractTexturePack::loadDefaultColourTable()
if(coloursFile.exists())
{
DWORD dwLength = coloursFile.length();
byteArray data(dwLength);
byteArray data(static_cast<unsigned int>(dwLength));
FileInputStream fis(coloursFile);
fis.read(data,0,dwLength);
fis.close();
if(m_colourTable != NULL) delete m_colourTable;
if(m_colourTable != nullptr) delete m_colourTable;
m_colourTable = new ColourTable(data.data, dwLength);
delete [] data.data;
@@ -290,7 +291,7 @@ void AbstractTexturePack::loadDefaultHTMLColourTable()
{
#ifdef _XBOX
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
@@ -309,7 +310,7 @@ void AbstractTexturePack::loadDefaultHTMLColourTable()
{
wsprintfW(szResourceLocator,L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/");
HXUIOBJ hScene;
HRESULT hr = XuiSceneCreate(szResourceLocator,L"xuiscene_colourtable.xur", NULL, &hScene);
HRESULT hr = XuiSceneCreate(szResourceLocator,L"xuiscene_colourtable.xur", nullptr, &hScene);
if(HRESULT_SUCCEEDED(hr))
{
@@ -333,7 +334,7 @@ void AbstractTexturePack::loadHTMLColourTableFromXuiScene(HXUIOBJ hObj)
HXUIOBJ child;
HRESULT hr = XuiElementGetFirstChild(hObj, &child);
while(HRESULT_SUCCEEDED(hr) && child != NULL)
while(HRESULT_SUCCEEDED(hr) && child != nullptr)
{
LPCWSTR childName;
XuiElementGetId(child,&childName);
@@ -374,7 +375,7 @@ void AbstractTexturePack::unloadUI()
wstring AbstractTexturePack::getXuiRootPath()
{
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
// Load new skin
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
@@ -386,14 +387,14 @@ wstring AbstractTexturePack::getXuiRootPath()
PBYTE AbstractTexturePack::getPackIcon(DWORD &dwImageBytes)
{
if(m_iconSize == 0 || m_iconData == NULL) loadIcon();
if(m_iconSize == 0 || m_iconData == nullptr) loadIcon();
dwImageBytes = m_iconSize;
return m_iconData;
}
PBYTE AbstractTexturePack::getPackComparison(DWORD &dwImageBytes)
{
if(m_comparisonSize == 0 || m_comparisonData == NULL) loadComparison();
if(m_comparisonSize == 0 || m_comparisonData == nullptr) loadComparison();
dwImageBytes = m_comparisonSize;
return m_comparisonData;

View File

@@ -89,5 +89,5 @@ public:
virtual unsigned int getDLCParentPackId();
virtual unsigned char getDLCSubPackId();
virtual ColourTable *getColourTable() { return m_colourTable; }
virtual ArchiveFile *getArchiveFile() { return NULL; }
virtual ArchiveFile *getArchiveFile() { return nullptr; }
};

View File

@@ -14,7 +14,7 @@ AchievementPopup::AchievementPopup(Minecraft *mc)
// 4J - added initialisers
width = 0;
height = 0;
ach = NULL;
ach = nullptr;
startTime = 0;
isHelper = false;
@@ -59,7 +59,7 @@ void AchievementPopup::prepareWindow()
glClear(GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, (float)width, (float)height, 0, 1000, 3000);
glOrtho(0, static_cast<float>(width), static_cast<float>(height), 0, 1000, 3000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -2000);
@@ -88,7 +88,7 @@ void AchievementPopup::render()
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
}
if (ach == NULL || startTime == 0) return;
if (ach == nullptr || startTime == 0) return;
double time = (System::currentTimeMillis() - startTime) / 3000.0;
if (isHelper)

View File

@@ -52,7 +52,7 @@ void AchievementScreen::buttonClicked(Button *button)
{
if (button->id == 1)
{
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
// minecraft->grabMouse(); // 4J removed
}
Screen::buttonClicked(button);
@@ -62,7 +62,7 @@ void AchievementScreen::keyPressed(char eventCharacter, int eventKey)
{
if (eventKey == minecraft->options->keyBuild->key)
{
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
// minecraft->grabMouse(); // 4J removed
}
else
@@ -286,7 +286,7 @@ void AchievementScreen::renderBg(int xm, int ym, float a)
vLine(x2, y1, y2, color);
}
Achievement *hoveredAchievement = NULL;
Achievement *hoveredAchievement = nullptr;
ItemRenderer *ir = new ItemRenderer();
glPushMatrix();
@@ -372,7 +372,7 @@ void AchievementScreen::renderBg(int xm, int ym, float a)
glEnable(GL_TEXTURE_2D);
Screen::render(xm, ym, a);
if (hoveredAchievement != NULL)
if (hoveredAchievement != nullptr)
{
Achievement *ach = hoveredAchievement;
wstring name = ach->name;

View File

@@ -30,7 +30,7 @@ void ArchiveFile::_readHeader(DataInputStream *dis)
ArchiveFile::ArchiveFile(File file)
{
m_cachedData = NULL;
m_cachedData = nullptr;
m_sourcefile = file;
app.DebugPrintf("Loading archive file...\n");
#ifndef _CONTENT_PACKAGE
@@ -48,7 +48,7 @@ ArchiveFile::ArchiveFile(File file)
FileInputStream fis(file);
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
byteArray readArray(file.length());
byteArray readArray(static_cast<unsigned int>(file.length()));
fis.read(readArray,0,file.length());
ByteArrayInputStream bais(readArray);
@@ -122,20 +122,20 @@ byteArray ArchiveFile::getFile(const wstring &filename)
HANDLE hfile = CreateFile( m_sourcefile.getPath().c_str(),
GENERIC_READ,
0,
NULL,
nullptr,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL
nullptr
);
#else
app.DebugPrintf("Createfile archive\n");
HANDLE hfile = CreateFile( wstringtofilename(m_sourcefile.getPath()),
GENERIC_READ,
0,
NULL,
nullptr,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL
nullptr
);
#endif
@@ -144,7 +144,7 @@ byteArray ArchiveFile::getFile(const wstring &filename)
app.DebugPrintf("hfile ok\n");
DWORD ok = SetFilePointer( hfile,
data->ptr,
NULL,
nullptr,
FILE_BEGIN
);
@@ -157,7 +157,7 @@ byteArray ArchiveFile::getFile(const wstring &filename)
(LPVOID) pbData,
data->filesize,
&bytesRead,
NULL
nullptr
);
if(bSuccess==FALSE)
@@ -182,7 +182,7 @@ byteArray ArchiveFile::getFile(const wstring &filename)
#endif
// Compressed filenames are preceeded with an asterisk.
if ( data->isCompressed && out.data != NULL )
if ( data->isCompressed && out.data != nullptr )
{
/* 4J-JEV:
* If a compressed file is accessed before compression object is
@@ -204,7 +204,7 @@ byteArray ArchiveFile::getFile(const wstring &filename)
out.length = decompressedSize;
}
assert(out.data != NULL); // THERE IS NO FILE WITH THIS NAME!
assert(out.data != nullptr); // THERE IS NO FILE WITH THIS NAME!
}

View File

@@ -23,7 +23,7 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double
if( ( xRot - xRotO ) > 180.0f ) xRot -= 360.0f;
else if( ( xRot - xRotO ) < -180.0f ) xRot += 360.0f;
glTranslatef((float)x, (float)y, (float)z);
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glRotatef(yRotO + (yRot - yRotO) * a - 90, 0, 1, 0);
glRotatef(xRotO + (xRot - xRotO) * a, 0, 0, 1);
@@ -55,19 +55,19 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double
// glNormal3f(ss, 0, 0); // 4J - changed to use tesselator
t->begin();
t->normal(1,0,0);
t->vertexUV((float)(-7), (float)( -2), (float)( -2), (float)( u02), (float)( v02));
t->vertexUV((float)(-7), (float)( -2), (float)( +2), (float)( u12), (float)( v02));
t->vertexUV((float)(-7), (float)( +2), (float)( +2), (float)( u12), (float)( v12));
t->vertexUV((float)(-7), (float)( +2), (float)( -2), (float)( u02), (float)( v12));
t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(-2), (float)( u02), (float)( v02));
t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(+2), (float)( u12), (float)( v02));
t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(+2), (float)( u12), (float)( v12));
t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(-2), (float)( u02), (float)( v12));
t->end();
// glNormal3f(-ss, 0, 0); // 4J - changed to use tesselator
t->begin();
t->normal(-1,0,0);
t->vertexUV((float)(-7), (float)( +2), (float)( -2), (float)( u02), (float)( v02));
t->vertexUV((float)(-7), (float)( +2), (float)( +2), (float)( u12), (float)( v02));
t->vertexUV((float)(-7), (float)( -2), (float)( +2), (float)( u12), (float)( v12));
t->vertexUV((float)(-7), (float)( -2), (float)( -2), (float)( u02), (float)( v12));
t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(-2), (float)( u02), (float)( v02));
t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(+2), (float)( u12), (float)( v02));
t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(+2), (float)( u12), (float)( v12));
t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(-2), (float)( u02), (float)( v12));
t->end();
for (int i = 0; i < 4; i++)
@@ -77,10 +77,10 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double
// glNormal3f(0, 0, ss); // 4J - changed to use tesselator
t->begin();
t->normal(0,0,1);
t->vertexUV((float)(-8), (float)( -2), (float)( 0), (float)( u0), (float)( v0));
t->vertexUV((float)(+8), (float)( -2), (float)( 0), (float)( u1), (float)( v0));
t->vertexUV((float)(+8), (float)( +2), (float)( 0), (float)( u1), (float)( v1));
t->vertexUV((float)(-8), (float)( +2), (float)( 0), (float)( u0), (float)( v1));
t->vertexUV(static_cast<float>(-8), static_cast<float>(-2), static_cast<float>(0), (float)( u0), (float)( v0));
t->vertexUV(static_cast<float>(+8), static_cast<float>(-2), static_cast<float>(0), (float)( u1), (float)( v0));
t->vertexUV(static_cast<float>(+8), static_cast<float>(+2), static_cast<float>(0), (float)( u1), (float)( v1));
t->vertexUV(static_cast<float>(-8), static_cast<float>(+2), static_cast<float>(0), (float)( u0), (float)( v1));
t->end();
}
glDisable(GL_RESCALE_NORMAL);

View File

@@ -7,7 +7,7 @@ ResourceLocation BatRenderer::BAT_LOCATION = ResourceLocation(TN_MOB_BAT);
BatRenderer::BatRenderer() : MobRenderer(new BatModel(), 0.25f)
{
modelVersion = ((BatModel *)model)->modelVersion();
modelVersion = static_cast<BatModel *>(model)->modelVersion();
}
void BatRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)

View File

@@ -7,7 +7,7 @@ ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
{
modelVersion = ((BlazeModel *) model)->modelVersion();
modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
}
void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
@@ -16,7 +16,7 @@ void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z
// do some casting around instead
shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
int modelVersion = ((BlazeModel *) model)->modelVersion();
int modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
if (modelVersion != this->modelVersion)
{
this->modelVersion = modelVersion;

View File

@@ -14,20 +14,20 @@ BoatModel::BoatModel() : Model()
int h = 20;
int yOff = 4;
cubes[0]->addBox((float)(-w / 2), (float)(-h / 2 + 2), -3, w, h - 4, 4, 0);
cubes[0]->setPos(0, (float)(0 + yOff), 0);
cubes[0]->addBox(static_cast<float>(-w / 2), static_cast<float>(-h / 2 + 2), -3, w, h - 4, 4, 0);
cubes[0]->setPos(0, static_cast<float>(0 + yOff), 0);
cubes[1]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[1]->setPos((float)(-w / 2 + 1), (float)(0 + yOff), 0);
cubes[1]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[1]->setPos(static_cast<float>(-w / 2 + 1), static_cast<float>(0 + yOff), 0);
cubes[2]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[2]->setPos((float)(+w / 2 - 1), (float)(0 + yOff), 0);
cubes[2]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[2]->setPos(static_cast<float>(+w / 2 - 1), static_cast<float>(0 + yOff), 0);
cubes[3]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[3]->setPos(0, (float)(0 + yOff), (float)(-h / 2 + 1));
cubes[3]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[3]->setPos(0, static_cast<float>(0 + yOff), static_cast<float>(-h / 2 + 1));
cubes[4]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
cubes[4]->setPos(0, (float)(0 + yOff), (float)(+h / 2 - 1));
cubes[4]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0);
cubes[4]->setPos(0, static_cast<float>(0 + yOff), static_cast<float>(+h / 2 - 1));
cubes[0]->xRot = PI / 2;
cubes[1]->yRot = PI / 2 * 3;

View File

@@ -20,7 +20,7 @@ void BoatRenderer::render(shared_ptr<Entity> _boat, double x, double y, double z
glPushMatrix();
glTranslatef((float) x, (float) y, (float) z);
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glRotatef(180-rot, 0, 1, 0);
float hurt = boat->getHurtTime() - a;

View File

@@ -42,7 +42,7 @@ void BreakingItemParticle::render(Tesselator *t, float a, float xa, float ya, fl
float v1 = v0 + 0.999f / 16.0f / 4;
float r = 0.1f * size;
if (tex != NULL)
if (tex != nullptr)
{
u0 = tex->getU((uo / 4.0f) * SharedConstants::WORLD_RESOLUTION);
u1 = tex->getU(((uo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
@@ -50,9 +50,9 @@ void BreakingItemParticle::render(Tesselator *t, float a, float xa, float ya, fl
v1 = tex->getV(((vo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
}
float x = (float) (xo + (this->x - xo) * a - xOff);
float y = (float) (yo + (this->y - yo) * a - yOff);
float z = (float) (zo + (this->z - zo) * a - zOff);
float x = static_cast<float>(xo + (this->x - xo) * a - xOff);
float y = static_cast<float>(yo + (this->y - yo) * a - yOff);
float z = static_cast<float>(zo + (this->z - zo) * a - zOff);
float br = SharedConstants::TEXTURE_LIGHTING ? 1 : getBrightness(a); // 4J - change brought forward from 1.8.2
t->color(br * rCol, br * gCol, br * bCol);

View File

@@ -16,11 +16,11 @@ BubbleParticle::BubbleParticle(Level *level, double x, double y, double z, doubl
size = size*(random->nextFloat()*0.6f+0.2f);
xd = xa*0.2f+(float)(Math::random()*2-1)*0.02f;
yd = ya*0.2f+(float)(Math::random()*2-1)*0.02f;
zd = za*0.2f+(float)(Math::random()*2-1)*0.02f;
xd = xa*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
yd = ya*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
zd = za*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
lifetime = static_cast<int>(8 / (Math::random() * 0.8 + 0.2));
}
void BubbleParticle::tick()

View File

@@ -31,7 +31,7 @@ BufferedImage::BufferedImage(int width,int height,int type)
for( int i = 1 ; i < 10; i++ )
{
data[i] = NULL;
data[i] = nullptr;
}
this->width = width;
this->height = height;
@@ -140,7 +140,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
for( int l = 0 ; l < 10; l++ )
{
data[l] = NULL;
data[l] = nullptr;
}
for( int l = 0; l < 10; l++ )
@@ -193,12 +193,12 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
{
HRESULT hr;
wstring filePath = File;
BYTE *pbData = NULL;
BYTE *pbData = nullptr;
DWORD dwBytes = 0;
for( int l = 0 ; l < 10; l++ )
{
data[l] = NULL;
data[l] = nullptr;
}
for( int l = 0; l < 10; l++ )
@@ -230,7 +230,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
DLCFile *dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
pbData = dlcFile->getData(dwBytes);
if(pbData == NULL || dwBytes == 0)
if(pbData == nullptr || dwBytes == 0)
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
@@ -269,7 +269,7 @@ BufferedImage::BufferedImage(BYTE *pbData, DWORD dwBytes)
int iCurrentByte=0;
for( int l = 0 ; l < 10; l++ )
{
data[l] = NULL;
data[l] = nullptr;
}
D3DXIMAGE_INFO ImageInfo;
@@ -329,7 +329,7 @@ int *BufferedImage::getData(int level)
Graphics *BufferedImage::getGraphics()
{
return NULL;
return nullptr;
}
//Returns the transparency. Returns either OPAQUE, BITMASK, or TRANSLUCENT.
@@ -359,7 +359,7 @@ BufferedImage *BufferedImage::getSubimage(int x ,int y, int w, int h)
this->getRGB(x, y, w, h, arrayWrapper,0,w);
int level = 1;
while(getData(level) != NULL)
while(getData(level) != nullptr)
{
int ww = w >> level;
int hh = h >> level;
@@ -391,9 +391,9 @@ void BufferedImage::preMultiplyAlpha()
{
cur = curData[i];
alpha = (cur >> 24) & 0xff;
r = ((cur >> 16) & 0xff) * (float)alpha/255;
g = ((cur >> 8) & 0xff) * (float)alpha/255;
b = (cur & 0xff) * (float)alpha/255;
r = ((cur >> 16) & 0xff) * static_cast<float>(alpha)/255;
g = ((cur >> 8) & 0xff) * static_cast<float>(alpha)/255;
b = (cur & 0xff) * static_cast<float>(alpha)/255;
curData[i] = (r << 16) | (g << 8) | (b ) | (alpha << 24);
}

View File

@@ -7,7 +7,7 @@ class DLCPack;
class BufferedImage
{
private:
int *data[10]; // Arrays for mipmaps - NULL if not used
int *data[10]; // Arrays for mipmaps - nullptr if not used
int width;
int height;
void ByteFlip4(unsigned int &data); // 4J added

View File

@@ -0,0 +1,96 @@
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/ORBIS.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PS3.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PSVita.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Xbox360.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/Utils.cmake")
# Combine all source files into a single variable for the target
# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
set(MINECRAFT_CLIENT_SOURCES
${MINECRAFT_CLIENT_COMMON}
$<$<STREQUAL:${PLATFORM_NAME},Durango>:${MINECRAFT_CLIENT_DURANGO}>
$<$<STREQUAL:${PLATFORM_NAME},Orbis>:${MINECRAFT_CLIENT_ORBIS}>
$<$<STREQUAL:${PLATFORM_NAME},PS3>:${MINECRAFT_CLIENT_PS3}>
$<$<STREQUAL:${PLATFORM_NAME},PSVita>:${MINECRAFT_CLIENT_PSVITA}>
$<$<STREQUAL:${PLATFORM_NAME},Windows64>:${MINECRAFT_CLIENT_WINDOWS}>
$<$<STREQUAL:${PLATFORM_NAME},Xbox>:${MINECRAFT_CLIENT_XBOX360}>
${SOURCES_COMMON}
)
add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES})
# Only define executable on windows
if(PLATFORM_NAME STREQUAL "Windows64")
set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE)
endif()
target_include_directories(Minecraft.Client PRIVATE
"${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/include"
"${CMAKE_SOURCE_DIR}/include/"
)
target_compile_definitions(Minecraft.Client PRIVATE
${MINECRAFT_SHARED_DEFINES}
)
target_precompile_headers(Minecraft.Client PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
configure_compiler_target(Minecraft.Client)
set_target_properties(Minecraft.Client PROPERTIES
OUTPUT_NAME "Minecraft.Client"
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Client>"
)
target_link_libraries(Minecraft.Client PRIVATE
Minecraft.World
d3d11
d3dcompiler
XInput9_1_0
wsock32
legacy_stdio_definitions
$<$<CONFIG:Debug>: # Debug 4J libraries
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC_d.lib"
>
$<$<NOT:$<CONFIG:Debug>>: # Release 4J libraries
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib"
>
)
# Iggy libs
foreach(lib IN LISTS IGGY_LIBS)
target_link_libraries(Minecraft.Client PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/lib/${lib}")
endforeach()
# ---
# Asset / redist copy
# ---
include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
set(ASSET_FOLDER_PAIRS
"${CMAKE_CURRENT_SOURCE_DIR}/music" "music"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Media" "Common/Media"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/res" "Common/res"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Trial" "Common/Trial"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/Tutorial" "Common/Tutorial"
"${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}Media" "${PLATFORM_NAME}Media"
)
setup_asset_folder_copy(Minecraft.Client "${ASSET_FOLDER_PAIRS}")
# Copy redist files
add_copyredist_target(Minecraft.Client)
# Make sure GameHDD exists on Windows
if(PLATFORM_NAME STREQUAL "Windows64")
add_gamehdd_target(Minecraft.Client)
endif()

View File

@@ -87,7 +87,7 @@ void ChatScreen::keyPressed(wchar_t ch, int eventKey)
{
if (eventKey == Keyboard::KEY_ESCAPE)
{
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
return;
}
if (eventKey == Keyboard::KEY_RETURN)
@@ -108,7 +108,7 @@ void ChatScreen::keyPressed(wchar_t ch, int eventKey)
s_chatHistory.erase(s_chatHistory.begin());
}
}
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
return;
}
if (eventKey == Keyboard::KEY_UP) { handleHistoryUp(); return; }
@@ -160,7 +160,7 @@ void ChatScreen::mouseClicked(int x, int y, int buttonNum)
{
if (buttonNum == 0)
{
if (minecraft->gui->selectedName != L"") // 4J - was NULL comparison
if (minecraft->gui->selectedName != L"") // 4J - was nullptr comparison
{
if (message.length() > 0 && message[message.length()-1]!=L' ')
{

View File

@@ -52,19 +52,19 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
Tile *tile = chest->getTile();
data = chest->getData();
if (dynamic_cast<ChestTile*>(tile) != NULL && data == 0)
if (dynamic_cast<ChestTile*>(tile) != nullptr && data == 0)
{
((ChestTile *) tile)->recalcLockDir(chest->getLevel(), chest->x, chest->y, chest->z);
static_cast<ChestTile *>(tile)->recalcLockDir(chest->getLevel(), chest->x, chest->y, chest->z);
data = chest->getData();
}
chest->checkNeighbors();
}
if (chest->n.lock() != NULL || chest->w.lock() != NULL) return;
if (chest->n.lock() != nullptr || chest->w.lock() != nullptr) return;
ChestModel *model;
if (chest->e.lock() != NULL || chest->s.lock() != NULL)
if (chest->e.lock() != nullptr || chest->s.lock() != nullptr)
{
model = largeChestModel;
@@ -102,7 +102,7 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
glEnable(GL_RESCALE_NORMAL);
//if( setColor ) glColor4f(1, 1, 1, 1);
if( setColor ) glColor4f(1, 1, 1, alpha);
glTranslatef((float) x, (float) y + 1, (float) z + 1);
glTranslatef(static_cast<float>(x), static_cast<float>(y) + 1, static_cast<float>(z) + 1);
glScalef(1, -1, -1);
glTranslatef(0.5f, 0.5f, 0.5f);
@@ -112,11 +112,11 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
if (data == 4) rot = 90;
if (data == 5) rot = -90;
if (data == 2 && chest->e.lock() != NULL)
if (data == 2 && chest->e.lock() != nullptr)
{
glTranslatef(1, 0, 0);
}
if (data == 5 && chest->s.lock() != NULL)
if (data == 5 && chest->s.lock() != nullptr)
{
glTranslatef(0, 0, -1);
}
@@ -124,12 +124,12 @@ void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, d
glTranslatef(-0.5f, -0.5f, -0.5f);
float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a;
if (chest->n.lock() != NULL)
if (chest->n.lock() != nullptr)
{
float open2 = chest->n.lock()->oOpenness + (chest->n.lock()->openness - chest->n.lock()->oOpenness) * a;
if (open2 > open) open = open2;
}
if (chest->w.lock() != NULL)
if (chest->w.lock() != nullptr)
{
float open2 = chest->w.lock()->oOpenness + (chest->w.lock()->openness - chest->w.lock()->oOpenness) * a;
if (open2 > open) open = open2;

