added police and fixed bugs

This commit is contained in:
Splatink
2025-04-16 10:49:13 +03:00
parent f41870fca1
commit 766924668e

160
main.c
View File

@@ -23,9 +23,14 @@ struct gameCustomer
struct gamePlayer
{
char playerName[10];
unsigned int playerScore;
unsigned int playerMoney;
unsigned totalItemsSold;
int playerScore;
int playerMoney;
int totalItemsSold;
int illegalItemsSold;
bool warrantForArrest;
bool gameForceEnd;
bool playerNotified;
bool gameKilled;
};
struct gameItem item[10] =
@@ -38,7 +43,7 @@ struct gameItem item[10] =
{"TV", 400, 400, 20, 0},
{"Smartphone", 0, 1200, 0, 0},
//special items
{"Snake Oil", 65, 65, 150, 0},
{"Ink", 65, 65, 150, 0},
{"Weed", 12, 12, 300, 0},
{"Crypto", 150, 150, 500, 0}
};
@@ -258,7 +263,12 @@ void buyItems()
bool checkForItem(int itemPicked)
{
if (item[itemPicked].itemInInventory == true)
if ((item[itemPicked].itemInInventory == true) && (itemPicked >= 7))
{
player.illegalItemsSold++;
return true;
}
else if (item[itemPicked].itemInInventory == true)
{
return true;
}
@@ -268,6 +278,124 @@ bool checkForItem(int itemPicked)
}
}
void policeAccept()
{
printf("You were arrested by the police and issued a 400$ fine\n");
player.playerMoney -= 400;
player.illegalItemsSold = 0;
}
void policeDecline()
{
int randomness = rand() % 100 + 1;
if (randomness < 50)
{
printf("You have been arrested by the police and have been fined 400$, and an additional 500$ for resisting arrest\n");
player.playerMoney -= 500;
player.illegalItemsSold = 0;
return;
}
else
{
printf("Alright then, since we have no evidence we will get a warrant\n");
player.warrantForArrest = true;
return;
}
}
void policeShoot()
{
int randomness = rand() % 100 + 1;
if (randomness < 80)
{
printf("You were shot and killed buy the police\n");
player.gameForceEnd = true;
player.gameKilled = true;
return;
}
else
{
printf("You shot and killed the police, you escaped this time\n");
player.illegalItemsSold = 0;
return;
}
}
void policeUI()
{
printf("A: Accept\nD: Decline\nS: Shoot Police\n");
while (true)
{
int selection = getchar();
switch (selection)
{
case 'A':
policeAccept();
return;
case 'D':
policeDecline();
return;
case 'S':
policeShoot();
return;
}
}
}
void warrantUI()
{
printf("A: Accept\nS: Shoot Police\n");
while (true)
{
int selection = getchar();
switch (selection)
{
case 'A':
policeAccept();
return;
case 'S':
policeShoot();
return;
}
}
}
void checkPolice()
{
if (player.warrantForArrest)
{
printf("Police: %s, WE HAVE A WARRANT FOR YOUR ARREST. PUT YOUR HANDS BEHIND YOUR BACK AND INTERLOCK YOUR FINGERS\n", player.playerName);
warrantUI();
return;
}
if (player.illegalItemsSold == 1 && player.playerNotified == false)
{
printf("You have sold an illegal item, if you keep this up the police might start asking questions\n");
player.playerNotified = true;
}
else if (player.illegalItemsSold > 2)
{
printf("Police: You seem to be selling contraband, you are under arrest!\n");
policeUI();
}
}
void checkMoney()
{
if (player.playerMoney <= 0)
{
printf("You have no money, you lose unless you can sell your inventory\n");
player.playerMoney = 0;
player.gameForceEnd = true;
}
else
{
player.gameForceEnd = false;
}
}
int gameUI(int itemPicked)
{
printf("A: Accept\nN: Negotiate\nD: Decline\nS: Print Stats\nI: Print Inventory\nB: Buy Items\n");
@@ -327,11 +455,17 @@ bool checkCustomerWiggle(int potNewItemPrice, int customerPicked, int itemPicked
void gameTurn()
{
checkPolice();
if (player.gameKilled)
{
return;
}
checkMoney();
int customerPicked = rand() % 10;
int itemPicked = rand() % 10;
int potNewItemPrice;
item[itemPicked].itemCurrentItemPrice = item[itemPicked].itemStartingPrice; //reset item prices for negotiation; stupid solution
printf("%s: I need a %s, willing to pay %d gold for it.\n", customer[customerPicked].customerName, item[itemPicked].itemName, item[itemPicked].itemCurrentItemPrice);
printf("%s: I need %s, willing to pay %d gold for it.\n", customer[customerPicked].customerName, item[itemPicked].itemName, item[itemPicked].itemCurrentItemPrice);
int selection = gameUI(itemPicked);
switch (selection)
{
@@ -395,11 +529,19 @@ int main()
{
initCustomers();
gameIntro();
int turns;
int numOfTurns = turnSelector();
for (int i = 0; i < numOfTurns; i++)
for (turns = 0; turns < numOfTurns; turns++)
{
gameTurn();
if (player.gameForceEnd)
{
break;
}
else
{
gameTurn();
}
}
gameEnd(numOfTurns);
gameEnd(turns);
return 0;
}