added police and fixed bugs
This commit is contained in:
160
main.c
160
main.c
@@ -23,9 +23,14 @@ struct gameCustomer
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struct gamePlayer
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{
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char playerName[10];
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unsigned int playerScore;
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unsigned int playerMoney;
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unsigned totalItemsSold;
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int playerScore;
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int playerMoney;
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int totalItemsSold;
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int illegalItemsSold;
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bool warrantForArrest;
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bool gameForceEnd;
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bool playerNotified;
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bool gameKilled;
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};
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struct gameItem item[10] =
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@@ -38,7 +43,7 @@ struct gameItem item[10] =
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{"TV", 400, 400, 20, 0},
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{"Smartphone", 0, 1200, 0, 0},
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//special items
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{"Snake Oil", 65, 65, 150, 0},
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{"Ink", 65, 65, 150, 0},
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{"Weed", 12, 12, 300, 0},
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{"Crypto", 150, 150, 500, 0}
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};
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@@ -258,7 +263,12 @@ void buyItems()
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bool checkForItem(int itemPicked)
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{
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if (item[itemPicked].itemInInventory == true)
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if ((item[itemPicked].itemInInventory == true) && (itemPicked >= 7))
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{
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player.illegalItemsSold++;
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return true;
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}
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else if (item[itemPicked].itemInInventory == true)
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{
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return true;
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}
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@@ -268,6 +278,124 @@ bool checkForItem(int itemPicked)
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}
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}
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void policeAccept()
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{
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printf("You were arrested by the police and issued a 400$ fine\n");
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player.playerMoney -= 400;
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player.illegalItemsSold = 0;
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}
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void policeDecline()
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{
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int randomness = rand() % 100 + 1;
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if (randomness < 50)
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{
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printf("You have been arrested by the police and have been fined 400$, and an additional 500$ for resisting arrest\n");
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player.playerMoney -= 500;
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player.illegalItemsSold = 0;
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return;
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}
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else
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{
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printf("Alright then, since we have no evidence we will get a warrant\n");
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player.warrantForArrest = true;
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return;
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}
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}
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void policeShoot()
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{
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int randomness = rand() % 100 + 1;
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if (randomness < 80)
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{
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printf("You were shot and killed buy the police\n");
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player.gameForceEnd = true;
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player.gameKilled = true;
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return;
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}
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else
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{
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printf("You shot and killed the police, you escaped this time\n");
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player.illegalItemsSold = 0;
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return;
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}
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}
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void policeUI()
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{
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printf("A: Accept\nD: Decline\nS: Shoot Police\n");
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while (true)
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{
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int selection = getchar();
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switch (selection)
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{
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case 'A':
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policeAccept();
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return;
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case 'D':
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policeDecline();
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return;
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case 'S':
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policeShoot();
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return;
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}
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}
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}
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void warrantUI()
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{
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printf("A: Accept\nS: Shoot Police\n");
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while (true)
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{
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int selection = getchar();
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switch (selection)
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{
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case 'A':
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policeAccept();
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return;
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case 'S':
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policeShoot();
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return;
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}
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}
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}
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void checkPolice()
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{
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if (player.warrantForArrest)
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{
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printf("Police: %s, WE HAVE A WARRANT FOR YOUR ARREST. PUT YOUR HANDS BEHIND YOUR BACK AND INTERLOCK YOUR FINGERS\n", player.playerName);
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warrantUI();
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return;
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}
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if (player.illegalItemsSold == 1 && player.playerNotified == false)
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{
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printf("You have sold an illegal item, if you keep this up the police might start asking questions\n");
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player.playerNotified = true;
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}
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else if (player.illegalItemsSold > 2)
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{
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printf("Police: You seem to be selling contraband, you are under arrest!\n");
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policeUI();
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}
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}
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void checkMoney()
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{
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if (player.playerMoney <= 0)
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{
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printf("You have no money, you lose unless you can sell your inventory\n");
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player.playerMoney = 0;
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player.gameForceEnd = true;
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}
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else
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{
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player.gameForceEnd = false;
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}
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}
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int gameUI(int itemPicked)
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{
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printf("A: Accept\nN: Negotiate\nD: Decline\nS: Print Stats\nI: Print Inventory\nB: Buy Items\n");
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@@ -327,11 +455,17 @@ bool checkCustomerWiggle(int potNewItemPrice, int customerPicked, int itemPicked
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void gameTurn()
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{
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checkPolice();
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if (player.gameKilled)
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{
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return;
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}
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checkMoney();
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int customerPicked = rand() % 10;
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int itemPicked = rand() % 10;
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int potNewItemPrice;
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item[itemPicked].itemCurrentItemPrice = item[itemPicked].itemStartingPrice; //reset item prices for negotiation; stupid solution
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printf("%s: I need a %s, willing to pay %d gold for it.\n", customer[customerPicked].customerName, item[itemPicked].itemName, item[itemPicked].itemCurrentItemPrice);
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printf("%s: I need %s, willing to pay %d gold for it.\n", customer[customerPicked].customerName, item[itemPicked].itemName, item[itemPicked].itemCurrentItemPrice);
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int selection = gameUI(itemPicked);
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switch (selection)
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{
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@@ -395,11 +529,19 @@ int main()
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{
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initCustomers();
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gameIntro();
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int turns;
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int numOfTurns = turnSelector();
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for (int i = 0; i < numOfTurns; i++)
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for (turns = 0; turns < numOfTurns; turns++)
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{
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gameTurn();
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if (player.gameForceEnd)
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{
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break;
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}
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else
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{
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gameTurn();
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}
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}
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gameEnd(numOfTurns);
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gameEnd(turns);
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return 0;
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}
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