View File

@@ -8,35 +8,35 @@ ChickenModel::ChickenModel() : Model()
int yo = 16;
head = new ModelPart(this, 0, 0);
head->addBox(-2.0f, -6.0f, -2.0f, 4, 6, 3, 0.0f); // Head
head->setPos(0, (float)(-1 + yo), -4);
head->setPos(0, static_cast<float>(-1 + yo), -4);
beak = new ModelPart(this, 14, 0);
beak->addBox(-2.0f, -4.0f, -4.0f, 4, 2, 2, 0.0f); // Beak
beak->setPos(0, (float)(-1 + yo), -4);
beak->setPos(0, static_cast<float>(-1 + yo), -4);
redThing = new ModelPart(this, 14, 4);
redThing->addBox(-1.0f, -2.0f, -3.0f, 2, 2, 2, 0.0f); // Beak
redThing->setPos(0, (float)(-1 + yo), -4);
redThing->setPos(0, static_cast<float>(-1 + yo), -4);
body = new ModelPart(this, 0, 9);
body->addBox(-3.0f, -4.0f, -3.0f, 6, 8, 6, 0.0f); // Body
body->setPos(0, (float)(0 + yo), 0);
body->setPos(0, static_cast<float>(0 + yo), 0);
leg0 = new ModelPart(this, 26, 0);
leg0->addBox(-1.0f, 0.0f, -3.0f, 3, 5, 3); // Leg0
leg0->setPos(-2, (float)(3 + yo), 1);
leg0->setPos(-2, static_cast<float>(3 + yo), 1);
leg1 = new ModelPart(this, 26, 0);
leg1->addBox(-1.0f, 0.0f, -3.0f, 3, 5, 3); // Leg1
leg1->setPos(1, (float)(3 + yo), 1);
leg1->setPos(1, static_cast<float>(3 + yo), 1);
wing0 = new ModelPart(this, 24, 13);
wing0->addBox(0.0f, 0.0f, -3.0f, 1, 4, 6); // Wing0
wing0->setPos(-4, (float)(-3 + yo), 0);
wing0->setPos(-4, static_cast<float>(-3 + yo), 0);
wing1 = new ModelPart(this, 24, 13);
wing1->addBox(-1.0f, 0.0f, -3.0f, 1, 4, 6); // Wing1
wing1->setPos(4, (float)(-3 + yo), 0);
wing1->setPos(4, static_cast<float>(-3 + yo), 0);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);

View File

@@ -32,13 +32,13 @@ void Chunk::CreateNewThreadStorage()
void Chunk::ReleaseThreadStorage()
{
unsigned char *tileIds = (unsigned char *)TlsGetValue(tlsIdx);
unsigned char *tileIds = static_cast<unsigned char *>(TlsGetValue(tlsIdx));
delete tileIds;
}
unsigned char *Chunk::GetTileIdsStorage()
{
unsigned char *tileIds = (unsigned char *)TlsGetValue(tlsIdx);
unsigned char *tileIds = static_cast<unsigned char *>(TlsGetValue(tlsIdx));
return tileIds;
}
#else
@@ -148,7 +148,7 @@ void Chunk::setPos(int x, int y, int z)
void Chunk::translateToPos()
{
glTranslatef((float)xRenderOffs, (float)yRenderOffs, (float)zRenderOffs);
glTranslatef(static_cast<float>(xRenderOffs), static_cast<float>(yRenderOffs), static_cast<float>(zRenderOffs));
}
@@ -173,7 +173,7 @@ void Chunk::makeCopyForRebuild(Chunk *source)
this->ym = source->ym;
this->zm = source->zm;
this->bb = source->bb;
this->clipChunk = NULL;
this->clipChunk = nullptr;
this->id = source->id;
this->globalRenderableTileEntities = source->globalRenderableTileEntities;
this->globalRenderableTileEntities_cs = source->globalRenderableTileEntities_cs;
@@ -399,7 +399,7 @@ void Chunk::rebuild()
glTranslatef(zs / 2.0f, ys / 2.0f, zs / 2.0f);
#endif
t->begin();
t->offset((float)(-this->x), (float)(-this->y), (float)(-this->z));
t->offset(static_cast<float>(-this->x), static_cast<float>(-this->y), static_cast<float>(-this->z));
}
Tile *tile = Tile::tiles[tileId];
@@ -521,7 +521,7 @@ void Chunk::rebuild()
else
{
// Easy case - nothing already existing for this chunk. Add them all in.
for( int i = 0; i < renderableTileEntities.size(); i++ )
for( size_t i = 0; i < renderableTileEntities.size(); i++ )
{
(*globalRenderableTileEntities)[key].push_back(renderableTileEntities[i]);
}
@@ -680,7 +680,7 @@ void Chunk::rebuild_SPU()
// render chunk is 16 x 16 x 16. We wouldn't have to actually get all of it if the data was ordered differently, but currently
// it is ordered by x then z then y so just getting a small range of y out of it would involve getting the whole thing into
// the cache anyway.
ChunkRebuildData* pOutData = NULL;
ChunkRebuildData* pOutData = nullptr;
g_rebuildDataIn.buildForChunk(&region, level, x0, y0, z0);
Tesselator::Bounds bounds;
@@ -739,9 +739,9 @@ void Chunk::rebuild_SPU()
{
// 4J - get tile from those copied into our local array in earlier optimisation
unsigned char tileId = pOutData->getTile(x,y,z);
if (tileId > 0)
if (tileId > 0 && tileId != 0xff)
{
if (currentLayer == 0 && Tile::tiles[tileId]->isEntityTile())
if (currentLayer == 0 && Tile::tiles[tileId] && Tile::tiles[tileId]->isEntityTile())
{
shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
if (TileEntityRenderDispatcher::instance->hasRenderer(et))
@@ -754,6 +754,7 @@ void Chunk::rebuild_SPU()
{
Tile *tile = Tile::tiles[tileId];
if (!tile) continue;
int renderLayer = tile->getRenderLayer();
if (renderLayer != currentLayer)
@@ -826,7 +827,7 @@ void Chunk::rebuild_SPU()
}
// Now go through the current list. If these are already in the list, then unflag the remove flag. If they aren't, then add
for( int i = 0; i < renderableTileEntities.size(); i++ )
for( size_t i = 0; i < renderableTileEntities.size(); i++ )
{
auto it2 = find( it->second.begin(), it->second.end(), renderableTileEntities[i] );
if( it2 == it->second.end() )
@@ -842,7 +843,7 @@ void Chunk::rebuild_SPU()
else
{
// Easy case - nothing already existing for this chunk. Add them all in.
for( int i = 0; i < renderableTileEntities.size(); i++ )
for( size_t i = 0; i < renderableTileEntities.size(); i++ )
{
(*globalRenderableTileEntities)[key].push_back(renderableTileEntities[i]);
}
@@ -936,17 +937,17 @@ void Chunk::rebuild_SPU()
float Chunk::distanceToSqr(shared_ptr<Entity> player) const
{
float xd = (float) (player->x - xm);
float yd = (float) (player->y - ym);
float zd = (float) (player->z - zm);
float xd = static_cast<float>(player->x - xm);
float yd = static_cast<float>(player->y - ym);
float zd = static_cast<float>(player->z - zm);
return xd * xd + yd * yd + zd * zd;
}
float Chunk::squishedDistanceToSqr(shared_ptr<Entity> player)
{
float xd = (float) (player->x - xm);
float yd = (float) (player->y - ym) * 2;
float zd = (float) (player->z - zm);
float xd = static_cast<float>(player->x - xm);
float yd = static_cast<float>(player->y - ym) * 2;
float zd = static_cast<float>(player->z - zm);
return xd * xd + yd * yd + zd * zd;
}
@@ -981,7 +982,7 @@ void Chunk::reset()
void Chunk::_delete()
{
reset();
level = NULL;
level = nullptr;
}
int Chunk::getList(int layer)

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,5 @@
#pragma once
#include <unordered_set>
#include "..\Minecraft.World\net.minecraft.network.h"
class Minecraft;
class MultiPlayerLevel;
@@ -44,6 +45,20 @@ public:
private:
DWORD m_userIndex; // 4J Added
bool isPrimaryConnection() const;
std::unordered_set<int> m_trackedEntityIds;
std::unordered_set<int64_t> m_visibleChunks;
static int64_t chunkKey(int x, int z) { return ((int64_t)x << 32) | ((int64_t)z & 0xFFFFFFFF); }
ClientConnection* findPrimaryConnection() const;
bool shouldProcessForEntity(int entityId) const;
bool shouldProcessForPosition(int blockX, int blockZ) const;
bool anyOtherConnectionHasChunk(int x, int z) const;
public:
bool isTrackingEntity(int entityId) const { return m_trackedEntityIds.count(entityId) > 0; }
public:
SavedDataStorage *savedDataStorage;
ClientConnection(Minecraft *minecraft, const wstring& ip, int port);

View File

@@ -1,4 +1,5 @@
#include "stdafx.h"
#include "ClientConstants.h"
const wstring ClientConstants::VERSION_STRING = wstring(L"Minecraft LCE ") + VER_FILEVERSION_STR_W;//+ SharedConstants::VERSION_STRING;
const wstring ClientConstants::VERSION_STRING = wstring(L"Minecraft LCE ") + VER_FILEVERSION_STR_W;//+ SharedConstants::VERSION_STRING;
const wstring ClientConstants::BRANCH_STRING = VER_BRANCHVERSION_STR_W;

View File

@@ -13,6 +13,7 @@ class ClientConstants
// INTERNAL DEVELOPMENT SETTINGS
public:
static const wstring VERSION_STRING;
static const wstring BRANCH_STRING;
static const bool DEADMAU5_CAMERA_CHEATS = false;
};

View File

@@ -10,7 +10,7 @@
ClockTexture::ClockTexture() : StitchedTexture(L"clock", L"clock")
{
rot = rota = 0.0;
m_dataTexture = NULL;
m_dataTexture = nullptr;
m_iPad = XUSER_INDEX_ANY;
}
@@ -27,7 +27,7 @@ void ClockTexture::cycleFrames()
Minecraft *mc = Minecraft::GetInstance();
double rott = 0;
if (m_iPad >= 0 && m_iPad < XUSER_MAX_COUNT && mc->level != NULL && mc->localplayers[m_iPad] != NULL)
if (m_iPad >= 0 && m_iPad < XUSER_MAX_COUNT && mc->level != nullptr && mc->localplayers[m_iPad] != nullptr)
{
float time = mc->localplayers[m_iPad]->level->getTimeOfDay(1);
rott = time;
@@ -55,9 +55,9 @@ void ClockTexture::cycleFrames()
rot += rota;
// 4J Stu - We share data with another texture
if(m_dataTexture != NULL)
if(m_dataTexture != nullptr)
{
int newFrame = (int) ((rot + 1.0) * m_dataTexture->frames->size()) % m_dataTexture->frames->size();
int newFrame = static_cast<int>((rot + 1.0) * m_dataTexture->frames->size()) % m_dataTexture->frames->size();
while (newFrame < 0)
{
newFrame = (newFrame + m_dataTexture->frames->size()) % m_dataTexture->frames->size();
@@ -70,7 +70,7 @@ void ClockTexture::cycleFrames()
}
else
{
int newFrame = (int) ((rot + 1.0) * frames->size()) % frames->size();
int newFrame = static_cast<int>((rot + 1.0) * frames->size()) % frames->size();
while (newFrame < 0)
{
newFrame = (newFrame + frames->size()) % frames->size();
@@ -95,7 +95,7 @@ int ClockTexture::getSourceHeight() const
int ClockTexture::getFrames()
{
if(m_dataTexture == NULL)
if(m_dataTexture == nullptr)
{
return StitchedTexture::getFrames();
}
@@ -107,7 +107,7 @@ int ClockTexture::getFrames()
void ClockTexture::freeFrameTextures()
{
if(m_dataTexture == NULL)
if(m_dataTexture == nullptr)
{
StitchedTexture::freeFrameTextures();
}
@@ -115,5 +115,5 @@ void ClockTexture::freeFrameTextures()
bool ClockTexture::hasOwnData()
{
return m_dataTexture == NULL;
return m_dataTexture == nullptr;
}

View File

@@ -57,7 +57,7 @@ void SoundEngine::updateSoundEffectVolume(float fVal) {}
void SoundEngine::add(const wstring& name, File *file) {}
void SoundEngine::addMusic(const wstring& name, File *file) {}
void SoundEngine::addStreaming(const wstring& name, File *file) {}
char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return NULL; }
char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return nullptr; }
bool SoundEngine::isStreamingWavebankReady() { return true; }
void SoundEngine::playMusicTick() {};
@@ -260,9 +260,9 @@ void SoundEngine::updateMiniAudio()
continue;
}
float finalVolume = s->info.volume * m_MasterEffectsVolume;
if (finalVolume > 1.0f)
finalVolume = 1.0f;
float finalVolume = s->info.volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
if (finalVolume > SFX_MAX_GAIN)
finalVolume = SFX_MAX_GAIN;
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, s->info.pitch);
@@ -334,7 +334,7 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a)
bool bListenerPostionSet = false;
for( size_t i = 0; i < MAX_LOCAL_PLAYERS; i++ )
{
if( players[i] != NULL )
if( players[i] != nullptr )
{
m_ListenerA[i].bValid=true;
F32 x,y,z;
@@ -401,7 +401,7 @@ SoundEngine::SoundEngine()
m_iMusicDelay=0;
m_validListenerCount=0;
m_bHeardTrackA=NULL;
m_bHeardTrackA=nullptr;
// Start the streaming music playing some music from the overworld
SetStreamingSounds(eStream_Overworld_Calm1,eStream_Overworld_piano3,
@@ -547,8 +547,8 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
&m_engine,
finalPath,
MA_SOUND_FLAG_ASYNC,
NULL,
NULL,
nullptr,
nullptr,
&s->sound) != MA_SUCCESS)
{
app.DebugPrintf("Failed to initialize sound from file: %s\n", finalPath);
@@ -557,10 +557,13 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
}
ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
ma_sound_set_min_distance(&s->sound, SFX_3D_MIN_DISTANCE);
ma_sound_set_max_distance(&s->sound, SFX_3D_MAX_DISTANCE);
ma_sound_set_rolloff(&s->sound, SFX_3D_ROLLOFF);
float finalVolume = volume * m_MasterEffectsVolume;
if (finalVolume > 1.0f)
finalVolume = 1.0f;
float finalVolume = volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
if (finalVolume > SFX_MAX_GAIN)
finalVolume = SFX_MAX_GAIN;
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, pitch);
@@ -631,8 +634,8 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
&m_engine,
finalPath,
MA_SOUND_FLAG_ASYNC,
NULL,
NULL,
nullptr,
nullptr,
&s->sound) != MA_SUCCESS)
{
delete s;
@@ -700,7 +703,7 @@ void SoundEngine::playStreaming(const wstring& name, float x, float y , float z,
for(unsigned int i=0;i<MAX_LOCAL_PLAYERS;i++)
{
if(pMinecraft->localplayers[i]!=NULL)
if(pMinecraft->localplayers[i]!=nullptr)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{
@@ -794,7 +797,7 @@ int SoundEngine::getMusicID(int iDomain)
Minecraft *pMinecraft=Minecraft::GetInstance();
// Before the game has started?
if(pMinecraft==NULL)
if(pMinecraft==nullptr)
{
// any track from the overworld
return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max);
@@ -927,8 +930,8 @@ int SoundEngine::OpenStreamThreadProc(void* lpParameter)
&soundEngine->m_engine,
soundEngine->m_szStreamName,
MA_SOUND_FLAG_STREAM,
NULL,
NULL,
nullptr,
nullptr,
&soundEngine->m_musicStream);
if (result != MA_SUCCESS)
@@ -1186,7 +1189,7 @@ void SoundEngine::playMusicUpdate()
if( !m_openStreamThread->isRunning() )
{
delete m_openStreamThread;
m_openStreamThread = NULL;
m_openStreamThread = nullptr;
app.DebugPrintf("OpenStreamThreadProc finished. m_musicStreamActive=%d\n", m_musicStreamActive);
@@ -1243,7 +1246,7 @@ void SoundEngine::playMusicUpdate()
if( !m_openStreamThread->isRunning() )
{
delete m_openStreamThread;
m_openStreamThread = NULL;
m_openStreamThread = nullptr;
m_StreamState = eMusicStreamState_Stop;
}
break;
@@ -1279,14 +1282,14 @@ void SoundEngine::playMusicUpdate()
}
if(GetIsPlayingStreamingGameMusic())
{
//if(m_MusicInfo.pCue!=NULL)
//if(m_MusicInfo.pCue!=nullptr)
{
bool playerInEnd = false;
bool playerInNether=false;
Minecraft *pMinecraft = Minecraft::GetInstance();
for(unsigned int i = 0; i < MAX_LOCAL_PLAYERS; ++i)
{
if(pMinecraft->localplayers[i]!=NULL)
if(pMinecraft->localplayers[i]!=nullptr)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{
@@ -1417,7 +1420,7 @@ void SoundEngine::playMusicUpdate()
for(unsigned int i=0;i<MAX_LOCAL_PLAYERS;i++)
{
if(pMinecraft->localplayers[i]!=NULL)
if(pMinecraft->localplayers[i]!=nullptr)
{
if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END)
{

View File

@@ -6,6 +6,12 @@ using namespace std;
#include "miniaudio.h"
constexpr float SFX_3D_MIN_DISTANCE = 1.0f;
constexpr float SFX_3D_MAX_DISTANCE = 16.0f;
constexpr float SFX_3D_ROLLOFF = 0.5f;
constexpr float SFX_VOLUME_MULTIPLIER = 1.5f;
constexpr float SFX_MAX_GAIN = 1.5f;
enum eMUSICFILES
{
eStream_Overworld_Calm1 = 0,
@@ -108,23 +114,23 @@ class SoundEngine : public ConsoleSoundEngine
static const int MAX_SAME_SOUNDS_PLAYING = 8; // 4J added
public:
SoundEngine();
virtual void destroy();
void destroy() override;
#ifdef _DEBUG
void GetSoundName(char *szSoundName,int iSound);
#endif
virtual void play(int iSound, float x, float y, float z, float volume, float pitch);
virtual void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true);
virtual void playUI(int iSound, float volume, float pitch);
virtual void playMusicTick();
virtual void updateMusicVolume(float fVal);
virtual void updateSystemMusicPlaying(bool isPlaying);
virtual void updateSoundEffectVolume(float fVal);
virtual void init(Options *);
virtual void tick(shared_ptr<Mob> *players, float a); // 4J - updated to take array of local players rather than single one
virtual void add(const wstring& name, File *file);
virtual void addMusic(const wstring& name, File *file);
virtual void addStreaming(const wstring& name, File *file);
virtual char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false);
void play(int iSound, float x, float y, float z, float volume, float pitch) override;
void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true) override;
void playUI(int iSound, float volume, float pitch) override;
void playMusicTick() override;
void updateMusicVolume(float fVal) override;
void updateSystemMusicPlaying(bool isPlaying) override;
void updateSoundEffectVolume(float fVal) override;
void init(Options *) override;
void tick(shared_ptr<Mob> *players, float a) override; // 4J - updated to take array of local players rather than single one
void add(const wstring& name, File *file) override;
void addMusic(const wstring& name, File *file) override;
void addStreaming(const wstring& name, File *file) override;
char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces=false) override;
bool isStreamingWavebankReady(); // 4J Added
int getMusicID(int iDomain);
int getMusicID(const wstring& name);
@@ -138,7 +144,8 @@ private:
#ifdef __PS3__
int initAudioHardware(int iMinSpeakers);
#else
int initAudioHardware(int iMinSpeakers) { return iMinSpeakers;}
int initAudioHardware(int iMinSpeakers) override
{ return iMinSpeakers;}
#endif
int GetRandomishTrack(int iStart,int iEnd);

View File

@@ -112,8 +112,8 @@ extern "C" {
// query get_info to find the exact amount required. yes I know
// this is lame).
//
// If you pass in a non-NULL buffer of the type below, allocation
// will occur from it as described above. Otherwise just pass NULL
// If you pass in a non-nullptr buffer of the type below, allocation
// will occur from it as described above. Otherwise just pass nullptr
// to use malloc()/alloca()
typedef struct
@@ -191,8 +191,8 @@ extern stb_vorbis *stb_vorbis_open_pushdata(
// the first N bytes of the file--you're told if it's not enough, see below)
// on success, returns an stb_vorbis *, does not set error, returns the amount of
// data parsed/consumed on this call in *datablock_memory_consumed_in_bytes;
// on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed
// if returns NULL and *error is VORBIS_need_more_data, then the input block was
// on failure, returns nullptr on error and sets *error, does not change *datablock_memory_consumed
// if returns nullptr and *error is VORBIS_need_more_data, then the input block was
// incomplete and you need to pass in a larger block from the start of the file
extern int stb_vorbis_decode_frame_pushdata(
@@ -219,7 +219,7 @@ extern int stb_vorbis_decode_frame_pushdata(
// without writing state-machiney code to record a partial detection.
//
// The number of channels returned are stored in *channels (which can be
// NULL--it is always the same as the number of channels reported by
// nullptr--it is always the same as the number of channels reported by
// get_info). *output will contain an array of float* buffers, one per
// channel. In other words, (*output)[0][0] contains the first sample from
// the first channel, and (*output)[1][0] contains the first sample from
@@ -269,18 +269,18 @@ extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *chan
extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len,
int *error, const stb_vorbis_alloc *alloc_buffer);
// create an ogg vorbis decoder from an ogg vorbis stream in memory (note
// this must be the entire stream!). on failure, returns NULL and sets *error
// this must be the entire stream!). on failure, returns nullptr and sets *error
#ifndef STB_VORBIS_NO_STDIO
extern stb_vorbis * stb_vorbis_open_filename(const char *filename,
int *error, const stb_vorbis_alloc *alloc_buffer);
// create an ogg vorbis decoder from a filename via fopen(). on failure,
// returns NULL and sets *error (possibly to VORBIS_file_open_failure).
// returns nullptr and sets *error (possibly to VORBIS_file_open_failure).
extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close,
int *error, const stb_vorbis_alloc *alloc_buffer);
// create an ogg vorbis decoder from an open FILE *, looking for a stream at
// the _current_ seek point (ftell). on failure, returns NULL and sets *error.
// the _current_ seek point (ftell). on failure, returns nullptr and sets *error.
// note that stb_vorbis must "own" this stream; if you seek it in between
// calls to stb_vorbis, it will become confused. Moreover, if you attempt to
// perform stb_vorbis_seek_*() operations on this file, it will assume it
@@ -291,7 +291,7 @@ extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_cl
int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len);
// create an ogg vorbis decoder from an open FILE *, looking for a stream at
// the _current_ seek point (ftell); the stream will be of length 'len' bytes.
// on failure, returns NULL and sets *error. note that stb_vorbis must "own"
// on failure, returns nullptr and sets *error. note that stb_vorbis must "own"
// this stream; if you seek it in between calls to stb_vorbis, it will become
// confused.
#endif
@@ -314,7 +314,7 @@ extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f);
extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output);
// decode the next frame and return the number of samples. the number of
// channels returned are stored in *channels (which can be NULL--it is always
// channels returned are stored in *channels (which can be nullptr--it is always
// the same as the number of channels reported by get_info). *output will
// contain an array of float* buffers, one per channel. These outputs will
// be overwritten on the next call to stb_vorbis_get_frame_*.
@@ -588,7 +588,7 @@ enum STBVorbisError
#include <alloca.h>
#endif
#else // STB_VORBIS_NO_CRT
#define NULL 0
#define nullptr 0
#define malloc(s) 0
#define free(s) ((void) 0)
#define realloc(s) 0
@@ -949,11 +949,11 @@ static void *setup_malloc(vorb *f, int sz)
f->setup_memory_required += sz;
if (f->alloc.alloc_buffer) {
void *p = (char *) f->alloc.alloc_buffer + f->setup_offset;
if (f->setup_offset + sz > f->temp_offset) return NULL;
if (f->setup_offset + sz > f->temp_offset) return nullptr;
f->setup_offset += sz;
return p;
}
return sz ? malloc(sz) : NULL;
return sz ? malloc(sz) : nullptr;
}
static void setup_free(vorb *f, void *p)
@@ -966,7 +966,7 @@ static void *setup_temp_malloc(vorb *f, int sz)
{
sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs.
if (f->alloc.alloc_buffer) {
if (f->temp_offset - sz < f->setup_offset) return NULL;
if (f->temp_offset - sz < f->setup_offset) return nullptr;
f->temp_offset -= sz;
return (char *) f->alloc.alloc_buffer + f->temp_offset;
}
@@ -1654,12 +1654,12 @@ static int codebook_decode_scalar_raw(vorb *f, Codebook *c)
int i;
prep_huffman(f);
if (c->codewords == NULL && c->sorted_codewords == NULL)
if (c->codewords == nullptr && c->sorted_codewords == nullptr)
return -1;
// cases to use binary search: sorted_codewords && !c->codewords
// sorted_codewords && c->entries > 8
if (c->entries > 8 ? c->sorted_codewords!=NULL : !c->codewords) {
if (c->entries > 8 ? c->sorted_codewords!=nullptr : !c->codewords) {
// binary search
uint32 code = bit_reverse(f->acc);
int x=0, n=c->sorted_entries, len;
@@ -2629,7 +2629,7 @@ static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype)
// @OPTIMIZE: reduce register pressure by using fewer variables?
int save_point = temp_alloc_save(f);
float *buf2 = (float *) temp_alloc(f, n2 * sizeof(*buf2));
float *u=NULL,*v=NULL;
float *u=nullptr,*v=nullptr;
// twiddle factors
float *A = f->A[blocktype];
@@ -3057,7 +3057,7 @@ static float *get_window(vorb *f, int len)
len <<= 1;
if (len == f->blocksize_0) return f->window[0];
if (len == f->blocksize_1) return f->window[1];
return NULL;
return nullptr;
}
#ifndef STB_VORBIS_NO_DEFER_FLOOR
@@ -3306,7 +3306,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start,
if (map->chan[j].mux == i) {
if (zero_channel[j]) {
do_not_decode[ch] = TRUE;
residue_buffers[ch] = NULL;
residue_buffers[ch] = nullptr;
} else {
do_not_decode[ch] = FALSE;
residue_buffers[ch] = f->channel_buffers[j];
@@ -3351,7 +3351,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start,
if (really_zero_channel[i]) {
memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2);
} else {
do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL);
do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], nullptr);
}
}
#else
@@ -3464,7 +3464,7 @@ static int vorbis_finish_frame(stb_vorbis *f, int len, int left, int right)
if (f->previous_length) {
int i,j, n = f->previous_length;
float *w = get_window(f, n);
if (w == NULL) return 0;
if (w == nullptr) return 0;
for (i=0; i < f->channels; ++i) {
for (j=0; j < n; ++j)
f->channel_buffers[i][left+j] =
@@ -3647,24 +3647,24 @@ static int start_decoder(vorb *f)
//file vendor
len = get32_packet(f);
f->vendor = (char*)setup_malloc(f, sizeof(char) * (len+1));
if (f->vendor == NULL) return error(f, VORBIS_outofmem);
if (f->vendor == nullptr) return error(f, VORBIS_outofmem);
for(i=0; i < len; ++i) {
f->vendor[i] = get8_packet(f);
}
f->vendor[len] = (char)'\0';
//user comments
f->comment_list_length = get32_packet(f);
f->comment_list = NULL;
f->comment_list = nullptr;
if (f->comment_list_length > 0)
{
f->comment_list = (char**) setup_malloc(f, sizeof(char*) * (f->comment_list_length));
if (f->comment_list == NULL) return error(f, VORBIS_outofmem);
if (f->comment_list == nullptr) return error(f, VORBIS_outofmem);
}
for(i=0; i < f->comment_list_length; ++i) {
len = get32_packet(f);
f->comment_list[i] = (char*)setup_malloc(f, sizeof(char) * (len+1));
if (f->comment_list[i] == NULL) return error(f, VORBIS_outofmem);
if (f->comment_list[i] == nullptr) return error(f, VORBIS_outofmem);
for(j=0; j < len; ++j) {
f->comment_list[i][j] = get8_packet(f);
@@ -3710,7 +3710,7 @@ static int start_decoder(vorb *f)
f->codebook_count = get_bits(f,8) + 1;
f->codebooks = (Codebook *) setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count);
if (f->codebooks == NULL) return error(f, VORBIS_outofmem);
if (f->codebooks == nullptr) return error(f, VORBIS_outofmem);
memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count);
for (i=0; i < f->codebook_count; ++i) {
uint32 *values;
@@ -3771,7 +3771,7 @@ static int start_decoder(vorb *f)
f->setup_temp_memory_required = c->entries;
c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries);
if (c->codeword_lengths == NULL) return error(f, VORBIS_outofmem);
if (c->codeword_lengths == nullptr) return error(f, VORBIS_outofmem);
memcpy(c->codeword_lengths, lengths, c->entries);
setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs!
lengths = c->codeword_lengths;
@@ -3791,7 +3791,7 @@ static int start_decoder(vorb *f)
}
c->sorted_entries = sorted_count;
values = NULL;
values = nullptr;
CHECK(f);
if (!c->sparse) {
@@ -3820,11 +3820,11 @@ static int start_decoder(vorb *f)
if (c->sorted_entries) {
// allocate an extra slot for sentinels
c->sorted_codewords = (uint32 *) setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries+1));
if (c->sorted_codewords == NULL) return error(f, VORBIS_outofmem);
if (c->sorted_codewords == nullptr) return error(f, VORBIS_outofmem);
// allocate an extra slot at the front so that c->sorted_values[-1] is defined
// so that we can catch that case without an extra if
c->sorted_values = ( int *) setup_malloc(f, sizeof(*c->sorted_values ) * (c->sorted_entries+1));
if (c->sorted_values == NULL) return error(f, VORBIS_outofmem);
if (c->sorted_values == nullptr) return error(f, VORBIS_outofmem);
++c->sorted_values;
c->sorted_values[-1] = -1;
compute_sorted_huffman(c, lengths, values);
@@ -3834,7 +3834,7 @@ static int start_decoder(vorb *f)
setup_temp_free(f, values, sizeof(*values)*c->sorted_entries);
setup_temp_free(f, c->codewords, sizeof(*c->codewords)*c->sorted_entries);
setup_temp_free(f, lengths, c->entries);
c->codewords = NULL;
c->codewords = nullptr;
}
compute_accelerated_huffman(c);
@@ -3857,7 +3857,7 @@ static int start_decoder(vorb *f)
}
if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup);
mults = (uint16 *) setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values);
if (mults == NULL) return error(f, VORBIS_outofmem);
if (mults == nullptr) return error(f, VORBIS_outofmem);
for (j=0; j < (int) c->lookup_values; ++j) {
int q = get_bits(f, c->value_bits);
if (q == EOP) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_invalid_setup); }
@@ -3874,7 +3874,7 @@ static int start_decoder(vorb *f)
c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions);
} else
c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions);
if (c->multiplicands == NULL) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
if (c->multiplicands == nullptr) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
len = sparse ? c->sorted_entries : c->entries;
for (j=0; j < len; ++j) {
unsigned int z = sparse ? c->sorted_values[j] : j;
@@ -3902,7 +3902,7 @@ static int start_decoder(vorb *f)
float last=0;
CHECK(f);
c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values);
if (c->multiplicands == NULL) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
if (c->multiplicands == nullptr) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); }
for (j=0; j < (int) c->lookup_values; ++j) {
float val = mults[j] * c->delta_value + c->minimum_value + last;
c->multiplicands[j] = val;
@@ -3931,7 +3931,7 @@ static int start_decoder(vorb *f)
// Floors
f->floor_count = get_bits(f, 6)+1;
f->floor_config = (Floor *) setup_malloc(f, f->floor_count * sizeof(*f->floor_config));
if (f->floor_config == NULL) return error(f, VORBIS_outofmem);
if (f->floor_config == nullptr) return error(f, VORBIS_outofmem);
for (i=0; i < f->floor_count; ++i) {
f->floor_types[i] = get_bits(f, 16);
if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup);
@@ -4007,7 +4007,7 @@ static int start_decoder(vorb *f)
// Residue
f->residue_count = get_bits(f, 6)+1;
f->residue_config = (Residue *) setup_malloc(f, f->residue_count * sizeof(f->residue_config[0]));
if (f->residue_config == NULL) return error(f, VORBIS_outofmem);
if (f->residue_config == nullptr) return error(f, VORBIS_outofmem);
memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0]));
for (i=0; i < f->residue_count; ++i) {
uint8 residue_cascade[64];
@@ -4029,7 +4029,7 @@ static int start_decoder(vorb *f)
residue_cascade[j] = high_bits*8 + low_bits;
}
r->residue_books = (short (*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications);
if (r->residue_books == NULL) return error(f, VORBIS_outofmem);
if (r->residue_books == nullptr) return error(f, VORBIS_outofmem);
for (j=0; j < r->classifications; ++j) {
for (k=0; k < 8; ++k) {
if (residue_cascade[j] & (1 << k)) {
@@ -4049,7 +4049,7 @@ static int start_decoder(vorb *f)
int classwords = f->codebooks[r->classbook].dimensions;
int temp = j;
r->classdata[j] = (uint8 *) setup_malloc(f, sizeof(r->classdata[j][0]) * classwords);
if (r->classdata[j] == NULL) return error(f, VORBIS_outofmem);
if (r->classdata[j] == nullptr) return error(f, VORBIS_outofmem);
for (k=classwords-1; k >= 0; --k) {
r->classdata[j][k] = temp % r->classifications;
temp /= r->classifications;
@@ -4059,14 +4059,14 @@ static int start_decoder(vorb *f)
f->mapping_count = get_bits(f,6)+1;
f->mapping = (Mapping *) setup_malloc(f, f->mapping_count * sizeof(*f->mapping));
if (f->mapping == NULL) return error(f, VORBIS_outofmem);
if (f->mapping == nullptr) return error(f, VORBIS_outofmem);
memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping));
for (i=0; i < f->mapping_count; ++i) {
Mapping *m = f->mapping + i;
int mapping_type = get_bits(f,16);
if (mapping_type != 0) return error(f, VORBIS_invalid_setup);
m->chan = (MappingChannel *) setup_malloc(f, f->channels * sizeof(*m->chan));
if (m->chan == NULL) return error(f, VORBIS_outofmem);
if (m->chan == nullptr) return error(f, VORBIS_outofmem);
if (get_bits(f,1))
m->submaps = get_bits(f,4)+1;
else
@@ -4128,11 +4128,11 @@ static int start_decoder(vorb *f)
f->channel_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1);
f->previous_window[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2);
f->finalY[i] = (int16 *) setup_malloc(f, sizeof(int16) * longest_floorlist);
if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return error(f, VORBIS_outofmem);
if (f->channel_buffers[i] == nullptr || f->previous_window[i] == nullptr || f->finalY[i] == nullptr) return error(f, VORBIS_outofmem);
memset(f->channel_buffers[i], 0, sizeof(float) * f->blocksize_1);
#ifdef STB_VORBIS_NO_DEFER_FLOOR
f->floor_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2);
if (f->floor_buffers[i] == NULL) return error(f, VORBIS_outofmem);
if (f->floor_buffers[i] == nullptr) return error(f, VORBIS_outofmem);
#endif
}
@@ -4232,7 +4232,7 @@ static void vorbis_deinit(stb_vorbis *p)
setup_free(p, c->codewords);
setup_free(p, c->sorted_codewords);
// c->sorted_values[-1] is the first entry in the array
setup_free(p, c->sorted_values ? c->sorted_values-1 : NULL);
setup_free(p, c->sorted_values ? c->sorted_values-1 : nullptr);
}
setup_free(p, p->codebooks);
}
@@ -4266,14 +4266,14 @@ static void vorbis_deinit(stb_vorbis *p)
void stb_vorbis_close(stb_vorbis *p)
{
if (p == NULL) return;
if (p == nullptr) return;
vorbis_deinit(p);
setup_free(p,p);
}
static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z)
{
memset(p, 0, sizeof(*p)); // NULL out all malloc'd pointers to start
memset(p, 0, sizeof(*p)); // nullptr out all malloc'd pointers to start
if (z) {
p->alloc = *z;
p->alloc.alloc_buffer_length_in_bytes &= ~7;
@@ -4281,12 +4281,12 @@ static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z)
}
p->eof = 0;
p->error = VORBIS__no_error;
p->stream = NULL;
p->codebooks = NULL;
p->stream = nullptr;
p->codebooks = nullptr;
p->page_crc_tests = -1;
#ifndef STB_VORBIS_NO_STDIO
p->close_on_free = FALSE;
p->f = NULL;
p->f = nullptr;
#endif
}
@@ -4509,7 +4509,7 @@ int stb_vorbis_decode_frame_pushdata(
stb_vorbis *stb_vorbis_open_pushdata(
const unsigned char *data, int data_len, // the memory available for decoding
int *data_used, // only defined if result is not NULL
int *data_used, // only defined if result is not nullptr
int *error, const stb_vorbis_alloc *alloc)
{
stb_vorbis *f, p;
@@ -4523,7 +4523,7 @@ stb_vorbis *stb_vorbis_open_pushdata(
else
*error = p.error;
vorbis_deinit(&p);
return NULL;
return nullptr;
}
f = vorbis_alloc(&p);
if (f) {
@@ -4533,7 +4533,7 @@ stb_vorbis *stb_vorbis_open_pushdata(
return f;
} else {
vorbis_deinit(&p);
return NULL;
return nullptr;
}
}
#endif // STB_VORBIS_NO_PUSHDATA_API
@@ -4680,7 +4680,7 @@ static int go_to_page_before(stb_vorbis *f, unsigned int limit_offset)
set_file_offset(f, previous_safe);
while (vorbis_find_page(f, &end, NULL)) {
while (vorbis_find_page(f, &end, nullptr)) {
if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset)
return 1;
set_file_offset(f, end);
@@ -4770,7 +4770,7 @@ static int seek_to_sample_coarse(stb_vorbis *f, uint32 sample_number)
set_file_offset(f, left.page_end + (delta / 2) - 32768);
}
if (!vorbis_find_page(f, NULL, NULL)) goto error;
if (!vorbis_find_page(f, nullptr, nullptr)) goto error;
}
for (;;) {
@@ -4920,7 +4920,7 @@ int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number)
if (sample_number != f->current_loc) {
int n;
uint32 frame_start = f->current_loc;
stb_vorbis_get_frame_float(f, &n, NULL);
stb_vorbis_get_frame_float(f, &n, nullptr);
assert(sample_number > frame_start);
assert(f->channel_buffer_start + (int) (sample_number-frame_start) <= f->channel_buffer_end);
f->channel_buffer_start += (sample_number - frame_start);
@@ -5063,7 +5063,7 @@ stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *er
}
if (error) *error = p.error;
vorbis_deinit(&p);
return NULL;
return nullptr;
}
stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc)
@@ -5081,14 +5081,14 @@ stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const st
FILE *f;
#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__)
if (0 != fopen_s(&f, filename, "rb"))
f = NULL;
f = nullptr;
#else
f = fopen(filename, "rb");
#endif
if (f)
return stb_vorbis_open_file(f, TRUE, error, alloc);
if (error) *error = VORBIS_file_open_failure;
return NULL;
return nullptr;
}
#endif // STB_VORBIS_NO_STDIO
@@ -5097,7 +5097,7 @@ stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *err
stb_vorbis *f, p;
if (!data) {
if (error) *error = VORBIS_unexpected_eof;
return NULL;
return nullptr;
}
vorbis_init(&p, alloc);
p.stream = (uint8 *) data;
@@ -5116,7 +5116,7 @@ stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *err
}
if (error) *error = p.error;
vorbis_deinit(&p);
return NULL;
return nullptr;
}
#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
@@ -5255,8 +5255,8 @@ static void convert_samples_short(int buf_c, short **buffer, int b_offset, int d
int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples)
{
float **output = NULL;
int len = stb_vorbis_get_frame_float(f, NULL, &output);
float **output = nullptr;
int len = stb_vorbis_get_frame_float(f, nullptr, &output);
if (len > num_samples) len = num_samples;
if (len)
convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len);
@@ -5294,7 +5294,7 @@ int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buff
float **output;
int len;
if (num_c == 1) return stb_vorbis_get_frame_short(f,num_c,&buffer, num_shorts);
len = stb_vorbis_get_frame_float(f, NULL, &output);
len = stb_vorbis_get_frame_float(f, nullptr, &output);
if (len) {
if (len*num_c > num_shorts) len = num_shorts / num_c;
convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len);
@@ -5316,7 +5316,7 @@ int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short
n += k;
f->channel_buffer_start += k;
if (n == len) break;
if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break;
if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) break;
}
return n;
}
@@ -5333,7 +5333,7 @@ int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, in
n += k;
f->channel_buffer_start += k;
if (n == len) break;
if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break;
if (!stb_vorbis_get_frame_float(f, nullptr, &outputs)) break;
}
return n;
}
@@ -5343,8 +5343,8 @@ int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_
{
int data_len, offset, total, limit, error;
short *data;
stb_vorbis *v = stb_vorbis_open_filename(filename, &error, NULL);
if (v == NULL) return -1;
stb_vorbis *v = stb_vorbis_open_filename(filename, &error, nullptr);
if (v == nullptr) return -1;
limit = v->channels * 4096;
*channels = v->channels;
if (sample_rate)
@@ -5352,7 +5352,7 @@ int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_
offset = data_len = 0;
total = limit;
data = (short *) malloc(total * sizeof(*data));
if (data == NULL) {
if (data == nullptr) {
stb_vorbis_close(v);
return -2;
}
@@ -5365,7 +5365,7 @@ int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_
short *data2;
total *= 2;
data2 = (short *) realloc(data, total * sizeof(*data));
if (data2 == NULL) {
if (data2 == nullptr) {
free(data);
stb_vorbis_close(v);
return -2;
@@ -5383,8 +5383,8 @@ int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *samp
{
int data_len, offset, total, limit, error;
short *data;
stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, NULL);
if (v == NULL) return -1;
stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, nullptr);
if (v == nullptr) return -1;
limit = v->channels * 4096;
*channels = v->channels;
if (sample_rate)
@@ -5392,7 +5392,7 @@ int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *samp
offset = data_len = 0;
total = limit;
data = (short *) malloc(total * sizeof(*data));
if (data == NULL) {
if (data == nullptr) {
stb_vorbis_close(v);
return -2;
}
@@ -5405,7 +5405,7 @@ int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *samp
short *data2;
total *= 2;
data2 = (short *) realloc(data, total * sizeof(*data));
if (data2 == NULL) {
if (data2 == nullptr) {
free(data);
stb_vorbis_close(v);
return -2;
@@ -5440,7 +5440,7 @@ int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float
f->channel_buffer_start += k;
if (n == len)
break;
if (!stb_vorbis_get_frame_float(f, NULL, &outputs))
if (!stb_vorbis_get_frame_float(f, nullptr, &outputs))
break;
}
return n;
@@ -5466,7 +5466,7 @@ int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, in
f->channel_buffer_start += k;
if (n == num_samples)
break;
if (!stb_vorbis_get_frame_float(f, NULL, &outputs))
if (!stb_vorbis_get_frame_float(f, nullptr, &outputs))
break;
}
return n;

View File

@@ -325,7 +325,7 @@ void ColourTable::staticCtor()
{
for(unsigned int i = eMinecraftColour_NOT_SET; i < eMinecraftColour_COUNT; ++i)
{
s_colourNamesMap.insert( unordered_map<wstring,eMinecraftColour>::value_type( ColourTableElements[i], (eMinecraftColour)i) );
s_colourNamesMap.insert( unordered_map<wstring,eMinecraftColour>::value_type( ColourTableElements[i], static_cast<eMinecraftColour>(i)) );
}
}
@@ -366,7 +366,7 @@ void ColourTable::setColour(const wstring &colourName, int value)
auto it = s_colourNamesMap.find(colourName);
if(it != s_colourNamesMap.end())
{
m_colourValues[(int)it->second] = value;
m_colourValues[static_cast<int>(it->second)] = value;
}
}
@@ -377,5 +377,5 @@ void ColourTable::setColour(const wstring &colourName, const wstring &value)
unsigned int ColourTable::getColour(eMinecraftColour id)
{
return m_colourValues[(int)id];
return m_colourValues[static_cast<int>(id)];
}

View File

@@ -1,28 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CommonMedia", "CommonMedia.vcxproj", "{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}"
EndProject
Global
GlobalSection(TeamFoundationVersionControl) = preSolution
SccNumberOfProjects = 2
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
SccProjectUniqueName0 = CommonMedia.vcxproj
SccLocalPath0 = .
SccLocalPath1 = .
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Debug|Win32.ActiveCfg = Debug|Win32
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Debug|Win32.Build.0 = Debug|Win32
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Release|Win32.ActiveCfg = Release|Win32
{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -1,115 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<None Include="Media\ChestMenu720.swf" />
<None Include="Media\CreateWorldMenu720.swf" />
<None Include="Media\CreativeMenu720.swf" />
<None Include="Media\DebugMenu720.swf" />
<None Include="Media\FullscreenProgress720.swf" />
<None Include="Media\HUD720.swf" />
<None Include="Media\InventoryMenu720.swf" />
<None Include="Media\languages.loc" />
<None Include="Media\LaunchMoreOptionsMenu720.swf" />
<None Include="Media\LoadMenu720.swf" />
<None Include="Media\LoadOrJoinMenu720.swf" />
<None Include="Media\MainMenu720.swf" />
<None Include="Media\media.arc" />
<None Include="Media\Panorama720.swf" />
<None Include="Media\PauseMenu720.swf" />
<None Include="Media\skin.swf" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Media\strings.resx" />
</ItemGroup>
<ItemGroup>
<Text Include="Media\media.txt" />
<Text Include="Media\strings_begin.txt" />
<Text Include="Media\strings_Controls.txt" />
<Text Include="Media\strings_Credits.txt" />
<Text Include="Media\strings_Descriptions.txt" />
<Text Include="Media\strings_end.txt" />
<Text Include="Media\strings_HowToPlay.txt" />
<Text Include="Media\strings_ItemsAndTiles.txt" />
<Text Include="Media\strings_Misc.txt" />
<Text Include="Media\strings_PotionsAndEnchantments.txt" />
<Text Include="Media\strings_Tips.txt" />
<Text Include="Media\strings_Tooltips.txt" />
<Text Include="Media\strings_Tutorial.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Durango\strings.h" />
<ClInclude Include="..\Orbis\strings.h" />
<ClInclude Include="..\PS3\strings.h" />
<ClInclude Include="..\Windows64\strings.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakePreprocessorDefinitions>WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>echo Creating languages.loc
copy .\Media\strings.resx .\Media\en-EN.lang
copy .\Media\fr-FR\strings.resx .\Media\fr-FR\fr-FR.lang
copy .\Media\ja-JP\strings.resx .\Media\ja-JP\ja-JP.lang
..\..\..\Tools\NewLocalisationPacker.exe --static .\Media .\Media\languages.loc
echo Making archive
..\..\..\Tools\ArchiveFilePacker.exe -cd $(ProjectDir)\Media media.arc media.txt
echo Copying Durango strings.h
copy .\Media\strings.h ..\Durango\strings.h
echo Copying PS3 strings.h
copy .\Media\strings.h ..\PS3\strings.h
echo Copying PS4 strings.h
copy .\Media\strings.h ..\Orbis\strings.h
echo Copying Win strings.h
copy .\Media\strings.h ..\Windows64\strings.h</NMakeBuildCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakePreprocessorDefinitions>WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -1,136 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="IggyMedia">
<UniqueIdentifier>{55c7ab2e-b3e5-4aed-9ffe-3308591d9c34}</UniqueIdentifier>
</Filter>
<Filter Include="Strings">
<UniqueIdentifier>{eaa0eb72-0b27-4080-ad53-f68e42f37ba8}</UniqueIdentifier>
</Filter>
<Filter Include="Archive">
<UniqueIdentifier>{711ad95b-eb56-4e18-b001-34ad7b8075a3}</UniqueIdentifier>
</Filter>
<Filter Include="Archive\Win64">
<UniqueIdentifier>{1432ec3d-c5d0-46da-91b6-e7737095a97e}</UniqueIdentifier>
</Filter>
<Filter Include="Archive\PS4">
<UniqueIdentifier>{4b2aeaf1-04d7-454d-b2d9-08364799831c}</UniqueIdentifier>
</Filter>
<Filter Include="Archive\PS3">
<UniqueIdentifier>{4b0eaef6-fa2f-4605-b0da-a81ffb5659bc}</UniqueIdentifier>
</Filter>
<Filter Include="Archive\Durango">
<UniqueIdentifier>{bf1c74da-21f1-4bdd-98ed-83457946e4cc}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="Media\ChestMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\CreateWorldMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\CreativeMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\DebugMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\FullscreenProgress720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\HUD720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\InventoryMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\media.arc">
<Filter>Archive</Filter>
</None>
<None Include="Media\languages.loc">
<Filter>Archive</Filter>
</None>
<None Include="Media\skin.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\MainMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\Panorama720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\LoadOrJoinMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\LaunchMoreOptionsMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\LoadMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
<None Include="Media\PauseMenu720.swf">
<Filter>IggyMedia</Filter>
</None>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Media\strings.resx">
<Filter>Strings</Filter>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Text Include="Media\strings_begin.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Controls.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Credits.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Descriptions.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_end.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_HowToPlay.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_ItemsAndTiles.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Misc.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_PotionsAndEnchantments.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Tips.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Tooltips.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\strings_Tutorial.txt">
<Filter>Strings</Filter>
</Text>
<Text Include="Media\media.txt">
<Filter>Archive</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Durango\strings.h">
<Filter>Archive\Durango</Filter>
</ClInclude>
<ClInclude Include="..\PS3\strings.h">
<Filter>Archive\PS3</Filter>
</ClInclude>
<ClInclude Include="..\Orbis\strings.h">
<Filter>Archive\PS4</Filter>
</ClInclude>
<ClInclude Include="..\Windows64\strings.h">
<Filter>Archive\Win64</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@@ -1,21 +1,32 @@
#include "stdafx.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "..\..\Minecraft.Server\ServerLogManager.h"
#endif
//--------------------------------------------------------------------------------------
// Name: DebugSpewV()
// Desc: Internal helper function
//--------------------------------------------------------------------------------------
#ifndef _CONTENT_PACKAGE
static VOID DebugSpewV( const CHAR* strFormat, const va_list pArgList )
static VOID DebugSpewV( const CHAR* strFormat, va_list pArgList )
{
#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
assert(0);
assert(0);
#else
CHAR str[2048];
// Use the secure CRT to avoid buffer overruns. Specify a count of
// _TRUNCATE so that too long strings will be silently truncated
// rather than triggering an error.
_vsnprintf_s( str, _TRUNCATE, strFormat, pArgList );
OutputDebugStringA( str );
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
// Dedicated server routes legacy debug spew through ServerLogger to preserve CLI prompt handling.
if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
{
ServerRuntime::ServerLogManager::ForwardClientDebugSpewLogV(strFormat, pArgList);
return;
}
#endif
CHAR str[2048];
// Use the secure CRT to avoid buffer overruns. Specify a count of
// _TRUNCATE so that too long strings will be silently truncated
// rather than triggering an error.
_vsnprintf_s( str, _TRUNCATE, strFormat, pArgList );
OutputDebugStringA( str );
#endif
}
#endif
@@ -31,10 +42,9 @@ VOID CDECL DebugPrintf( const CHAR* strFormat, ... )
#endif
{
#ifndef _CONTENT_PACKAGE
va_list pArgList;
va_start( pArgList, strFormat );
DebugSpewV( strFormat, pArgList );
va_end( pArgList );
va_list pArgList;
va_start( pArgList, strFormat );
DebugSpewV( strFormat, pArgList );
va_end( pArgList );
#endif
}

File diff suppressed because it is too large Load Diff

View File

@@ -163,12 +163,12 @@ public:
eXuiAction GetGlobalXuiAction() {return m_eGlobalXuiAction;}
void SetGlobalXuiAction(eXuiAction action) {m_eGlobalXuiAction=action;}
eXuiAction GetXuiAction(int iPad) {return m_eXuiAction[iPad];}
void SetAction(int iPad, eXuiAction action, LPVOID param = NULL);
void SetTMSAction(int iPad, eTMSAction action) {m_eTMSAction[iPad]=action; }
void SetAction(int iPad, eXuiAction action, LPVOID param = nullptr);
void SetTMSAction(int iPad, eTMSAction action) { m_eTMSAction[iPad] = action; }
eTMSAction GetTMSAction(int iPad) {return m_eTMSAction[iPad];}
eXuiServerAction GetXuiServerAction(int iPad) {return m_eXuiServerAction[iPad];}
LPVOID GetXuiServerActionParam(int iPad) {return m_eXuiServerActionParam[iPad];}
void SetXuiServerAction(int iPad, eXuiServerAction action, LPVOID param = NULL) {m_eXuiServerAction[iPad]=action; m_eXuiServerActionParam[iPad] = param;}
void SetXuiServerAction(int iPad, eXuiServerAction action, LPVOID param = nullptr) {m_eXuiServerAction[iPad]=action; m_eXuiServerActionParam[iPad] = param;}
eXuiServerAction GetGlobalXuiServerAction() {return m_eGlobalXuiServerAction;}
void SetGlobalXuiServerAction(eXuiServerAction action) {m_eGlobalXuiServerAction=action;}
@@ -625,7 +625,7 @@ public:
virtual void ReleaseSaveThumbnail()=0;
virtual void GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize)=0;
virtual void ReadBannedList(int iPad, eTMSAction action=(eTMSAction)0, bool bCallback=false)=0;
virtual void ReadBannedList(int iPad, eTMSAction action=static_cast<eTMSAction>(0), bool bCallback=false)=0;
private:
@@ -862,12 +862,12 @@ public:
bool GetBanListRead(int iPad) { return m_bRead_BannedListA[iPad];}
void SetBanListRead(int iPad,bool bVal) { m_bRead_BannedListA[iPad]=bVal;}
void ClearBanList(int iPad) { BannedListA[iPad].pBannedList=NULL;BannedListA[iPad].dwBytes=0;}
void ClearBanList(int iPad) { BannedListA[iPad].pBannedList=nullptr;BannedListA[iPad].dwBytes=0;}
DWORD GetRequiredTexturePackID() {return m_dwRequiredTexturePackID;}
void SetRequiredTexturePackID(DWORD dwID) {m_dwRequiredTexturePackID=dwID;}
virtual void GetFileFromTPD(eTPDFileType eType,PBYTE pbData,DWORD dwBytes,PBYTE *ppbData,DWORD *pdwBytes ) {*ppbData = NULL; *pdwBytes = 0;}
virtual void GetFileFromTPD(eTPDFileType eType,PBYTE pbData,DWORD dwBytes,PBYTE *ppbData,DWORD *pdwBytes ) {*ppbData = nullptr; *pdwBytes = 0;}
//XTITLE_DEPLOYMENT_TYPE getDeploymentType() { return m_titleDeploymentType; }

View File

@@ -8,7 +8,7 @@
DLCAudioFile::DLCAudioFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_Audio,path)
{
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
}
@@ -40,7 +40,7 @@ DLCAudioFile::EAudioParameterType DLCAudioFile::getParameterType(const wstring &
{
if(paramName.compare(wchTypeNamesA[i]) == 0)
{
type = (EAudioParameterType)i;
type = static_cast<EAudioParameterType>(i);
break;
}
}
@@ -87,7 +87,7 @@ void DLCAudioFile::addParameter(EAudioType type, EAudioParameterType ptype, cons
{
i++;
}
int iLast=(int)creditValue.find_last_of(L" ",i);
size_t iLast=creditValue.find_last_of(L" ", i);
switch(XGetLanguage())
{
case XC_LANGUAGE_JAPANESE:
@@ -96,7 +96,7 @@ void DLCAudioFile::addParameter(EAudioType type, EAudioParameterType ptype, cons
iLast = maximumChars;
break;
default:
iLast=(int)creditValue.find_last_of(L" ",i);
iLast=creditValue.find_last_of(L" ", i);
break;
}
@@ -133,7 +133,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
if(uiVersion < CURRENT_AUDIO_VERSION_NUM)
{
if(pbData!=NULL) delete [] pbData;
if(pbData!=nullptr) delete [] pbData;
app.DebugPrintf("DLC version of %d is too old to be read\n", uiVersion);
return false;
}
@@ -145,7 +145,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
for(unsigned int i=0;i<uiParameterTypeCount;i++)
{
// Map DLC strings to application strings, then store the DLC index mapping to application index
wstring parameterName((WCHAR *)pParams->wchData);
wstring parameterName(static_cast<WCHAR *>(pParams->wchData));
EAudioParameterType type = getParameterType(parameterName);
if( type != e_AudioParamType_Invalid )
{
@@ -169,7 +169,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
for(unsigned int i=0;i<uiFileCount;i++)
{
EAudioType type = (EAudioType)pFile->dwType;
EAudioType type = static_cast<EAudioType>(pFile->dwType);
// Params
unsigned int uiParameterCount=*(unsigned int *)pbTemp;
pbTemp+=sizeof(int);
@@ -182,7 +182,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
if(it != parameterMapping.end() )
{
addParameter(type,(EAudioParameterType)pParams->dwType,(WCHAR *)pParams->wchData);
addParameter(type,static_cast<EAudioParameterType>(pParams->dwType),(WCHAR *)pParams->wchData);
}
pbTemp+=sizeof(C4JStorage::DLC_FILE_PARAM)+(sizeof(WCHAR)*pParams->dwWchCount);
pParams = (C4JStorage::DLC_FILE_PARAM *)pbTemp;
@@ -198,7 +198,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
return true;
}
int DLCAudioFile::GetCountofType(DLCAudioFile::EAudioType eType)
int DLCAudioFile::GetCountofType(EAudioType eType)
{
return m_parameters[eType].size();
}

View File

@@ -32,11 +32,11 @@ public:
DLCAudioFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
bool processDLCDataFile(PBYTE pbData, DWORD dwLength);
int GetCountofType(DLCAudioFile::EAudioType ptype);
int GetCountofType(EAudioType ptype);
wstring &GetSoundName(int iIndex);
private:
@@ -49,6 +49,6 @@ private:
vector<wstring> m_parameters[e_AudioType_Max];
// use the EAudioType to order these
void addParameter(DLCAudioFile::EAudioType type, DLCAudioFile::EAudioParameterType ptype, const wstring &value);
DLCAudioFile::EAudioParameterType getParameterType(const wstring &paramName);
void addParameter(EAudioType type, EAudioParameterType ptype, const wstring &value);
EAudioParameterType getParameterType(const wstring &paramName);
};

View File

@@ -6,5 +6,5 @@ class DLCCapeFile : public DLCFile
public:
DLCCapeFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
};

View File

@@ -7,12 +7,12 @@
DLCColourTableFile::DLCColourTableFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_ColourTable,path)
{
m_colourTable = NULL;
m_colourTable = nullptr;
}
DLCColourTableFile::~DLCColourTableFile()
{
if(m_colourTable != NULL)
if(m_colourTable != nullptr)
{
app.DebugPrintf("Deleting DLCColourTableFile data\n");
delete m_colourTable;

View File

@@ -10,9 +10,9 @@ private:
public:
DLCColourTableFile(const wstring &path);
~DLCColourTableFile();
~DLCColourTableFile() override;
virtual void addData(PBYTE pbData, DWORD dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
ColourTable *getColourTable() { return m_colourTable; }
ColourTable *getColourTable() const { return m_colourTable; }
};

View File

@@ -12,12 +12,12 @@ public:
DLCFile(DLCManager::EDLCType type, const wstring &path);
virtual ~DLCFile() {}
DLCManager::EDLCType getType() { return m_type; }
DLCManager::EDLCType getType() const { return m_type; }
wstring getPath() { return m_path; }
DWORD getSkinID() { return m_dwSkinId; }
DWORD getSkinID() const { return m_dwSkinId; }
virtual void addData(PBYTE pbData, DWORD dwBytes) {}
virtual PBYTE getData(DWORD &dwBytes) { dwBytes = 0; return NULL; }
virtual PBYTE getData(DWORD &dwBytes) { dwBytes = 0; return nullptr; }
virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value) {}
virtual wstring getParameterAsString(DLCManager::EDLCParameterType type) { return L""; }

View File

@@ -4,7 +4,7 @@
DLCGameRulesFile::DLCGameRulesFile(const wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRules,path)
{
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
}

View File

@@ -10,6 +10,6 @@ private:
public:
DLCGameRulesFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
};

View File

@@ -11,14 +11,14 @@
DLCGameRulesHeader::DLCGameRulesHeader(const wstring &path) : DLCGameRules(DLCManager::e_DLCType_GameRulesHeader,path)
{
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
m_hasData = false;
m_grfPath = path.substr(0, path.length() - 4) + L".grf";
lgo = NULL;
lgo = nullptr;
}
void DLCGameRulesHeader::addData(PBYTE pbData, DWORD dwBytes)

View File

@@ -14,29 +14,52 @@ private:
bool m_hasData;
public:
virtual bool requiresTexturePack() {return m_bRequiresTexturePack;}
virtual UINT getRequiredTexturePackId() {return m_requiredTexturePackId;}
virtual wstring getDefaultSaveName() {return m_defaultSaveName;}
virtual LPCWSTR getWorldName() {return m_worldName.c_str();}
virtual LPCWSTR getDisplayName() {return m_displayName.c_str();}
virtual wstring getGrfPath() {return L"GameRules.grf";}
bool requiresTexturePack() override
{return m_bRequiresTexturePack;}
virtual void setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;}
virtual void setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;}
virtual void setDefaultSaveName(const wstring &x) {m_defaultSaveName = x;}
virtual void setWorldName(const wstring & x) {m_worldName = x;}
virtual void setDisplayName(const wstring & x) {m_displayName = x;}
virtual void setGrfPath(const wstring & x) {m_grfPath = x;}
UINT getRequiredTexturePackId() override
{return m_requiredTexturePackId;}
wstring getDefaultSaveName() override
{return m_defaultSaveName;}
LPCWSTR getWorldName() override
{return m_worldName.c_str();}
LPCWSTR getDisplayName() override
{return m_displayName.c_str();}
wstring getGrfPath() override
{return L"GameRules.grf";}
void setRequiresTexturePack(bool x) override
{m_bRequiresTexturePack = x;}
void setRequiredTexturePackId(UINT x) override
{m_requiredTexturePackId = x;}
void setDefaultSaveName(const wstring &x) override
{m_defaultSaveName = x;}
void setWorldName(const wstring & x) override
{m_worldName = x;}
void setDisplayName(const wstring & x) override
{m_displayName = x;}
void setGrfPath(const wstring & x) override
{m_grfPath = x;}
LevelGenerationOptions *lgo;
public:
DLCGameRulesHeader(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
void setGrfData(PBYTE fData, DWORD fSize, StringTable *);
virtual bool ready() { return m_hasData; }
bool ready() override
{ return m_hasData; }
};

View File

@@ -5,7 +5,7 @@
DLCLocalisationFile::DLCLocalisationFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_LocalisationData,path)
{
m_strings = NULL;
m_strings = nullptr;
}
void DLCLocalisationFile::addData(PBYTE pbData, DWORD dwBytes)

View File

@@ -12,7 +12,7 @@ public:
DLCLocalisationFile(const wstring &path);
DLCLocalisationFile(PBYTE pbData, DWORD dwBytes); // when we load in a texture pack details file from TMS++
virtual void addData(PBYTE pbData, DWORD dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
StringTable *getStringTable() { return m_strings; }
};

View File

@@ -6,6 +6,7 @@
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\Minecraft.h"
#include "..\..\TexturePackRepository.h"
#include "Common/UI/UI.h"
const WCHAR *DLCManager::wchTypeNamesA[]=
{
@@ -47,7 +48,7 @@ DLCManager::EDLCParameterType DLCManager::getParameterType(const wstring &paramN
{
if(paramName.compare(wchTypeNamesA[i]) == 0)
{
type = (EDLCParameterType)i;
type = static_cast<EDLCParameterType>(i);
break;
}
}
@@ -70,7 +71,7 @@ DWORD DLCManager::getPackCount(EDLCType type /*= e_DLCType_All*/)
}
else
{
packCount = (DWORD)m_packs.size();
packCount = static_cast<DWORD>(m_packs.size());
}
return packCount;
}
@@ -82,7 +83,7 @@ void DLCManager::addPack(DLCPack *pack)
void DLCManager::removePack(DLCPack *pack)
{
if(pack != NULL)
if(pack != nullptr)
{
auto it = find(m_packs.begin(), m_packs.end(), pack);
if(it != m_packs.end() ) m_packs.erase(it);
@@ -112,7 +113,7 @@ void DLCManager::LanguageChanged(void)
DLCPack *DLCManager::getPack(const wstring &name)
{
DLCPack *pack = NULL;
DLCPack *pack = nullptr;
//DWORD currentIndex = 0;
for( DLCPack * currentPack : m_packs )
{
@@ -130,7 +131,7 @@ DLCPack *DLCManager::getPack(const wstring &name)
#ifdef _XBOX_ONE
DLCPack *DLCManager::getPackFromProductID(const wstring &productID)
{
DLCPack *pack = NULL;
DLCPack *pack = nullptr;
for( DLCPack *currentPack : m_packs )
{
wstring wsName=currentPack->getPurchaseOfferId();
@@ -147,7 +148,7 @@ DLCPack *DLCManager::getPackFromProductID(const wstring &productID)
DLCPack *DLCManager::getPack(DWORD index, EDLCType type /*= e_DLCType_All*/)
{
DLCPack *pack = NULL;
DLCPack *pack = nullptr;
if( type != e_DLCType_All )
{
DWORD currentIndex = 0;
@@ -181,9 +182,9 @@ DWORD DLCManager::getPackIndex(DLCPack *pack, bool &found, EDLCType type /*= e_D
{
DWORD foundIndex = 0;
found = false;
if(pack == NULL)
if(pack == nullptr)
{
app.DebugPrintf("DLCManager: Attempting to find the index for a NULL pack\n");
app.DebugPrintf("DLCManager: Attempting to find the index for a nullptr pack\n");
//__debugbreak();
return foundIndex;
}
@@ -244,7 +245,7 @@ DWORD DLCManager::getPackIndexContainingSkin(const wstring &path, bool &found)
DLCPack *DLCManager::getPackContainingSkin(const wstring &path)
{
DLCPack *foundPack = NULL;
DLCPack *foundPack = nullptr;
for( DLCPack *pack : m_packs )
{
if(pack->getDLCItemsCount(e_DLCType_Skin)>0)
@@ -261,11 +262,11 @@ DLCPack *DLCManager::getPackContainingSkin(const wstring &path)
DLCSkinFile *DLCManager::getSkinFile(const wstring &path)
{
DLCSkinFile *foundSkinfile = NULL;
DLCSkinFile *foundSkinfile = nullptr;
for( DLCPack *pack : m_packs )
{
foundSkinfile=pack->getSkinFile(path);
if(foundSkinfile!=NULL)
if(foundSkinfile!=nullptr)
{
break;
}
@@ -276,14 +277,14 @@ DLCSkinFile *DLCManager::getSkinFile(const wstring &path)
DWORD DLCManager::checkForCorruptDLCAndAlert(bool showMessage /*= true*/)
{
DWORD corruptDLCCount = m_dwUnnamedCorruptDLCCount;
DLCPack *firstCorruptPack = NULL;
DLCPack *firstCorruptPack = nullptr;
for( DLCPack *pack : m_packs )
{
if( pack->IsCorrupt() )
{
++corruptDLCCount;
if(firstCorruptPack == NULL) firstCorruptPack = pack;
if(firstCorruptPack == nullptr) firstCorruptPack = pack;
}
}
@@ -291,13 +292,13 @@ DWORD DLCManager::checkForCorruptDLCAndAlert(bool showMessage /*= true*/)
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
if(corruptDLCCount == 1 && firstCorruptPack != NULL)
if(corruptDLCCount == 1 && firstCorruptPack != nullptr)
{
// pass in the pack format string
WCHAR wchFormat[132];
swprintf(wchFormat, 132, L"%ls\n\n%%ls", firstCorruptPack->getName().c_str());
C4JStorage::EMessageResult result = ui.RequestErrorMessage( IDS_CORRUPT_DLC_TITLE, IDS_CORRUPT_DLC, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL,wchFormat);
C4JStorage::EMessageResult result = ui.RequestErrorMessage( IDS_CORRUPT_DLC_TITLE, IDS_CORRUPT_DLC, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr,wchFormat);
}
else
@@ -330,13 +331,13 @@ bool DLCManager::readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DL
#ifdef _WINDOWS64
string finalPath = StorageManager.GetMountedPath(path.c_str());
if(finalPath.size() == 0) finalPath = path;
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#elif defined(_DURANGO)
wstring finalPath = StorageManager.GetMountedPath(wPath.c_str());
if(finalPath.size() == 0) finalPath = wPath;
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#else
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#endif
if( file == INVALID_HANDLE_VALUE )
{
@@ -347,9 +348,9 @@ bool DLCManager::readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DL
return false;
}
DWORD bytesRead,dwFileSize = GetFileSize(file,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(file,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
// need to treat the file as corrupt, and flag it, so can't call fatal error
@@ -372,7 +373,7 @@ bool DLCManager::readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DL
bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD dwLength, DLCPack *pack)
{
unordered_map<int, DLCManager::EDLCParameterType> parameterMapping;
unordered_map<int, EDLCParameterType> parameterMapping;
unsigned int uiCurrentByte=0;
// File format defined in the DLC_Creator
@@ -391,7 +392,7 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
if(uiVersion < CURRENT_DLC_VERSION_NUM)
{
if(pbData!=NULL) delete [] pbData;
if(pbData!=nullptr) delete [] pbData;
app.DebugPrintf("DLC version of %d is too old to be read\n", uiVersion);
return false;
}
@@ -403,9 +404,9 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
for(unsigned int i=0;i<uiParameterCount;i++)
{
// Map DLC strings to application strings, then store the DLC index mapping to application index
wstring parameterName((WCHAR *)pParams->wchData);
DLCManager::EDLCParameterType type = DLCManager::getParameterType(parameterName);
if( type != DLCManager::e_DLCParamType_Invalid )
wstring parameterName(static_cast<WCHAR *>(pParams->wchData));
EDLCParameterType type = getParameterType(parameterName);
if( type != e_DLCParamType_Invalid )
{
parameterMapping[pParams->dwType] = type;
}
@@ -429,10 +430,10 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
for(unsigned int i=0;i<uiFileCount;i++)
{
DLCManager::EDLCType type = (DLCManager::EDLCType)pFile->dwType;
EDLCType type = static_cast<EDLCType>(pFile->dwType);
DLCFile *dlcFile = NULL;
DLCPack *dlcTexturePack = NULL;
DLCFile *dlcFile = nullptr;
DLCPack *dlcTexturePack = nullptr;
if(type == e_DLCType_TexturePack)
{
@@ -461,8 +462,8 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
}
else
{
if(dlcFile != NULL) dlcFile->addParameter(it->second,(WCHAR *)pParams->wchData);
else if(dlcTexturePack != NULL) dlcTexturePack->addParameter(it->second, (WCHAR *)pParams->wchData);
if(dlcFile != nullptr) dlcFile->addParameter(it->second,(WCHAR *)pParams->wchData);
else if(dlcTexturePack != nullptr) dlcTexturePack->addParameter(it->second, (WCHAR *)pParams->wchData);
}
}
pbTemp+=sizeof(C4JStorage::DLC_FILE_PARAM)+(sizeof(WCHAR)*pParams->dwWchCount);
@@ -470,28 +471,28 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
}
//pbTemp+=ulParameterCount * sizeof(C4JStorage::DLC_FILE_PARAM);
if(dlcTexturePack != NULL)
if(dlcTexturePack != nullptr)
{
DWORD texturePackFilesProcessed = 0;
bool validPack = processDLCDataFile(texturePackFilesProcessed,pbTemp,pFile->uiFileSize,dlcTexturePack);
pack->SetDataPointer(NULL); // If it's a child pack, it doesn't own the data
pack->SetDataPointer(nullptr); // If it's a child pack, it doesn't own the data
if(!validPack || texturePackFilesProcessed == 0)
{
delete dlcTexturePack;
dlcTexturePack = NULL;
dlcTexturePack = nullptr;
}
else
{
pack->addChildPack(dlcTexturePack);
if(dlcTexturePack->getDLCItemsCount(DLCManager::e_DLCType_Texture) > 0)
if(dlcTexturePack->getDLCItemsCount(e_DLCType_Texture) > 0)
{
Minecraft::GetInstance()->skins->addTexturePackFromDLC(dlcTexturePack, dlcTexturePack->GetPackId() );
}
}
++dwFilesProcessed;
}
else if(dlcFile != NULL)
else if(dlcFile != nullptr)
{
// Data
dlcFile->addData(pbTemp,pFile->uiFileSize);
@@ -499,7 +500,7 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
// TODO - 4J Stu Remove the need for this vSkinNames vector, or manage it differently
switch(pFile->dwType)
{
case DLCManager::e_DLCType_Skin:
case e_DLCType_Skin:
app.vSkinNames.push_back((WCHAR *)pFile->wchFile);
break;
}
@@ -514,13 +515,13 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
pFile=(C4JStorage::DLC_FILE_DETAILS *)&pbData[uiCurrentByte];
}
if( pack->getDLCItemsCount(DLCManager::e_DLCType_GameRules) > 0
|| pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader) > 0)
if( pack->getDLCItemsCount(e_DLCType_GameRules) > 0
|| pack->getDLCItemsCount(e_DLCType_GameRulesHeader) > 0)
{
app.m_gameRules.loadGameRules(pack);
}
if(pack->getDLCItemsCount(DLCManager::e_DLCType_Audio) > 0)
if(pack->getDLCItemsCount(e_DLCType_Audio) > 0)
{
//app.m_Audio.loadAudioDetails(pack);
}
@@ -537,22 +538,22 @@ DWORD DLCManager::retrievePackIDFromDLCDataFile(const string &path, DLCPack *pac
#ifdef _WINDOWS64
string finalPath = StorageManager.GetMountedPath(path.c_str());
if(finalPath.size() == 0) finalPath = path;
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#elif defined(_DURANGO)
wstring finalPath = StorageManager.GetMountedPath(wPath.c_str());
if(finalPath.size() == 0) finalPath = wPath;
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(finalPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#else
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#endif
if( file == INVALID_HANDLE_VALUE )
{
return 0;
}
DWORD bytesRead,dwFileSize = GetFileSize(file,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(file,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
// need to treat the file as corrupt, and flag it, so can't call fatal error
@@ -579,7 +580,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
{
DWORD packId=0;
bool bPackIDSet=false;
unordered_map<int, DLCManager::EDLCParameterType> parameterMapping;
unordered_map<int, EDLCParameterType> parameterMapping;
unsigned int uiCurrentByte=0;
// File format defined in the DLC_Creator
@@ -608,9 +609,9 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
for(unsigned int i=0;i<uiParameterCount;i++)
{
// Map DLC strings to application strings, then store the DLC index mapping to application index
wstring parameterName((WCHAR *)pParams->wchData);
DLCManager::EDLCParameterType type = DLCManager::getParameterType(parameterName);
if( type != DLCManager::e_DLCParamType_Invalid )
wstring parameterName(static_cast<WCHAR *>(pParams->wchData));
EDLCParameterType type = getParameterType(parameterName);
if( type != e_DLCParamType_Invalid )
{
parameterMapping[pParams->dwType] = type;
}
@@ -633,7 +634,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
for(unsigned int i=0;i<uiFileCount;i++)
{
DLCManager::EDLCType type = (DLCManager::EDLCType)pFile->dwType;
EDLCType type = static_cast<EDLCType>(pFile->dwType);
// Params
uiParameterCount=*(unsigned int *)pbTemp;
@@ -649,7 +650,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
{
if(it->second==e_DLCParamType_PackId)
{
wstring wsTemp=(WCHAR *)pParams->wchData;
wstring wsTemp=static_cast<WCHAR *>(pParams->wchData);
std::wstringstream ss;
// 4J Stu - numbered using decimal to make it easier for artists/people to number manually
ss << std::dec << wsTemp.c_str();

View File

@@ -24,14 +24,14 @@ DLCPack::DLCPack(const wstring &name,DWORD dwLicenseMask)
m_isCorrupt = false;
m_packId = 0;
m_packVersion = 0;
m_parentPack = NULL;
m_parentPack = nullptr;
m_dlcMountIndex = -1;
#ifdef _XBOX
m_dlcDeviceID = XCONTENTDEVICE_ANY;
#endif
// This pointer is for all the data used for this pack, so deleting it invalidates ALL of it's children.
m_data = NULL;
m_data = nullptr;
}
#ifdef _XBOX_ONE
@@ -44,11 +44,11 @@ DLCPack::DLCPack(const wstring &name,const wstring &productID,DWORD dwLicenseMas
m_isCorrupt = false;
m_packId = 0;
m_packVersion = 0;
m_parentPack = NULL;
m_parentPack = nullptr;
m_dlcMountIndex = -1;
// This pointer is for all the data used for this pack, so deleting it invalidates ALL of it's children.
m_data = NULL;
m_data = nullptr;
}
#endif
@@ -76,7 +76,7 @@ DLCPack::~DLCPack()
wprintf(L"Deleting data for DLC pack %ls\n", m_packName.c_str());
#endif
// For the same reason, don't delete data pointer for any child pack as it just points to a region within the parent pack that has already been freed
if( m_parentPack == NULL )
if( m_parentPack == nullptr )
{
delete [] m_data;
}
@@ -85,7 +85,7 @@ DLCPack::~DLCPack()
DWORD DLCPack::GetDLCMountIndex()
{
if(m_parentPack != NULL)
if(m_parentPack != nullptr)
{
return m_parentPack->GetDLCMountIndex();
}
@@ -94,7 +94,7 @@ DWORD DLCPack::GetDLCMountIndex()
XCONTENTDEVICEID DLCPack::GetDLCDeviceID()
{
if(m_parentPack != NULL )
if(m_parentPack != nullptr )
{
return m_parentPack->GetDLCDeviceID();
}
@@ -156,7 +156,7 @@ void DLCPack::addParameter(DLCManager::EDLCParameterType type, const wstring &va
m_dataPath = value;
break;
default:
m_parameters[(int)type] = value;
m_parameters[static_cast<int>(type)] = value;
break;
}
}
@@ -187,7 +187,7 @@ bool DLCPack::getParameterAsUInt(DLCManager::EDLCParameterType type, unsigned in
DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path)
{
DLCFile *newFile = NULL;
DLCFile *newFile = nullptr;
switch(type)
{
@@ -243,7 +243,7 @@ DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path)
break;
};
if( newFile != NULL )
if( newFile != nullptr )
{
m_files[newFile->getType()].push_back(newFile);
}
@@ -252,7 +252,7 @@ DLCFile *DLCPack::addFile(DLCManager::EDLCType type, const wstring &path)
}
// MGH - added this comp func, as the embedded func in find_if was confusing the PS3 compiler
static const wstring *g_pathCmpString = NULL;
static const wstring *g_pathCmpString = nullptr;
static bool pathCmp(DLCFile *val)
{
return (g_pathCmpString->compare(val->getPath()) == 0);
@@ -263,7 +263,7 @@ bool DLCPack::doesPackContainFile(DLCManager::EDLCType type, const wstring &path
bool hasFile = false;
if(type == DLCManager::e_DLCType_All)
{
for(DLCManager::EDLCType currentType = (DLCManager::EDLCType)0; currentType < DLCManager::e_DLCType_Max; currentType = (DLCManager::EDLCType)(currentType + 1))
for(DLCManager::EDLCType currentType = static_cast<DLCManager::EDLCType>(0); currentType < DLCManager::e_DLCType_Max; currentType = static_cast<DLCManager::EDLCType>(currentType + 1))
{
hasFile = doesPackContainFile(currentType,path);
if(hasFile) break;
@@ -284,13 +284,13 @@ bool DLCPack::doesPackContainFile(DLCManager::EDLCType type, const wstring &path
DLCFile *DLCPack::getFile(DLCManager::EDLCType type, DWORD index)
{
DLCFile *file = NULL;
DLCFile *file = nullptr;
if(type == DLCManager::e_DLCType_All)
{
for(DLCManager::EDLCType currentType = (DLCManager::EDLCType)0; currentType < DLCManager::e_DLCType_Max; currentType = (DLCManager::EDLCType)(currentType + 1))
for(DLCManager::EDLCType currentType = static_cast<DLCManager::EDLCType>(0); currentType < DLCManager::e_DLCType_Max; currentType = static_cast<DLCManager::EDLCType>(currentType + 1))
{
file = getFile(currentType,index);
if(file != NULL) break;
if(file != nullptr) break;
}
}
else
@@ -306,13 +306,13 @@ DLCFile *DLCPack::getFile(DLCManager::EDLCType type, DWORD index)
DLCFile *DLCPack::getFile(DLCManager::EDLCType type, const wstring &path)
{
DLCFile *file = NULL;
DLCFile *file = nullptr;
if(type == DLCManager::e_DLCType_All)
{
for(DLCManager::EDLCType currentType = (DLCManager::EDLCType)0; currentType < DLCManager::e_DLCType_Max; currentType = (DLCManager::EDLCType)(currentType + 1))
for(DLCManager::EDLCType currentType = static_cast<DLCManager::EDLCType>(0); currentType < DLCManager::e_DLCType_Max; currentType = static_cast<DLCManager::EDLCType>(currentType + 1))
{
file = getFile(currentType,path);
if(file != NULL) break;
if(file != nullptr) break;
}
}
else
@@ -323,7 +323,7 @@ DLCFile *DLCPack::getFile(DLCManager::EDLCType type, const wstring &path)
if(it == m_files[type].end())
{
// Not found
file = NULL;
file = nullptr;
}
else
{
@@ -346,11 +346,11 @@ DWORD DLCPack::getDLCItemsCount(DLCManager::EDLCType type /*= DLCManager::e_DLCT
case DLCManager::e_DLCType_All:
for(int i = 0; i < DLCManager::e_DLCType_Max; ++i)
{
count += getDLCItemsCount((DLCManager::EDLCType)i);
count += getDLCItemsCount(static_cast<DLCManager::EDLCType>(i));
}
break;
default:
count = (DWORD)m_files[(int)type].size();
count = static_cast<DWORD>(m_files[(int)type].size());
break;
};
return count;
@@ -420,12 +420,12 @@ void DLCPack::UpdateLanguage()
{
// find the language file
DLCManager::e_DLCType_LocalisationData;
DLCFile *file = NULL;
DLCFile *file = nullptr;
if(m_files[DLCManager::e_DLCType_LocalisationData].size() > 0)
{
file = m_files[DLCManager::e_DLCType_LocalisationData][0];
DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc");
DLCLocalisationFile *localisationFile = static_cast<DLCLocalisationFile *>(getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"));
StringTable *strTable = localisationFile->getStringTable();
strTable->ReloadStringTable();
}

View File

@@ -87,8 +87,8 @@ public:
DWORD getSkinCount() { return getDLCItemsCount(DLCManager::e_DLCType_Skin); }
DWORD getSkinIndexAt(const wstring &path, bool &found) { return getFileIndexAt(DLCManager::e_DLCType_Skin, path, found); }
DLCSkinFile *getSkinFile(const wstring &path) { return (DLCSkinFile *)getFile(DLCManager::e_DLCType_Skin, path); }
DLCSkinFile *getSkinFile(DWORD index) { return (DLCSkinFile *)getFile(DLCManager::e_DLCType_Skin, index); }
DLCSkinFile *getSkinFile(const wstring &path) { return static_cast<DLCSkinFile *>(getFile(DLCManager::e_DLCType_Skin, path)); }
DLCSkinFile *getSkinFile(DWORD index) { return static_cast<DLCSkinFile *>(getFile(DLCManager::e_DLCType_Skin, index)); }
bool doesPackContainSkin(const wstring &path) { return doesPackContainFile(DLCManager::e_DLCType_Skin, path); }
bool hasPurchasedFile(DLCManager::EDLCType type, const wstring &path);

View File

@@ -79,7 +79,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
{
i++;
}
int iLast=(int)creditValue.find_last_of(L" ",i);
size_t iLast=creditValue.find_last_of(L" ", i);
switch(XGetLanguage())
{
case XC_LANGUAGE_JAPANESE:
@@ -88,7 +88,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
iLast = maximumChars;
break;
default:
iLast=(int)creditValue.find_last_of(L" ",i);
iLast=creditValue.find_last_of(L" ", i);
break;
}
@@ -178,7 +178,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
int DLCSkinFile::getAdditionalBoxesCount()
{
return (int)m_AdditionalBoxes.size();
return static_cast<int>(m_AdditionalBoxes.size());
}
vector<SKIN_BOX *> *DLCSkinFile::getAdditionalBoxes()
{

View File

@@ -17,11 +17,11 @@ public:
DLCSkinFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value);
void addData(PBYTE pbData, DWORD dwBytes) override;
void addParameter(DLCManager::EDLCParameterType type, const wstring &value) override;
virtual wstring getParameterAsString(DLCManager::EDLCParameterType type);
virtual bool getParameterAsBool(DLCManager::EDLCParameterType type);
wstring getParameterAsString(DLCManager::EDLCParameterType type) override;
bool getParameterAsBool(DLCManager::EDLCParameterType type) override;
vector<SKIN_BOX *> *getAdditionalBoxes();
int getAdditionalBoxesCount();
unsigned int getAnimOverrideBitmask() { return m_uiAnimOverrideBitmask;}

View File

@@ -7,7 +7,7 @@ DLCTextureFile::DLCTextureFile(const wstring &path) : DLCFile(DLCManager::e_DLCT
m_bIsAnim = false;
m_animString = L"";
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
}

View File

@@ -14,11 +14,11 @@ private:
public:
DLCTextureFile(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value);
void addParameter(DLCManager::EDLCParameterType type, const wstring &value) override;
virtual wstring getParameterAsString(DLCManager::EDLCParameterType type);
virtual bool getParameterAsBool(DLCManager::EDLCParameterType type);
wstring getParameterAsString(DLCManager::EDLCParameterType type) override;
bool getParameterAsBool(DLCManager::EDLCParameterType type) override;
};

View File

@@ -4,14 +4,14 @@
DLCUIDataFile::DLCUIDataFile(const wstring &path) : DLCFile(DLCManager::e_DLCType_UIData,path)
{
m_pbData = NULL;
m_pbData = nullptr;
m_dwBytes = 0;
m_canDeleteData = false;
}
DLCUIDataFile::~DLCUIDataFile()
{
if(m_canDeleteData && m_pbData != NULL)
if(m_canDeleteData && m_pbData != nullptr)
{
app.DebugPrintf("Deleting DLCUIDataFile data\n");
delete [] m_pbData;

View File

@@ -10,11 +10,11 @@ private:
public:
DLCUIDataFile(const wstring &path);
~DLCUIDataFile();
~DLCUIDataFile() override;
using DLCFile::addData;
using DLCFile::addParameter;
virtual void addData(PBYTE pbData, DWORD dwBytes,bool canDeleteData = false);
virtual PBYTE getData(DWORD &dwBytes);
PBYTE getData(DWORD &dwBytes) override;
};

View File

@@ -46,7 +46,7 @@ void AddEnchantmentRuleDefinition::addAttribute(const wstring &attributeName, co
bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item)
{
bool enchanted = false;
if (item != NULL)
if (item != nullptr)
{
// 4J-JEV: Ripped code from enchantmenthelpers
// Maybe we want to add an addEnchantment method to EnchantmentHelpers
@@ -58,7 +58,7 @@ bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item)
{
Enchantment *e = Enchantment::enchantments[m_enchantmentId];
if(e != NULL && e->category->canEnchant(item->getItem()))
if(e != nullptr && e->category->canEnchant(item->getItem()))
{
int level = min(e->getMaxLevel(), m_enchantmentLevel);
item->enchant(e, m_enchantmentLevel);

View File

@@ -41,11 +41,11 @@ void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_AddEnchantment)
{
rule = new AddEnchantmentRuleDefinition();
m_enchantments.push_back((AddEnchantmentRuleDefinition *)rule);
m_enchantments.push_back(static_cast<AddEnchantmentRuleDefinition *>(rule));
}
else
{
@@ -97,10 +97,10 @@ void AddItemRuleDefinition::addAttribute(const wstring &attributeName, const wst
bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, int slotId)
{
bool added = false;
if(Item::items[m_itemId] != NULL)
if(Item::items[m_itemId] != nullptr)
{
int quantity = std::min<int>(m_quantity, Item::items[m_itemId]->getMaxStackSize());
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) );
shared_ptr<ItemInstance> newItem = std::make_shared<ItemInstance>(m_itemId, quantity, m_auxValue);
newItem->set4JData(m_dataTag);
for( auto& it : m_enchantments )
@@ -118,7 +118,7 @@ bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container,
container->setItem( slotId, newItem );
added = true;
}
else if(dynamic_pointer_cast<Inventory>(container) != NULL)
else if(dynamic_pointer_cast<Inventory>(container) != nullptr)
{
added = dynamic_pointer_cast<Inventory>(container)->add(newItem);
}

View File

@@ -13,20 +13,20 @@ ApplySchematicRuleDefinition::ApplySchematicRuleDefinition(LevelGenerationOption
{
m_levelGenOptions = levelGenOptions;
m_location = Vec3::newPermanent(0,0,0);
m_locationBox = NULL;
m_locationBox = nullptr;
m_totalBlocksChanged = 0;
m_totalBlocksChangedLighting = 0;
m_rotation = ConsoleSchematicFile::eSchematicRot_0;
m_completed = false;
m_dimension = 0;
m_schematic = NULL;
m_schematic = nullptr;
}
ApplySchematicRuleDefinition::~ApplySchematicRuleDefinition()
{
app.DebugPrintf("Deleting ApplySchematicRuleDefinition.\n");
if(!m_completed) m_levelGenOptions->releaseSchematicFile(m_schematicName);
m_schematic = NULL;
m_schematic = nullptr;
delete m_location;
}
@@ -72,20 +72,20 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co
else if(attributeName.compare(L"x") == 0)
{
m_location->x = _fromString<int>(attributeValue);
if( ((int)abs(m_location->x))%2 != 0) m_location->x -=1;
if( static_cast<int>(abs(m_location->x))%2 != 0) m_location->x -=1;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter x=%f\n",m_location->x);
}
else if(attributeName.compare(L"y") == 0)
{
m_location->y = _fromString<int>(attributeValue);
if( ((int)abs(m_location->y))%2 != 0) m_location->y -= 1;
if( static_cast<int>(abs(m_location->y))%2 != 0) m_location->y -= 1;
if(m_location->y < 0) m_location->y = 0;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter y=%f\n",m_location->y);
}
else if(attributeName.compare(L"z") == 0)
{
m_location->z = _fromString<int>(attributeValue);
if(((int)abs(m_location->z))%2 != 0) m_location->z -= 1;
if(static_cast<int>(abs(m_location->z))%2 != 0) m_location->z -= 1;
//app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter z=%f\n",m_location->z);
}
else if(attributeName.compare(L"rot") == 0)
@@ -95,7 +95,7 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co
while(degrees < 0) degrees += 360;
while(degrees >= 360) degrees -= 360;
float quad = degrees/90;
degrees = (int)(quad + 0.5f);
degrees = static_cast<int>(quad + 0.5f);
switch(degrees)
{
case 1:
@@ -130,7 +130,7 @@ void ApplySchematicRuleDefinition::addAttribute(const wstring &attributeName, co
void ApplySchematicRuleDefinition::updateLocationBox()
{
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_schematic == nullptr) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
m_locationBox = AABB::newPermanent(0,0,0,0,0,0);
@@ -162,9 +162,9 @@ void ApplySchematicRuleDefinition::processSchematic(AABB *chunkBox, LevelChunk *
if(chunk->level->dimension->id != m_dimension) return;
PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition");
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_schematic == nullptr) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_locationBox == NULL) updateLocationBox();
if(m_locationBox == nullptr) updateLocationBox();
if(chunkBox->intersects( m_locationBox ))
{
m_locationBox->y1 = min((double)Level::maxBuildHeight, m_locationBox->y1 );
@@ -189,7 +189,7 @@ void ApplySchematicRuleDefinition::processSchematic(AABB *chunkBox, LevelChunk *
{
m_completed = true;
//m_levelGenOptions->releaseSchematicFile(m_schematicName);
//m_schematic = NULL;
//m_schematic = nullptr;
}
}
PIXEndNamedEvent();
@@ -201,9 +201,9 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve
if(chunk->level->dimension->id != m_dimension) return;
PIXBeginNamedEvent(0, "Processing ApplySchematicRuleDefinition (lighting)");
if(m_schematic == NULL) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_schematic == nullptr) m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
if(m_locationBox == NULL) updateLocationBox();
if(m_locationBox == nullptr) updateLocationBox();
if(chunkBox->intersects( m_locationBox ))
{
m_locationBox->y1 = min((double)Level::maxBuildHeight, m_locationBox->y1 );
@@ -223,7 +223,7 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve
{
m_completed = true;
//m_levelGenOptions->releaseSchematicFile(m_schematicName);
//m_schematic = NULL;
//m_schematic = nullptr;
}
}
PIXEndNamedEvent();
@@ -231,13 +231,13 @@ void ApplySchematicRuleDefinition::processSchematicLighting(AABB *chunkBox, Leve
bool ApplySchematicRuleDefinition::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1)
{
if( m_locationBox == NULL ) updateLocationBox();
if( m_locationBox == nullptr ) updateLocationBox();
return m_locationBox->intersects(x0,y0,z0,x1,y1,z1);
}
int ApplySchematicRuleDefinition::getMinY()
{
if( m_locationBox == NULL ) updateLocationBox();
if( m_locationBox == nullptr ) updateLocationBox();
return m_locationBox->y0;
}

View File

@@ -77,7 +77,7 @@ void CollectItemRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesIn
bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
{
bool statusChanged = false;
if(item != NULL && item->id == m_itemId && item->getAuxValue() == m_auxValue && item->get4JData() == m_4JDataValue)
if(item != nullptr && item->id == m_itemId && item->getAuxValue() == m_auxValue && item->get4JData() == m_4JDataValue)
{
if(!getComplete(rule))
{
@@ -90,13 +90,21 @@ bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIns
if(quantityCollected >= m_quantity)
{
setComplete(rule, true);
app.DebugPrintf("Completed CollectItemRule with info - itemId:%d, auxValue:%d, quantity:%d, dataTag:%d\n", m_itemId,m_auxValue,m_quantity,m_4JDataValue);
app.DebugPrintf("Completed CollectItemRule with info - itemId:%d, auxValue:%d, quantity:%d, dataTag:%d\n", m_itemId, m_auxValue, m_quantity, m_4JDataValue);
if(rule->getConnection() != NULL)
{
rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId, m_itemId, m_auxValue, this->m_4JDataValue,NULL,0)));
}
}
if (rule->getConnection() != nullptr)
{
rule->getConnection()->send(std::make_shared<UpdateGameRuleProgressPacket>(
getActionType(),
this->m_descriptionId,
m_itemId,
m_auxValue,
this->m_4JDataValue,
nullptr,
static_cast<DWORD>(0)
));
}
}
}
}
return statusChanged;
@@ -106,7 +114,7 @@ wstring CollectItemRuleDefinition::generateXml(shared_ptr<ItemInstance> item)
{
// 4J Stu - This should be kept in sync with the GameRulesDefinition.xsd
wstring xml = L"";
if(item != NULL)
if(item != nullptr)
{
xml = L"<CollectItemRule itemId=\"" + std::to_wstring(item->id) + L"\" quantity=\"SET\" descriptionName=\"OPTIONAL\" promptName=\"OPTIONAL\"";
if(item->getAuxValue() != 0) xml += L" auxValue=\"" + std::to_wstring(item->getAuxValue()) + L"\"";

View File

@@ -36,7 +36,7 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule)
progress += it.second.gr->getGameRuleDefinition()->getProgress(it.second.gr);
}
}
if(rule->getConnection() != NULL)
if(rule->getConnection() != nullptr)
{
PacketData data;
data.goal = goal;
@@ -45,20 +45,20 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule)
int icon = -1;
int auxValue = 0;
if(m_lastRuleStatusChanged != NULL)
if(m_lastRuleStatusChanged != nullptr)
{
icon = m_lastRuleStatusChanged->getIcon();
auxValue = m_lastRuleStatusChanged->getAuxValue();
m_lastRuleStatusChanged = NULL;
m_lastRuleStatusChanged = nullptr;
}
rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId,icon, auxValue, 0,&data,sizeof(PacketData))));
rule->getConnection()->send(std::make_shared<UpdateGameRuleProgressPacket>(getActionType(), this->m_descriptionId, icon, auxValue, 0, &data, sizeof(PacketData)));
}
app.DebugPrintf("Updated CompleteAllRule - Completed %d of %d\n", progress, goal);
}
wstring CompleteAllRuleDefinition::generateDescriptionString(const wstring &description, void *data, int dataLength)
{
PacketData *values = (PacketData *)data;
PacketData *values = static_cast<PacketData *>(data);
wstring newDesc = description;
newDesc = replaceAll(newDesc,L"{*progress*}",std::to_wstring(values->progress));
newDesc = replaceAll(newDesc,L"{*goal*}",std::to_wstring(values->goal));

View File

@@ -6,7 +6,7 @@
CompoundGameRuleDefinition::CompoundGameRuleDefinition()
{
m_lastRuleStatusChanged = NULL;
m_lastRuleStatusChanged = nullptr;
}
CompoundGameRuleDefinition::~CompoundGameRuleDefinition()
@@ -26,7 +26,7 @@ void CompoundGameRuleDefinition::getChildren(vector<GameRuleDefinition *> *child
GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule)
{
rule = new CompleteAllRuleDefinition();
@@ -49,13 +49,13 @@ GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGame
wprintf(L"CompoundGameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
if(rule != NULL) m_children.push_back(rule);
if(rule != nullptr) m_children.push_back(rule);
return rule;
}
void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule)
{
GameRule *newRule = NULL;
GameRule *newRule = nullptr;
int i = 0;
for (auto& it : m_children )
{

View File

@@ -10,7 +10,7 @@
ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0)
{
m_x = m_y = m_z = 0;
boundingBox = NULL;
boundingBox = nullptr;
orientation = Direction::NORTH;
m_dimension = 0;
}
@@ -25,26 +25,26 @@ void ConsoleGenerateStructure::getChildren(vector<GameRuleDefinition *> *childre
GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_GenerateBox)
{
rule = new XboxStructureActionGenerateBox();
m_actions.push_back((XboxStructureActionGenerateBox *)rule);
m_actions.push_back(static_cast<XboxStructureActionGenerateBox *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceBlock)
{
rule = new XboxStructureActionPlaceBlock();
m_actions.push_back((XboxStructureActionPlaceBlock *)rule);
m_actions.push_back(static_cast<XboxStructureActionPlaceBlock *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceContainer)
{
rule = new XboxStructureActionPlaceContainer();
m_actions.push_back((XboxStructureActionPlaceContainer *)rule);
m_actions.push_back(static_cast<XboxStructureActionPlaceContainer *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceSpawner)
{
rule = new XboxStructureActionPlaceSpawner();
m_actions.push_back((XboxStructureActionPlaceSpawner *)rule);
m_actions.push_back(static_cast<XboxStructureActionPlaceSpawner *>(rule));
}
else
{
@@ -112,7 +112,7 @@ void ConsoleGenerateStructure::addAttribute(const wstring &attributeName, const
BoundingBox* ConsoleGenerateStructure::getBoundingBox()
{
if(boundingBox == NULL)
if(boundingBox == nullptr)
{
// Find the max bounds
int maxX, maxY, maxZ;
@@ -139,25 +139,25 @@ bool ConsoleGenerateStructure::postProcess(Level *level, Random *random, Boundin
{
case ConsoleGameRules::eGameRuleType_GenerateBox:
{
XboxStructureActionGenerateBox *genBox = (XboxStructureActionGenerateBox *)action;
XboxStructureActionGenerateBox *genBox = static_cast<XboxStructureActionGenerateBox *>(action);
genBox->generateBoxInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceBlock:
{
XboxStructureActionPlaceBlock *pPlaceBlock = (XboxStructureActionPlaceBlock *)action;
XboxStructureActionPlaceBlock *pPlaceBlock = static_cast<XboxStructureActionPlaceBlock *>(action);
pPlaceBlock->placeBlockInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceContainer:
{
XboxStructureActionPlaceContainer *pPlaceContainer = (XboxStructureActionPlaceContainer *)action;
XboxStructureActionPlaceContainer *pPlaceContainer = static_cast<XboxStructureActionPlaceContainer *>(action);
pPlaceContainer->placeContainerInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceSpawner:
{
XboxStructureActionPlaceSpawner *pPlaceSpawner = (XboxStructureActionPlaceSpawner *)action;
XboxStructureActionPlaceSpawner *pPlaceSpawner = static_cast<XboxStructureActionPlaceSpawner *>(action);
pPlaceSpawner->placeSpawnerInLevel(this,level,chunkBB);
}
break;

View File

@@ -36,7 +36,7 @@ public:
virtual int getMinY();
EStructurePiece GetType() { return (EStructurePiece)0; }
EStructurePiece GetType() { return static_cast<EStructurePiece>(0); }
void addAdditonalSaveData(CompoundTag *tag) {}
void readAdditonalSaveData(CompoundTag *tag) {}
};

View File

@@ -16,18 +16,18 @@ ConsoleSchematicFile::ConsoleSchematicFile()
{
m_xSize = m_ySize = m_zSize = 0;
m_refCount = 1;
m_data.data = NULL;
m_data.data = nullptr;
}
ConsoleSchematicFile::~ConsoleSchematicFile()
{
app.DebugPrintf("Deleting schematic file\n");
if(m_data.data != NULL) delete [] m_data.data;
if(m_data.data != nullptr) delete [] m_data.data;
}
void ConsoleSchematicFile::save(DataOutputStream *dos)
{
if(dos != NULL)
if(dos != nullptr)
{
dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
@@ -52,7 +52,7 @@ void ConsoleSchematicFile::save(DataOutputStream *dos)
void ConsoleSchematicFile::load(DataInputStream *dis)
{
if(dis != NULL)
if(dis != nullptr)
{
// VERSION CHECK //
int version = dis->readInt();
@@ -61,7 +61,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
if (version > XBOX_SCHEMATIC_ORIGINAL_VERSION) // Or later versions
{
compressionType = (Compression::ECompressionTypes)dis->readByte();
compressionType = static_cast<Compression::ECompressionTypes>(dis->readByte());
}
if (version > XBOX_SCHEMATIC_CURRENT_VERSION)
@@ -75,10 +75,10 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
byteArray compressedBuffer(compressedSize);
dis->readFully(compressedBuffer);
if(m_data.data != NULL)
if(m_data.data != nullptr)
{
delete [] m_data.data;
m_data.data = NULL;
delete [] m_data.data;
m_data.data = nullptr;
}
if(compressionType == Compression::eCompressionType_None)
@@ -111,17 +111,17 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
// READ TAGS //
CompoundTag *tag = NbtIo::read(dis);
ListTag<CompoundTag> *tileEntityTags = (ListTag<CompoundTag> *) tag->getList(L"TileEntities");
if (tileEntityTags != NULL)
if (tileEntityTags != nullptr)
{
for (int i = 0; i < tileEntityTags->size(); i++)
{
CompoundTag *teTag = tileEntityTags->get(i);
shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
if(te == NULL)
if(te == nullptr)
{
#ifndef _CONTENT_PACKAGE
app.DebugPrintf("ConsoleSchematicFile has read a NULL tile entity\n");
app.DebugPrintf("ConsoleSchematicFile has read a nullptr tile entity\n");
__debugbreak();
#endif
}
@@ -132,7 +132,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
}
}
ListTag<CompoundTag> *entityTags = (ListTag<CompoundTag> *) tag->getList(L"Entities");
if (entityTags != NULL)
if (entityTags != nullptr)
{
for (int i = 0; i < entityTags->size(); i++)
{
@@ -145,15 +145,15 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
double z = pos->get(2)->data;
if( type == eTYPE_PAINTING || type == eTYPE_ITEM_FRAME )
{
x = ((IntTag *) eTag->get(L"TileX") )->data;
y = ((IntTag *) eTag->get(L"TileY") )->data;
z = ((IntTag *) eTag->get(L"TileZ") )->data;
}
{
x = static_cast<IntTag *>(eTag->get(L"TileX"))->data;
y = static_cast<IntTag *>(eTag->get(L"TileY"))->data;
z = static_cast<IntTag *>(eTag->get(L"TileZ"))->data;
}
#ifdef _DEBUG
//app.DebugPrintf(1,"Loaded entity type %d at (%f,%f,%f)\n",(int)type,x,y,z);
#endif
m_entities.push_back( pair<Vec3 *, CompoundTag *>(Vec3::newPermanent(x,y,z),(CompoundTag *)eTag->copy()));
m_entities.push_back( pair<Vec3 *, CompoundTag *>(Vec3::newPermanent(x,y,z),static_cast<CompoundTag *>(eTag->copy())));
}
}
delete tag;
@@ -178,7 +178,7 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
tag->put(L"Entities", entityTags);
for (auto& it : m_entities )
entityTags->add( (CompoundTag *)(it).second->copy() );
entityTags->add( static_cast<CompoundTag *>((it).second->copy()) );
NbtIo::write(tag,dos);
delete tag;
@@ -186,15 +186,15 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
int64_t ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
{
int xStart = static_cast<int>(std::fmax<double>(destinationBox->x0, (double)chunk->x*16));
int xEnd = static_cast<int>(std::fmin<double>(destinationBox->x1, (double)((xStart >> 4) << 4) + 16));
int xStart = static_cast<int>(std::fmax<double>(destinationBox->x0, static_cast<double>(chunk->x)*16));
int xEnd = static_cast<int>(std::fmin<double>(destinationBox->x1, static_cast<double>((xStart >> 4) << 4) + 16));
int yStart = destinationBox->y0;
int yEnd = destinationBox->y1;
if(yEnd > Level::maxBuildHeight) yEnd = Level::maxBuildHeight;
int zStart = static_cast<int>(std::fmax<double>(destinationBox->z0, (double)chunk->z * 16));
int zEnd = static_cast<int>(std::fmin<double>(destinationBox->z1, (double)((zStart >> 4) << 4) + 16));
int zStart = static_cast<int>(std::fmax<double>(destinationBox->z0, static_cast<double>(chunk->z) * 16));
int zEnd = static_cast<int>(std::fmin<double>(destinationBox->z1, static_cast<double>((zStart >> 4) << 4) + 16));
#ifdef _DEBUG
app.DebugPrintf("Range is (%d,%d,%d) to (%d,%d,%d)\n",xStart,yStart,zStart,xEnd-1,yEnd-1,zEnd-1);
@@ -442,10 +442,10 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
Vec3 *pos = Vec3::newTemp(targetX,targetY,targetZ);
if( chunkBox->containsIncludingLowerBound(pos) )
{
shared_ptr<TileEntity> teCopy = chunk->getTileEntity( (int)targetX & 15, (int)targetY & 15, (int)targetZ & 15 );
shared_ptr<TileEntity> teCopy = chunk->getTileEntity( static_cast<int>(targetX) & 15, static_cast<int>(targetY) & 15, static_cast<int>(targetZ) & 15 );
if ( teCopy != NULL )
{
if ( teCopy != nullptr )
{
CompoundTag *teData = new CompoundTag();
te->save(teData);
@@ -493,7 +493,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
}
CompoundTag *eTag = it->second;
shared_ptr<Entity> e = EntityIO::loadStatic(eTag, NULL);
shared_ptr<Entity> e = EntityIO::loadStatic(eTag, nullptr);
if( e->GetType() == eTYPE_PAINTING )
{
@@ -582,18 +582,18 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
app.DebugPrintf("Generating schematic file for area (%d,%d,%d) to (%d,%d,%d), %dx%dx%d\n",xStart,yStart,zStart,xEnd,yEnd,zEnd,xSize,ySize,zSize);
if(dos != NULL) dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
if(dos != nullptr) dos->writeInt(XBOX_SCHEMATIC_CURRENT_VERSION);
if(dos != NULL) dos->writeByte(compressionType);
if(dos != nullptr) dos->writeByte(compressionType);
//Write xSize
if(dos != NULL) dos->writeInt(xSize);
if(dos != nullptr) dos->writeInt(xSize);
//Write ySize
if(dos != NULL) dos->writeInt(ySize);
if(dos != nullptr) dos->writeInt(ySize);
//Write zSize
if(dos != NULL) dos->writeInt(zSize);
if(dos != nullptr) dos->writeInt(zSize);
//byteArray rawBuffer = level->getBlocksAndData(xStart, yStart, zStart, xSize, ySize, zSize, false);
int xRowSize = ySize * zSize;
@@ -660,8 +660,8 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
delete [] result.data;
byteArray buffer = byteArray(ucTemp,inputSize);
if(dos != NULL) dos->writeInt(inputSize);
if(dos != NULL) dos->write(buffer);
if(dos != nullptr) dos->writeInt(inputSize);
if(dos != nullptr) dos->write(buffer);
delete [] buffer.data;
CompoundTag tag;
@@ -725,10 +725,10 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
pos->get(2)->data -= zStart;
if( e->instanceof(eTYPE_HANGING_ENTITY) )
{
((IntTag *) eTag->get(L"TileX") )->data -= xStart;
((IntTag *) eTag->get(L"TileY") )->data -= yStart;
((IntTag *) eTag->get(L"TileZ") )->data -= zStart;
{
static_cast<IntTag *>(eTag->get(L"TileX"))->data -= xStart;
static_cast<IntTag *>(eTag->get(L"TileY"))->data -= yStart;
static_cast<IntTag *>(eTag->get(L"TileZ"))->data -= zStart;
}
entitiesTag->add(eTag);
@@ -738,7 +738,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
tag.put(L"Entities", entitiesTag);
if(dos != NULL) NbtIo::write(&tag,dos);
if(dos != nullptr) NbtIo::write(&tag,dos);
}
void ConsoleSchematicFile::getBlocksAndData(LevelChunk *chunk, byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP)

View File

@@ -40,7 +40,7 @@ public:
stringValueMapType m_parameters; // These are the members of this rule that maintain it's state
public:
GameRule(GameRuleDefinition *definition, Connection *connection = NULL);
GameRule(GameRuleDefinition *definition, Connection *connection = nullptr);
virtual ~GameRule();
Connection *getConnection() { return m_connection; }

View File

@@ -50,7 +50,7 @@ GameRuleDefinition *GameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
return NULL;
return nullptr;
}
void GameRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)

View File

@@ -61,6 +61,6 @@ public:
// Static functions
static GameRulesInstance *generateNewGameRulesInstance(GameRulesInstance::EGameRulesInstanceType type, LevelRuleset *rules, Connection *connection);
static wstring generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const wstring &description, void *data = NULL, int dataLength = 0);
static wstring generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const wstring &description, void *data = nullptr, int dataLength = 0);
};

View File

@@ -85,24 +85,24 @@ const WCHAR *GameRuleManager::wchAttrNameA[] =
GameRuleManager::GameRuleManager()
{
m_currentGameRuleDefinitions = NULL;
m_currentLevelGenerationOptions = NULL;
m_currentGameRuleDefinitions = nullptr;
m_currentLevelGenerationOptions = nullptr;
}
void GameRuleManager::loadGameRules(DLCPack *pack)
{
StringTable *strings = NULL;
StringTable *strings = nullptr;
if(pack->doesPackContainFile(DLCManager::e_DLCType_LocalisationData,L"languages.loc"))
{
DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)pack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc");
DLCLocalisationFile *localisationFile = static_cast<DLCLocalisationFile *>(pack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"));
strings = localisationFile->getStringTable();
}
int gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for(int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader *dlcHeader = (DLCGameRulesHeader *)pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
DLCGameRulesHeader *dlcHeader = static_cast<DLCGameRulesHeader *>(pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
DWORD dSize;
byte *dData = dlcHeader->getData(dSize);
@@ -120,7 +120,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRules);
for (int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesFile *dlcFile = (DLCGameRulesFile *)pack->getFile(DLCManager::e_DLCType_GameRules, i);
DLCGameRulesFile *dlcFile = static_cast<DLCGameRulesFile *>(pack->getFile(DLCManager::e_DLCType_GameRules, i));
DWORD dSize;
byte *dData = dlcFile->getData(dSize);
@@ -182,7 +182,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
compr_content(new BYTE[compr_len], compr_len);
dis.read(compr_content);
Compression::getCompression()->SetDecompressionType( (Compression::ECompressionTypes)compression_type );
Compression::getCompression()->SetDecompressionType( static_cast<Compression::ECompressionTypes>(compression_type) );
Compression::getCompression()->DecompressLZXRLE( content.data, &content.length,
compr_content.data, compr_content.length);
Compression::getCompression()->SetDecompressionType( SAVE_FILE_PLATFORM_LOCAL );
@@ -237,11 +237,11 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
// 4J-JEV: Reverse of loadGameRules.
void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
{
if (m_currentGameRuleDefinitions == NULL &&
m_currentLevelGenerationOptions == NULL)
if (m_currentGameRuleDefinitions == nullptr &&
m_currentLevelGenerationOptions == nullptr)
{
app.DebugPrintf("GameRuleManager:: Nothing here to save.");
*dOut = NULL;
*dOut = nullptr;
*dSize = 0;
return;
}
@@ -268,7 +268,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
ByteArrayOutputStream compr_baos;
DataOutputStream compr_dos(&compr_baos);
if (m_currentGameRuleDefinitions == NULL)
if (m_currentGameRuleDefinitions == nullptr)
{
compr_dos.writeInt( 0 ); // numStrings for StringTable
compr_dos.writeInt( version_number );
@@ -282,9 +282,9 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
{
StringTable *st = m_currentGameRuleDefinitions->getStringTable();
if (st == NULL)
if (st == nullptr)
{
app.DebugPrintf("GameRuleManager::saveGameRules: StringTable == NULL!");
app.DebugPrintf("GameRuleManager::saveGameRules: StringTable == nullptr!");
}
else
{
@@ -322,7 +322,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
*dSize = baos.buf.length;
*dOut = baos.buf.data;
baos.buf.data = NULL;
baos.buf.data = nullptr;
dos.close(); baos.close();
}
@@ -344,6 +344,7 @@ void GameRuleManager::writeRuleFile(DataOutputStream *dos)
// Write schematic files.
unordered_map<wstring, ConsoleSchematicFile *> *files;
files = getLevelGenerationOptions()->getUnfinishedSchematicFiles();
dos->writeInt((int)files->size());
for ( auto& it : *files )
{
const wstring& filename = it.first;
@@ -399,8 +400,8 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
for(int i = 0; i < 8; ++i) dis.readBoolean();
}
ByteArrayInputStream *contentBais = NULL;
DataInputStream *contentDis = NULL;
ByteArrayInputStream *contentBais = nullptr;
DataInputStream *contentDis = nullptr;
if(compressionType == Compression::eCompressionType_None)
{
@@ -469,13 +470,13 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
tagsAndAtts.push_back( contentDis->readUTF() );
unordered_map<int, ConsoleGameRules::EGameRuleType> tagIdMap;
for(int type = (int)ConsoleGameRules::eGameRuleType_Root; type < (int)ConsoleGameRules::eGameRuleType_Count; ++type)
for(int type = (int)ConsoleGameRules::eGameRuleType_Root; type < static_cast<int>(ConsoleGameRules::eGameRuleType_Count); ++type)
{
for(UINT i = 0; i < numStrings; ++i)
{
if(tagsAndAtts[i].compare(wchTagNameA[type]) == 0)
{
tagIdMap.insert( unordered_map<int, ConsoleGameRules::EGameRuleType>::value_type(i, (ConsoleGameRules::EGameRuleType)type) );
tagIdMap.insert( unordered_map<int, ConsoleGameRules::EGameRuleType>::value_type(i, static_cast<ConsoleGameRules::EGameRuleType>(type)) );
break;
}
}
@@ -497,17 +498,36 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
}*/
// subfile
// Old saves didn't write a numFiles count before the schematic entries.
// Detect this: a real count is small, but a UTF filename prefix reads as a large int.
UINT numFiles = contentDis->readInt();
for (UINT i = 0; i < numFiles; i++)
if (lgo->isFromSave() && numFiles > 100)
{
wstring sFilename = contentDis->readUTF();
int length = contentDis->readInt();
byteArray ba( length );
contentDis->read(ba);
levelGenerator->loadSchematicFile(sFilename, ba.data, ba.length);
contentDis->skip(-4);
while (true)
{
int peek = contentDis->readInt();
if (peek <= 100) { contentDis->skip(-4); break; }
contentDis->skip(-4);
wstring sFilename = contentDis->readUTF();
int length = contentDis->readInt();
byteArray ba( length );
contentDis->read(ba);
levelGenerator->loadSchematicFile(sFilename, ba.data, ba.length);
}
}
else
{
for (UINT i = 0; i < numFiles; i++)
{
wstring sFilename = contentDis->readUTF();
int length = contentDis->readInt();
byteArray ba( length );
contentDis->read(ba);
levelGenerator->loadSchematicFile(sFilename, ba.data, ba.length);
}
}
LEVEL_GEN_ID lgoID = LEVEL_GEN_ID_NULL;
@@ -521,7 +541,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
auto it = tagIdMap.find(tagId);
if(it != tagIdMap.end()) tagVal = it->second;
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(tagVal == ConsoleGameRules::eGameRuleType_LevelGenerationOptions)
{
@@ -548,14 +568,14 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
{
// Not default
contentDis->close();
if(contentBais != NULL) delete contentBais;
if(contentBais != nullptr) delete contentBais;
delete contentDis;
}
dis.close();
bais.reset();
//if(!levelGenAdded) { delete levelGenerator; levelGenerator = NULL; }
//if(!levelGenAdded) { delete levelGenerator; levelGenerator = nullptr; }
if(!gameRulesAdded) delete gameRules;
return true;
@@ -583,7 +603,7 @@ void GameRuleManager::readAttributes(DataInputStream *dis, vector<wstring> *tags
int attID = dis->readInt();
wstring value = dis->readUTF();
if(rule != NULL) rule->addAttribute(tagsAndAtts->at(attID),value);
if(rule != nullptr) rule->addAttribute(tagsAndAtts->at(attID),value);
}
}
@@ -597,8 +617,8 @@ void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAn
auto it = tagIdMap->find(tagId);
if(it != tagIdMap->end()) tagVal = it->second;
GameRuleDefinition *childRule = NULL;
if(rule != NULL) childRule = rule->addChild(tagVal);
GameRuleDefinition *childRule = nullptr;
if(rule != nullptr) childRule = rule->addChild(tagVal);
readAttributes(dis,tagsAndAtts,childRule);
readChildren(dis,tagsAndAtts,tagIdMap,childRule);
@@ -607,7 +627,7 @@ void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAn
void GameRuleManager::processSchematics(LevelChunk *levelChunk)
{
if(getLevelGenerationOptions() != NULL)
if(getLevelGenerationOptions() != nullptr)
{
LevelGenerationOptions *levelGenOptions = getLevelGenerationOptions();
levelGenOptions->processSchematics(levelChunk);
@@ -616,7 +636,7 @@ void GameRuleManager::processSchematics(LevelChunk *levelChunk)
void GameRuleManager::processSchematicsLighting(LevelChunk *levelChunk)
{
if(getLevelGenerationOptions() != NULL)
if(getLevelGenerationOptions() != nullptr)
{
LevelGenerationOptions *levelGenOptions = getLevelGenerationOptions();
levelGenOptions->processSchematicsLighting(levelChunk);
@@ -701,21 +721,21 @@ void GameRuleManager::setLevelGenerationOptions(LevelGenerationOptions *levelGen
{
unloadCurrentGameRules();
m_currentGameRuleDefinitions = NULL;
m_currentGameRuleDefinitions = nullptr;
m_currentLevelGenerationOptions = levelGen;
if(m_currentLevelGenerationOptions != NULL && m_currentLevelGenerationOptions->requiresGameRules() )
if(m_currentLevelGenerationOptions != nullptr && m_currentLevelGenerationOptions->requiresGameRules() )
{
m_currentGameRuleDefinitions = m_currentLevelGenerationOptions->getRequiredGameRules();
}
if(m_currentLevelGenerationOptions != NULL)
if(m_currentLevelGenerationOptions != nullptr)
m_currentLevelGenerationOptions->reset_start();
}
LPCWSTR GameRuleManager::GetGameRulesString(const wstring &key)
{
if(m_currentGameRuleDefinitions != NULL && !key.empty() )
if(m_currentGameRuleDefinitions != nullptr && !key.empty() )
{
return m_currentGameRuleDefinitions->getString(key);
}
@@ -739,9 +759,9 @@ LEVEL_GEN_ID GameRuleManager::addLevelGenerationOptions(LevelGenerationOptions *
void GameRuleManager::unloadCurrentGameRules()
{
if (m_currentLevelGenerationOptions != NULL)
if (m_currentLevelGenerationOptions != nullptr)
{
if (m_currentGameRuleDefinitions != NULL
if (m_currentGameRuleDefinitions != nullptr
&& m_currentLevelGenerationOptions->isFromSave())
m_levelRules.removeLevelRule( m_currentGameRuleDefinitions );
@@ -757,6 +777,6 @@ void GameRuleManager::unloadCurrentGameRules()
}
}
m_currentGameRuleDefinitions = NULL;
m_currentLevelGenerationOptions = NULL;
m_currentGameRuleDefinitions = nullptr;
m_currentLevelGenerationOptions = nullptr;
}

View File

@@ -44,8 +44,8 @@ bool JustGrSource::ready() { return true; }
LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
{
m_spawnPos = NULL;
m_stringTable = NULL;
m_spawnPos = nullptr;
m_stringTable = nullptr;
m_hasLoadedData = false;
@@ -56,7 +56,7 @@ LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
m_minY = INT_MAX;
m_bRequiresGameRules = false;
m_pbBaseSaveData = NULL;
m_pbBaseSaveData = nullptr;
m_dwBaseSaveSize = 0;
m_parentDLCPack = parentPack;
@@ -66,7 +66,7 @@ LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
LevelGenerationOptions::~LevelGenerationOptions()
{
clearSchematics();
if(m_spawnPos != NULL) delete m_spawnPos;
if(m_spawnPos != nullptr) delete m_spawnPos;
for (auto& it : m_schematicRules )
{
delete it;
@@ -141,26 +141,26 @@ void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_ApplySchematic)
{
rule = new ApplySchematicRuleDefinition(this);
m_schematicRules.push_back((ApplySchematicRuleDefinition *)rule);
m_schematicRules.push_back(static_cast<ApplySchematicRuleDefinition *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_GenerateStructure)
{
rule = new ConsoleGenerateStructure();
m_structureRules.push_back((ConsoleGenerateStructure *)rule);
m_structureRules.push_back(static_cast<ConsoleGenerateStructure *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_BiomeOverride)
{
rule = new BiomeOverride();
m_biomeOverrides.push_back((BiomeOverride *)rule);
m_biomeOverrides.push_back(static_cast<BiomeOverride *>(rule));
}
else if(ruleType == ConsoleGameRules::eGameRuleType_StartFeature)
{
rule = new StartFeature();
m_features.push_back((StartFeature *)rule);
m_features.push_back(static_cast<StartFeature *>(rule));
}
else
{
@@ -180,21 +180,21 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws
}
else if(attributeName.compare(L"spawnX") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnX=%d\n",value);
}
else if(attributeName.compare(L"spawnY") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnY=%d\n",value);
}
else if(attributeName.compare(L"spawnZ") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnZ=%d\n",value);
@@ -268,7 +268,7 @@ void LevelGenerationOptions::processSchematics(LevelChunk *chunk)
if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15))
{
BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15);
structureStart->postProcess(chunk->level, NULL, bb);
structureStart->postProcess(chunk->level, nullptr, bb);
delete bb;
}
}
@@ -353,7 +353,7 @@ ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &f
return it->second;
}
ConsoleSchematicFile *schematic = NULL;
ConsoleSchematicFile *schematic = nullptr;
byteArray data(pbData,dwLen);
ByteArrayInputStream bais(data);
DataInputStream dis(&bais);
@@ -366,7 +366,7 @@ ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &f
ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &filename)
{
ConsoleSchematicFile *schematic = NULL;
ConsoleSchematicFile *schematic = nullptr;
// If we have already loaded this, just return
auto it = m_schematics.find(filename);
if(it != m_schematics.end())
@@ -399,7 +399,7 @@ void LevelGenerationOptions::loadStringTable(StringTable *table)
LPCWSTR LevelGenerationOptions::getString(const wstring &key)
{
if(m_stringTable == NULL)
if(m_stringTable == nullptr)
{
return L"";
}
@@ -455,8 +455,76 @@ unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfin
void LevelGenerationOptions::loadBaseSaveData()
{
#ifdef _WINDOWS64
int gameRulesCount = m_parentDLCPack ? m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader) : 0;
wstring baseSave = getBaseSavePath();
wstring packName = baseSave.substr(0, baseSave.find(L'.'));
for (int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader* dlcFile = static_cast<DLCGameRulesHeader*>(m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
if (!dlcFile->getGrfPath().empty())
{
File grf(L"Windows64Media\\DLC\\" + packName + L"\\Data\\" + dlcFile->getGrfPath());
if (grf.exists())
{
wstring path = grf.getPath();
HANDLE fileHandle = CreateFileW(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr);
if (fileHandle != INVALID_HANDLE_VALUE)
{
DWORD dwFileSize = grf.length();
DWORD bytesRead;
PBYTE pbData = new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle, pbData, dwFileSize, &bytesRead, nullptr);
CloseHandle(fileHandle);
if (bSuccess)
{
dlcFile->setGrfData(pbData, dwFileSize, m_stringTable);
app.m_gameRules.setLevelGenerationOptions(dlcFile->lgo);
}
delete[] pbData;
}
}
}
}
if (requiresBaseSave() && !getBaseSavePath().empty())
{
File save(L"Windows64Media\\DLC\\" + packName + L"\\Data\\" + baseSave);
if (save.exists())
{
wstring path = save.getPath();
HANDLE fileHandle = CreateFileW(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr);
if (fileHandle != INVALID_HANDLE_VALUE)
{
DWORD dwFileSize = GetFileSize(fileHandle, nullptr);
DWORD bytesRead;
PBYTE pbData = new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle, pbData, dwFileSize, &bytesRead, nullptr);
CloseHandle(fileHandle);
if (bSuccess)
setBaseSaveData(pbData, dwFileSize);
else
delete[] pbData;
}
}
}
setLoadedData();
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
#else
int mountIndex = -1;
if(m_parentDLCPack != NULL) mountIndex = m_parentDLCPack->GetDLCMountIndex();
if(m_parentDLCPack != nullptr) mountIndex = m_parentDLCPack->GetDLCMountIndex();
if(mountIndex > -1)
{
@@ -481,11 +549,12 @@ void LevelGenerationOptions::loadBaseSaveData()
setLoadedData();
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
}
#endif
}
int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask)
{
LevelGenerationOptions *lgo = (LevelGenerationOptions *)pParam;
LevelGenerationOptions *lgo = static_cast<LevelGenerationOptions *>(pParam);
lgo->m_bLoadingData = false;
if(dwErr!=ERROR_SUCCESS)
{
@@ -499,7 +568,7 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
int gameRulesCount = lgo->m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for(int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader *dlcFile = (DLCGameRulesHeader *) lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
DLCGameRulesHeader *dlcFile = static_cast<DLCGameRulesHeader *>(lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
if (!dlcFile->getGrfPath().empty())
{
@@ -513,10 +582,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
@@ -524,10 +593,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#endif
@@ -536,7 +605,7 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
DWORD dwFileSize = grf.length();
DWORD bytesRead;
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@@ -565,10 +634,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#else
const char *pchFilename=wstringtofilename(save.getPath());
@@ -576,18 +645,18 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@@ -624,8 +693,8 @@ void LevelGenerationOptions::reset_start()
void LevelGenerationOptions::reset_finish()
{
//if (m_spawnPos) { delete m_spawnPos; m_spawnPos = NULL; }
//if (m_stringTable) { delete m_stringTable; m_stringTable = NULL; }
//if (m_spawnPos) { delete m_spawnPos; m_spawnPos = nullptr; }
//if (m_stringTable) { delete m_stringTable; m_stringTable = nullptr; }
if (isFromDLC())
{
@@ -694,8 +763,8 @@ bool LevelGenerationOptions::ready() { return info()->ready(); }
void LevelGenerationOptions::setBaseSaveData(PBYTE pbData, DWORD dwSize) { m_pbBaseSaveData = pbData; m_dwBaseSaveSize = dwSize; }
PBYTE LevelGenerationOptions::getBaseSaveData(DWORD &size) { size = m_dwBaseSaveSize; return m_pbBaseSaveData; }
bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != NULL; }
void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; }
bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != nullptr; }
void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = nullptr; m_dwBaseSaveSize = 0; }
bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; }
void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; }

View File

@@ -167,7 +167,7 @@ private:
bool m_bLoadingData;
public:
LevelGenerationOptions(DLCPack *parentPack = NULL);
LevelGenerationOptions(DLCPack *parentPack = nullptr);
~LevelGenerationOptions();
virtual ConsoleGameRules::EGameRuleType getActionType();
@@ -202,7 +202,7 @@ public:
LevelRuleset *getRequiredGameRules();
void getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = NULL);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation = nullptr);
void loadStringTable(StringTable *table);
LPCWSTR getString(const wstring &key);

View File

@@ -6,7 +6,7 @@
LevelRuleset::LevelRuleset()
{
m_stringTable = NULL;
m_stringTable = nullptr;
}
LevelRuleset::~LevelRuleset()
@@ -26,11 +26,11 @@ void LevelRuleset::getChildren(vector<GameRuleDefinition *> *children)
GameRuleDefinition *LevelRuleset::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_NamedArea)
{
rule = new NamedAreaRuleDefinition();
m_areas.push_back((NamedAreaRuleDefinition *)rule);
m_areas.push_back(static_cast<NamedAreaRuleDefinition *>(rule));
}
else
{
@@ -46,7 +46,7 @@ void LevelRuleset::loadStringTable(StringTable *table)
LPCWSTR LevelRuleset::getString(const wstring &key)
{
if(m_stringTable == NULL)
if(m_stringTable == nullptr)
{
return L"";
}

View File

@@ -47,7 +47,7 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att
else if(attributeName.compare(L"feature") == 0)
{
int value = _fromString<int>(attributeValue);
m_feature = (StructureFeature::EFeatureTypes)value;
m_feature = static_cast<StructureFeature::EFeatureTypes>(value);
app.DebugPrintf("StartFeature: Adding parameter feature=%d\n",m_feature);
}
else
@@ -58,6 +58,6 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att
bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation)
{
if(orientation != NULL) *orientation = m_orientation;
if(orientation != nullptr) *orientation = m_orientation;
return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
}

View File

@@ -12,7 +12,7 @@ UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition()
m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;;
m_health = 0;
m_food = 0;
m_spawnPos = NULL;
m_spawnPos = nullptr;
m_yRot = 0.0f;
}
@@ -65,11 +65,11 @@ void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *child
GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition *)rule);
m_items.push_back(static_cast<AddItemRuleDefinition *>(rule));
}
else
{
@@ -84,21 +84,21 @@ void UpdatePlayerRuleDefinition::addAttribute(const wstring &attributeName, cons
{
if(attributeName.compare(L"spawnX") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnX=%d\n",value);
}
else if(attributeName.compare(L"spawnY") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnY=%d\n",value);
}
else if(attributeName.compare(L"spawnZ") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
if(m_spawnPos == nullptr) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnZ=%d\n",value);
@@ -148,7 +148,7 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
double z = player->z;
float yRot = player->yRot;
float xRot = player->xRot;
if(m_spawnPos != NULL)
if(m_spawnPos != nullptr)
{
x = m_spawnPos->x;
y = m_spawnPos->y;
@@ -160,7 +160,7 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
yRot = m_yRot;
}
if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
if(m_spawnPos != nullptr || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
for(auto& addItem : m_items)
{

View File

@@ -33,11 +33,11 @@ void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *>
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition *)rule);
m_items.push_back(static_cast<AddItemRuleDefinition *>(rule));
}
else
{
@@ -70,7 +70,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
if ( level->getTileEntity( worldX, worldY, worldZ ) != nullptr )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
@@ -81,7 +81,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
if ( container != NULL )
if ( container != nullptr )
{
level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
// Add items

View File

@@ -46,7 +46,7 @@ bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *struct
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
if ( level->getTileEntity( worldX, worldY, worldZ ) != nullptr )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
@@ -59,7 +59,7 @@ bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *struct
#ifndef _CONTENT_PACKAGE
wprintf(L"XboxStructureActionPlaceSpawner - placing a %ls spawner at (%d,%d,%d)\n", m_entityId.c_str(), worldX, worldY, worldZ);
#endif
if( entity != NULL )
if( entity != nullptr )
{
entity->setEntityId(m_entityId);
}

View File

@@ -6,8 +6,8 @@ LeaderboardInterface::LeaderboardInterface(LeaderboardManager *man)
m_manager = man;
m_pending = false;
m_filter = (LeaderboardManager::EFilterMode) -1;
m_callback = NULL;
m_filter = static_cast<LeaderboardManager::EFilterMode>(-1);
m_callback = nullptr;
m_difficulty = 0;
m_type = LeaderboardManager::eStatsType_UNDEFINED;
m_startIndex = 0;

View File

@@ -12,7 +12,7 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
void LeaderboardManager::DeleteInstance()
{
delete m_instance;
m_instance = NULL;
m_instance = nullptr;
}
LeaderboardManager::LeaderboardManager()
@@ -26,7 +26,7 @@ void LeaderboardManager::zeroReadParameters()
{
m_difficulty = -1;
m_statsType = eStatsType_UNDEFINED;
m_readListener = NULL;
m_readListener = nullptr;
m_startIndex = 0;
m_readCount = 0;
m_eFilterMode = eFM_UNDEFINED;

View File

@@ -35,7 +35,7 @@ SonyLeaderboardManager::SonyLeaderboardManager()
m_myXUID = INVALID_XUID;
m_scores = NULL;
m_scores = nullptr;
m_statsType = eStatsType_Kills;
m_difficulty = 0;
@@ -47,7 +47,7 @@ SonyLeaderboardManager::SonyLeaderboardManager()
InitializeCriticalSection(&m_csViewsLock);
m_running = false;
m_threadScoreboard = NULL;
m_threadScoreboard = nullptr;
}
SonyLeaderboardManager::~SonyLeaderboardManager()
@@ -288,7 +288,7 @@ bool SonyLeaderboardManager::getScoreByIds()
SonyRtcTick last_sort_date;
SceNpScoreRankNumber mTotalRecord;
SceNpId *npIds = NULL;
SceNpId *npIds = nullptr;
int ret;
uint32_t num = 0;
@@ -322,7 +322,7 @@ bool SonyLeaderboardManager::getScoreByIds()
ZeroMemory(comments, sizeof(SceNpScoreComment) * num);
/* app.DebugPrintf("sceNpScoreGetRankingByNpId(\n\t transaction=%i,\n\t boardID=0,\n\t npId=%i,\n\t friendCount*sizeof(SceNpId)=%i*%i=%i,\
rankData=%i,\n\t friendCount*sizeof(SceNpScorePlayerRankData)=%i,\n\t NULL, 0, NULL, 0,\n\t friendCount=%i,\n...\n",
rankData=%i,\n\t friendCount*sizeof(SceNpScorePlayerRankData)=%i,\n\t nullptr, 0, nullptr, 0,\n\t friendCount=%i,\n...\n",
transaction, npId, friendCount, sizeof(SceNpId), friendCount*sizeof(SceNpId),
rankData, friendCount*sizeof(SceNpScorePlayerRankData), friendCount
); */
@@ -342,9 +342,9 @@ bool SonyLeaderboardManager::getScoreByIds()
destroyTransactionContext(ret);
if (npIds != NULL) delete [] npIds;
if (ptr != NULL) delete [] ptr;
if (comments != NULL) delete [] comments;
if (npIds != nullptr) delete [] npIds;
if (ptr != nullptr) delete [] ptr;
if (comments != nullptr) delete [] comments;
return false;
}
@@ -355,9 +355,9 @@ bool SonyLeaderboardManager::getScoreByIds()
m_eStatsState = eStatsState_Failed;
if (npIds != NULL) delete [] npIds;
if (ptr != NULL) delete [] ptr;
if (comments != NULL) delete [] comments;
if (npIds != nullptr) delete [] npIds;
if (ptr != nullptr) delete [] ptr;
if (comments != nullptr) delete [] comments;
return false;
}
@@ -387,14 +387,14 @@ bool SonyLeaderboardManager::getScoreByIds()
comments, sizeof(SceNpScoreComment) * tmpNum, //OUT: Comments
#endif
NULL, 0, // GameData. (unused)
nullptr, 0, // GameData. (unused)
tmpNum,
&last_sort_date,
&mTotalRecord,
NULL // Reserved, specify null.
nullptr // Reserved, specify null.
);
if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED)
@@ -425,7 +425,7 @@ bool SonyLeaderboardManager::getScoreByIds()
m_readCount = num;
// Filter scorers and construct output structure.
if (m_scores != NULL) delete [] m_scores;
if (m_scores != nullptr) delete [] m_scores;
m_scores = new ReadScore[m_readCount];
convertToOutput(m_readCount, m_scores, ptr, comments);
m_maxRank = m_readCount;
@@ -458,7 +458,7 @@ error3:
delete [] ptr;
delete [] comments;
error2:
if (npIds != NULL) delete [] npIds;
if (npIds != nullptr) delete [] npIds;
error1:
if (m_eStatsState != eStatsState_Canceled) m_eStatsState = eStatsState_Failed;
app.DebugPrintf("[SonyLeaderboardManager] getScoreByIds() FAILED, ret=0x%X\n", ret);
@@ -511,14 +511,14 @@ bool SonyLeaderboardManager::getScoreByRange()
comments, sizeof(SceNpScoreComment) * num, //OUT: Comment Data
NULL, 0, // GameData.
nullptr, 0, // GameData.
num,
&last_sort_date,
&m_maxRank, // 'Total number of players registered in the target scoreboard.'
NULL // Reserved, specify null.
nullptr // Reserved, specify null.
);
if (ret == SCE_NP_COMMUNITY_ERROR_ABORTED)
@@ -539,7 +539,7 @@ bool SonyLeaderboardManager::getScoreByRange()
delete [] ptr;
delete [] comments;
m_scores = NULL;
m_scores = nullptr;
m_readCount = 0;
m_eStatsState = eStatsState_Ready;
@@ -557,7 +557,7 @@ bool SonyLeaderboardManager::getScoreByRange()
//m_stats = ptr; //Maybe: addPadding(num,ptr);
if (m_scores != NULL) delete [] m_scores;
if (m_scores != nullptr) delete [] m_scores;
m_readCount = ret;
m_scores = new ReadScore[m_readCount];
for (int i=0; i<m_readCount; i++)
@@ -642,15 +642,15 @@ bool SonyLeaderboardManager::setScore()
rscore.m_score, //IN: new score,
&comment, // Comments
NULL, // GameInfo
nullptr, // GameInfo
&tmp, //OUT: current rank,
#ifndef __PS3__
NULL, //compareDate
nullptr, //compareDate
#endif
NULL // Reserved, specify null.
nullptr // Reserved, specify null.
);
if (ret==SCE_NP_COMMUNITY_SERVER_ERROR_NOT_BEST_SCORE) //0x8002A415
@@ -695,7 +695,7 @@ void SonyLeaderboardManager::Tick()
{
case eStatsState_Ready:
{
assert(m_scores != NULL || m_readCount == 0);
assert(m_scores != nullptr || m_readCount == 0);
view.m_numQueries = m_readCount;
view.m_queries = m_scores;
@@ -707,7 +707,7 @@ void SonyLeaderboardManager::Tick()
if (view.m_numQueries > 0)
ret = eStatsReturn_Success;
if (m_readListener != NULL)
if (m_readListener != nullptr)
{
app.DebugPrintf("[SonyLeaderboardManager] OnStatsReadComplete(%i, %i, _), m_readCount=%i.\n", ret, m_maxRank, m_readCount);
m_readListener->OnStatsReadComplete(ret, m_maxRank, view);
@@ -716,16 +716,16 @@ void SonyLeaderboardManager::Tick()
m_eStatsState = eStatsState_Idle;
delete [] m_scores;
m_scores = NULL;
m_scores = nullptr;
}
break;
case eStatsState_Failed:
{
view.m_numQueries = 0;
view.m_queries = NULL;
view.m_queries = nullptr;
if ( m_readListener != NULL )
if ( m_readListener != nullptr )
m_readListener->OnStatsReadComplete(eStatsReturn_NetworkError, 0, view);
m_eStatsState = eStatsState_Idle;
@@ -747,7 +747,7 @@ bool SonyLeaderboardManager::OpenSession()
{
if (m_openSessions == 0)
{
if (m_threadScoreboard == NULL)
if (m_threadScoreboard == nullptr)
{
m_threadScoreboard = new C4JThread(&scoreboardThreadEntry, this, "4JScoreboard");
m_threadScoreboard->SetProcessor(CPU_CORE_LEADERBOARDS);
@@ -837,7 +837,7 @@ void SonyLeaderboardManager::FlushStats() {}
void SonyLeaderboardManager::CancelOperation()
{
m_readListener = NULL;
m_readListener = nullptr;
m_eStatsState = eStatsState_Canceled;
if (m_requestId != 0)
@@ -980,7 +980,7 @@ void SonyLeaderboardManager::fromBase32(void *out, SceNpScoreComment *in)
for (int i = 0; i < SCE_NP_SCORE_COMMENT_MAXLEN; i++)
{
ch[0] = getComment(in)[i];
unsigned char fivebits = strtol(ch, NULL, 32) << 3;
unsigned char fivebits = strtol(ch, nullptr, 32) << 3;
int sByte = (i*5) / 8;
int eByte = (5+(i*5)) / 8;
@@ -1041,7 +1041,7 @@ bool SonyLeaderboardManager::test_string(string testing)
int ctx = createTransactionContext(m_titleContext);
if (ctx<0) return false;
int ret = sceNpScoreCensorComment(ctx, (const char *) &comment, NULL);
int ret = sceNpScoreCensorComment(ctx, (const char *) &comment, nullptr);
if (ret == SCE_NP_COMMUNITY_SERVER_ERROR_CENSORED)
{

View File

@@ -61,8 +61,8 @@ CGameNetworkManager::CGameNetworkManager()
m_bFullSessionMessageOnNextSessionChange = false;
#ifdef __ORBIS__
m_pUpsell = NULL;
m_pInviteInfo = NULL;
m_pUpsell = nullptr;
m_pInviteInfo = nullptr;
#endif
}
@@ -125,26 +125,26 @@ void CGameNetworkManager::DoWork()
s_pPlatformNetworkManager->DoWork();
#ifdef __ORBIS__
if (m_pUpsell != NULL && m_pUpsell->hasResponse())
if (m_pUpsell != nullptr && m_pUpsell->hasResponse())
{
int iPad_invited = m_iPlayerInvited, iPad_checking = m_pUpsell->m_userIndex;
m_iPlayerInvited = -1;
delete m_pUpsell;
m_pUpsell = NULL;
m_pUpsell = nullptr;
if (ProfileManager.HasPlayStationPlus(iPad_checking))
{
this->GameInviteReceived(iPad_invited, m_pInviteInfo);
// m_pInviteInfo deleted by GameInviteReceived.
m_pInviteInfo = NULL;
m_pInviteInfo = nullptr;
}
else
{
delete m_pInviteInfo;
m_pInviteInfo = NULL;
m_pInviteInfo = nullptr;
}
}
#endif
@@ -199,16 +199,18 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
ProfileManager.SetDeferredSignoutEnabled(true);
#endif
int64_t seed = 0;
if(lpParameter != NULL)
int64_t seed = 0;
bool dedicatedNoLocalHostPlayer = false;
if (lpParameter != nullptr)
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
NetworkGameInitData *param = static_cast<NetworkGameInitData *>(lpParameter);
seed = param->seed;
dedicatedNoLocalHostPlayer = param->dedicatedNoLocalHostPlayer;
app.setLevelGenerationOptions(param->levelGen);
if(param->levelGen != NULL)
if(param->levelGen != nullptr)
{
if(app.getLevelGenerationOptions() == NULL)
if(app.getLevelGenerationOptions() == nullptr)
{
app.DebugPrintf("Game rule was not loaded, and seed is required. Exiting.\n");
return false;
@@ -253,10 +255,10 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
@@ -264,18 +266,18 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
nullptr, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
nullptr // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,nullptr);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@@ -317,7 +319,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
}
else
{
Socket::Initialise(NULL);
Socket::Initialise(nullptr);
}
#ifndef _XBOX
@@ -359,47 +361,59 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// PRIMARY PLAYER
vector<ClientConnection *> createdConnections;
ClientConnection *connection;
ClientConnection *connection = nullptr;
if( g_NetworkManager.IsHost() )
if( g_NetworkManager.IsHost() && dedicatedNoLocalHostPlayer )
{
connection = new ClientConnection(minecraft, NULL);
app.DebugPrintf("Dedicated server mode: skipping local host client connection\n");
// Keep telemetry behavior consistent with the host path.
INT multiplayerInstanceId = TelemetryManager->GenerateMultiplayerInstanceId();
TelemetryManager->SetMultiplayerInstanceId(multiplayerInstanceId);
app.SetGameMode( eMode_Multiplayer );
}
else if( g_NetworkManager.IsHost() )
{
connection = new ClientConnection(minecraft, nullptr);
}
else
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(ProfileManager.GetLockedProfile());
if(pNetworkPlayer == NULL)
if(pNetworkPlayer == nullptr)
{
MinecraftServer::HaltServer();
app.DebugPrintf("%d\n",ProfileManager.GetLockedProfile());
// If the player is NULL here then something went wrong in the session setup, and continuing will end up in a crash
// If the player is nullptr here then something went wrong in the session setup, and continuing will end up in a crash
return false;
}
Socket *socket = pNetworkPlayer->GetSocket();
// Fix for #13259 - CRASH: Gameplay: loading process is halted when player loads saved data
if(socket == NULL)
if(socket == nullptr)
{
assert(false);
MinecraftServer::HaltServer();
// If the socket is NULL here then something went wrong in the session setup, and continuing will end up in a crash
// If the socket is nullptr here then something went wrong in the session setup, and continuing will end up in a crash
return false;
}
connection = new ClientConnection(minecraft, socket);
}
if( !connection->createdOk )
if (connection != nullptr)
{
assert(false);
delete connection;
connection = NULL;
MinecraftServer::HaltServer();
return false;
}
if( !connection->createdOk )
{
assert(false);
delete connection;
connection = nullptr;
MinecraftServer::HaltServer();
return false;
}
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
connection->send(std::make_shared<PreLoginPacket>(minecraft->user->name));
// Tick connection until we're ready to go. The stages involved in this are:
// (1) Creating the ClientConnection sends a prelogin packet to the server
@@ -434,9 +448,9 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
connection->close();
}
if( connection->isStarted() && !connection->isClosed() )
{
createdConnections.push_back( connection );
if( connection->isStarted() && !connection->isClosed() )
{
createdConnections.push_back( connection );
int primaryPad = ProfileManager.GetPrimaryPad();
app.SetRichPresenceContext(primaryPad,CONTEXT_GAME_STATE_BLANK);
@@ -458,7 +472,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// Already have setup the primary pad
if(idx == ProfileManager.GetPrimaryPad() ) continue;
if( GetLocalPlayerByUserIndex(idx) != NULL && !ProfileManager.IsSignedIn(idx) )
if( GetLocalPlayerByUserIndex(idx) != nullptr && !ProfileManager.IsSignedIn(idx) )
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(idx);
Socket *socket = pNetworkPlayer->GetSocket();
@@ -472,7 +486,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// when joining any other way, so just because they are signed in doesn't mean they are in the session
// 4J Stu - If they are in the session, then we should add them to the game. Otherwise we won't be able to add them later
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(idx);
if( pNetworkPlayer == NULL )
if( pNetworkPlayer == nullptr )
continue;
ClientConnection *connection;
@@ -486,7 +500,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// Open the socket on the server end to accept incoming data
Socket::addIncomingSocket(socket);
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
connection->send(std::make_shared<PreLoginPacket>(convStringToWstring(ProfileManager.GetGamertag(idx))));
createdConnections.push_back( connection );
@@ -533,13 +547,14 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
}
}
app.SetGameMode( eMode_Multiplayer );
}
else if ( connection->isClosed() || !IsInSession())
{
app.SetGameMode( eMode_Multiplayer );
}
else if ( connection->isClosed() || !IsInSession())
{
// assert(false);
MinecraftServer::HaltServer();
return false;
MinecraftServer::HaltServer();
return false;
}
}
@@ -749,7 +764,7 @@ CGameNetworkManager::eJoinGameResult CGameNetworkManager::JoinGame(FriendSession
// Make sure that the Primary Pad is in by default
localUsersMask |= GetLocalPlayerMask( ProfileManager.GetPrimaryPad() );
return (eJoinGameResult)(s_pPlatformNetworkManager->JoinGame( searchResult, localUsersMask, primaryUserIndex ));
return static_cast<eJoinGameResult>(s_pPlatformNetworkManager->JoinGame(searchResult, localUsersMask, primaryUserIndex));
}
void CGameNetworkManager::CancelJoinGame(LPVOID lpParam)
@@ -767,7 +782,7 @@ bool CGameNetworkManager::LeaveGame(bool bMigrateHost)
int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad)
{
INVITE_INFO * pInviteInfo = (INVITE_INFO *)pParam;
INVITE_INFO * pInviteInfo = static_cast<INVITE_INFO *>(pParam);
if(bContinue==true)
{
@@ -806,9 +821,9 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
#if defined(__PS3__) || defined(__PSVITA__)
ProfileManager.GetChatAndContentRestrictions(iPad,false,&noUGC,NULL,NULL);
ProfileManager.GetChatAndContentRestrictions(iPad,false,&noUGC,nullptr,nullptr);
#elif defined(__ORBIS__)
ProfileManager.GetChatAndContentRestrictions(iPad,false,NULL,&noUGC,NULL);
ProfileManager.GetChatAndContentRestrictions(iPad,false,nullptr,&noUGC,nullptr);
#endif
if(noUGC)
@@ -828,7 +843,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
{
#if defined(__ORBIS__) || defined(__PSVITA__)
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(iPad,false,&chatRestricted,NULL,NULL);
ProfileManager.GetChatAndContentRestrictions(iPad,false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( 0, ProfileManager.GetPrimaryPad() );
@@ -917,7 +932,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
app.SetDisconnectReason( DisconnectPacket::eDisconnect_ConnectionCreationFailed );
}
// If we failed before the server started, clear the game rules. Otherwise the server will clear it up.
if(MinecraftServer::getInstance() == NULL) app.m_gameRules.unloadCurrentGameRules();
if(MinecraftServer::getInstance() == nullptr) app.m_gameRules.unloadCurrentGameRules();
Tile::ReleaseThreadStorage();
return -1;
}
@@ -934,21 +949,26 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
int CGameNetworkManager::ServerThreadProc( void* lpParameter )
{
int64_t seed = 0;
if(lpParameter != NULL)
int64_t seed = 0;
if (lpParameter != nullptr)
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
NetworkGameInitData *param = static_cast<NetworkGameInitData *>(lpParameter);
seed = param->seed;
app.SetGameHostOption(eGameHostOption_All,param->settings);
// 4J Stu - If we are loading a DLC save that's separate from the texture pack, load
if( param->levelGen != NULL && (param->texturePackId == 0 || param->levelGen->getRequiredTexturePackId() != param->texturePackId) )
if (param != nullptr && param->levelGen != nullptr && param->levelGen->isFromDLC())
{
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
{
Sleep(1);
}
param->levelGen->loadBaseSaveData();
while (!param->levelGen->hasLoadedData())
{
Sleep(1);
}
}
}
@@ -971,7 +991,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
IntCache::ReleaseThreadStorage();
Level::destroyLightingCache();
if(lpParameter != NULL) delete lpParameter;
if(lpParameter != nullptr) delete lpParameter;
return S_OK;
}
@@ -984,7 +1004,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
Compression::UseDefaultThreadStorage();
//app.SetGameStarted(false);
UIScene_PauseMenu::_ExitWorld(NULL);
UIScene_PauseMenu::_ExitWorld(nullptr);
while( g_NetworkManager.IsInSession() )
{
@@ -993,7 +1013,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
#if !defined(__PS3__) && !defined(__PSVITA__)
JoinFromInviteData *inviteData = (JoinFromInviteData *)lpParam;
JoinFromInviteData *inviteData = static_cast<JoinFromInviteData *>(lpParam);
app.SetAction(inviteData->dwUserIndex, eAppAction_JoinFromInvite, lpParam);
#else
if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()))
@@ -1221,14 +1241,14 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
#endif
// Null the network player of all the server players that are local, to stop them being removed from the server when removed from the session
if( pServer != NULL )
if( pServer != nullptr )
{
PlayerList *players = pServer->getPlayers();
for(auto& servPlayer : players->players)
{
if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
{
servPlayer->connection->connection->getSocket()->setPlayer(NULL);
servPlayer->connection->connection->getSocket()->setPlayer(nullptr);
}
}
}
@@ -1264,7 +1284,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
char numLocalPlayers = 0;
for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
{
if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != NULL )
if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != nullptr )
{
numLocalPlayers++;
localUsersMask |= GetLocalPlayerMask(index);
@@ -1282,11 +1302,11 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
}
// Restore the network player of all the server players that are local
if( pServer != NULL )
if( pServer != nullptr )
{
for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
{
if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != NULL )
if(ProfileManager.IsSignedIn(index) && pMinecraft->localplayers[index] != nullptr )
{
PlayerUID localPlayerXuid = pMinecraft->localplayers[index]->getXuid();
@@ -1300,7 +1320,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
}
// Player might have a pending connection
if (pMinecraft->m_pendingLocalConnections[index] != NULL)
if (pMinecraft->m_pendingLocalConnections[index] != nullptr)
{
// Update the network player
pMinecraft->m_pendingLocalConnections[index]->getConnection()->getSocket()->setPlayer(g_NetworkManager.GetLocalPlayerByUserIndex(index));
@@ -1366,8 +1386,8 @@ void CGameNetworkManager::renderQueueMeter()
#ifdef _XBOX
int height = 720;
CGameNetworkManager::byteQueue[(CGameNetworkManager::messageQueuePos) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeBytes(NULL, false);
CGameNetworkManager::messageQueue[(CGameNetworkManager::messageQueuePos++) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeMessages(NULL, false);
CGameNetworkManager::byteQueue[(CGameNetworkManager::messageQueuePos) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeBytes(nullptr, false);
CGameNetworkManager::messageQueue[(CGameNetworkManager::messageQueuePos++) & (CGameNetworkManager::messageQueue_length - 1)] = GetHostPlayer()->GetSendQueueSizeMessages(nullptr, false);
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->gui->renderGraph(CGameNetworkManager::messageQueue_length, CGameNetworkManager::messageQueuePos, CGameNetworkManager::messageQueue, 10, 1000, CGameNetworkManager::byteQueue, 100, 25000);
@@ -1431,7 +1451,7 @@ void CGameNetworkManager::StateChange_AnyToStarting()
{
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = NULL;
loadingParams->lpParam = nullptr;
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
@@ -1452,7 +1472,7 @@ void CGameNetworkManager::StateChange_AnyToEnding(bool bStateWasPlaying)
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(i);
if(pNetworkPlayer != NULL && ProfileManager.IsSignedIn( i ) )
if(pNetworkPlayer != nullptr && ProfileManager.IsSignedIn( i ) )
{
app.DebugPrintf("Stats save for an offline game for the player at index %d\n", i );
Minecraft::GetInstance()->forceStatsSave(pNetworkPlayer->GetUserIndex());
@@ -1487,12 +1507,12 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
{
Minecraft *pMinecraft = Minecraft::GetInstance();
Socket *socket = NULL;
Socket *socket = nullptr;
shared_ptr<MultiplayerLocalPlayer> mpPlayer = nullptr;
int userIdx = pNetworkPlayer->GetUserIndex();
if (userIdx >= 0 && userIdx < XUSER_MAX_COUNT)
mpPlayer = pMinecraft->localplayers[userIdx];
if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
if( localPlayer && mpPlayer != nullptr && mpPlayer->connection != nullptr)
{
// If we already have a MultiplayerLocalPlayer here then we are doing a session type change
socket = mpPlayer->connection->getSocket();
@@ -1567,14 +1587,14 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
if( connection->createdOk )
{
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
connection->send(std::make_shared<PreLoginPacket>(pNetworkPlayer->GetOnlineName()));
pMinecraft->addPendingLocalConnection(idx, connection);
}
else
{
pMinecraft->connectionDisconnected( idx , DisconnectPacket::eDisconnect_ConnectionCreationFailed );
delete connection;
connection = NULL;
connection = nullptr;
}
}
}
@@ -1584,10 +1604,10 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
void CGameNetworkManager::CloseConnection( INetworkPlayer *pNetworkPlayer )
{
MinecraftServer *server = MinecraftServer::getInstance();
if( server != NULL )
if( server != nullptr )
{
PlayerList *players = server->getPlayers();
if( players != NULL )
if( players != nullptr )
{
players->closePlayerConnectionBySmallId(pNetworkPlayer->GetSmallId());
}
@@ -1603,7 +1623,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
for (int iPad=0; iPad<XUSER_MAX_COUNT; ++iPad)
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPad);
if (pNetworkPlayer == NULL) continue;
if (pNetworkPlayer == nullptr) continue;
app.SetRichPresenceContext(iPad,CONTEXT_GAME_STATE_BLANK);
if (multiplayer)
@@ -1630,7 +1650,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
{
for(int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(Minecraft::GetInstance()->localplayers[idx] != NULL)
if(Minecraft::GetInstance()->localplayers[idx] != nullptr)
{
TelemetryManager->RecordLevelStart(idx, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, Minecraft::GetInstance()->level->difficulty, app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount());
}
@@ -1653,7 +1673,7 @@ void CGameNetworkManager::PlayerLeaving( INetworkPlayer *pNetworkPlayer )
{
for(int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(Minecraft::GetInstance()->localplayers[idx] != NULL)
if(Minecraft::GetInstance()->localplayers[idx] != nullptr)
{
TelemetryManager->RecordLevelStart(idx, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, Minecraft::GetInstance()->level->difficulty, app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount());
}
@@ -1676,7 +1696,7 @@ void CGameNetworkManager::WriteStats( INetworkPlayer *pNetworkPlayer )
void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *pInviteInfo)
{
#ifdef __ORBIS__
if (m_pUpsell != NULL)
if (m_pUpsell != nullptr)
{
delete pInviteInfo;
return;
@@ -1765,7 +1785,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
{
// 4J-PB we shouldn't bring any inactive players into the game, except for the invited player (who may be an inactive player)
// 4J Stu - If we are not in a game, then bring in all players signed in
if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
if(index==userIndex || pMinecraft->localplayers[index]!=nullptr )
{
++joiningUsers;
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
@@ -1780,7 +1800,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
#if defined(__PS3__) || defined(__PSVITA__)
ProfileManager.GetChatAndContentRestrictions(userIndex,false,&noUGC,&bContentRestricted,NULL);
ProfileManager.GetChatAndContentRestrictions(userIndex,false,&noUGC,&bContentRestricted,nullptr);
#else
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
@@ -1825,14 +1845,14 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
uiIDA[0]=IDS_CONFIRM_OK;
// 4J-PB - it's possible there is no primary pad here, when accepting an invite from the dashboard
//StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
//StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable());
ui.RequestErrorMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,XUSER_INDEX_ANY);
}
else
{
#if defined(__ORBIS__) || defined(__PSVITA__)
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
@@ -2028,7 +2048,7 @@ const char *CGameNetworkManager::GetOnlineName(int playerIdx)
void CGameNetworkManager::ServerReadyCreate(bool create)
{
m_hServerReadyEvent = ( create ? ( new C4JThread::Event ) : NULL );
m_hServerReadyEvent = ( create ? ( new C4JThread::Event ) : nullptr );
}
void CGameNetworkManager::ServerReady()
@@ -2044,17 +2064,17 @@ void CGameNetworkManager::ServerReadyWait()
void CGameNetworkManager::ServerReadyDestroy()
{
delete m_hServerReadyEvent;
m_hServerReadyEvent = NULL;
m_hServerReadyEvent = nullptr;
}
bool CGameNetworkManager::ServerReadyValid()
{
return ( m_hServerReadyEvent != NULL );
return ( m_hServerReadyEvent != nullptr );
}
void CGameNetworkManager::ServerStoppedCreate(bool create)
{
m_hServerStoppedEvent = ( create ? ( new C4JThread::Event ) : NULL );
m_hServerStoppedEvent = ( create ? ( new C4JThread::Event ) : nullptr );
}
void CGameNetworkManager::ServerStopped()
@@ -2095,12 +2115,12 @@ void CGameNetworkManager::ServerStoppedWait()
void CGameNetworkManager::ServerStoppedDestroy()
{
delete m_hServerStoppedEvent;
m_hServerStoppedEvent = NULL;
m_hServerStoppedEvent = nullptr;
}
bool CGameNetworkManager::ServerStoppedValid()
{
return ( m_hServerStoppedEvent != NULL );
return ( m_hServerStoppedEvent != nullptr );
}
int CGameNetworkManager::GetJoiningReadyPercentage()

View File

@@ -108,7 +108,7 @@ public:
static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface
bool LeaveGame(bool bMigrateHost);
static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad);
void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr);
void SendInviteGUI(int iPad);
void ResetLeavingGame();
@@ -137,17 +137,17 @@ public:
// Events
void ServerReadyCreate(bool create); // Create the signal (or set to NULL)
void ServerReadyCreate(bool create); // Create the signal (or set to nullptr)
void ServerReady(); // Signal that we are ready
void ServerReadyWait(); // Wait for the signal
void ServerReadyDestroy(); // Destroy signal
bool ServerReadyValid(); // Is non-NULL
bool ServerReadyValid(); // Is non-nullptr
void ServerStoppedCreate(bool create); // Create the signal
void ServerStopped(); // Signal that we are ready
void ServerStoppedWait(); // Wait for the signal
void ServerStoppedDestroy(); // Destroy signal
bool ServerStoppedValid(); // Is non-NULL
void ServerStoppedWait(); // Wait for the signal
void ServerStoppedDestroy(); // Destroy signal
bool ServerStoppedValid(); // Is non-nullptr
#ifdef __PSVITA__
static bool usingAdhocMode();

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